Writing at Kill Screen, Chris Breault calls the whole experience busy work—a long series of chores that misses the magic that Origins held:
“Many chores in this game have been mislabeled as quests,” he writes. “Close four rifts. Establish seven camps. Free seven villagers. Find 22 shards. Collect 48 copies of a book someone lifted from the library. Pick up a billion grains of sand someone left on the beach.
“It’s clear that Bioware couldn’t scale its storytelling up to the world its artists made. In Origins, even a transitional area like the Brecilian Forest could hide a paranoid hermit and the talking tree that he hated. In Inquisition, you’ll scour the wilds in vain for a scene like that, finding only “kill the guy” or “collect the thing” tasks that nobody had time to work up into a story. There are no surprises, no complicating action, no conflicting agendas, no one to use your knife on. You greet people in these areas only to get a work order, and you return to deposit the result for a word of thanks. Having a conversation with them is like talking to a mailbox.”
Sorry, but I have to quote myself from ...3 months ago. We don't need Forbes to know what to think about DAI on this thread, Sir!
#17827805 Just requested my refund... Did you?
Posted by Ashen nedra on 21 November 2014 - 04:54 PM
No seriously, stop defending this game, at least on PC. You like it, fine. Negativity is depressing, fine. But, please, stop.
I have had no major tech problems but every other part of my gaming experience felt like a sad joke. Tried to love the game for 12 hours. It's not playable with a mouse/keyboard. Period. Which would have been fine if the consumers haven't been told the exact inverse thing. I mean there is a lot of fine-looking games I don't buy because it's obvious that they have been especially designed for a controller, most recent example of this being Shadow of Mordor. Fine, I won't buy them because I don't like playing with a controller. Just don't communicate to the contrary.
Timing your counters and attacks is crucial to having a modicum of fun battling the generically-designed-plot-unrelated-endlessly-re-spawning-dumb-as-hell mobs in DAI. And it's not just not effing possible with the current interface.
Looting and crafting? Crafting is such an essential part of the game that they had to make it like teen seconds for looting every piece of crap, right? Time-sink, pure and simple. And talk about immersion : I got the promotional item flames- something bettered by the first crafted weapon, before I even had a chance to test it.
Quests. Haven't seem then yet. Fedex and kill x tasks are not deserving of the name in a single-player game.
Art direction is very, very peculiar and controversial by nature. Green and green everywhere. Yes, we get it it's the new brand-color in this game. Does this mean that everything has to look the same in the whole Hinterlands?
Everybody (and your avatar is forced to look like that) is dressed as a hipster with funny looking slim-pants and mustaches. And everybody loves hipsters, right? Who, as popular wisdom have it, were prominent in medieval-ages. I mean, how hard could it be to produce elastane with rudimentary knowledge of chemistry, and weave it into the epitome of practicality that is the default outfit with a mechanical loom, right? Human male are about as big as your average fashion journalist and males elves look right on the verge of malnutrition. Quite funny if it wasn't so pathetic. Details do matter in a work of fiction. It's called creating an atmosphere.
I could rant and rant like so many others on the defaults of this game, but it's pointless. Miscommunication and misleading statements on the part of EAware regarding this game and especially the PC gaming experience is verging on a commercial scam in my -not so profane- opinion.
Happy gaming to everyone who likes the game. Happy refunding for the others. EA people are nice, they seem to have had a lot of practice lately.
Modifié par Ashen nedra, 17 janvier 2015 - 08:00 .