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#11601
Rizilliant

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I know, it's horrible.  Well, when they bother to pay them.  Or don't renounce their US citizenship and abandon America because keeping a mere $3 BILLION dollars after taxes is just unfair. Those lazy bastards who have 29% taken out of their $50,000 annual salaries just don't understand how good they got it.

 

so those who make decent living are "deserving" of having more than HALF of their income taxed?!? some statsles like NY pay more than 70%, and you call that "fair"? Wow!

 

full disclosure, i support my family of 6, a mortgage, no car, no cell phones, etc on a single income with FAR less than 50k/yr.  On a good year, i may net 35k. Inno way do i feel "entitled" to someone elses earnings! You get out of life, what you put in!


  • Sighlynce et Joe-Poe aiment ceci

#11602
kkleven

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Here are some short points of views from who played programmed games since about 1982: Game companies (any!) stop making more multiplayer options together with singleplayer games. We have enough of these. The new multiplayer options together with singleplayer do have problems... camping/quests cannot be done etc etc. Even the "old" mmorpg/multiplayer games have problems... however, this is mainly for gamers on PC:

 

When companies make games for consoles and then port them to PC, PC gamers may get problems how keyboard/mouse works. Games nowdays may need high end PC and may require spesific versions of windows (as example). Maybe having recommended requiremented PC too short of power. I know since I cannot use maxed graphics on DA:I.

 

If a company (who makes rpg mostly) want to gather a crowd of players, add an editor and make a game open ended. Meaning when you complete the mainquest(-s) you can still play the game. Let gamers change the game in the way they like to play it (as we can do in Skyrim). Add new quests, new area to be unlocked, fix game bugs etc. Close ended rpg will not last for long even the gamers restart the games alot of times just to see that endings are almost the same (with a little twist of course). Some games support use of ENB, ENBseries graphic modification and memory performance optimazition. Makes games alot different from vanilla ones.

 

All crafting should be based on skills/perks, not luck - running around gather tier I, II and III metals on pure luck not ok. Feeling that reloading saved games in front of a metal node again, again and again makes me a cheater. Gathering this/that quests ok, you can do them or skip them, but force players to gather things just to unlock new area not ok. NPC's "AI" works nice and dragon fights good, but hostile NPC should be leveled together player character (as same with the loot).

 

The bugs in DA:I is nothing compare to other games, but still the different game forums do have some angry posters. It's the same all over. Some devs do posts sometimes, but they cannot talk for the company alone. There are owners etc who still have the last word - DA:I would be EA games. Doubt the heads of EA do play games alot or at all. Bioware do make great games and nice to see they are beginning to be close how Bethesda makes their games. Witcher series the same.

 

Some games suffers from memory leaks - meaning in very short term: While playing game - memory consumes until no memory left and you get ctd (crash to desktop). When making patch - 1) Fix quests bugs 2) Try to locate memory leaks and fix them. Often in_game graphics do mess up the memory (bad written code) so ENB and other modifications may fix problems devs can't.

 

I think in the future any rp game should be open ended with options to edit the game. Add graphic modifications at our own will. Crafting should be skilled, not based on luck. Leveled creature and NPCs. You cannot use game editor on consoles (Xbox/PS), but we who use PC do invest alot of money to play a game .. without making a thread PC versus consoles ..

 

Cheers,

-Klevs- 



#11603
Guest_John Wayne_*

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Even though Kotaku pretty much represents everything wrong with gaming journalism, it nice to see a site at least posting something about the problems plaguing the pc release of DA:I. I still wished the author would have done some actual research and talked about the large amount of technical issues people are experiencing. The directx crash and system resource mismanagement pretty much top the list of grievances many have. But, nothing was said about these issues.  At least the author pointed out the fact that the modding community had a work walk/run toggle way before patch 3. 


  • KilrB, Gundar3, Innsmouth Dweller et 2 autres aiment ceci

#11604
Black33

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I just had an idea. Wouldn't it be hilarious if someone went to Bioware's stand at PAX cosplaying as an elven male with broken arms? And then he walks towards Mike Laidlaw and Mark Darrah and gave them a mouse and keyboard while telling them "Here, thanks to you I have no use for these". :P


  • Windev, Mahumia, DavianBurke et 8 autres aiment ceci

#11605
Amplitudelol

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...Bioware do make great games and nice to see they are beginning to be close how Bethesda makes their games...

