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#10401
elrofrost

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Just a 3hr speed run of DAI lol

I don't know what upsets me more about this 3 hour run: the fact that the game has SO many bugs and holes or that he was able to kill Cory and his dragon at level 11?


  • AnhedonicDonkey aime ceci

#10402
Angelous11

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The game still randomly crashes and locks up my computer too. Though now it runs for a few minutes before the crash and I can actually hard restart my pc rather than hard shut down.... :'(

 

No word on which patch will resolve all those crashes, freeze ups. Have only been able to play less than 2 hours. :'(

 

I'll wait of course, not that I have much option lol, however, I don't wanna keep risking it untill random crashes and freezes are fully resolved as I cannot afford for my current PC to actually break and be forced to build a new one.... lol



#10403
Sivit

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I'd pencil in march or late Feb.

Thanks



#10404
Sartoz

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From an interview with Mike Laidlaw

http://blackpanel.co...ge-inquisition/

 

we wanted to create a world first, not so much a story arch”.

 

Laidlaw conceded that the decision to go big was at least to “some degree” a response to players bemoaning the limitations of Kirkwall. The team wanted to blow that perception “out of the water” by taking an “approach which is not just open world but multi-region open world.”

 

Josephine Montilyet, a noblewoman and ambassador....Noting that there had been limited scope for diplomacy in previous games, Laidlaw described her capacity for “arranging deals” and “making banquets happen” as “something entirely new” for Dragon Age.

 

However, one aspect of the combat differed considerably from previous instalments. For the first time in a console-bound Dragon Age title, I was able to pause the action, queue up attacks, and zoom around the battlefield from a bird’s eye perspective.

 

While the so-called ‘tactical view’ was a popular feature in the PC version of the original Dragon Age, it has been absent ever since. Laidlaw and co restored the feature because they regard it as “an incredible tool for coordinating the actions of four people”. Players will be able to use tactical view, standard view, or a combination of both. It is the latter approach that appeals most to Laidlaw. “I am using it to say ‘No, archer, I need you up on that ridge’ and then I go back to my real time play. And I think it just essentially goes to our philosophy of we want to be an RPG you can play the way you want to play… and that’s a pretty powerful proposition for most players.

 

 

the arrival of this more action-oriented experience seems a little surprising. Laidlaw explained that it was a “natural outgrowth” of building combat scenarios in which adversaries needed to cope with the four characters featured in the player’s party.

 



#10405
Aggular

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Yikes This Thread has taken off and overwhelming my Inbox. I must stop following this Thread so I don't have so many messages.  Hopefully BioWare listens to everyone and makes the changes requested.

 

Thanks,



#10406
JackPoint

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I don't know what upsets me more about this 3 hour run: the fact that the game has SO many bugs and holes or that he was able to kill Cory and his dragon at level 11?

As i've always said, the game as 99% pointless filler, and yet its earned 100 goats lol


  • zeypher aime ceci

#10407
JackPoint

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From an interview with Mike Laidlaw

http://blackpanel.co...ge-inquisition/

 

we wanted to create a world first, not so much a story arch”.

 

Laidlaw conceded that the decision to go big was at least to “some degree” a response to players bemoaning the limitations of Kirkwall. The team wanted to blow that perception “out of the water” by taking an “approach which is not just open world but multi-region open world.”

 

Josephine Montilyet, a noblewoman and ambassador....Noting that there had been limited scope for diplomacy in previous games, Laidlaw described her capacity for “arranging deals” and “making banquets happen” as “something entirely new” for Dragon Age.

 

However, one aspect of the combat differed considerably from previous instalments. For the first time in a console-bound Dragon Age title, I was able to pause the action, queue up attacks, and zoom around the battlefield from a bird’s eye perspective.

 

While the so-called ‘tactical view’ was a popular feature in the PC version of the original Dragon Age, it has been absent ever since. Laidlaw and co restored the feature because they regard it as “an incredible tool for coordinating the actions of four people”. Players will be able to use tactical view, standard view, or a combination of both. It is the latter approach that appeals most to Laidlaw. “I am using it to say ‘No, archer, I need you up on that ridge’ and then I go back to my real time play. And I think it just essentially goes to our philosophy of we want to be an RPG you can play the way you want to play… and that’s a pretty powerful proposition for most players.

