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#10351
DisturbedJim83

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Actually, his description of the stark differences between action cam and tac cam echoes what alot of people on here have said.  It's a poor design, you don't even have to play it to recognize that.

 

As is the design of empty filler content...  which I'm pretty sure has also been echoed in here many times...

Writing at Kill Screen, Chris Breault calls the whole experience busy work—a long series of chores that misses the magic that Origins held:

 

“Many chores in this game have been mislabeled as quests,” he writes. “Close four rifts. Establish seven camps. Free seven villagers. Find 22 shards. Collect 48 copies of a book someone lifted from the library. Pick up a billion grains of sand someone left on the beach.

“It’s clear that Bioware couldn’t scale its storytelling up to the world its artists made. In Origins, even a transitional area like the Brecilian Forest could hide a paranoid hermit and the talking tree that he hated. In Inquisition, you’ll scour the wilds in vain for a scene like that, finding only “kill the guy” or “collect the thing” tasks that nobody had time to work up into a story. There are no surprises, no complicating action, no conflicting agendas, no one to use your knife on. You greet people in these areas only to get a work order, and you return to deposit the result for a word of thanks. Having a conversation with them is like talking to a mailbox.”


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#10352
Zered

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Writing at Kill Screen, Chris Breault calls the whole experience busy work—a long series of chores that misses the magic that Origins held:

 

“Many chores in this game have been mislabeled as quests,” he writes. “Close four rifts. Establish seven camps. Free seven villagers. Find 22 shards. Collect 48 copies of a book someone lifted from the library. Pick up a billion grains of sand someone left on the beach.

“It’s clear that Bioware couldn’t scale its storytelling up to the world its artists made. In Origins, even a transitional area like the Brecilian Forest could hide a paranoid hermit and the talking tree that he hated. In Inquisition, you’ll scour the wilds in vain for a scene like that, finding only “kill the guy” or “collect the thing” tasks that nobody had time to work up into a story. There are no surprises, no complicating action, no conflicting agendas, no one to use your knife on. You greet people in these areas only to get a work order, and you return to deposit the result for a word of thanks. Having a conversation with them is like talking to a mailbox.”

 

Yeah, this pretty much sums it up. A lot of wasted potential. Maybe they will improve.



#10353
Chaos17

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I really like the article, it is a honest opinion. And I agree with this sentence:

 

"I said the other issue in play here was flawed competition,... The same is true for 2014 in gaming, for the most part. Dragon Age’s competition all had various stumbles and fumbles that prevented any one game from standing out too much. Far Cry 4 was fun, but cloned too many elements of Far Cry 3. Assassin’s Creed Unity and Halo: The Master Chief Collection were decimated by disastrous launches. Watch Dogs and Titanfall were serviceable, but collapsed under the weight of their own hype. Bayonetta was solid, but required a very specific type of fan to appreciate it. Mordor was innovative, but its hook was just a single mechanic, the Nemesis system. Destiny had many redeeming qualities, but is still couldn’t escape being a disappointment after revealing itself to be repetitive and shallow. Super Smash Bros. and Mario Kart were both great, yet as the fifth and eighth games in their respective series, there could be a lingering sense of “been there, done that.” And I may love my Hearthstone, but I understand that in this age of blockbusters, it’s hard to consider what’s essentially a relatively niche puzzle game as GOTY."

 

I'm begining to wonder if he likes video games at all, lol.

I mean HearthStone is cool but you can't put it in the GOTY race at all... Not because it's niche but because it's a really small game...

But it seems he prefer it over all other games in general (what about indies ?? Poor them... 2014 was a good year for rpg on pc with Shadowrun, Wasteland 2 and Divinity)



#10354
Ashen Nedra

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Writing at Kill Screen, Chris Breault calls the whole experience busy work—a long series of chores that misses the magic that Origins held:

 

“Many chores in this game have been mislabeled as quests,” he writes. “Close four rifts. Establish seven camps. Free seven villagers. Find 22 shards. Collect 48 copies of a book someone lifted from the library. Pick up a billion grains of sand someone left on the beach.