 

People easily forget The Elder Scrolls Online, one of the biggest disappointment of the year. From Bethesda. Not exactly a good example to follow. The irony is they made an actual mmo. And its just getting B2P because it is so very successful...

 

It must be hard to resist to get a shot at what they managed to do with skyrim and this is the only reason this game is "open-world" just for the sake of being open-world:

winning-money.png?w=492&h=203



#11606
zeypher

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3rd time for me, NWN2 ME3 and now Dai. i'm such a fool :P

NWN2 was a damn fine game. 


  • chrstnmonks et katokires aiment ceci

#11607
Zered

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NWN2 was a damn fine game. 

And not made by Bioware... :rolleyes:


  • Eglyntine aime ceci

#11608
Drantwo

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People easily forget The Elder Scrolls Online, one of the biggest disappointment of the year. From Bethesda. Not exactly a good example to follow. The irony is they made an actual mmo. And its just getting B2P because it is so very successful...

 

It must be hard to resist to get a shot at what they managed to do with skyrim and this is the only reason this game is "open-world" just for the sake of being open-world:

winning-money.png?w=492&h=203

It's not by Bethesda, its by Zenimax, Bethesda's parent company. Those who developed TES series didn't develop ESO.


  • Sighlynce et Rahvin aiment ceci

#11609
glosoli

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People easily forget The Elder Scrolls Online, one of the biggest disappointment of the year. From Bethesda. Not exactly a good example to follow. The irony is they made an actual mmo. And its just getting B2P because it is so very successful...

 

It must be hard to resist to get a shot at what they managed to do with skyrim and this is the only reason this game is "open-world" just for the sake of being open-world:

winning-money.png?w=492&h=203

 

TESO is "mistake of my life" achievement. I participated since the second base of the closed beta until the 6th month after the launch. As soon as my 6 months sub finished, I ran away for my life. As beta participants, we have warned Zenimax Online Studios so many times about the issues in Cyrodiil (PvP). They have never listened. Well, they are b2p now, soon f2p. 



#11610
Sartoz

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Sadly, I am suffering from DAI fatigue and uninstalled the game.

 

Will look at it later, after patch 4. In the meantime, I'm firing up  a flight simulator... there I can relax while flying...


  • Essorance aime ceci

#11611
DavianBurke

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In regards to the mention of the few toxic posters, to the majority of level headed ones... 

 

As time goes on with less and less communication from BioWare I've seen my posts get rougher. I started out sure a fix would come, with faith in BioWare because I believe the studio still holds to the standards they always have, while EA is likely the cause for most of the issues we've seen in recent releases. 

Yet as the months roll by and the game is getting worse rather than better... when there is any change at all... well, that's when my posts have begun having these stars (******) popping up in them. 

So yes, it is the studio's refusal to engage with us that causes my displeasure. They can claim it's because of how toxic this forum is but this 465 page long thread is remarkably tame considering it's 465 pages of why this game is broken. 


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#11612
Ashen Nedra

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Looks like the author spent some time in this thread  :)

Your posts appear in the pics, Glosoli, along those of Ncongruous and DOJA: ask them for goodies, royalties, a job?

 

You're famous now after all :) Time to behave like IGN and EA the big guys.

 

Like Forbes, they basically pillaged our threads.

 

 

 

 

 

 

 

 

 

 

 

They took our threads!!!!!!!



#11613
Sartoz

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This is quoted from Eurogamer.  

At the centre of the studio's first next-gen title is, of course, a brand new technological underpinning: the home-built REDengine 3. Also set for use in its upcoming Cyberpunk 2077 project, major bullet-points for the engine include support for 64-bit precision high dynamic range, fully tessellated environments, and a streaming algorithm to permit a completely open-world game design. The Witcher 3's game world counts in at over 25 times the size of its predecessor's, and this freedom to roam in any direction is a series first. Now it's possible to scale mountains via an added jump move, swim underwater, travel by boat and also horse-ride from one end of the map to the other. 

