so they patched out armor on shields while adding a walk toggle
, We need a Mexican wave for booware Disney style.
Oh and they supposedly fixed Varrus's leg, too- can't forget that one ![]()
so they patched out armor on shields while adding a walk toggle
, We need a Mexican wave for booware Disney style.
Oh and they supposedly fixed Varrus's leg, too- can't forget that one ![]()
So this much proves that Inquisition was indeed a MP MMO, and that the concept was changed because of marketing.
Lol, just reading the other news, where executive producers say "We kept our vision from the start to end" is laughing.
http://www.gamespot....y/1100-6423362/
"Weirdly, we actually had a project code-named Blackfoot which was the first game we had that was looking at Frostbite," Inquisition executive producer Mark Darrah told GamesIndustry International. "It was a Dragon Age game, multiplayer only, that was in development before Dragon Age II came out. That became the core of what became Dragon Age Inquisition, the techlines, more than any of the development, so we've actually been looking at [multiplayer] a long time."
Guest_Cyan Griffonclaw_*
Know what irks me to no end? They have had four years to make this game. Four years. Some of the most basic functions such as walk/ auto attack and a decent taac cam among other things should have come shipped with the game. Instead, we now have to wait on patches for the most basic things. Not to mention the other numerous flaws of the game. I basically paid full price for a mmo in beta.
PCs are not their concern. They can say that it is the opposite, but Inquisition and to some degree, DA2, just reinforces that notion for many in the PC community. PCs are extra revenue, nothing more. If it becomes too expensive... well, you get the picture.
Rampage doesn't heal you at all after patch?
All these months and still, walk ability for pc mouse and keyboard users only comes out now, and still all the other major keyboard and mouse UI problems remain... A shame Bioware turned away from the players and the platform that made them great, and to make it worse, lie about it saying and advertised it was thought and developed with the PC in mind. I didn't enjoy what Bioware did with Dragon Age 2, coming from the brilliant game that Origins was for me, I really disliked Mass Effect 3 ending, and then this... Dragon Age Inquisition, a game I was still able to really enjoy, but I'm done giving my money to this company that flat out lies about the game being made specifically with the PC in mind, and then we all saw what happened.
And it takes them 2 months to get a patch so that PC mouse and keyboard players can have a feature that console and gamepad/controller already had this entire time... the ability to walk.
Oh the good old Bioware days, games and Doctors... sorely missed.
No more buying Bioware games from me.
So this much proves that Inquisition was indeed a MP MMO, and that the concept was changed because of marketing.
Lol, just reading the other news, where executive producers say "We kept our vision from the start to end" is laughing.
Another weird design choice IMO. I would think it would be cool to have a co-op multiplayer similar to what was done with Divinity: Original Sin rather than what they actually cooked up. Either play the game SP or have your MP file for 2-3 friends.
It really bites that everything is so full of issues now. BioWare games NEVER used to be like this... but then EA happened. Obvious problem is obvious.
PCs are not their concern. They can say that it is the opposite, but Inquisition and to some degree, DA2, just reinforces that notion for many in the PC community. PCs are extra revenue, nothing more. If it becomes too expensive... well, you get the picture.
I would go after, and say that People with half a brain and up arent their customer base.
They are just interested on ADHD kids or brain dead customers.
The controls are a symptom, but the whole game is mediocre. Name a strong point on this Mastersh!t. You cant.
Also in the interview, Darrah spoke about the impact that the massive success of Bethesda's Elder Scrolls V: Skyrim, which has sold more than 20 million copies, had on the RPG genre overall.
"Skyrim changed the landscape for role-playing games completely," he said. "Now the expectations of your other fans, they're changing too. People age, they typically have less time for games, so it changes their expectations in terms of gameplay segments. It also results in some nostalgia. so they may become even more firm in their attachment to previous features. Now suddenly you have 15 million people that have basically had the first RPG they've ever played as Skyrim. They have totally different expectations of what storytelling is, what exploration is, and I think exploration is really where we've seen the biggest change."
