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#10876
GeNKi

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I found this line in patch notes:

 

Changed Tactical Camera so that it no longer re-centers when the player changes party members.

 

This was probably most annoying bug of all my issues with DAI.

 

Thank you.. I may tri to continue my DAI journey now..

 

Can't wait for some other changes you bring with Patch 4.



#10877
Bethgael

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It is on my end. Was fighting the Fereldan Frostback tonight, usually when he perches up top and launches fireballs I go just under him or hide around the corner by the docks. None of them would hold position, they would keep trying to run through burning ground, I swear I had to use tac cam 25 times in less than 2 minutes to individually move each idiot back into cover.....     -_-

 

The runaway tactic? Why? I just bring them all together, have Dorian throw a barrier on them all, throw an upgraded restoration pot on one of them (so one pot does the lot) and wait it out. My ranged chars (archer/mage combo usually because I usually take Varric for his quest up there, but I also like a doublemage) continue to hit the Frostback while she (yes, the dragons are female) chucks the fireballs and my melees mop up the babies. No need to hide. I never use tac cam except to check immunes/weaknesses.

That, of course, doesn't negate your valid point that the tac cam and H buttons su--er... I mean, do not work "as intended".

ETA: I also do miss the "select all" --> "attack" function present in DA:O and 2.


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#10878
JackPoint

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funny thing on my fight with her i had Red templars there too, helping me kill the dragon :), so 80% of the fight was a spectator show.


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#10879
Invisible Man

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i'll admit I use the tac cam from time to time, never if I can do what I'm trying to without it. and why does switching to non-tac cam delete the orders I used in tac cam? then again, they added jumping puzzles and left out a walk toggle, so should I be that surprised?

#10880
Jackal19851111

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The corner by the docks, that's my spot!

 

And yes that spot is bugged somehow as companions always to run out into the open despite hold orders (and into the flames the dragon left behind from his fireball shots at you). The alternative is the clearing on the other side, which is a problem of its own as the dragon will "wing-flap" you to death as you advance - and if you try to solo-advance, your companions will teleport to you and kill themselves anyway.

 

That dragon is harder than the crestwood dragon especially on nightmare especially with these problems.



#10881
atlantico

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The Tac Cam, regardless of platform, is utterly counter-intuitive. By far the worst game mechanic I have EVER seen. It is not a combat aid, it is a goddamn HINDRANCE! Period.

 

(And I don't know what you are smoking, but it is NOTHING like DAO's Tac Cam)

 

Well, I don't smoke, but here is a list off the top of my head of similarities:

 

- click to move

- auto-attack (click to attack)

- ability to view from different angles and POVs

- give commands

- scroll the camera in X, Y and Z axis

- see enemy information

- set up commands to all party members

 

The fact that it's more limited than in DA:O and has a stupid control scheme, doesn't change that these are capabilities found in DA:O and are 100% absent from the normal braindead hacknslash MMO view. 

 

I don't like the tac cam's limitations, I don't like it's control scheme, but I recognize it for what it is. It's the last thread of connection to the gameplay of DA:O

 

So by all means, wish it away, but I don't what game you're playing then. Certainly not Dragon Age. ME3 with swords?



#10882
JackPoint

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Do you folks remember the aggression settings from DAO, it is my firm belief booware predefined party members to be full on agressive from that for DAI. ergo they run at every enemy and ignore aoe dmg.


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#10883
Ashen Nedra

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The runaway tactic? Why? I just bring them all together, have Dorian throw a barrier on them all, throw an upgraded restoration pot on one of them (so one pot does the lot) and wait it out. My ranged chars (archer/mage combo usually because I usually take Varric for his quest up there, but I also like a doublemage) continue to hit the Frostback while she (yes, the dragons are female) chucks the fireballs and my melees mop up the babies. No need to hide. I never use tac cam except to check immunes/weaknesses.

That, of course, doesn't negate your valid point that the tac cam and H buttons su--er... I mean, do not work "as intended".

