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#10976
glosoli

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patch is 81 mb. No change in performance. Frame rate is the same as before in Hinterlands and Emerald, lower than before inside the Skyhold.

 

----

 

I tried a couple older saves after my first post on the subject, I'm losing FPS and seeing a great increase on stuttering with the new patch if the Origin is set to online. When I set the Origin offline, there's still FPS lose but no stuttering. It's sad to see that the performance of the game under my PC was a lot better at launch, going downhill since the patch 2.



#10977
Harbinger1975

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*sighs* I'm frustrated and sick of the stupid shite Bioware is putting out.  The more they seem to "fix" the more they break.  Look, Bioware, why don't you just fire your current team.  They seem very inept of doing even the most basic job of fixing things.  They don't seem to care.  Just come out and tell us:  "Hey, sorry.  Fixing the PC just isn't working, we're staying with consoles because they're less work and we don't want to work at appeasing the PC crowd."

 

I give up.  The game has gone from unplayable to completely broken for PC for me.  You just lost a customer, Bioware.

 

*two finger salute in the Stone Cold Steve Austin fashion*


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#10978
JackPoint

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so they patched out armor on shields while adding a walk toggle :P, We need a Mexican wave for booware Disney style.

 

whid.gif


  • Windev, Razored1313 et Oryctolagus aiment ceci

#10979
Oryctolagus

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This is insane,
with the Walking sim script i could walk, jog and sprint. With patch 3 i can only walk and sprint. It's what we wanted, and i thank the patch but to be less than a fan mod that came before? just... lmao


Huh. I guess they didn't just implement the community's fix, then.

Edit: People keep saying there's nothing in this patch, but MOST of it was for progress-blocking bugs. It's not going to be obvious stuff when you play (besides Varric no longer doing his Kozachok dance).

so they patched out armor on shields


wat
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#10980
Postem

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Atlantico, has it ever occurred to you that the reason some have been saying it isn't necessary was because the features that are restricted to it (the things you are saying we must have or the game loses it's identity) should have been accessible in both modes to begin with, like they were in Origins and DA2?

 

Tactical cam probably was added as a way to cater to PC audience, or to say "see? we could just remove it, but we though on PC players, and the compromisse to keep it, thinking only on PC players". But the implementation is so poor that you begs the game could be played without this horrible implementation.

 

If its hard to serve 2 masters, think about Inquisition, were it serves at least 6 different masters, all of those being excelent mediocre jobs:

- Sub Par graphics

- MMO experience (without being one)

- Poor MP experience

- Giant, yet empty world

- Tactical RPG were you cant issue queues

- PC oriented game that dont work with KBAM

 

Several of these goals are incompatible, yet they strive to serve it all to cater several audiences. In the end, its just that, mediocre.


  • wertysy et atlantico aiment ceci

#10981
glosoli

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I think we need a hotfix for the shields as well... Blackwall's shield is not appearing on his back even if it's equipped.

 

edit: fixed when re-equipping the shield.


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#10982
SSV Enterprise

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Nice patch. I can walk!

tumblr_lq37uhdMdN1qbtsvoo8_250.gif

 

Patch seems to work fine for me.  Played the prologue with a new character, where I had significqant "cutscene hitching" towards the start.  Anecdotally, it feels a lot smoother to me now.  I never used the 60 FPS workaround before this.  Enabling the FPS counter through the console (PerfOverlay.DrawFPS 1) reveals that cutscene framerates are still capped at 30 FPS, but it does seem like it's no longer "locked" at 30 FPS.  Previously it seemed that the framerate was locked at 30 FPS either up or down, and if the PC hardware couldn't keep up, animations would start hitching even though the frame rate output by the graphics card was still technically 30 FPS.  That seems disabled now, allowing the cutscene FPS to drop below 30 FPS.  Sometimes the framerate can drop significantly on my graphics card (an overclocked Radeon R9-270X) but I prefer that to having hitching all over the place.

 

I do wonder how this might affect the 60 FPS workaround, as it's still applicable since the framerate is still capped at 30 FPS.



#10983
Postem

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There is a old joke here

 

 

In a box there is something.

The sounds looks like a cat. The paws that comes off from the box are likely of a cat, the tail coming from the box looks like a cat, and for some unexplainable reason, someone expects to find that the creature inside the box laid an egg.

 

In other words, we probably are just refusing to see the reality. As long as a cat cant lay a egg, EA will not fix PC controls. Its aligned to "who cares" that conceived it.

 

PS: Stop calling the company "Bioware". There is no Bioware as entity, its an EA Brand.



#10984
JackPoint

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I have the fps work around added, and it still shows 30fps

 

 

-GameTime.MaxSimFps 120 -GameTime.ForceSimRate 120+



#10985
Oryctolagus

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Patch seems to work fine for me.  Played the prologue with a new character, where I had significqant "cutscene hitching" towards the start.  Anecdotally, it feels a lot smoother to me now.  I never used the 60 FPS workaround before this.  Enabling the FPS counter through the console (PerfOverlay.DrawFPS 1) reveals that cutscene framerates are still capped at 30 FPS, but it does seem like it's no longer "locked" at 30 FPS.  Previously it seemed that the framerate was locked at 30 FPS either up or down, and if the PC hardware couldn't keep up, animations would start hitching even though the frame rate output by the graphics card was still technically 30 FPS.  That seems disabled now, allowing the cutscene FPS to drop below 30 FPS.  Sometimes the framerate can drop significantly on my graphics card (an overclocked Radeon R9-270X) but I prefer that to having hitching all over the place.

