Btw I would like to think they have a real interest in improving the user interface since this is likely the engine for their games going forward. Having played a lot more I sitll find the new combat mundane and boring; the rpg aspect of the game are not so bad; the tactical view useless (not just because of camera angle but also because of how combat works but it is hard to articulate); way too many crashes (I have an amd 7950 if that is the reason - with latest drivers) and weird load times (sometime it will take a while to load but no disk i/o - so I think it is the drm but not sure how to tell). The game really seems closer to an arpg with good story telling than an rpg mostly due to how combat works. It is not an awful game (but pc interface is very weak) but if they could have had a decent combat it could have been a lot better. combat is not everything but in this game there is a huge amount of it so it needs to be good.
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Also I cannot figure out why some level 17-20 mobs are easy but dragons are near impossible. I don't mind that they are hard (i guess) but their levels are just broken given their increase difficulty - i.e, level of the mob shoudl reflect their power/difficulty - shouldn't it ? If so something is broken here.
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Anyway it is what it is - patch 3 might help - I hope they improve the interface add map markers with labels and fix some of the crashes as well as other bugs.
I have to agree on the arpg/rpg comparision.
It's an arpg with cinematic cut-scenes.
Where's the ROLE-playing?
I can't assign my own stat points ...
Where are the non-combat skills and talents?
etc., etc. ...
It's an arpg, a pretty good arpg but I bought this with the assurance it was an Rpg.
If I wanted an arpg I've already got Grim Dawn, which (in beta) is much better at being an arpg than DA:I is at any of what it's trying to be besides a series of cinematics.




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