ETA: I also do miss the "select all" --> "attack" function present in DA:O and 2.

This a billion times.  My guess is that it would have been too easy.  Focus fire on an enemy (mage, archers, warriors, then big guys) is basically the only tactic you need to apply to win in DA series.



#10884
Ashen Nedra

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Well, I don't smoke, but here is a list off the top of my head of similarities:

 

- click to move

- auto-attack (click to attack)

- ability to view from different angles and POVs

- give commands

- scroll the camera in X, Y and Z axis

- see enemy information

- set up commands to all party members

 

The fact that it's more limited than in DA:O and has a stupid control scheme, doesn't change that these are capabilities found in DA:O and are 100% absent from the normal braindead hacknslash MMO view. 

 

I don't like the tac cam's limitations, I don't like it's control scheme, but I recognize it for what it is. It's the last thread of connection to the gameplay of DA:O

 

So by all means, wish it away, but I don't what game you're playing then. Certainly not Dragon Age. ME3 with swords?

Be nice, he's a friend, Atlantico...


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#10885
sinosleep

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Then I don't understand the intent....

Here's what I mean.

 

 

 

In that video I place Dorian and Sera on hold behind a corner where I know they will lose line of sight. I go off and attack some dudes while they sit behind the building firing at nothing because they are still set to follow Black wall and know he is attacking something.. I then put my rogue on hold and run the targets back into los at which point Dorian and Sera start attacking them while still maintaining their hold. While this is going on my rogue is standing there whiffing on a dog cause she's also maintaining the hold command that I applied mid combat. I finish the video by placing everyone on hold and running a fair distance away to show about as far as you can go without the pathing teleport kicking in.

 

Which at the end of the day is a good thing as I'd MUCH rather have teleporting allies than allies that get stuck on terrain or whatever and you wind up losing them and you don't ever really need to have your ranged characters be all that far any way. As long as they are out of melee/aoe range it's far enough back.

 

So while los, follow behaviors, and the applying hold commands mid combat doesn't affect hold commands, what I have seen that does regularly break hold commands is issuing other orders since technically hold is a command and this game doesn't let you stack commands. Which is an issue for people that want to put the troops on hold as far as movement but continue to micromanage them for combat. And that's what I was referring to when I was talking about intent. That it seems to be hold was designed largely for players that aren't going to be micromanaging their troops and just let the ai behaviors run them because it does work if you play that way. where as it's completely incompatible with further micro-managing due to commands not being stackable.



#10886
Dubya75

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Well, I don't smoke, but here is a list off the top of my head of similarities:

 

- click to move

- auto-attack (click to attack)

- ability to view from different angles and POVs

- give commands

- scroll the camera in X, Y and Z axis

- see enemy information

- set up commands to all party members

 

The fact that it's more limited than in DA:O and has a stupid control scheme, doesn't change that these are capabilities found in DA:O and are 100% absent from the normal braindead hacknslash MMO view. 

 

I don't like the tac cam's limitations, I don't like it's control scheme, but I recognize it for what it is. It's the last thread of connection to the gameplay of DA:O

 

So by all means, wish it away, but I don't what game you're playing then. Certainly not Dragon Age. ME3 with swords?

 

Yes yes, Bioware is waving this same list of "features" in front of our faces

 

What you are missing is the fact that a list of features do not equate to any kind of success. It is the IMPLEMENTATION of those features that matters.

I can build a car with a chassis, 4 wheel, an engine etc etc....I can even get it to run...but I'd be a damned fool to call it a Rolls Royce.

 

Bioware (and you) seem to be missing this important point entirely.


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#10887
JackPoint

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The command structure scheme they have in dai is about as complex as an Oxo cube to be fair.


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#10888
Bethgael

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This a billion times.  My guess is that it would have been too easy.  Focus fire on an enemy (mage, archers, warriors, then big guys) is basically the only tactic you need to apply to win in DA series.