 

I do wonder how this might affect the 60 FPS workaround, as it's still applicable since the framerate is still capped at 30 FPS.

 

There were no FPS, performance, or driver fixes in this patch.

 

I'm not saying that to bust your chops, I'm just saying it so that other people won't start looking for improvements that are not there.


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#10986
JackPoint

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There were no FPS, performance, or driver fixes in this patch.

 

I'm not saying that to bust your chops, I'm just saying it so that other people won't start looking for improvements that are not there.

Seems there wasnt much of anything fixed in this patch lol.



#10987
glosoli

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Seems there wasnt much of anything fixed in this patch lol.

 

And something is broken again... Shields. People complaining about crafting 0 armor shields.


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#10988
SSV Enterprise

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There were no FPS, performance, or driver fixes in this patch.

 

I'm not saying that to bust your chops, I'm just saying it so that other people won't start looking for improvements that are not there.

 

There is a fix for cutscene hitching in the release notes.  Subjectively cutscenes did seem smoother for me, and objectively the 30 FPS lock during cutscenes was changed in that it's no longer locked from going below 30 FPS.  It can dip below 30 FPS now whereas before it was somehow locked at going below 30 FPS.  It's still capped from going above 30 FPS though.

 

Other than that, I don't think there were any other improvements.



#10989
Oryctolagus

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There is a fix for cutscene hitching in the release notes.  Subjectively cutscenes did seem smoother for me, and objectively the 30 FPS lock during cutscenes was changed in that it's no longer locked from going below 30 FPS.  It can dip below 30 FPS now whereas before it was somehow locked at going below 30 FPS.  It's still capped from going above 30 FPS though.

 

Other than that, I don't think there were any other improvements.

 

There was a fix for some conversations being hitchy, but that's a sound issue, not cutscenes.

 

Edit to add:  I can see how it could be interpreted that way.  It's not a clear note.  I don't think it's cutscenes, though; hitchiness has been referencing audio interactions.  The best example I can think of is Varric getting cut off when he says "should have spun a stor - *" in the intro.  It happened quite a bit.



#10990
BanditGR

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Because the development cycle for Patch 3 fell over the holiday period, our priority focus for this patch were items that blocked progress (like key drop or Dorian's quest) and other bug fixes. It's important for us that our devs have time at the holidays to spend with their loved ones and families, and after a long production cycle, this was some well deserved time off.
We are still working on future items and improvements for later patches based on the feedback we have received here and elsewhere. I can't give you any specifics as of yet, but as Scylla said, improving PC mouse and keyboard controls is still a priority for us. The fact that we weren't able to get it into patch 3 doesn't change that priority, as not at bugs and features are created (or solved) equal.
I can't provide further updates until after Patch 3 is out, but I will give more info once it's possible to do so.

 

All due respect, the things you fixed shouldn't have been broken in the first place but I can at least understand that fact that you pushed the game out early (as usual for developers these days, since everyone seems to tolerate this abysmal practice) so it was inevitable that things would slip through the cracks. As for priorities, seriously guys just tell the truth. We appreciate the truth. What we do not appreciate is getting told that something is being worked on as a priority when in reality, it's nowhere in sight. It took you 2 months to actually issue a patch that contains changes that are somewhat meaningful. How long will it take for you to make improvements to the PC UI (assuming that by improvements we actually mean something other than another toggle) ? Another 2 months ? Sorry to say this but people are not going to wait for you to do that. We thank you for the fixes (God knows the multiplayer in particular could use them) but you still left a lot to be desired. Last but not least, I think I don't even need to mention that the lack of communication over weeks, only adds insult to injury.


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#10991
SSV Enterprise

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There was a fix for some conversations being hitchy, but that's a sound issue, not cutscenes.

 

Is it?  The problems people were having with conversation hitching was when the game was in "cinematic mode".  It was very obvious even in the opening cutscenes of the prologue.  I played that part with my brother and his friend watching and the friend remarked "It looks like it's dropping frames...".  After Patch 3, that's no longer the case.



#10992
DiegoS91

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Hello. I'm new here and relatively new to Dragon Age Inquisition (I have around 40 hours of gameplay) yet I haven't seen anybody with this issue: I played at first with Mantle but every now and then, the game just freezes. I don't lost saves (they are stored in my hard drive) nor anything it just freezes. I tried online and offline but it still does. No error message nor anything. I had to Alt+Tab and/or Ctrl+Alt+Del to exit the game (which in Task Manager appears under Background procesess). When I switch to DirectX, however, the freezing stops: it only happened again yesterday when I had the Raptr app running. Any solutions?

