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#10676
KilrB

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Btw I would like to think they have a real interest in improving the user interface since this is likely the engine for their games going forward. Having played a lot more I sitll find the new combat mundane and boring; the rpg aspect of the game are not so bad; the tactical view useless (not just because of camera angle but also because of how combat works but it is hard to articulate); way too many crashes (I have an amd 7950 if that is the reason - with latest drivers) and weird load times (sometime it will take a while to load but no disk i/o - so I think it is the drm but not sure how to tell). The game really seems closer to an arpg with good story telling than an rpg mostly due to how combat works. It is not an awful game (but pc interface is very weak) but if they could have had a decent combat it could have been a lot better. combat is not everything but in this game there is a huge amount of it so it needs to be good. 

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Also I cannot figure out why some level 17-20 mobs are easy but dragons are near impossible. I don't mind that they are hard (i guess) but their levels are just broken given their increase difficulty - i.e, level of the mob shoudl reflect their power/difficulty - shouldn't it ? If so something is broken here. 

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Anyway it is what it is - patch 3 might help - I hope they improve the interface add map markers with labels and fix some of the crashes as well as other bugs.

 

I have to agree on the arpg/rpg comparision.

 

It's an arpg with cinematic cut-scenes.

 

Where's the ROLE-playing?

 

I can't assign my own stat points ...

 

Where are the non-combat skills and talents?

 

etc., etc. ...

 

It's an arpg, a pretty good arpg but I bought this with the assurance it was an Rpg.

 

If I wanted an arpg I've already got Grim Dawn, which (in beta) is much better at being an arpg than DA:I is at any of what it's trying to be besides a series of cinematics.


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#10677
JackPoint

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I have to agree on the arpg/rpg comparision.

 

It's an arpg with cinematic cut-scenes.

 

Where's the ROLE-playing?

 

I can't assign my own stat points ...

 

Where are the non-combat skills and talents?

 

etc., etc. ...

 

It's an arpg, a pretty good arpg but I bought this with the assurance it was an Rpg.

 

If I wanted an arpg I've already got Grim Dawn, which (in beta) is much better at being an arpg than DA:I is at any of what it's trying to be besides a series of cinematics.

II'd say its far less an ARPG than even ME3, atleast there you have some semblance of character control regarding advancement. DAi is just not even close.



#10678
Sylveria_Relden

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What I can't quite figure out is the purpose of these dragons in this game.

 

they are your basic achievement hurdle filler mob you couldn't kill on level so it irks you enough to go back later on. Or you can simply refuse to kill them, as Geralt Of Rivia says, " You know i never kill dragons"

 

LOL I've often wondered the same point considering you can *literally* go through the entire game without even having to fight one. Then again they couldn't really call it "Dragon Age" without throwing in a few dragons, could they? Oh wait, I suppose they could since they said it was made for PC by... oh wait nvm.

 

EDIT: Oh wait, I forgot there is 

Spoiler


Modifié par Sylveria_Relden, 19 janvier 2015 - 05:51 .

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#10679
Essorance

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I have to agree on the arpg/rpg comparision.

 

It's an arpg with cinematic cut-scenes.

 

Where's the ROLE-playing?

 

I can't assign my own stat points ...

 

Where are the non-combat skills and talents?

 

etc., etc. ...

 

It's an arpg, a pretty good arpg but I bought this with the assurance it was an Rpg.

 

If I wanted an arpg I've already got Grim Dawn, which (in beta) is much better at being an arpg than DA:I is at any of what it's trying to be besides a series of cinematics.

 

It's a hack 'n slash. Dynasty Warriors actually has better customisation and character development, as trash as the series is.


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#10680
glosoli

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I have to agree on the arpg/rpg comparision.

 

It's an arpg with cinematic cut-scenes.

 

Where's the ROLE-playing?

 

I can't assign my own stat points ...

 

Where are the non-combat skills and talents?

 

etc., etc. ...

 

It's an arpg, a pretty good arpg but I bought this with the assurance it was an Rpg.

 

If I wanted an arpg I've already got Grim Dawn, which (in beta) is much better at being an arpg than DA:I is at any of what it's trying to be besides a series of cinematics.