I actually found it was the most useful during DA:O's Redcliffe battle (first bit). I gave all of my chars (except mages of course) a bow, selected all so they wouldn't run everywhere and just shot down the undead before they hit the oilfire (those that made it through would die in a fiery heap in front of my Warden). When you have "select all" applied, they do what you want, see, no tactics required except those She Upstairs tells I tell them to do.

That way, I managed to keep all of the knights and the mercs (the dorf and his friends) and the spy elf alive--because all of the undead would die before the melee helpers suicidal morons triggered their aggro range and they all valiantly ran into the fire.

I do like getting that helmet. ;)
 


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#10889
JackPoint

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i just set the werewolves lose and laughed at the carnage..



#10890
Ashen Nedra

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I actually found it was the most useful during DA:O's Redcliffe battle (first bit). I gave all of my chars (except mages of course) a bow, selected all so they wouldn't run everywhere and just shot down the undead before they hit the oilfire (those that made it through would die in a fiery heap in front of my Warden). When you have "select all" applied, they do what you want, see, no tactics required except those She Upstairs tells I tell them to do.

That way, I managed to keep all of the knights and the mercs (the dorf and his friends) and the spy elf alive--because all of the undead would die before the melee helpers suicidal morons triggered their aggro range and they all valiantly ran into the fire.

I do like getting that helmet. ;)
 

 

She Upstairs...that's a power fantasy I like ;)

 

Going full damage on the more lethal enemy is basically how I play all my RPG games since BG2, a game in which it was necessary to survive, and in which some actual tactics and party management were also required (with Stone's Skin/Immunity from normal weapons/Chainmail on, a fighter/mage was a beast btw)

 

Focus on the mage/Hurlock emissary/whatever,  switch to next target, rinse and repeat

 

I duplicated that same tactics with my beautiful/arm-broken-rogue-elven-starving child-male (full DPS, some crafted armor for survivability, stealth and Mouse sthg for no aggro), and ... boom people are dead. Should have named him Deadpool.

 

Then went Tempest, even more broken.  Companions? Who need companions in this game (alright for the Ravager maybe) ;) .



#10891
JackPoint

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Dont even recall what a Ravager is,is that those assassin templars with blades for arms?



#10892
Ashen Nedra

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Dont even recall what a Ravager is,is that those assassin templars with blades for arms?

no the hardest dragon, I think in Empress du Lion.  but those or other assassins are on the priority list, before mages (like in DA2)


Modifié par Ashen Nedra, 20 janvier 2015 - 09:40 .

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#10893
Invisible Man

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Dont even recall what a Ravager is,is that those assassin templars with blades for arms?


is that what those are called? I never let one live long enough to learn their name.

#10894
JackPoint

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no the hardest dragon, I think in Empress du Lion.  but those or other assassins are on the priority list, before mages (like in DA2)

oh the dragon, and i gotta disagree with you, the hardest dragon i found to fight was the Storm Coast one, that was ****** with sharp claws, and not the kinky kind.



#10895
atlantico

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Yes yes, Bioware is waving this same list of "features" in front of our faces

 

What you are missing is the fact that a list of features do not equate to any kind of success. It is the IMPLEMENTATION of those features that matters.

I can build a car with a chassis, 4 wheel, an engine etc etc....I can even get it to run...but I'd be a damned fool to call it a Rolls Royce.

 

Bioware (and you) seem to be missing this important point entirely.

 

Actually, I get that and I certainly don't equate this poor implementation of the tac cam as any kind of success - however I also recognize that, without the tac-cam (limited and ill-implemented though it may be, and it is) this franchise would be dead to me.

 

I'm not happy with the tac-cam, as it is, yet I recognize that with it completely removed - as some have suggested were a good idea - the game stops making sense to me. 

 

Thus ideas of removing the tac-cam make zero sense to me. 


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#10896
Glaso

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Say Glaso,

 

Aren't you a bit harsh? He's not in charge of what gets fixed first.... We cried and screamed for some communication from Bio.

We got it...... How does that song go?... be happy....