“It’s clear that Bioware couldn’t scale its storytelling up to the world its artists made. In Origins, even a transitional area like the Brecilian Forest could hide a paranoid hermit and the talking tree that he hated. In Inquisition, you’ll scour the wilds in vain for a scene like that, finding only “kill the guy” or “collect the thing” tasks that nobody had time to work up into a story. There are no surprises, no complicating action, no conflicting agendas, no one to use your knife on. You greet people in these areas only to get a work order, and you return to deposit the result for a word of thanks. Having a conversation with them is like talking to a mailbox.”

 

 

 

Sorry, but I have to quote myself from ...3 months ago.  We don't need Forbes to know what to think about DAI on this thread, Sir!

 

 

 

#17827805 Just requested my refund... Did you?

photo-thumb-908045.png?_r=1415628514 Posted by Ashen nedra on 21 November 2014 - 04:54 PM

No seriously, stop defending this game, at least on PC.  You like it, fine.  Negativity is depressing, fine. But, please, stop.

 

I have had no major tech problems but every other part of my gaming experience felt like a sad joke.  Tried to love the game for 12 hours.  It's not playable with a mouse/keyboard. PeriodWhich would have been fine if the consumers haven't been told the exact inverse thing. I mean there is a lot of fine-looking games I don't buy because it's obvious that they have been especially designed for a controller, most recent example of this being Shadow of Mordor. Fine, I won't buy them because I don't like playing with a controller. Just don't communicate to the contrary.

 

Timing your counters and attacks is crucial to having a modicum of fun battling the generically-designed-plot-unrelated-endlessly-re-spawning-dumb-as-hell mobs in DAI. And it's not just not effing possible with the current interface.

 

Looting and crafting?  Crafting is such an essential part of the game that they had to make it like teen seconds for looting every piece of crap, right? Time-sink, pure and simple.  And talk about immersion : I got the promotional item flames- something bettered by the first crafted weapon, before I even had a chance to test it.

 

Quests. Haven't seem then yet. Fedex and kill x tasks are not deserving of the name in a single-player game. 

 

Art direction is very, very peculiar and controversial by nature.  Green and green everywhere.  Yes, we get it it's the new brand-color in this game. Does this mean that everything has to look the same in the whole Hinterlands?

Everybody (and your avatar is forced to look like that) is dressed as a hipster with funny looking slim-pants and mustaches. And everybody loves hipsters, right? Who, as popular wisdom have it, were prominent in medieval-ages. I mean, how hard could it be to produce elastane with rudimentary knowledge of chemistry, and weave it into the epitome of practicality that is the default outfit with a mechanical loom, right? Human male are about as big as your average fashion journalist and males elves look right on the verge of malnutrition. Quite funny if it wasn't so pathetic. Details do matter in a work of fiction. It's called creating an atmosphere.

 

 

I could rant and rant like so many others on the defaults of this game, but it's pointless.  Miscommunication and misleading statements on the part of EAware regarding this game and especially the PC gaming experience is verging on a commercial scam in my -not so profane- opinion.

 

Happy gaming to everyone who likes the game. Happy refunding for the others. EA people are nice, they seem to have had a lot of practice lately.



Modifié par Ashen nedra, 17 janvier 2015 - 08:00 .

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#10355
Sylveria_Relden

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Well, you know.. if it walks like a duck, talks like a duck, and acts like a duck... it's a peanut butter sandwich.


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#10356
Ashen Nedra

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It's a witch apostate! She can't enter the water (in the beautifully rendered waves effect on the Storm Coast borrowed from BF3 TM from EA TM)! Apostate! Burn Tranquilize her!



#10357
JackPoint

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Oh i wish i could have tranq'd Cole, but best i could do was boot him off the skyhold wall, stupid stereotypical tweeker.


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#10358
anariongr

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Wasted potential indeed. I finished the game and well it's exactly what the guy from Forbes describe. I will not talk about the stability issues the horrible crashes, the 30 fps cutscenes (yeah I know about the "fix" but this is not an official one neither an excuse from Bioware), and the glitches. The game had really cool enviroments and exploration but alas all that in vain. I was hoping for some plot twist, something epic to happen but nothing. A flat poor story without imagination and an illustrated video at then end descibing what cool things happened in the Chantry but you were not there to see and ofc after the really bad predictable ending with the main bad guy who is the same guy from the begining. That's so boring. I felt all my explorations and time wasted after that. Sure it wasn't a horrible game but its plot was nothing like the epic of Origins. Yes it was better than 2 (almost every game can pull smth better than 2). I will not recommend this game to friends. I can only warn them how boring it is. I feel like after the first (which had terrible gameplay and mechanics in my opinion but an epic story) they took it down the hill. And those issues with the game are still unresovled. I don't think they can fix the horrible plot with any DLC or expansion but at elast they can make it better if they try hard enough.