 

 

the arrival of this more action-oriented experience seems a little surprising. Laidlaw explained that it was a “natural outgrowth” of building combat scenarios in which adversaries needed to cope with the four characters featured in the player’s party.

I want what hes smoking, must be moose based canadian skeet.



#10408
Tsunami Chef

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For the people who think the game is beyond redemption and fundamentally a PoS...why are you still here? I get the frustration, but what's the point in beating a dead horse.


  • pdusen aime ceci

#10409
KilrB

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Oh WOW :o, this thread went just above and beyond reasonable amount of pages. 

So I think you all deserve a little achievement here:

 

>snip<

 

In case you'd feel like you don't deserve any of it, I can fix it in patch 3. :rolleyes:

 

:huh:  ... !!! ... wow ... :o

 

I am HONORED (and a little embarrassed) to be included in such esteemed company. ^_^

 

I am at this point I am eagerly awaiting the patch.

 

Hopefully it will fix or improve the stability/performance issues on all platforms and include some of the PC specific tweaks many of us believe are important.

 

I do hope they didn't concentrate all their efforts on MP ...

 

If nothing else, it will tell us what they think important to improve upon.

 

 ... and hopefully it won't break more than if 'fixes', like the last two. <_<

 

For many years I had come to believe that BioWare would be the company that finally delivered what I view as the "perfect" video game:

A seamless blend of Rpg and open-world exploration with a deep, convoluted, story line in a "living" world. With stats (LOTS of stats),  abilities, classes, professions, crafting, etc., etc., etc., etc. ... :lol:

 

An engine and system that could deliver on that could be applied to many different settings to make games that appealed to nearly everyone and with dlc, expansions, and sequel deliver sales for many years.

 

Then EA and ML came along ...

 

While I still hope to play that game someday, I no longer believe BioWare will be the one to deliver as, since DA:2 and ME2 they are going the opposite direction. :unsure:

 

I'm sure this seems to make good financial $ens$e to them but I believe it very short-sighted.

 

True, developing the "perfect" game would take an investment of time and money but I believe would reap great financial reward in the long run, along with a devoted customer base like BioWare used to have.

 

 ... and thank you again shushNMD.

 

(edit for spelling)


  • Brogan, Bethgael, AnhedonicDonkey et 2 autres aiment ceci

#10410
KilrB

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For the people who think the game is beyond redemption and fundamentally a PoS...why are you still here? I get the frustration, but what's the point in beating a dead horse.

 

As cynical as we seem, deep in our hearts and souls we still have a little hope left ...


  • zeypher, jrf773, sidspacewalker et 4 autres aiment ceci

#10411
JackPoint

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For the people who think the game is beyond redemption and fundamentally a PoS...why are you still here? I get the frustration, but what's the point in beating a dead horse.

I just want to finish my bloody Carta dwarf PT, so i can continue ruling thedas @4ft 2"


  • TobyJake et Ashen Nedra aiment ceci

#10412
Guest_Cyan Griffonclaw_*

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Perspective? Nobody forced them to release in late Nov. Especially not the paying customers who btw also usually take off during the holidays, which, I'm not sure if you realize, is when most people would have a chance to play video games. What a shock that some people have issues with this.

I just finished a glorious playthrough of IWDEE by Beamdog over the holidays and it totally brought me back to my 1st time with it. Outstanding music and fantastic atmosphere. I hope they do an Enhanced Edition of IWD2, though I realize the rule set change is not very easy to adapt with their engine.

Oh my goodness. For me these games are just soothing to the soul. Ever since the Millennium, it's been a struggle to stay afloat in the ever-evolving economy. When I have a chance to sit down and play a game and I know I can commit to it for a while (like the holidays) I usually pick a Bioware product. It's the storytelling that takes me away from possible foreclosure, layoffs, growing crime in my area and the yearly tax bill. My head is so full of stress and then magically, the music of Icewind Dale or the storytelling in Neverwinter or the exploration of space in Mass Effect or working out a bold proposition from Morrigan in Dragon Age, lifts me out of where I am and into that place. Storytelling is a tough job and it's tougher when you introduce choices of how you're going to handle it. Bioware knows how to do this. Bioware also knows how to infuriate me with changes that are backwards instead of forward. With each new regime, change is inevitable, but this community and it's an old community, fiercely supports each other to keep Bioware on track. 