 

Yes, i am harsh, not with Conal personnaly mind you, but with Bioware. They've reached a new low after DA2 in my opinion (and i kinda liked the game, even with the lazy copy pastes).

They lied to us about the game, they lied about the patches, they're giving us the silent treatement the rest of the time, communicating only once a month or so when they're ready to release small fixes, that's not communication. I'm sorry but Inquisition is riddled with issues so big it's hard to believe they've missed them in QA. I wouldn't be surprised about them working on some horse armor DLC instead of addressing the blatant "top priority" issues, those stability and game breaking bugs should have been squashed during the first two weeks, not two friggin months later.

 

What will make me want to play DAI again:

 

- A real, usable PC UI, the guy who designed the actual piece of trash should be fired. Yes, you suck at your job.

- Usable tac cam. Get rid of the consolesque round thingy, triple the zoom out distance, free the camera (because it's being blocked by rocks on the road, trees and ceilings maiking it unusable in closed locations) and add mouse controls. You know what? Just look at how it works in Origins.

- Being able to remap every button

- Fixed lazy 30 fps animations and cutscenes.

- Auto attack in action cam, this is not a hack & slash.

- Fecking tooltips on the action bar


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#10897
Ashen Nedra

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oh the dragon, and i gotta disagree with you, the hardest dragon i found to fight was the Storm Coast one, that was ****** with sharp claws, and not the kinky kind.

ah didn't kill this one frankly, was fed up with the game (killed the Ravager as it was the higher level dragon I found, or am I wrong?).

 

The hardest fight for me was Corypheus because you have to fight the f..... controls and react in real time, which bores me (just like the rock Wraith in DA2)  and I didn't prep at all (no Limit Break, 4 potions) died twice.

 

On NM of course :P

 

And it took me 35 hours or so to have a little fun in DAI combat. Ouch, my hand still hurts thinking about it.

 

Then 5 hours later, I broke the game balance by picking Tempest and crafting.  Almost unstoppable after that.


Modifié par Ashen Nedra, 20 janvier 2015 - 10:53 .


#10898
Invisible Man

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oh the dragon, and i gotta disagree with you, the hardest dragon i found to fight was the Storm Coast one, that was ****** with sharp claws, and not the kinky kind.


the hardest dragon fight isn't about the dragon, it's about what level you are, and what gear you're equipped with when you meat it. for me it was my first playthrough, I was level 4 and I stumbled into that level 12 dragon in the hinterlands, didn't even survive long enough to even get to the actual fight. that was on normal dif.
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#10899
JackPoint

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Well my 2nd Pt is my dwarf assassin rogue nightmare, and yes you can break the game with crafting and being to high lvl, much like fallout/skyrim. My dudes L22 and hasnt even done wicked eyes yet, but i cant play it anymore It just irks me to no end how dumb the pc controls are, and the fact i get dx errors every 30mins.

 

Yes they are truly painful on the old wrists/fingers, well at my age anyway :). Give me DAO tactics/cam and it would have been a totally different story.



#10900
murarz89

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so i bought the game over a month ago and got smacked in the face straight away by game "made by PC gamers for PC gamers that went back to its roots and plays wonderfull on M&K".
and i waited for fixes and improvements. at last patch 3 is here and changes pretty much nothing in terms of what people want/expect from PC RPG that was supposed to went back to its roots. this is still dumbed down slasher with dialogs, a "modern RPG" suited for CoD generations.
BioWare i knew is dead, long dead. EAWare just wants to make money and lick consoles lower parts with each following game in Dragon Age and Mass Effect series becoming more slasher and shooter.

story and characters are probably good but i wont know that unless i want to torture myself with those controlls and stupid mechanics.
i dreamed of KotOR III for a long time but now im glad it didnt happen. you would totally ruin it anyway.
now i have to wait for another month and see if patch 4 will change something. meanwhile go and collect all those GOTY awards you "deserved"...
thankfully its 2015 and soon i will enjoy Witcher 3, Pillars of Eternity, Torment Tides of Numenera and other RPGs that will give me what i want and what was promised to me.


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