 

You can role play as a dumb Inquisitor by running around the Winter Palace in fancy clothes, while other guests are walking, talking and acting like... you know, real ball guests.


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#10681
Iakus

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II'd say its far less an ARPG than even ME3, atleast there you have some semblance of character control regarding advancement. DAi is just not even close.

I wouldn't go that far.

 

DAI's talent trees are sadly rather...."streamlined"  but ME3 Shepard was even worse.  Not as bad as ME2 Shepard, but still a joke as far as skill advancement goes.



#10682
KilrB

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It's a hack 'n slash. Dynasty Warriors actually has better customisation and character development, as trash as the series is.

 

Call me old fashioned but I believe combat should be a small part, a highlight, of any role-playing game.

 

Not near it's entirety.

 

Therefore ... where are my skills for persuasion, bargaining, perception, etc.?

 

In DA:I they are either non-existent or entirely strange to me in their implementation.

 

Even many combat skills are non-existent, strangely done, or just plain broken at this time.

 

(edit for syntax)


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#10683
Postem

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LOL I've often wondered the same point considering you can *literally* go through the entire game without even having to fight one. Then again they couldn't really call it "Dragon Age" without throwing in a few dragons, could they? Oh wait, I suppose they could since they said it was made for PC by... oh wait nvm.

 

EDIT: Oh wait, I forgot there is 

Spoiler

 

Dragons were supposed to be archdemons. Im the only one sad because its 2 games and nothing of blight again?

The whole wardens story was too good, why dont do a new warden story that goes about finding about the blight?

The more the story departs from wardens the sad it is.

 

New story: you find a hole on hands that closes other holes. Since then you are nominated Inquisitor. Instantly all people recognize your authority.

But doesnt inquisitor means something religious:? Who cares, just make someone the supreme comander. And apparently no one more politically skilled appears to try to take a shave on this power. Its too naive.


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#10684
zeypher

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Technically world design wise this game is of an mmo. The world is not as complex as skyrim or even flotsam. People are either walls or audio clip players or a bounty board but not proper people you would expect in a proper simulated game. 

 

So RPG complexity is dead, Action has been terrible as previous titles were better when it came to combat, game is not a even a rpg any more and technically it is far too shallow.

 

The world design is downright terrible, not how the map looks but the overall design. Here the purple deer thing which is this one animal found in a desert, a green forest and a frozen wasteland. Little things like these matter when you try to create a believable world. The only predator in this game is a bear, thats how sad their world building is. There is a damn good reason a lot of us were impressed by CDPR even their very first game used biowares nwn 1 engine to build witcher 1 which had a proper day and night cycle, people and npcs had proper routine and reacted to the weather, the locations changed depending on time. 

 

If i look at it from a technical standpoint witcher 1 had a more complex and a better world than biowares latest offering. That is how sad the current situation is and this is why i do not expect much from mass effect as well. This game was a chance to show me what they could do with a decent rendering engine and their world building credentials but i have come away unhappy and disappointed as they do not deserve the AAA tag people give them. They lack technically, complexity and writing as well. The only thing they have going is a their inclusive and PC agenda.


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#10685
Sylveria_Relden

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Dragons were supposed to be archdemons. Im the only one sad because its 2 games and nothing of blight again?

The whole wardens story was too good, why dont do a new warden story that goes about finding about the blight?

The more the story departs from wardens the sad it is.

 

New story: you find a hole on hands that closes other holes. Since then you are nominated Inquisitor. Instantly all people recognize your authority.

But doesnt inquisitor means something religious:? Who cares, just make someone the supreme comander. And apparently no one more politically skilled appears to try to take a shave on this power. Its too naive.

 

Yeah I won't even get into the story differences from the first two... or DA2's variation/shift from the first one, for that matter. I do try to focus on it being "its own game", but sadly there's quite a few points that tend to ruffle my feathers as well.

 

The "Inquisitor" thing I think was added because it's a well known concept historically- doesn't sound quite as catchy as "general" or "supreme commander", because well- it doesn't differentiate in any way (think "marketing" here) from most games out there where you accumulate gradual power, yada yada. I don't think it was intended to be religious, but then again- the whole "Chantry" concept in itself is thus, too. The undertones, for anyone who's followed religious cultural history should be obvious and very similar in a lot of aspects... the oppression of churches by means of "control", and in the DA games it's the mages who are "out of control", etc.