  • Brogan, Bethgael et Ashen Nedra aiment ceci

#10413
KilrB

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From an interview with Mike Laidlaw

http://blackpanel.co...ge-inquisition/

 

we wanted to create a world first, not so much a story arch”.

 

Laidlaw conceded that the decision to go big was at least to “some degree” a response to players bemoaning the limitations of Kirkwall. The team wanted to blow that perception “out of the water” by taking an “approach which is not just open world but multi-region open world.”

 

Josephine Montilyet, a noblewoman and ambassador....Noting that there had been limited scope for diplomacy in previous games, Laidlaw described her capacity for “arranging deals” and “making banquets happen” as “something entirely new” for Dragon Age.

 

However, one aspect of the combat differed considerably from previous instalments. For the first time in a console-bound Dragon Age title, I was able to pause the action, queue up attacks, and zoom around the battlefield from a bird’s eye perspective.

 

While the so-called ‘tactical view’ was a popular feature in the PC version of the original Dragon Age, it has been absent ever since. Laidlaw and co restored the feature because they regard it as “an incredible tool for coordinating the actions of four people”. Players will be able to use tactical view, standard view, or a combination of both. It is the latter approach that appeals most to Laidlaw. “I am using it to say ‘No, archer, I need you up on that ridge’ and then I go back to my real time play. And I think it just essentially goes to our philosophy of we want to be an RPG you can play the way you want to play… and that’s a pretty powerful proposition for most players.

 

 

the arrival of this more action-oriented experience seems a little surprising. Laidlaw explained that it was a “natural outgrowth” of building combat scenarios in which adversaries needed to cope with the four characters featured in the player’s party.

 

If they intend to use this work as a basis for future games, and IMPROVE upon it, I can get behind that but ...

 

I have a couple of questions:

 

1. Why can't I "queue up attacks, and zoom around the battlefield"? I can't queue squat and "zooming" ain't the right word to descibe the tac cam's movement.

 

2. Quote: “an incredible tool for coordinating the actions of four people”. With no appreciable tactics and a brain-dead AI, where's the coordination?


  • Brogan, Bethgael, DisturbedJim83 et 1 autre aiment ceci

#10414
Bethgael

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For the people who think the game is beyond redemption and fundamentally a PoS...why are you still here? I get the frustration, but what's the point in beating a dead horse.

 

Because despite the disappointment--we are fans of the game and the Dragon Age world and would love it to live up to its promise.

 

Or, from a more cynical viewpoint, some of us just want our freaking money's worth and Bioware to deliver what they actually advertised.

 

Or, a mixture of both.

 

Also, I'm growing to really like some of the peeps in here. :D


  • KilrB, zeypher, Brogan et 5 autres aiment ceci

#10415
KilrB

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The only reviews that matter are the ones right here on this sub, where pc players feel robbed and lied to.

 

I don't feel robbed.

 

Lied to and short-changed ... definitely.


  • Ashen Nedra aime ceci

#10416
KilrB

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Because despite the disappointment--we are fans of the game and the Dragon Age world and would love it to live up to its promise.

 

Or, from a more cynical viewpoint, some of us just want our freaking money's worth and Bioware to deliver what they actually advertised.

 

Or, a mixture of both.

 

Also, I'm growing to really like some of the peeps in here. :D

 

How many of us spend more time here than playing DA:I?

 

I know I do cause it's more fun here ...


  • TobyJake, Ashen Nedra et MisterMannIndy aiment ceci

#10417
KilrB

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I've been considering that one, except that I've been over Vampires since Buffy was a girl (first person who even mentions sparkling will get hammered with this image:)

Spoiler

 

What do you think of it? (Obviously: brilliant... but gameplay-wise)

 

You haven't played it yet? :o

 

It's brilliant, what are you waiting for?


  • Bethgael aime ceci

#10418
jwburks1976

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For the people who think the game is beyond redemption and fundamentally a PoS...why are you still here? I get the frustration, but what's the point in beating a dead horse.

 

Why do you think we shouldn't be here? Do you really believe we should shell out $60+, get a broken half-working game and then keep our mouths shut? This isn't North Korea or Communist China, despite how much of today's youth seems to have been brainwashed into thinking we should all bend over and take it without lube, and then be thankful for the experience.