Darrah is jealous because Skyrim sold million of copies, so he copies characteristics from every successful game, like MMOs, skyrim, and god know what else, like someone eating on a buffet, to build this repugnant frankstein.
You can NOT rival Skyrim with an unmoddable engine. What was he thinking?
Exactly. Skyrim would be an afterthought if not for it's moddability. In that lies it's greatest success IMO.
Guest_Cyan Griffonclaw_*
All these months and still, walk ability for pc mouse and keyboard users only comes out now, and still all the other major keyboard and mouse UI problems remain... A shame Bioware turned away from the players and the platform that made them great, and to make it worse, lie about it saying and advertised it was thought and developed with the PC in mind. I didn't enjoy what Bioware did with Dragon Age 2, coming from the brilliant game that Origins was for me, I really disliked Mass Effect 3 ending, and then this... Dragon Age Inquisition, a game I was still able to really enjoy, but I'm done giving my money to this company that flat out lies about the game being made specifically with the PC in mind, and then we all saw what happened.
And it takes them 2 months to get a patch so that PC mouse and keyboard players can have a feature that console and gamepad/controller already had this entire time... the ability to walk.
Oh the good old Bioware days, games and Doctors... sorely missed.
No more buying Bioware games from me.
I wrote a similar sentiment. You're not alone. So disappointing.
It would not make it obsolete, I would just have more time actually playing the game before I had to stash things. I hate carrying things around with me that I cannot use for a couple levels or having "valuables" I know that are meant for a quest on my person all the time.
Definitely odd design choices.
Like, picking up bottles of booze that end up on a shelf in skyhold, Which is redundant in my mind, but not having a mechanic to display things like uniques in skyhold, with an access point to either store or take to equip? How cool would it be to have your uniques on display maybe around your throne, at the blacksmith or maybe the undercroft?
Ah well...
you are completely right, but for some reason adding this annoyance is supposed to present more of a "challenge" to the player, or that is what i imagine they were trying to do... because adding extremely annoying inventory restrictions is soooo incredibly challenging and complex, you want to challenge your players!? give them a small inventory, thats bound to keep them up for months, with all of the great mental exercise it requires to be managed... oh, it just a pointless and frustrating feature, that adds absolutely nothing of value,you say? pffft get out of here.
Bw seems to think pointless frustrations are an excellent substitute for real meaningful challenges
this philosophy appears to permeate the entire game , actually. Examples being, the Idiotic search function, no auto loot, slow looting, aggravating resource gathering etc etc.
Just want to post this just in case the devs are SERIOUSLY thinking about rivalling Skyrim. I've been in the modding scene since the first Unreal, mostly level editing at that point when I was young. I went on to help with the "Infiltration" mod, which (either then OFP that later released) had the most realistic FPS features at its time, gun sights especially, crouch/prone positions. People were buying the game, to play the MOD. Next game I went heavy into modding was the total war series, especially Chivalry Total War which was a TC of RTW, people were buying the game, to play the MOD.
The giant that is Bethesda, understands this, every game they released toolsets, and watched as modders added more and more to the game, people were buying for years. Indies understand this, Taleworlds themselves have seen modders build interest in their games, Mount and Blade (first one) had mods even in its beta stages, and people bought the game for the MODs - if they were uninterested in the vanilla time frame/setting, they downloaded mods to change it to "Mount and Musket" - Imperial era, "Peloponnesian War" - Greek city states, "Holy War" - crusades, and many others.
It doesn't have to be a total conversion for people to buy, look at Skyrim. People even buy TO MOD. Now not just that, now in DAI with an unmoddable engine, people have already made a superior walking mod, with hold/toggle walk/run/jog. And they can't even implement it into vanilla, while Bethesda implemented LAA and High-res textures (which were once mods) when they knew good ideas as they saw it. The mod's code is even open source, so no reason the devs can't have a look and see how its done if they are truly having such difficulty.
