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#10926
Irtehdivine

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I found the patch 3 notes to be useful, my only concern now is party banter less random?  I happily did NOT suffer any glitches, but does this mean that my people won't shut up after the patch? 

 

 

I also do not understand why the hell would ANYONE want auto-attack.  I played FFXI for 10 years, and yes, auto attack was actually useful there since I had like 250 spells at my disposal at any given moment so maintaining pressure on a single key to keep swinging while trying to cast would be annoying at best.  I prefer this battle style to that of DA:O.  I will admit that using tactical view isn't all that great,but I ignore it.

 

Mouse usage in Inquisition is no different than how it was used in Origins(with the exception that you can't just click a mob once and  chase after it, waaaaaah), so, where's the whine coming from?  What I REALLY love about current keybindings is that I don't even NEED a mouse to play.  Set the cam to auto level and away I go, mouse free, all actions bound to the KB just like my beloved FFXI.

 

This patch actually seems to address something useful like the glitches that prevent us from moving forward in quests and plot, I hope.  As well as other weird glitches.  Honestly, fixing glitches really is what should come first in game patches.  You expect them to do a massive UI overhaul before the game is even completely playable for many.



#10927
Innsmouth Dweller

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I found the patch 3 notes to be useful, my only concern now is party banter less random?  I happily did NOT suffer any glitches, but does this mean that my people won't shut up after the patch? 

(...)

Mouse usage in Inquisition is no different than how it was used in Origins(with the exception that you can't just click a mob once and  chase after it, waaaaaah), so, where's the whine coming from?  What I REALLY love about current keybindings is that I don't even NEED a mouse to play.  Set the cam to auto level and away I go, mouse free, all actions bound to the KB just like my beloved FFXI.

 

This patch actually seems to address something useful like the glitches that prevent us from moving forward in quests and plot, I hope.  As well as other weird glitches.  Honestly, fixing glitches really is what should come first in game patches.  You expect them to do a massive UI overhaul before the game is even completely playable for many.

opinions, tastes, ways to play games... people differ :)

i'd love to play without using the keyboard (i like my left hand to do other things... like smoke cigs, eat chocolate, scratch my head once in a while), plain point and click. and mouse behaves differently from DA:O... in tactical mode.

 

i'm all for fixing quest related/game breaking bugs. fixing the tactical camera would be the best patch ever for me, but i'm realistic and i don't think it'll be fixed at all. tbh, i think they'll decide to not include tac-mode in future games because apparently it's too complicated.


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#10928
Irtehdivine

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True enough on the playstyle/taste thing, I retract the "whine" thing.  And you've a valid point.  If they DO manage a UI overhaul, I could see mousers getting some aid, just as long as they don't remove the ability to play without one.  This is the first game I've purchased in a long long time due to not liking the controls of others before it.



#10929
atlantico

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True enough on the playstyle/taste thing, I retract the "whine" thing.  And you've a valid point.  If they DO manage a UI overhaul, I could see mousers getting some aid, just as long as they don't remove the ability to play without one.  This is the first game I've purchased in a long long time due to not liking the controls of others before it.

 

It would take effort to remove the ability to play without a mouse in DA:I so you're in the clear. That's never going to happen.

 

Nor should it, it's great the the control scheme works for you!



#10930
Jackal19851111

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opinions, tastes, ways to play games... people differ :)

i'd love to play without using the keyboard (i like my left hand to do other things... like smoke cigs, eat chocolate, scratch my head once in a while), plain point and click. and mouse behaves differently from DA:O... in tactical mode.

 

i'm all for fixing quest related/game breaking bugs. fixing the tactical camera would be the best patch ever for me, but i'm realistic and i don't think it'll be fixed at all. tbh, i think they'll decide to not include tac-mode in future games because apparently it's too complicated.

 

It is not complicated at all, I see the potential in this current system, however they are not communicating with their community of how to implement the tactical camera intuitively.

 

The suggestions I've made since I've joined either add to the experience or gives others the option to experience it another way if they choose to - so yes, I do consider those who do enjoy the controls, which I, and others, personally do not.


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#10931
pie33

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If the notes are complete I was a bit underwhelmed It sounded like they did nothing with the pc interface other than add a run toggle. I didn't see anything about fixing the crashes; tactical interface; glitches that causes characters to hang; focus bar to get messed up; and countless other bugs (not sure they are all pc specific).



#10932
Shelled

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If the notes are complete I was a bit underwhelmed It sounded like they did nothing with the pc interface other than add a run toggle. I didn't see anything about fixing the crashes; tactical interface; glitches that causes characters to hang; focus bar to get messed up; and countless other bugs (not sure they are all pc specific).

They basically wasted time fixing things that shouldn't have been broken in the first place. This time could have been spent improving the functionality of the tactical camera by at least giving it a proper tilt control on pc. 