#10359
Brogan

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It really is fascinating to watch this part of the reaction from the sidelines and discover just how important story and writing is to people. I decided long ago that no matter how bad the reviews might get, I was going to finish the game. I avoid spoilers (I even 'blah-blah'd' some lines from anariongr's post above) because I don't want to know any details.

And I still intend to finish the game, hopefully with a better m&kb scheme. But man, it is depressing reading some of these comments, especially when you guys talk about not having any desire to replay.
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#10360
JackPoint

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It really is fascinating to watch this part of the reaction from the sidelines and discover just how important story and writing is to people. I decided long ago that no matter how bad the reviews might get, I was going to finish the game. I avoid spoilers (I even 'blah-blah'd' some lines from anariongr's post above) because I don't want to know any details.

And I still intend to finish the game, hopefully with a better m&kb scheme. But man, it is depressing reading some of these comments, especially when you guys talk about not having any desire to replay.

I can't briing myself to finish it, the controls frustrate me far too much, even if they eventualy fix it to a playable state. Having to burn out my RMB plate just to look around in a game is beyond a joke, the average mouse as a lifespan of 10:000 hits and i'm tempted to send thema bill to replace my razer death adder $120 or in my world 80 quid.


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#10361
BammBamm

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Actually, his description of the stark differences between action cam and tac cam echoes what alot of people on here have said.  It's a poor design, you don't even have to play it to recognize that.

 

As is the design of empty filler content...  which I'm pretty sure has also been echoed in here many times...

 

when i remember right a lot of people complained about dumped down gameplay. so when somebody says the game is ridiculous complex because of the (criticized dumped down) tactics and the top down combat view (how is this complex?) and relativise it in the same sentence that you only need it in high difficulties (isnt that a good and logical thing when its so "ridiculous complex"?) or complaining about to many rpg elements (20 minutes of talking) he shares the dislike to the game of many, but for totally different reasons.

but people are so engaged to proove that their dislike is legit that they even link and celebrate posts which are counterproductive to their own complains. this guy would have liked the game when the direction would have been more in the diablo3 direction while most people on the forums would have liked the game more in a origins direction. sharing a few complains or an overall dislike doesnt change that fact.



#10362
JackPoint

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The only reviews that matter are the ones right here on this sub, where pc players feel robbed and lied to.


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#10363
Ashen Nedra

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It really is fascinating to watch this part of the reaction from the sidelines and discover just how important story and writing is to people. I decided long ago that no matter how bad the reviews might get, I was going to finish the game. I avoid spoilers (I even 'blah-blah'd' some lines from anariongr's post above) because I don't want to know any details.

And I still intend to finish the game, hopefully with a better m&kb scheme. But man, it is depressing reading some of these comments, especially when you guys talk about not having any desire to replay.

 

Brogan, if you STILL really want to enjoy the game, after they fix the controls or before, my two cents without spoilers:

 

- Start with a shield and board warrior human or Qnari (most innovative gameplay) or a mage if you're into that ;) ;

- on hard at first (ramp it up when you level, like in the TES series) without FF (the AI isn't sufficient to have fun with FF on imho);

- leave the ****** HINTERLANDS AS SOON AS POSSIBLE;

- pick the Templars (you'll understand, best quest out of two);

- do the story missions as soon as you have enough power to do it (DAI is not an open world at all);

- do Crestwood, the Exalted Plains and the desert setting (best optional areas)

- don't craft till you need it (OP)

 

That's pretty much it.


Modifié par Ashen nedra, 17 janvier 2015 - 09:12 .