This isn't a vent, more a post aimed at those at Bioware who ARE serious about rivalling Skyrim. They need to understand this if it is truly their goal to rival other RPGs.
im surprised so many of y'all hadnt read those gamespot interviews before. Its one of my nr1 go to websites, and the "gems" that bioware devs have been dropping there in regards to DAI have been pure gold. Having been reading all of those before the game came out, all the lies and bs theyve been spewing became very obvious immediately
Examples being, the Idiotic search function, no auto loot, slow looting, aggravating resource gathering etc etc.
Redundant requisitions. "Geological surveys" etc. Just to get un-needed power and burn through all your mats within seconds when it takes an hour or more to acquire.
Basically players catch on and just ignore it.
Just want to post this just in case the devs are SERIOUSLY thinking about rivalling Skyrim. I've been in the modding scene since the first Unreal, mostly level editing at that point when I was young. I went on to help with the "Infiltration" mod, which (either then OFP that later released) had the most realistic FPS features at its time, gun sights especially, crouch/prone positions. People were buying the game, to play the MOD. Next game I went heavy into modding was the total war series, especially Chivalry Total War which was a TC of RTW, people were buying the game, to play the MOD.
The giant that is Bethesda, understands this, every game they released toolsets, and watched as modders added more and more to the game, people were buying for years. Indies understand this, Taleworlds themselves have seen modders build interest in their games, Mount and Blade (first one) had mods even in its beta stages, and people bought the game for the MODs - if they were uninterested in the vanilla time frame/setting, they downloaded mods to change it to "Mount and Musket" - Imperial era, "Peloponnesian War" - Greek city states, "Holy War" - crusades, and many others.
It doesn't have to be a total conversion for people to buy, look at Skyrim. People even buy TO MOD. Now not just that, now in DAI with an unmoddable engine, people have already made a superior walking mod, with hold/toggle walk/run/jog. And they can't even implement it into vanilla, while Bethesda implemented LAA and High-res textures (which were once mods) when they knew good ideas as they saw it. The mod's code is even open source, so no reason the devs can't have a look and see how its done if they are truly having such difficulty.
This isn't a vent, more a post aimed at those at Bioware who ARE serious about rivalling Skyrim. They need to understand this if it is truly their goal to rival other RPGs.
i felt like i was listening to an over-confident but clueless child taking on something they dont understand when i read that article
The game has very low modding capabilites, and without modding bethesdas games wouldnt be nearly as interesting to a lot of people. Bw has also garnered such a terrible reputation they wouldnt be able to rival skyrim for that reason alone. For months the news on DA2 and ME3 were the headline on gaming websites, and even people who dont have any particular interest in rpgs couldnt have failed to notice all the kerfuffle surrounding bw.
Just want to post this just in case the devs are SERIOUSLY thinking about rivalling Skyrim. I've been in the modding scene since the first Unreal, mostly level editing at that point when I was young. I went on to help with the "Infiltration" mod, which (either then OFP that later released) had the most realistic FPS features at its time, gun sights especially, crouch/prone positions. People were buying the game, to play the MOD. Next game I went heavy into modding was the total war series, especially Chivalry Total War which was a TC of RTW, people were buying the game, to play the MOD.
The giant that is Bethesda, understands this, every game they released toolsets, and watched as modders added more and more to the game, people were buying for years. Indies understand this, Taleworlds themselves have seen modders build interest in their games, Mount and Blade (first one) had mods even in its beta stages, and people bought the game for the MODs - if they were uninterested in the vanilla time frame/setting, they downloaded mods to change it to "Mount and Musket" - Imperial era, "Peloponnesian War" - Greek city states, "Holy War" - crusades, and many others.
