Also, I think it's important to make mention here of BF4 and the continual addressing of controls and functions by the dev team for this same Frostbite3 engine.
Clearly, that vid was for launch almost 2 years ago, and they have since fixed the majority of crashing. But they didn't stop there, not by a long shot. The update that came out before the 5th and final dlc allowed such a huge amount of UI and key mapping that they had to add multiple options screens in the key binding and game options sections just to encompass it all.
From the ability to set the on screen size of virtually every UI element, to the delay between functions like zooming and movement, to allowing you to resize, and reset the opaqueness of every on screen indicator. They allow you to play with literally any combination of on screen icon/info/text you wish. And much, much more.
I'm not bragging about BF4, I'm just explaining how versatile the engine is to developers. The point is, DAI is absolutely NOT being held back by the software...
Since i dont know underlying details about what extents the frostbite engine can do, and considering the already released games, frostbite seen to be basically a rendering engine (multi plataform), dealing with basic graphic render and physics emulation.Whatever game logic is done by the game app itself, who relies on Frostbite for rendering. Probably the engine could also manage waypoints, but this could be overridden.
Considering BF4 alone, the engine can do a good job, even considering modest hardware, in terms of visual rendering.
The thing is, for DA:I, there was the need to write the game logic for a new engine. While this would require effort, there was really no need to reinvent wheel; if they followed game logic from previous DA they could implement same mechanics, just with a different render engine, but what we see is a completely different kind of game. Its not a engine characteristic, its was a design decision to change how the game was, to a new MMO focus.
Frostbite might have a bit of it own problems, when i started playing BF4 it was plagued like hell with crashes but now i rarely get any.
I have 500+ hours into BF4, didnt get crashes for at least 6 months, until now, when i changed back to Nvidia. Anyway, i got just one crash, maybe its related to 980 gtx to drivers.
EDIT
One thing that is absolutely lovely in BF4 is the option to change colors to colorblind. Being one, i was constantly having issues to determine who was friendly and who was not, since red/green.
Modifié par Postem, 19 janvier 2015 - 12:08 .