Meh, last bioware game I ever buy. They suckered me in with the whole return of origins gameplay with tactical mode but its a disaster and they won't fix it because their pathetic developer pride is on the line. F it. It wouldn't be as bad as it is in the first place if they weren't terrible at what they do.


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#10933
Shelled

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I don't understand why they made tac-cam a separate mode. Does Frostbite really make it difficult to just pull the camera out as in Origins (which used the Eclipse Engine).

Honestly the more time that passes the more I believe that a lot of the game's problems stem from the fact that Frostbite just can't do what is needed.

it can easily do that though. It's not an engine limitation. Think helicopters from bf3-4. Making a camera function similar to that would be easy (aka not stuck to world mesh and has proper tilt control).

They could have made the tactical mode exactly like origins but they chose THIS terrible design instead. Probably because this design is easier to use with a controller. It pisses me off when I think about it. But no, it definitely was not an engine limitation that forced this terrible design to happen.


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#10934
Jackal19851111

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They basically wasted time fixing things that shouldn't have been broken in the first place. This time could have been spent improving the functionality of the tactical camera by at least giving it a proper tilt control on pc. 

Meh, last bioware game I ever buy. They suckered me in with the whole return of origins gameplay with tactical mode but its a disaster and they won't fix it because their pathetic developer pride is on the line. F it.

 

I'm getting the same impression from Bioware with what has been done thus far. I hope it is not the case.

 

Isn't it enough that many folks here including myself love the franchise, love other aspects about the game but find that the console port could be alot better? Do we seriously injure their balloon pride so much to the point they can't even accept their own shortcomings, nor to implement features that the modding community has already done?

 

I hope I can continue to give Bioware the benefit of the doubt that this is NOT the case - based on the fact that they made it clear that patch 3 won't be the last patch to address PC issues. Still, after being spoiled by a fully functional mod for walking/jogging/running, and no information on whether patch 3's walking function is hold/toggle/(hopefully)both, I can only assume they adopted the minimalistic approach of adding a simple walk toggle that already took over 2 months for them to implement.

 

Which makes me skeptical of the further fixes to PC controls in the next patches.


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#10935
Postem

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I don't understand why they made tac-cam a separate mode. Does Frostbite really make it difficult to just pull the camera out as in Origins (which used the Eclipse Engine).

Honestly the more time that passes the more I believe that a lot of the game's problems stem from the fact that Frostbite just can't do what is needed.

 

This isnt clearly the case, as Frostbite being a rendering engine (AFAIK), it can be extended and is customizable, like when eclipse you have some large objects that interfere with camera, its cut and a black top is added, like on 2 store buildings or walls. This shouldnt take much effort to be done.


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#10936
Postem

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it can easily do that though. It's not an engine limitation. Think helicopters from bf3-4. Making a camera function similar to that would be easy (aka not stuck to world mesh and has proper tilt control).

They could have made the tactical mode exactly like origins but they chose THIS terrible design instead. Probably because this design is easier to use with a controller. It pisses me off when I think about it. But no, it definitely was not an engine limitation that forced this terrible design to happen.

 

Yeah thats true a design decision. And it probably gone so far because of changing executive orders about what the game should be, either a failed MMO that turned SP, or a SP that should also cater to MMO crowd, i dont know, topped with a bizarre crafting system with things like iron growing like mushrooms.

 

I found the patch 3 notes to be useful, my only concern now is party banter less random?  I happily did NOT suffer any glitches, but does this mean that my people won't shut up after the patch? 

 

 

I also do not understand why the hell would ANYONE want auto-attack.  I played FFXI for 10 years, and yes, auto attack was actually useful there since I had like 250 spells at my disposal at any given moment so maintaining pressure on a single key to keep swinging while trying to cast would be annoying at best.  I prefer this battle style to that of DA:O.  I will admit that using tactical view isn't all that great,but I ignore it.

 

Mouse usage in Inquisition is no different than how it was used in Origins(with the exception that you can't just click a mob once and  chase after it, waaaaaah), so, where's the whine coming from?  What I REALLY love about current keybindings is that I don't even NEED a mouse to play.  Set the cam to auto level and away I go, mouse free, all actions bound to the KB just like my beloved FFXI.

 

This patch actually seems to address something useful like the glitches that prevent us from moving forward in quests and plot, I hope.  As well as other weird glitches.  Honestly, fixing glitches really is what should come first in game patches.  You expect them to do a massive UI overhaul before the game is even completely playable for many.

 

Actually mouse is completely different. There wasnt any mouse look like now, mouse wont work on tac cam (or the **** they call it). You cant really use the game like this, and click on action bar like i used to do, you move with keyboard (because forced now), and you end with a confuse mouse cursor on the screen.