  • KilrB, Sylveria_Relden, Boogielicious et 8 autres aiment ceci

#10419
Sartoz

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Another DAI interview with Mike Laidlaw:

http://www.theguardi...reative-process

 

From the very beginning we were aware we’d be targeting from the 360 and PS3 all the way up to the highest modern PC.
When you know that up front it’s a challenge, but a challenge with clearly defined boundaries. If the older hardware says you can’t have 100 guys on screen, you don’t design your combat fundamentally around it being 100 guy fights. Whatever the limitations are on memory or processor, you lock them down and ask how we make an incredibly cool experience within those constraints.

 

Isn’t it frustrating though that you have so many lines of dialogue that will never be heard by 90% of the people playing?


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#10420
JackPoint

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How many of us spend more time here than playing DA:I?

 

I know I do cause it's more fun here ...

Because this room as more indepth story? and my KB/M works?


  • KilrB, voteDC, sidspacewalker et 5 autres aiment ceci

#10421
Sartoz

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If they intend to use this work as a basis for future games, and IMPROVE upon it, I can get behind that but ...

 

I have a couple of questions:

 

1. Why can't I "queue up attacks, and zoom around the battlefield"? I can't queue squat and "zooming" ain't the right word to descibe the tac cam's movement.

 

2. Quote: “an incredible tool for coordinating the actions of four people”. With no appreciable tactics and a brain-dead AI, where's the coordination?

LOL!


  • Calm64 aime ceci

#10422
TobyJake

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Oh WOW :o, this thread went just above and beyond reasonable amount of pages. 

So I think you all deserve a little achievement here:

Thanks so much. It's embarrassing I will admit. I tend to speak as I feel without thinking! Foot and Mouth Disease I think! lol


  • fchopin, Ashen Nedra et shushNMD aiment ceci

#10423
KilrB

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Thanks so much. It's embarrassing I will admit. I tend to speak as I feel without thinking! Foot and Mouth Disease I think! lol

 

Honest, forth-right and impassioned more like.


  • TobyJake aime ceci

#10424
Bisc

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Fellows in misery. So, this Weekend I decided to start my second play through of DA:I. Gullible me expected that, 8 weeks after release, Origin would now update my game. Unfortunately that was not the case. So after creating my new elf toon and being really annoyed over the horrible proportions of my anorexic, big headed protagonist I decide to stalk the forums.

I like to browse forums, but normally don't participate in the shenanigans because  more often than not its just a bunch of malicious brats abusing the anonymity of the internet for personal attacks and insults. Plus English is not my first language, so it takes me forever to articulate my thoughts. It turns out MOST members are being very reasonable and civilized so I'll try and put in my two cents.

 

Sereani, feel free to use this if it helps.
 


I'm writing an article on this. I have my own thoughts about the PC controls but I'd also like to include those of you who would like your voice to go a little further than the forum. If you'd like to contribute, please quote this post and list your concerns (as long as it's civil :) please don't go full ragequit on me - most of my articles are geared toward constructive criticism and not just bashing).

 

 

First off I'm not one of those Consoles suck, PC Master Race blah blah blah Gamers. I just don't like using controllers (I suck at them) and enjoy playing mods. I understand that PC sales figures are lower than our consolero kin and it's good business to make your main target audience happy, but how in the world did the PC control concept pass QA?
Beta Tester: " Yes, I enjoyed the squishy, imprecise movement and the lack of auto attack combined with the awesome new feature of having to almost stand on top of the loot to pick it up is a huge improvement . I also like that you made the tactical view useless, it makes up for not implementing it in DA:O on consoles. Please consider reducing the zoom, no one needs it anyway. Tactics  and micro management are overrated, button mashing is much more fun. Good call on making the hold function not work. It makes quests that require it much more entertaining. For more convenience I recommend not making this game available on the popular Steam platform. PC Gamers will love this. It's definitely GOTY material"
For someone that claims to be a PC Gamer EA/Bioware shows pretty bad judgment, which is unfortunate because DA:I was a huge improvement over DA2 and has a lot of potential.   
 


  • KilrB, Sylveria_Relden, Brogan et 3 autres aiment ceci

#10425
Bisc

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How many of us spend more time here than playing DA:I?

I know I do cause it's more fun here ...


Maybe it's because keyboard and mouse controls still work here and you don't need to use a controller yet?