That's probably the reason for the high requirements.   :)   I know I can't run it at all. 

I'm due for a GPU upgrade at the end of this year.

 

What is interesting is that W3 is supposed to be a Next Gen console game and the specs seems to be above the PS4/Xb1 hardware.

 

Any thoughts here?



#11614
glosoli

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Your posts appear in the pics, Glosoli, along those of Ncongruous and DOJA: ask them for goodies, royalties, a job?

 

You're famous now after all :) Time to behave like IGN and EA the big guys.

 

Like Forbes, they basically pillaged our threads.

 

They took our threads!!!!!!!

 

I'm glad that we have finally made it to the news. All we have seen after the release was how great the game is, how epic the story is and etc... I assume gaming sites gave some time for fixes and BW was very slow, so they have decided to visit the dark side of the forums :D



#11615
IGedit

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I wonder what happened here?

 

http://www.pcgamer.c...epic-interview/

 

Quoting Mark Darrah:

 

PC Gamer: Can you tell me a bit about developing it for console and PC, because I think some of the criticism levelled at Dragon Age 2 was because people felt there were compromises made to fit those two audiences. How have you attacked that particular problem this time around?

MD: Yeah, I mean the goal was to really get back to a more core experience. So, not always necessarily the experience that was in Dragon Age: Origins—in some cases just a more uncompromising role-playing experience. The UI is definitely the place where you see those compromises most often made. There’s a custom HUD for PC, and the inventory and the crafting are definitely places where we’ve tried to make sure the PC experience is designed PC-first. So it’s definitely been on our mind the whole time.

 

Does anyone think this inventory system was based "PC-first"?


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#11616
katokires

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If I ever need to laugh I just read a random paragraph of a DAI developer interview about the game, guaranteed laugh.

Seriously, there should be a randomizer of phrases of Gaider, Laidlaw and Darrah about Inquisition. Jesus, I'd buy that.


  • LunaFancy et AnhedonicDonkey aiment ceci

#11617
BackdoorPaco

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Yo probably get a better deal getting 2x 970. I have one 980, hell of a card, but economically wise, even more considering dual, 970 is way to go.

If you want 4k, probably now the best deal is 295 amd, or wait, the new maxwell titan is kicking the corner, if you have $$ to burn.

http://www.overclock...-vram-issue/220

There may be some issues with the way all the 970s cards handle vram.

I have a Gigabyte 970 G1 and haven't noticed any poor performance (though I haven't maxed the vram with anything), but might be worth waiting a bit until someone/nvidia figures out if this is user error with benchmarks, driver/bios, or hardware issue.



#11618
atlantico

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I wonder what happened here?

 

http://www.pcgamer.c...epic-interview/

 

Quoting Mark Darrah:

 

PC Gamer: Can you tell me a bit about developing it for console and PC, because I think some of the criticism levelled at Dragon Age 2 was because people felt there were compromises made to fit those two audiences. How have you attacked that particular problem this time around?

MD: Yeah, I mean the goal was to really get back to a more core experience. So, not always necessarily the experience that was in Dragon Age: Origins—in some cases just a more uncompromising role-playing experience. The UI is definitely the place where you see those compromises most often made. There’s a custom HUD for PC, and the inventory and the crafting are definitely places where we’ve tried to make sure the PC experience is designed PC-first. So it’s definitely been on our mind the whole time.

 

Does anyone think this inventory system was based "PC-first"?

 

There is a custom HUD for PC (mouse+keyboard) in some places - and the rest is just not true. Inventory and crafting are exactly the same on PC and consoles. WTF Mark Darrah? 

 

No, the inventory was not designed first for PC, heck it wasn't even designed for PC. 


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#11619
BackdoorPaco

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I'm due for a GPU upgrade at the end of this year.

 

What is interesting is that W3 is supposed to be a Next Gen console game and the specs seems to be above the PS4/Xb1 hardware.

 

Any thoughts here?

Consoles can get away with far weaker specs than pc. There's a far more technical explanation that I don't know but it's along the line of consoles having a low overhead os and easier access to hardware vs. pc and it's shenanigans.