 

If you manage to satisfactory play on KB only, you should post a tutorial, i cant really play on current situation. This is the first game (apart from simulators) were i need a tutorial or manual or guide to understand how to play properly, because the controls arent intuitive or natural.


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#10937
katokires

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True enough on the playstyle/taste thing, I retract the "whine" thing.  And you've a valid point.  If they DO manage a UI overhaul, I could see mousers getting some aid, just as long as they don't remove the ability to play without one.  This is the first game I've purchased in a long long time due to not liking the controls of others before it.

Not only this but this is a sequel, consider the previous controls then it is less of a matter of preference and more of completely changing the game to attract more players. We are used to point and click since the first Baldur's Gate, only now in Inquisition thet threw this action bullshit at us, NOT FAIR.

It is like the next Street Fighter becoming turn based tactical RPG, and I mean the main series not a spin off, I can guarantee you ther would be riots.

If it was a new franchise it would be a matter of preference considering Bioware tradition I can't call it just preference but identity.

Of course when it comes down to players is a matter of preference, but I have no issues with players, my hatred is fully focused on Bioware, forever.


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#10938
Glaso

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I also do not understand why the hell would ANYONE want auto-attack.

 

Because this is not an action game? The game mechanics as they are make it impossible anyway, like the fact that your character can't move during a swing animation. Playing a melee character is a nightmare mainly because you spend half of your time attacking air because you can't autofollow a target and you have to stay almost on top of it. Also holding a friggin button to attack was an awful idea in the first place.


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#10939
Jackal19851111

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You can't move mid-swing but you can move pre-swing. It takes a while to get used to but you can effectively melee attack by ensuring you hold W down pre-attack. For DW rogues this problem is less visible with AoE daggers as you automatically move forward each attack.

 

My problem with the melee is no mouse rebinding/ mouse look as that means my block key is unintuitively on my keyboard while my big fat right mouse button is there held down. This problem can be solved with GreenTea's mod on the DAI nexus, however the mod is still WIP, and at the moment I can't use tac cam with it - which is essential even if you dont want to use it as AI do not obey attack orders while in action cam. I'm sure the mod will be more functional in the near future, unless someone wants to give me a hand in compiling the autohotkey script for DAI.


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#10940
zeypher

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I hope to god for control fixes and combat related fixes. I treat this game as a offline mmo and in that regards it is not bad. So fixes in those categories will be welcome.



#10941
Jam_Sandwich

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I've actually given up on holding out on a patch

Playing through it on casual and enjoying the story.

Screw the fights

And I'll re-visit it in a year and judge if it's been adequately fixed for M&KB users to justify buying DLC.

Never again

I love how when using the pad you don't lose the mouse cursor though.
How was that missed in Quality Assurance?



#10942
Gamerranger

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I would really like to get some information on the SLI white fog.... Still see nothing in the patch 3 notes for this. Getting more and more annoyed that I have 2 980's in my machine for the pure reason of playing at the ultimate settings but at the moment if I wanted to play dragon age... which I haven't because I was holding out for Patch 3.... I have to play with a single GPU.... Anyone in community aware of any non official white fog sli fix?



#10943
Harbinger1975

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I would really like to get some information on the SLI white fog.... Still see nothing in the patch 3 notes for this. Getting more and more annoyed that I have 2 980's in my machine for the pure reason of playing at the ultimate settings but at the moment if I wanted to play dragon age... which I haven't because I was holding out for Patch 3.... I have to play with a single GPU.... Anyone in community aware of any non official white fog sli fix?

 

If it makes you feel any better Gamer, I run two GeForce 765M GTX in my gaming laptop and I can't even run the game in SLI at all because it completely HATES SLI.  The game is so choppy it's not funny.  I never experienced the fog though.



#10944
Oryctolagus

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Because the development cycle for Patch 3 fell over the holiday period, our priority focus for this patch were items that blocked progress (like key drop or Dorian's quest) and other bug fixes. It's important for us that our devs have time at the holidays to spend with their loved ones and families, and after a long production cycle, this was some well deserved time off.
We are still working on future items and improvements for later patches based on the feedback we have received here and elsewhere. I can't give you any specifics as of yet, but as Scylla said, improving PC mouse and keyboard controls is still a priority for us. The fact that we weren't able to get it into patch 3 doesn't change that priority, as not at bugs and features are created (or solved) equal.
I can't provide further updates until after Patch 3 is out, but I will give more info once it's possible to do so.

 

Conal, thank you for the response.

 

I agree that the devs deserved and needed time off after the production cycle, regardless of the state of the software.  Sometimes it's begrudging, but I agree.

 

Knowing that a.) people were taking time off and not doing post-production support and b.) patch content was changing are two things that would have made me, personally, much less frustrated and feeling less deceived and... angry over the marketing.  I have checked on this thread almost daily looking for PC control improvements.  In addition to the un-updated blog post, there have been no updates and no indication that we should have gone away and waited.  I hope SOMEONE there understands this.  

