I feel the need to add my voice to the chorus here, the PC experience has some serious issues. Serious issues that should have been dealt with the moment someone tried to play the game with keyboard and mouse. It's really just mind-boggling that the devs could even let this pass with the basic usability issues, ones that could have been easily resolved. Whoever is in charge of UI though... it's just embarrassing that they created this sad excuse for a control scheme.
So I wish to post a list of issues with the Game (a few might be more universal than just focused on the PC- such as the thing that is applied to the head in the CAC that the devs had the audacity to call "hair"). This is neglecting any engine and graphical problems and bugs, of which I believe all should be in the "ASAP" area (this includes crashing, hitching, incomprehensible low framerates, non-starting, etc). This list is also numbered such that the most pressing issues are at the top of the lists, while the less so are at the bottom (though all need to be fixed, and all could be considered 'pressing').
Must Occur ASAP:
1. Ability to bind all available actions to anything (including the ones we currently cannot).
2. Ability to bind actions to mouse buttons.
3. Ability to use modifier keys (shift/alt/ctrl) in keybinds.
4. Ability to bind the missing actions in multiplayer (abilities set to F1, F2, etc).
5. Click to move/loot/attack available outside of tactical mode (as a checkbox, if you must).
6. Auto-attack available outside of tactical mode (as a checkbox).
7. Tactical camera needs to be controlled by mouse movement alone- scroll with the cursor at the edges to pan (and yes I am aware of shift panning with the mouse, it doesn't stop me from trying to do it with the cursor every time, this is how every top down/isometric game has ever played).
8. Ability to bind character movement in tactical mode to keys, such as wasd (basically, 7 and 8 make tactical mode like DAO, ffs, which was nothing great, but it was usable).
9. Tooltips (I can't believe I have to say this).
10. Ability to zoom out further in tactical mode if there is no ceiling.
11. Ability to select multiple party members at a time for command.
12. Having party members actually listen to commands given (seems like they sometimes like to ignore them).
13. No more auto centering on character in tactical mode (especially with those awful tactical mode camera controls).
14. Push to talk keybind introduced into Multiplayer. (Really... why did anyone think mics on all the time would be a good idea?)
Should Happen Very Soon:
1. Ability to bind multiplayer controls separately from singleplayer controls.
2. Loot needs to be more visible, even with the ping it takes forever to see anything (and why isn't that bound to tab by default? The ping is effectively the highlight... which you've been rolling with since BG).
3. Stealth integration into party control and play made more usable (stop unstealthing my characters because I control other characters... for instance).
4. Crazy incomprehensible aoe attacks from npcs need to be toned down, make them powerful, just stop making them nonsensical (stop proving Stephen Colbert right, if you will). **[I'm all for difficulty and love my hardmodes, but these make it really hard for melee dps to be viable at higher levels]**
Should Happen if Possible:
Note: These are a list of things that I believe may be constrained by the basic design and code and may be impossible despite hoping otherwise (such as 1 or 3) or are of less importance to the playability of the game, then say, being unable to use modifier keys (such as 2 or 4).
1. Tactical Mode moving beyond the ceiling and allowing one to zoom out more than five inches above the character's head.
2. Ability to resize and customize the hud (you make it comically gigantic [the minimap that shows nothing could be 1/5th the size and give us the same information ffs] for consoles and make the game like a low rent mmo, at least let us customize the hud like a low rent mmo).
3. Tactics need to be more comprehensive (I was never a big user of them, being a micro manager, but this would make a lot of people happy).
4. Can dual wielding rogues get two 'flames' daggers at the beginning if they have the flames of the inquisition weapons? (I mean, really, you give rogues half the gear of other classes, why?)
5. How about a color picker for hair color in the CAC? (Why am I limited to the awful plastic colors your design team picked? Has anyone at BioWare ever seen what blond hair looks like in person?)
6. Hairstyles that look like something someone somewhere in the Thedas would actually have, not some hipster BS, balding men, and the entire catalog of possible shaved heads (though I suppose you could add words and images shaved into the hair, maybe one that says "Awesome Button" or "InQZun 4 Lyfe"). Also, making them not-ugly would be a plus.
7. Hair that doesn't veer between hilariously shiny and drab straw depending on what level of model detail you have. (You know, hair that looks like hair, is kind of shiny... like hair. Have any of you at BioWare actually seen hair? This is a legitimate question, I should add.)
Pie in the Sky Dreams that BW will see reason someday and add these to their games (again):
* The ability to see what the actual line that will be said is with the blasted dialogue wheel. (Tone icons do nothing but tell you the obvious mostly ["This line is SAD!" ffs]).
* Tactical mode camera being controllable from the minimap, like in an infinity engine game (because you never wasted time scrolling the camera in them... why does this no longer exist??).
* Ability ques.
* Combat Logs and calculations.
* Some modding capability (if only to fix the awful awful awful hair- if this hadn't been on frosbite, the awful hair texture would have already been fixed by modders, probably before the official launch).