 

Here are my specs:

Intel Core i7 4770 3.40 Ghz

Sapphire Radeon R9 270X Dual-X 2Gb stock

8 Gb DDR3 Corsair Value Select RAM

Windows 8.1 64 bits

All drivers up-to-date (including Catalyst Omega drivers)

 

If I'm missing something you need to know to help, please let me know. Thanks in advance.

 

Note: This is prior Patch 3 which I'm yet to update.



#10993
Oryctolagus

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Is it?  The problems people were having with conversation hitching was when the game was in "cinematic mode".  It was very obvious even in the opening cutscenes of the prologue.  I played that part with my brother and his friend watching and the friend remarked "It looks like it's dropping frames...".  After Patch 3, that's no longer the case.

 

Maybe it's both auditory and visual?  I don't know.  Maybe you're right.



#10994
glosoli

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Hello. I'm new here and relatively new to Dragon Age Inquisition (I have around 40 hours of gameplay) yet I haven't seen anybody with this issue: I played at first with Mantle but every now and then, the game just freezes. I don't lost saves (they are stored in my hard drive) nor anything it just freezes. I tried online and offline but it still does. No error message nor anything. I had to Alt+Tab and/or Ctrl+Alt+Del to exit the game (which in Task Manager appears under Background procesess). When I switch to DirectX, however, the freezing stops: it only happened again yesterday when I had the Raptr app running. Any solutions?

 

Here are my specs:

Intel Core i7 4770 3.40 Ghz

Sapphire Radeon R9 270X Dual-X 2Gb stock

8 Gb DDR3 Corsair Value Select RAM

Windows 8.1 64 bits

All drivers up-to-date (including Catalyst Omega drivers)

 

If I'm missing something you need to know to help, please let me know. Thanks in advance.

 

Note: This is prior Patch 3 which I'm yet to update.

 

You might want to check this thread mate. There are some workarounds found by different users. One of them may help you.



#10995
SSV Enterprise

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Hello. I'm new here and relatively new to Dragon Age Inquisition (I have around 40 hours of gameplay) yet I haven't seen anybody with this issue: I played at first with Mantle but every now and then, the game just freezes. I don't lost saves (they are stored in my hard drive) nor anything it just freezes. I tried online and offline but it still does. No error message nor anything. I had to Alt+Tab and/or Ctrl+Alt+Del to exit the game (which in Task Manager appears under Background procesess). When I switch to DirectX, however, the freezing stops: it only happened again yesterday when I had the Raptr app running. Any solutions?

 

Here are my specs:

Intel Core i7 4770 3.40 Ghz

Sapphire Radeon R9 270X Dual-X 2Gb stock

8 Gb DDR3 Corsair Value Select RAM

Windows 8.1 64 bits

All drivers up-to-date (including Catalyst Omega drivers)

 

If I'm missing something you need to know to help, please let me know. Thanks in advance.

 

Note: This is prior Patch 3 which I'm yet to update.

 

I have basically the same graphics card as you (a Radeon R9-270X).  I just play in DirectX 11 because I don't notice any performance benefit from running in Mantle.  When I have used Mantle, it didn't freeze on me, and I haven't gotten freezing in DirectX 11.  I don't use Raptr myself.

 

But as an aside, this isn't a support forum.  If you really want help figuring this out, it'd be better to go to the EA Answers HQ section for Dragon Age.



#10996
JackPoint

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Maybe it's both auditory and visual?  I don't know.  Maybe you're right.

Its the sound thats doing it, its poorly formatted, you may get some slight improvement if you see if you can update sound driver, personally i think its just a poorly designed game done very cheaply to cover all bases/platforms for as much profit they could garner.



#10997
Brogan

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I checked under Key Bindings and see no option to Walk yet. Was that really in patch 3?

Can someone confirm how this fix was implemented?

It's is an on/off toggle, or is there a new keybind for it in the controls menu.

#10998
SSV Enterprise

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Its the sound thats doing it, its poorly formatted, you may get some slight improvement if you see if you can update sound driver, personally i think its just a poorly designed game done very cheaply to cover all bases/platforms for as much profit they could garner.

 

I think it has little to do with sound myself.  If I recall correctly, the developers did talk about how they needed the 30 FPS cap to keep animations from desyncing (which does happen at times if you enable the 60 FPS workaround).  They said they were looking into a solution for cutscene hitching on the engine side, they didn't say anything about audio.

 

And I'll pass on the cynicism myself.



#10999
SSV Enterprise

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Can someone confirm how this fix was implemented?

It's is an on/off toggle, or is there a new keybind for it in the controls menu.

It's there for me, though there's no default binding for it.  I simply bound it to caps lock.  It allows you to simply switch from a slow walk to a full speed run.  The walking feels a bit tankish but hey, it's walking.



#11000
JackPoint

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Can someone confirm how this fix was implemented?

It's is an on/off toggle, or is there a new keybind for it in the controls menu.

No idea mate sorry, i only play the game for 30mins every 8 hrs to re-assign my war table slaves. gimmi 5mins i'll go looks see, no patch notes is kinda odd.