 

Think well... Inquisition :)



#10686
Rahvin

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I have a theory... At Bioware they serve just 'Brawndo', now that would explain this game...

 

--- Click ---



#10687
JackPoint

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Technically world design wise this game is of an mmo. The world is not as complex as skyrim or even flotsam. People are either walls or audio clip players or a bounty board but not proper people you would expect in a proper simulated game. 

 

So RPG complexity is dead, Action has been terrible as previous titles were better when it came to combat, game is not a even a rpg any more and technically it is far too shallow.

 

The world design is downright terrible, not how the map looks but the overall design. Here the purple deer thing which is this one animal found in a desert, a green forest and a frozen wasteland. Little things like these matter when you try to create a believable world. The only predator in this game is a bear, thats how sad their world building is. There is a damn good reason a lot of us were impressed by CDPR even their very first game used biowares nwn 1 engine to build witcher 1 which had a proper day and night cycle, people and npcs had proper routine and reacted to the weather, the locations changed depending on time. 

 

If i look at it from a technical standpoint witcher 1 had a more complex and a better world than biowares latest offering. That is how sad the current situation is and this is why i do not expect much from mass effect as well. This game was a chance to show me what they could do with a decent rendering engine and their world building credentials but i have come away unhappy and disappointed as they do not deserve the AAA tag people give them. They lack technically, complexity and writing as well. The only thing they have going is a their inclusive and PC agenda.

This pretty much sums up my thoughts about the game, TW is far and above the bar where story, character and npc interaction is concerned and was released in October 2007. Not sure what bioware have been doing in the last 7 yrs regarding game development, except perpetually free falling into Oblivion.  That or EA are serious puppet masters who give bioware no room to move, " earrn us money or else"


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#10688
Harbinger1975

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This pretty much sums up my thoughts about the game, TW is far and above the bar where story, character and npc interaction is concerned and was released in October 2007. Not sure what bioware have been doing in the last 7 yrs regarding game development, except perpetually free falling into Oblivion.  That or EA are serious puppet masters who give bioware no room to move, " earrn us money or else"

 

That's why for many many years Electronic Arts has been known as "The Franchise Killer".  They will totally destroy franchises for the sake of getting their profits at the expense of customer satisfaction.  They destroyed C&C, they destroyed Mass Effect (see ME3 ending), and now they're doing the same with Dragon Age.



#10689
MisterMannIndy

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I'd settle for a partial sentence hinting at apology. An assumed premise of, "we ****ed up" at the beginning of a blog entry. Anything that allows us to transition into patch 3 with at least some degree of satisfaction and/or relief after 2 months of frustration.

To say he (or they) owes us that much would be an understatement.

Clearly as arrogant as these tools are, they don't feel any need to apologize for ANYTHING.  They just have to point to their trophy room full of GOTY awards as proof - regardless of how they were acquired.

 

As far as I'm concerned we'll never get even a whiff of an apology.  

 

By now we should all recognize BooWare doesn't care about how you/we feel.  The business transaction has been done, our money was deposited long ago.  

 

Taking pride in one's work is simply no longer a company principal with EA employees.  The BioWare brand is seriously tarnished.  Hint .... they DON'T care what we think.

 

When you don't respect someone, you don't communicate with them ... you don't give them the time of day.  Frankly an apology, while never coming, would mean NOTHING to me as anything these guys say rings hollow with me.


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#10690
Sylveria_Relden

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Clearly as arrogant as these tools are, they don't feel any need to apologize for ANYTHING.  They just have to point to their trophy room full of GOTY awards as proof - regardless of how they were acquired.

 

As far as I'm concerned we'll never get even a whiff of an apology.  

 

This is why I stay realistic enough to avoid "subjective" arguments regarding apologies- I don't in any way "expect" they'll issue one. What I do expect is action and not words- and said before hoping that their silence is indicative of them working diligently on fixes so that their next big "announcement" is something viable and substantiated rather than the usual empty promises.