#11620
JackPoint

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There is a custom HUD for PC (mouse+keyboard) in some places - and the rest is just not true. Inventory and crafting are exactly the same on PC and consoles. WTF Mark Darrah? 

 

No, the inventory was not designed first for PC, heck it wasn't even designed for PC. 

yup soo custom you cant map mouse without a 3rd party program:P lying SoB


  • atlantico aime ceci

#11621
Glaso

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I wonder what happened here?

 

http://www.pcgamer.c...epic-interview/

 

Quoting Mark Darrah:

 

PC Gamer: Can you tell me a bit about developing it for console and PC, because I think some of the criticism levelled at Dragon Age 2 was because people felt there were compromises made to fit those two audiences. How have you attacked that particular problem this time around?

MD: Yeah, I mean the goal was to really get back to a more core experience. So, not always necessarily the experience that was in Dragon Age: Origins—in some cases just a more uncompromising role-playing experience. The UI is definitely the place where you see those compromises most often made. There’s a custom HUD for PC, and the inventory and the crafting are definitely places where we’ve tried to make sure the PC experience is designed PC-first. So it’s definitely been on our mind the whole time.

 

Does anyone think this inventory system was based "PC-first"?

 

It was sh!t based first, not PC. You can't just slap a hotbar (without detailed tooltips) on top of the console UI and call it "designed PC first"...


  • atlantico aime ceci

#11622
AnubisOnly

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I can't play this game after last patch.. It keeps loading forever also in MP mode, and I hear that my PC is talking like: "why we keep standing here'' or something like that, but I only see black screen and loading icon for 5 minuten and nothing.. Thanks EAware, your last patches not onlygives me nothing, but also introduced serious bugs.. Even if I would like ME4 I won't buy it, cuz this ''sort of support'' is just awful. More than two months of waiting for this..

P.S. I changed nothing in my system/drivers, so you can't blame me again lol



#11623
Gundar3

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Having put in around 3300 hours into Skyrim I have to say, DA:I is not even remotely as enjoyable to play as Skyrim. I used to tell ppl that if Bioware got together with Bethesda and made a game that had Skyrim's endless possibilities in adventuring and Bioware's ability to make ppl care deeply for the story and characters, no one would ever leave their computer. That was until DA:I came out.

 

The only thing Skyrim was missing was more soul to the content. There was just enough to keep you going but nothing that made you feel deep in your heart for the story unfolding. (There are a few exceptions) But with mods it has come a long way even in that aspect. The modding community has done a mind blowing job turning Skyrim into something I think even Bethesda could not have imagined doing ever. Bioware even took that aspect out of this game and bragged about players not being able to mod their precious pile of a game.

 

After DA:I I would not want Bioware any where near Skyrim. What made them the jewel of developers in the RPG genre is gone. This game was a complete slap in the face to anyone that adored their games. They killed all of the ongoing story. They ridiculed and berated all of the groups and beliefs that were the backbone of the story. They made all of the companions worthless degenerates or wishy-washy sycophants. They turned all of the heroes from previous games into monsters who could never be trusted again. I still cannot believe what they did to the Wardens. It is worse than watching a Sean Bean movie with the hopes that he is going to live longer than the first 15 minutes.

 

Spoiler

 

Yes I put 400+ hours into the game to make sure that I could give a complete and honest review and also in the hopes that I did not miss a valuable plot or storyline but with the exception of the few class/gender/race changes there really was no real point of playing more than two play-throughs.

 

There was SO much potential with this game. Every time I ran across something semi-interesting I got excited that the writers were going back to the rich plot lines and stories they had done in previous games. But it quickly became all too apparent that like everything else with this game it was just eye-candy to keep you occupied long enough for Bioware to make the initial sales before ppl found out that there really was nothing in this game they promised. Some of the main story was interesting but their were so many glaring holes in everything it was hard to ignore or fully enjoy.