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#10364
JackPoint

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Brogan, if you STILL really want to enjoy the game, after they fix the controls or before, my two cents without spoilers:

 

- Start with a shield and board warrior human or Qnari (most innovative gameplay) or a mage if you're into that ;) ;

- on hard at first (ramp it up when you level, like in the TES series) without FF (the AI isn't sufficient to have fun with FF on imho);

- leave the ****** HINTERLANDS AS SOON AS POSSIBLE;

- pick the Templars (you'll understand, best quest out of two);

- do the story missions as soon as you have enough power to do it (DAI is not an open world at all);

- do Crestwood, the Exalted Plains and the desert setting (best optional areas)

- don't craft till you need it (OP)

 

That's pretty much it.

Thats just how i played my 2nd game, ignored 80% of the crap fillers, dwarf Sword n board, but that wwas before P2 when the bugs raised very big heads for my dwarf Rogue.


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#10365
elrofrost

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LOL.

 

This all goes back to Skyrim. And BW/EA attempts to create another "Skyrim" that can sell over 20 million copies and still be played after 5 years.

 

But they missed the whole point of Skyrim - modding. When Skyrim was released it was beautiful. But, it was barely playable on the PC, and the quests (except, maybe the DB line) were boring. And then the Creation Kit came along. Without it. Skyrim would've died in 2012 never to be heard from again. But then came SkyUI, SKSE, Cot, FrostFall. IA, IW, and etc, etc. Then the fans/modders did something amazing - they fixed the game. Released unofficial patches to the game and all it's DLC's. Bethesda (the developer) didn't object. In fact, they encouraged it.

 

And now, Skyrim is STILL in the top 10 on Steam. STILL. And console players are buying PC's just to play Skyrim with mods.

 

That's the hit EA wanted. But DAI is nothing even close. Besides not having a modding kit (and I don't know why not), the game is basically a single -player MMO. And it will be forgotten by next year. Unless some amazing DLC's come out. Which I doubt. 

 

I think BW has lost it's magic. And that's ok. Someone else will pick it up.

 

And DAI is not GOTY material. Not in my opinion. But seriously, when did the opinion of the gamers matter to the gaming press? 


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#10366
JackPoint

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Just a 3hr speed run of DAI lol


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#10367
Bethgael

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Actually if you've kept up with this whole fiasco you'd know that they acknowledged this already, and stated that they will continue to monitor this forum and other avenues for feedback.


 

 

Yes, exactly. On this thread. And yet, you're still telling people they're being "unfair" for giving negative feedback. On a thread the devs set up for feedback.

Are you being deliberately obtuse?


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#10368
Bethgael

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Oh WOW :o, this thread went just above and beyond reasonable amount of pages. 

So I think you all deserve a little achievement here:

Spoiler

 

And while I am on it, why not to give a little extra?  B)

 

@Brogan

Spoiler

 

@Bethgael

Spoiler

 

@Jackal19851111

Spoiler

 

@Dubya75 @glosoli @Chaos17 @Invisible Man @BammBamm @Ashen nedra

Spoiler

 

@FOE @Essorance @TobyJake

Spoiler

 

@KilrB

Spoiler

 

@Mark Darrah

Spoiler

 

@BiowareMods

 

Spoiler

 

In case you'd feel like you don't deserve any of it, I can fix it in patch 3. :rolleyes:

 

You're adorable. <3


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#10369
Jackal19851111

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It really is fascinating to watch this part of the reaction from the sidelines and discover just how important story and writing is to people. I decided long ago that no matter how bad the reviews might get, I was going to finish the game. I avoid spoilers (I even 'blah-blah'd' some lines from anariongr's post above) because I don't want to know any details.

And I still intend to finish the game, hopefully with a better m&kb scheme. But man, it is depressing reading some of these comments, especially when you guys talk about not having any desire to replay.

 

Personally my gripe remains in the PC controls / lack of AI tactics / tac cam. I have no problems with the quests past the Hinterlands and by the second playthrough I don't mind it, though I do admit I would have enjoyed more RP options - which isn't limited to the side quests, but the game as a whole.

 

Each area has its own story and 'main' quest, then you get the fillers. Fillers are optional and for me I don't mind as I enjoy the exploration aspects of it - it just gives me an excuse to explore, and a change of pace from the thrilling parts of the game. I didn't mind the fillers in DAO or DA2 either. But this is just my experience.

