A rant for the end of a particularly terrible year for games on PC. I apologise to those of you who also have probably seen enough of these but to be quite frank I've had it with the patches that fix very little and break even more....
Yet again we have another games company that seems to have forgotten how to produce functioning software on PC. "The game is really big and complex" is not a valid excuse for the persistent bugs that riddle the title. Dragon Age: Inquisition was launched more than 3 months ago and we seem to be no nearer to fixing day one graphics SLI glitching today as we were at the point of release. I'm sorry Bioware but 'disable SLI' is not a valid solution. It should not be possible to create the kind of flickering that we see on SLI powered machines with your title, the sync operations performed by both cards are supposed to eliminate this kind of flaw so you've certainly achieved something remarkable right there at least.
2014 has been the year of unbelievably buggy pap shovelled out the publishers door on to retail outlet shelves, I don't recall ever seeing such an epic collection of consistent fail across publishers on this platform. Why can't games companies actually launch a product that is actually finished? I don't know of any AAA title released on PC over the whole of 2014 that actually did not need significant patches to address serious bugs and Bioware haven't simply joined those publishers they are waving the flag and yelling "Look at me I'm crap too on PC!" joining other developers by releasing bug riddled crap. Perhaps MGS V Ground Zeroes would be one of the two titles AAA that actually worked when I picked it up, but lets be honest, that was a demo.
The state of AAA games on PC is terrible, Watch_Dogs was hopelessly broken on launch, Dragon Age: Inquisition has more bugs than a tea bag has perforations. And it comes as no surprise that Inqusition was buggy after all it uses Battlefield 4's engine, you know, the game that was broken for almost 9 months after its launch. How about Capcom? Dead Rising wasn't just simply broken on launch it was a complete disaster. While Inquisition at least recognises that PC gamers have a keyboard and mouse, From Software's Dark Souls 2 didn't even feature control indicators! Not to mention its horrible mouse acceleration effect or the downgraded lighting model, representing another in a long line of crap ports, the game itself is good but that doesn't make the port particularly great. Creative Assemblies Alien Isolation was one of the better releases this year despite persisting bugs like items appearing on screen even when they and you are in different rooms, excessively long loading times and random crashes. Ubisoft's Assassins Creed Unity was a slow motion disaster (thanks to a terrible frame rate) that is still unfolding. While their other blockbuster, Far Cry 4 shipped with untold performance issues, I'm sick of acting as a beta tester for supposedly finished products that you (publishers collectively) are selling. It isn't good enough to simply sit back and say 'Well the title is complex.' And this is what really grates me, It's not just Bioware its Ubisoft. Its not just Capcom, its EA, its not just From Software but Creative Assembly too.
Its not like inquisition was an isolated buggy Bioware release either the Mass Effect trilogy has major problems that are still with us today, anyone playing ME2 and experienced the clipping issues in the cockpit or in Omega or, well, potentially anywhere in that game knows what I mean. And the damned clipping problems are present in ME3 too! There is a reason why PC gamers are justifiably anxious and concerned about these bugs and its because Bioware like all console developers have a history of failing to address them on PC. Seriously, PC gamers expend the most amount of money on their chosen platform as it is, and they get served crap at $60 a pop for their efforts and it is simply not good enough.
If "the title is so complex" is your rationale for a lack of appropriate bug-fixing and QA on your fixes for your products then you should not have developed the product, because its complexity is clearly beyond your capabilities. I have been a Bioware fan since before the Neverwinter Nights franchise and it kills me to see you rank among the shoddy publishers that churn out AAA garbage that is broken on delivery. I honestly will never pick up a Bioware title again. I've already had it with Ubisoft back when Watch_Dogs launched (I cancelled every Ubisoft pre-order I had open across all platforms I own and boy am I pleased with that outcome). I've had it with the bug-riddled rubbish, I am not paying to be your beta tester, I'm paying for the finished product so that when I come home after a hard day at work I can relax without having to put up with stupid crap like random crashes and stupid texture and shadow flicker because you don't know how to support SLI. So next time you launch a title, call me and let me know it works, let me know its in a finished playable state minus the stupid graphical glitches and broken save games, and the stupid voice changes because I customise the appearance of a character and the silly crash bugs. Then I might, MIGHT think about buying the title if it actually is a good game and not an exercise in dullsville.