 

For all of my disappointment with DA2 at least the story and the characters were very interesting. It was at least a complete story that flowed. It was not as versatile as DA:O with your choices making that much of an impact but the story and interaction at least had substance. After the second play-through with DA:I you find out that if you pick the opposite spectrum of the plot points and companion interaction they all still react the same way so it does not really matter other than a footnote that you chose the opposite option. *bleh* Whatever, woohoo they got my money and trashed any hopes I had that they really were going to redeem themselves.

 

I could keep going on but what really is the point. It is not like anything I say is going to change the game in any aspect. While the game itself feels like a Beta version that 100's of ppl are testing I doubt seriously there will be any real changes as they have most likely spent the motherload on advertisement and plushies having no real intentions of fixing or improving the game. Do not even get me started on the actual gameplay aspects of this farce. I think there are enough threads about that already.

 

One thing you can say Bioware has become really excellent at is, false advertising and being able to sucker ppl into hoping their hype is genuine.

 

Thank you so much for this.  You had the courage to really say things that needed to be said.  And its wonderful that the PC community is receptive to it.

 

Now if only we could get Bioware to be receptive...

 

The thing about the PC community that I have found here, is that they are much more open to honest discussion of issues, unlike the character forums.


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#11624
Errationatus

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I wonder what happened here?

 

http://www.pcgamer.c...epic-interview/

 

Quoting Mark Darrah:

 

PC Gamer: Can you tell me a bit about developing it for console and PC, because I think some of the criticism levelled at Dragon Age 2 was because people felt there were compromises made to fit those two audiences. How have you attacked that particular problem this time around?

MD: Yeah, I mean the goal was to really get back to a more core experience. So, not always necessarily the experience that was in Dragon Age: Origins—in some cases just a more uncompromising role-playing experience. The UI is definitely the place where you see those compromises most often made. There’s a custom HUD for PC, and the inventory and the crafting are definitely places where we’ve tried to make sure the PC experience is designed PC-first. So it’s definitely been on our mind the whole time.

 

Does anyone think this inventory system was based "PC-first"?

 

I rest my bloody case!

 

There's been so much crap coming out of EA lately they could fertilize half-a-million acres. 

 

Yup.  That's enough of this.  Fortunately for me I didn't fling 80 bucks into the gutter for this 'game'.  I got to actually try it first.  This is why the 'demos' we do get to see are completely different beasts from what they sell later.

 

Curious. Smells of shadiness.

 

That botched and bungled grindy-sh!t-fest they tried to pass off as a Dragon Age game is history on my rig.  That's thirty gigs I can use for something entertaining.  My camel's chiropractor sez enuf's enuf.  Nobody cares - or should - but damn it's liberating to say and it feels real good watching that green bar tick over as it vanishes into the digital ether.

 

My computer's heading back to that daisy-fresh smell once again.

 

Maybe I'll try it again in a year. That should be enough time for all the ME'4' sludge to begin pumping from EA's sewer holes and divert the frustration away.  They also might have the DAI patched and working by then (or at least hotfix 254 for patch 376).

 

At this rate, however, holding your breaths will just get you head injuries.


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#11625
Postem

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http://www.overclock...-vram-issue/220

There may be some issues with the way all the 970s cards handle vram.

I have a Gigabyte 970 G1 and haven't noticed any poor performance (though I haven't maxed the vram with anything), but might be worth waiting a bit until someone/nvidia figures out if this is user error with benchmarks, driver/bios, or hardware issue.

 

Wow i wasnt aware of that. Anyway i have a 980.

Somewhat can be difficult to track exactly memory consumption vs raw performance, as usually eating more vram is usually linked to higher AA or resolution. Probably someone have a benchmark that stress vram alone so there is a chance to isolate the issue.

 

 

People easily forget The Elder Scrolls Online, one of the biggest disappointment of the year. From Bethesda. Not exactly a good example to follow. The irony is they made an actual mmo. And its just getting B2P because it is so very successful...

 

It must be hard to resist to get a shot at what they managed to do with skyrim and this is the only reason this game is "open-world" just for the sake of being open-world:

 

 

Im actually very happy by ESO. Not because of it, really, but because of the message it sends. Since Skyrim was (and is) a vast $$ success, this episode much kills any temptation to do any remotely as similar as Inquisition.