 

As you go from playthrough to playthrough you'll become very efficient at clearing out the map. My completionist playthrough was 80 hours, and I was walking around enjoying the sights/music quite often. I stuck to the main reason I was there on the map, but if a filler quest was in the proximity I may finish it "along the way", but I don't go out of my way to do it. Can always come back.

 

When the PC controls are fixed, give it a shot, maybe you'll still enjoy the quests as I did. In the end people will have different opinions/experiences.


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#10370
Ashen Nedra

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Yes, exactly. On this thread. And yet, you're still telling people they're being "unfair" for giving negative feedback. On a thread the devs set up for feedback.

Are you being deliberately obtuse?

yes and he's been like that for 4 months now...


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#10371
Bethgael

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Brogan, if you STILL really want to enjoy the game, after they fix the controls or before, my two cents without spoilers:

 

- Start with a shield and board warrior human or Qnari (most innovative gameplay) or a mage if you're into that ;) ;

- on hard at first (ramp it up when you level, like in the TES series) without FF (the AI isn't sufficient to have fun with FF on imho);

- leave the ****** HINTERLANDS AS SOON AS POSSIBLE;

- pick the Templars (you'll understand, best quest out of two);

- do the story missions as soon as you have enough power to do it (DAI is not an open world at all);

- do Crestwood, the Exalted Plains and the desert setting (best optional areas)

- don't craft till you need it (OP)

 

That's pretty much it.

I disagree on one point. I prefer Mage side--especially if you're more invested in the past games. [ETA: It also makes no blarging sense to do the Templar side as it was done, past-event/politically, story-wise, which I can't elaborate on without spoiling--

Spoiler
This may bother Brogan, if he's as pedantic about story as I am].

That's one's genuinely a matter of preference, I think. It certainly has more story resonance if you're romancing either Cullen or Dorian. And... Cassandra, although that can go either way.

 

Expect more "in-head" RP than "In-game" RP and you'll be less disappointed.

Also, if you're doing a completist game (rather than a story game)--put off the second half of the story as long as you can. Finishing it shuts down many, many things (all companion quests, judgements, romances and in-house NPC interactions, for example, plus many of the War Table quests that involve... many of the choices you make at the Keep). After endgame, DA:I is basically only the fetch-and-carry stuff. I haven't bothered continuing once past that point, except in my sword-and-board completist occasionally because I'm still looking for a couple of mosaic pieces and I refuse to look it up.


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#10372
Ashen Nedra

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http://media2.giphy....98vDPdm/200.gif


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#10373
Ashen Nedra

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I disagree on one point. I prefer Mage side--especially if you're more invested in the past games.

That's one's genuinely a matter of preference, I think. It certainly has more story resonance if you're romancing either Cullen or Dorian. And... Cassandra, although that can go either way.

Yes, definitely a matter of taste. I just found the quest, setting and boss fight (everything but story in fact) more interesting. I dk Brogan's tastes so tried to be the more 'objective' as I could, if there is such a thing.

 

Also, I loathe time travel in fiction...except for Asimov's Red Queen Race or sthg short novel.  But I'm being spoilery :huh:


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#10374
Sivit

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Is there any word on patch 3?


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#10375
Ashen Nedra

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Oh WOW :o, this thread went just above and beyond reasonable amount of pages. 

So I think you all deserve a little achievement here:

Spoiler

 

And while I am on it, why not to give a little extra?  B)

 

@Brogan

Spoiler

 

@Bethgael

Spoiler

 

@Jackal19851111

Spoiler

 

@Dubya75 @glosoli @Chaos17 @Invisible Man @BammBamm @Ashen nedra

Spoiler

 

@FOE @Essorance @TobyJake

Spoiler

 

@KilrB

Spoiler

 

@Mark Darrah

Spoiler

 

@BiowareMods

 

Spoiler

 

In case you'd feel like you don't deserve any of it, I can fix it in patch 3. :rolleyes:

 

Wow!!! Congrats, man (or woman, elf  or dwarf or whatever adorable race you belong to) .  How did you craft that!?

 

And thanks for the compliment.  I always find myself too brutal or vitriolic in hindsight, in real life or on this forum.  So...I'm touched.