It doesn't have to be a total conversion for people to buy, look at Skyrim. People even buy TO MOD. Now not just that, now in DAI with an unmoddable engine, people have already made a superior walking mod, with hold/toggle walk/run/jog. And they can't even implement it into vanilla, while Bethesda implemented LAA and High-res textures (which were once mods) when they knew good ideas as they saw it. The mod's code is even open source, so no reason the devs can't have a look and see how its done if they are truly having such difficulty.
This isn't a vent, more a post aimed at those at Bioware who ARE serious about rivalling Skyrim. They need to understand this if it is truly their goal to rival other RPGs.
They do not want to "rival other RPG's", only their sales figures and $$$.
If they can do that without having to deliver a game of equal caliber ... so much the better in their opinion.
Exactly. Skyrim would be an afterthought if not for it's moddability. In that lies it's greatest success IMO.
Mods provide a huge re-play value. Not only for Skyrim, I know a lot of people turn back and install Vampire the Masquerade Bloodlines for Camarilla Mod or Fallout for its huge overhaul provided by its community. EA/BW is really shooting themselves in the leg with that choice.
i felt like i was listening to an over-confident but clueless child taking on something they dont understand when i read that article
The game has very low modding capabilites, and without modding bethesdas games wouldnt be nearly as interesting to a lot of people. Bw has also garnered such a terrible reputation they wouldnt be able to rival skyrim for that reason alone. For months the news on DA2 and ME3 were the headline on gaming websites, even people who dont have any particular interest in rpgs couldnt have failed to notice all the kerfuffle surrounding bw.
Agreed, I honestly can't believe what he said, as an industry veteran how can one be so clueless as to the reasons of success of their competitors?
I can only assume he knows but he has no choice as FB3 is forced upon Bioware. But that is my assumption - giving Bioware the benefit of the doubt that they aren't so clueless.
Agreed, I honestly can't believe what he said, as an industry veteran how can one be so clueless as to the reasons of success of their competitors?
I can only assume he knows but he has no choice as FB3 is forced upon Bioware. But that is my assumption - giving Bioware the benefit of the doubt that they aren't so clueless.
And it wont stop there, they are being fed FB3 to dev ME4 lol, that will toilet thump as much as this..
hey developers,, you want your games to be more like skyrim , how bout the adding the ability to catch town npc's on fire , and I want the abilty to perma death party members with full cinematic cut scenes.... I know you focused on shoving in gay romances but I think you forgot about the rest of us, whether straight or w/e I dont play these game for romance
And it wont stop there, they are being fed FB3 to dev ME4 lol, that will toilet thump as much as this..
There isn't a toilet big enough for when that game comes out. Bioware would honestly and quite literally have to pay me, yes PAY ME, directly to play anything new that they make at this point. There isn't a chance on this earth that I would touch another one of their products after this. What an effing disaster. All those game of the year awards are just salt in a wound at this point. I haven't seen anything as ridiculous as this since simcity.
There isn't a toilet big enough for when that game comes out. Bioware would honestly and quite literally have to pay me, yes PAY ME, directly to play anything new that they make at this point. There isn't a chance on this earth that I would touch another one of their products after this. What an effing disaster. All those game of the year awards are just salt in a wound at this point. I haven't seen anything as ridiculous as this since simcity.
That's not fair. I'll play any new release. When it's on sale for $4.99 a month after release because it's so damned terrible.
As much as I hate to say it, I don't think that Inquisition can be fixed. Biodegradable are in way too deep to turn around and implement tactics or anything.
It maybe Frostbyte but I think it is more likely to be Laidlaw and Darrah.
They made their beds long ago, probably 4 years ago, when the ground rules were laid for DA2 and the mess we have now.
They will have no intention of giving you more than 8 abilities or letting you assign stats. If we had a toolkit you can be sure that we would already have the UI we deserve.
It was an intentional decision! They didn't leave it out due to an oversight. Designing for a console interface would have been done very early on. Other wise we would have seen a better tactics screen or a larger toolbar.
Shame really, I trusted them too.