Thanks for the advice to upgrade from the beta.
Good job they haven't locked this thread, hey?
Thanks for the advice to upgrade from the beta.
Good job they haven't locked this thread, hey?
Seriously? This is where you think the resource allocation problem is apparent? Before we start pointing fingers at the (imo perfectly legitimate) expense of creating a LGBT inclusive game, how about we cast a sideways glance at the clearly HUGE amount of $$ spent on marketing.
You know the massive campaign of lies that led us all to believe we were buying an awesome RPG with 'great looking elves' (that one 's for you Lord Surinen) that was made for PC by PC gamers. Because I'm thinking that a whole lot of that money might have been better spent making their lies into truth...
Well Sir, it seems EAware have proven its easier the sell the lie than it is to sell the truth. I am just wondering how far they will go to sell Mass Effect 4 now.
Well Sir, it seems EAware have proven its easier the sell the lie than it is to sell the truth. I am just wondering how far they will go to sell Mass Effect 4 now.
Far as 50/50 Marketing/Development (GOTY prizes not included)
Far as 80/20 Marketing/Development (GOTY prizes not included)
i fixed it for you
So... we've got fanboys posting so it can be used later by marketing. Nice. Well, what about a developer to tell us when much-needed patch 4 comes out to fix patch 3.
Hard to breathe in this toxic atmosphere created by we ingrates. Apparently they only have one Hazmat suit among them.
So far, we've only LOAP ('lipstick-on-a-pig') patches as I like to call them, designed to do something no matter how pointless in a vain attempt to shut people up until they can actually get around to creating a real patch that completely breaks the game on a more-or-less permanent basis. At which point they can then blame us for not jumping through thirty hoops to get some part of it to work, wrap a real partial fix into a DLC that will cost 20 bucks and high-five each others @sses until they bollocks up Mass Effect Next in an historic manner, which has already been voted a fifteen time GOTY.
Awesome.
If controls were required for this game, they should have stated it, or at least, made a "bundle sale", controller+crap game.
Yes, which would have saved me the 40+ euro I paid for this game, because I would never have a bought a game that requires a controller. But if it doesn't require a controller, I expect the game to be designed for m+k as primary input devices. That's pretty reasonable.
As it stands, the UI is designed for controllers and input is designed for controllers, because there are literally commands and features that can only be accessed with a controller. Now I'm not sure I'd enjoy the game that much more with a controller, I'd still have to deal with the retarded UI.
So, in the end, getting a controller would just mean I'd be using the input device which matches the UI, but the UI is a disaster - so this wouldn't change anything. It would still require a stupid amount of clicks just to browse the inventory, compare characters, craft ... it's just click, click, click, click and without actually doing anything. Just to look and compare. Click to go into "weapons" click to go out of "weapons".
What?
It's pretty much the same control scheme as for KoA, and well, that was a successful game! WTF!?
As "a Guardian reader's wet dream", I do appreciate their treatment of sexuality issues: but my kudos to them over that is being massively overshadowed by the many other issues like, being able to actually enjoy the game, without aiming for RSI.
It's pretty much the same control scheme as for KoA, and well, that was a successful game! WTF!?
At least there was a demo of KoA: I tried a pc demo, realised quickly it wasn't KB+M friendly.
Tried a console version, and decided to get that. And I'm pretty sure that wasn't marketed as 'for pc gamers'
So, Bioware? Do you think that this was a good idea? Developing for a console first? The half-a$$ing it to the PC? Did you really think that this was going to fly? Really?
@FOE - Hey, I'm unhappy with the game that the PC community was shoveled. More mad at myself for buying into the hype. BUT ... questioning the development of the game on console first (outside the lie they told us saying otherwise) makes perfect financial sense. Here's some numbers to back this up. I found this over at VGchartz.com
DA:I sales figures through 1/3/15 by platform
PS4 - 1,300,000 units
Xone - 600,000 units
PC - 400,000 units
PS3 - 380,000 units
X360 - 340,000 units
A little perspective here.
1) The "console" market generated 2,620,000 units when compared to the PC market (400k). That's almost a 7x larger market. So yeah, I think from a business perspective developing for console was a good decision.
2) The PC community is about the same size as the LEGACY Playstation market. We are smaller than the LEGACY console market.
Trust me, I hate that I fell for the lies and BS that Laidlaw and team shoveled our way - the whole line of PC game developed by PC gamers was complete fiction. We bought it and is why we're pissed.