 

I was surprised by your response (in a good way), but I am pretty irritated at the lack of communication, the changing goals, and the treatment both pre and post release.  Whether this is "standard" for the industry or not, I don't particularly care.  I expected better from BioWare, even eaten by EA.  If this is going to be the modus operandi of the studio (no updates, no communication, no progress) from now on, you've lost a customer over things that are so basic everywhere but the game industry that it's baffling as to why you (general you) want to intentionally shoot yourself in the foot.

 

For what it's worth, which I know is not a whole lot as a vocal minority.

 

PS - if you want to tell me that the team is embarrassed and mortified by the "made for PC by PC gamers" video, that'd be cool.  You can PM me, maybe a cellphone pic of the team blushing.  No?  Pfff.


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#10945
JackPoint

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Because this is not an action game? The game mechanics as they are make it impossible anyway, like the fact that your character can't move during a swing animation. Playing a melee character is a nightmare mainly because you spend half of your time attacking air because you can't autofollow a target and you have to stay almost on top of it. Also holding a friggin button to attack was an awful idea in the first place.

That and the fact targets who are knocked down are impossible to hit, makes this game double barrel half assed.


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#10946
Brogan

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..... What I REALLY love about current keybindings is that I don't even NEED a mouse to play.....

 

giphy.gif

 

outstanding.  LOL


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#10947
Brogan

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-------------------

Knowing that a.) people were taking time off and not doing post-production support and b.) patch content was changing are two things that would have made me, personally, much less frustrated and feeling less deceived and... angry over the marketing.  I have checked on this thread almost daily looking for PC control improvements.  In addition to the un-updated blog post, there have been no updates and no indication that we should have gone away and waited.  I hope SOMEONE there understands this.  

------------------

 

I don't think there's any question they do.  I think there are mandates put in place preventing them from showing it however.


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#10948
Brogan

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Actually, I get that and I certainly don't equate this poor implementation of the tac cam as any kind of success - however I also recognize that, without the tac-cam (limited and ill-implemented though it may be, and it is) this franchise would be dead to me.

 

I'm not happy with the tac-cam, as it is, yet I recognize that with it completely removed - as some have suggested were a good idea - the game stops making sense to me. 

 

Thus ideas of removing the tac-cam make zero sense to me. 

 

Atlantico, has it ever occurred to you that the reason some have been saying it isn't necessary was because the features that are restricted to it (the things you are saying we must have or the game loses it's identity) should have been accessible in both modes to begin with, like they were in Origins and DA2?


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#10949
Ashen Nedra

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Conal, thank you for the response.

 

I agree that the devs deserved and needed time off after the production cycle, regardless of the state of the software.  Sometimes it's begrudging, but I agree.

 

Knowing that a.) people were taking time off and not doing post-production support and b.) patch content was changing are two things that would have made me, personally, much less frustrated and feeling less deceived and... angry over the marketing.  I have checked on this thread almost daily looking for PC control improvements.  In addition to the un-updated blog post, there have been no updates and no indication that we should have gone away and waited.  I hope SOMEONE there understands this.  

 

I was surprised by your response (in a good way), but I am pretty irritated at the lack of communication, the changing goals, and the treatment both pre and post release.  Whether this is "standard" for the industry or not, I don't particularly care.  I expected better from BioWare, even eaten by EA.  If this is going to be the modus operandi of the studio (no updates, no communication, no progress) from now on, you've lost a customer over things that are so basic everywhere but the game industry that it's baffling as to why you (general you) want to intentionally shoot yourself in the foot.

 

For what it's worth, which I know is not a whole lot as a vocal minority.

 

PS - if you want to tell me that the team is embarrassed and mortified by the "made for PC by PC gamers" video, that'd be cool.  You can PM me, maybe a cellphone pic of the team blushing.  No?  Pfff.

impressive post...QFT


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#10950
Vash654

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Because the development cycle for Patch 3 fell over the holiday period, our priority focus for this patch were items that blocked progress (like key drop or Dorian's quest) and other bug fixes. It's important for us that our devs have time at the holidays to spend with their loved ones and families, and after a long production cycle, this was some well deserved time off.
We are still working on future items and improvements for later patches based on the feedback we have received here and elsewhere. I can't give you any specifics as of yet, but as Scylla said, improving PC mouse and keyboard controls is still a priority for us. The fact that we weren't able to get it into patch 3 doesn't change that priority, as not at bugs and features are created (or solved) equal.
I can't provide further updates until after Patch 3 is out, but I will give more info once it's possible to do so.

Thanks for updating us and coming in here to talk.  Glad to know we haven't been forgotten haha.