The review is glaringly sarcastic. I am guessing that your handling of the English language doesn't allow you to catch the irony, but I assure you despite the score that is not meant as a positive review...
Guys, unfortunately the axe is about to fall on our heads...Nov 25th makes 7 days from opening and its also the last day to ask for refunds if you bought and started playing the game since Nov 18th....now, I am not suggesting any one to refund their game; I am just saying THIS is the game...there is no going to be any PC fixes whatsoever. Bioware doesn't hate PC gamers, they just love money more.....
Do you guys know the latest Grand Theft Auto sold about 11 million copies? do you know how many of those actually god mad because the latest version doesn't follow the canons of the older versions? ZERO...and that plays perfectly with today's gaming industry. total forgiveness for whatever they do or change.....
It is people who buys car chasing games who this new DA:I is directed to....they will play it for a few hours, get bored, forget about it and go back to shooting hoops with their controllers
so, I really believe is time now to make our peace, so, whoever wants to play this game the way it is, hopefully you will enjoy, those like me, will either ask for a refund or simply move on and waste our money on chocolate ice cream or any other indulging thing
I will leave you all with these thoughts(fragments) of some cretin called DragonKnight from METACRITIC who game the game a 10...it is painful to read, but unfortunately this is exactly where things are going now...
"DA:O is an old-school and mediocre game only appealing to a tiny market niche. DA II breaks the mediocrity and introduces the popular mass effect decision tree and button-mashing mechanics, which attracts tons of CoD and action gamers around the world contributing to its great success. However, it still suffers from a linear and small game world. and repetitive dungeons
.....
This game can be handled easily by controlling your own character only under and action game style. The tactics setting of companion is simplified by an user friendly level for further accessibility. IN contrast to DA:O, you can't set up come complicated tactics for your companions, but this is unnecessary anyway; friendly fire is disabled by default, so forget your companions , and let them either fight or fall
.....
Overall, by removing the complexity and annoyance from old-school RPG, adding the best elements from 2 famous modern RPG, and introducing and exciting button-mashing combat mechanics to the game, this game has reached the highest high of RPGs that none in the world could ever reach. This is a milestone of RPG development, and should be referred to it in the future development of RPGs. Today is an important day that marks the beginning of a revolution in RPG history! A new era of RPG has come! From now on, we can step forward and forget about all classic RPGs in the old-school days. Everyone, express your praise and gratitude towards our beloved developers and join us to have fun in this master piece of art now!"




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