#10691
MisterMannIndy

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This is why I stay realistic enough to avoid "subjective" arguments regarding apologies- I don't in any way "expect" they'll issue one. What I do expect is action and not words- and said before hoping that their silence is indicative of them working diligently on fixes so that their next big "announcement" is something viable and substantiated rather than the usual empty promises.

I'm a big believer in "Hope is not a Strategy".  

 

Unfortunately thus far, their actions have been to do nothing but bask in the glory of GOTY tweeting.  Their actions have been to IGNORE this thread that THEY started.  Their actions have been a loud "Foxtrot Oscar" to this entire community.

 

I'd like to believe they are also working on a patch.  Recent twatting from the team indicates they are.  Take 5 minutes (a manager, not a dev) and let us know what's going on by posting here, what's being worked on and what you PLAN on seeing in the patch barring any problems.  

 

Frankly, I don't care about apologies - most of the time they are BS anyhow.  Give us some indication of what specific feedback from this thread is being addressed in upcoming patches.


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#10692
Harbinger1975

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As a PC gamer, I feel slighted by what EA has done (And no, I don't call them Bioware anymore because Bioware is now just a name on the box, it doesn't exist anymore).  I don't ever expect an apology.  Big corporations don't apologize for anything they do.  But I would have rather they told me the truth.  "Hey, look.  Next Gen consoles are here and we're making DAI for the consoles instead of PC's."  Would they have lost me as a customer?  Yep.  Because I won't buy an XBoxOne or PS4.

 

I have a near top of the line gaming laptop.  I don't expect to run DAI on max settings, and that's fine.  But if I have to reduce the graphics I shouldn't have to apply all these fixes (to which most of them don't even work), kick out of SLI, roll back drivers, and deal with how crappy the game looks at nearly the lowest settings.  Before the hotfix came out after patch 2, I could reliably run the game on high with no issues.  Now?  I can't run them past medium.  And at that I just stopped playing.

 

I want to enjoy DAI, but it's hard to enjoy something when the company you supported just gives you the two finger salute and goes on like nothing is wrong.


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#10693
Conal Pierse

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Hey Everyone, notes for the upcoming Patch 3 on PC are now available here.

We're continuing to work on making your DA:I experience better, and we will provide more updates in the future when we can.

 

I can't confirm a release date just yet, but will update when I can.


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#10694
Captain Wiseass

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Hey Everyone, notes for the upcoming Patch 3 on PC are now available here.

We're continuing to work on making your DA:I experience better, and we will provide more updates in the future when we can.

 

I can't confirm a release date just yet, but will update when I can.

Reading this, it sounds like Patch 3 was a "small things" patch, and Patch 4 will be a "big things" patch?



#10695
Harbinger1975

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Reading this, it sounds like Patch 3 was a "small things" patch, and Patch 4 will be a "big things" patch?

 

That's what I'm seeing.  Still not enough for me to come back to play.  They need to fix the graphical issues for the NVidia card users.



#10696
Innsmouth Dweller

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Reading this, it sounds like Patch 3 was a "small things" patch, and Patch 4 will be a "big things" patch?

shush, you. it's something. fixing skills is good


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#10697
dewayne31

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Hey Everyone, notes for the upcoming Patch 3 on PC are now available here.

We're continuing to work on making your DA:I experience better, and we will provide more updates in the future when we can.

 

I can't confirm a release date just yet, but will update when I can.

 I have a question will this address the issue of DA:I fighting with origins? Cause i cannt play of that issue



#10698
MisterMannIndy

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Hey Everyone, notes for the upcoming Patch 3 on PC are now available here.

We're continuing to work on making your DA:I experience better, and we will provide more updates in the future when we can.

 

I can't confirm a release date just yet, but will update when I can.

Appreciate the action you took here Conal in updating this thread.  While not what I was hoping to hear regarding the PC controls, I asked earlier for SOME indication of what's coming.  Please consider keeping us informed on what you're thinking for Patch 4.  Thanks for coming here and updating this community.


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#10699
Diegofsv

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Well, now we can walk.........and thats it.



#10700
Conal Pierse

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Reading this, it sounds like Patch 3 was a "small things" patch, and Patch 4 will be a "big things" patch?

I'm not saying that right now, but I'm not not saying it either ;)

I'll give you more updates when I can, but can't say much at this stage.


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