Questioning "why" they'd develop for the console market and port from the console to PC seems like an obvious answer to me however.
Guest_Cyan Griffonclaw_*
@FOE - Hey, I'm unhappy with the game that the PC community was shoveled. More mad at myself for buying into the hype. BUT ... questioning the development of the game on console first (outside the lie they told us saying otherwise) makes perfect financial sense. Here's some numbers to back this up. I found this over at VGchartz.com
DA:I sales figures through 1/3/15 by platform
PS4 - 1,300,000 units
Xone - 600,000 units
PC - 400,000 units
PS3 - 380,000 units
X360 - 340,000 units
A little perspective here.
1) The "console" market generated 2,620,000 units when compared to the PC market (400k). That's almost a 7x larger market. So yeah, I think from a business perspective developing for console was a good decision.
2) The PC community is about the same size as the LEGACY Playstation market. We are smaller than the LEGACY console market.
Trust me, I hate that I fell for the lies and BS that Laidlaw and team shoveled our way - the whole line of PC game developed by PC gamers was complete fiction. We bought it and is why we're pissed.
Questioning "why" they'd develop for the console market and port from the console to PC seems like an obvious answer to me however.
Well said. It also looks like EA is definitely trying to go for console-oriented consumers. A 'lone wolf' version of Dragon Age has been brought up and it goes along the action-RPG type of game. Bleh. Well... no more preorders from me. It's time to treat Bioware like most of the PC market and wait for the game to hit the bargain bin. At least by then, the game is sure to be out of public beta by then. (A not-so-veiled jab there...)
Well said. It also looks like EA is definitely trying to go for console-oriented consumers. A 'lone wolf' version of Dragon Age has been brought up and it goes along the action-RPG type of game. Bleh. Well... no more preorders from me. It's time to treat Bioware like most of the PC market and wait for the game to hit the bargain bin. At least by then, the game is sure to be out of public beta by then. (A not-so-veiled jab there...)
They cant do focus on whatever market they want, the problem is the advertising about being also released on PC with a proper version.
DA2 was bad because of story, content, repetitive enviroments, and so on, but it wasnt much different than DAO. No one was really expecting such massive shift in controls in the pc version.No emphasis was given from EA about PC controls, neither PRO reviews touched much the question. Looks like reviewers used a controller like it was the most normal thing on PC, or worse, reviewed on consoles and just installed on PC to see if it works.
At least there was a demo of KoA: I tried a pc demo, realised quickly it wasn't KB+M friendly.
Tried a console version, and decided to get that. And I'm pretty sure that wasn't marketed as 'for pc gamers'
KoA is by far a superior game to Dai so far as open world/questing/story is concerned and yet again suffered the same shitty Pc Control scheme as we are now suffering in Dai. Same dev team or coincidence i wonder.
They cant do focus on whatever market they want, the problem is the advertising about being also released on PC with a proper version.
DA2 was bad because of story, content, repetitive enviroments, and so on, but it wasnt much different than DAO. No one was really expecting such massive shift in controls in the pc version.No emphasis was given from EA about PC controls, neither PRO reviews touched much the question. Looks like reviewers used a controller like it was the most normal thing on PC, or worse, reviewed on consoles and just installed on PC to see if it works.
Exactly.
Also the idea that DA:I sells better on consoles, yes - it's designed for consoles. Why would it not sell better there then? It's a self-fulfilling prophecy.
There are far more PCs out there than consoles, even the lackluster Diablo III sold 12 million copies on PC. And 15 million across all platforms by the end of 2014.
http://files.shareho...ess_release.pdf
There are about 25 million next gen consoles worldwide as of today, which means to reach a similar level for them one needs to sell the game for ever other next gen console sold! That's a tall order.
Make a PC game "by PC gamers for PC gamers" and your potential market is huge.
Well said. It also looks like EA is definitely trying to go for console-oriented consumers. A 'lone wolf' version of Dragon Age has been brought up and it goes along the action-RPG type of game. Bleh. Well... no more preorders from me. It's time to treat Bioware like most of the PC market and wait for the game to hit the bargain bin. At least by then, the game is sure to be out of public beta by then. (A not-so-veiled jab there...)
Console is where the money is at. If you worked in the gaming industry your mindset would be different as well. Skyrim sales are even more skewed from back in the day, lol, and this game sold over 20million copies of which only a select few video games can say as much.
http://www.statistic...s-v-statistics/
Skryim Sales By Platform XBox 360 59 % Playstation 3 27 % PC 14 %
Console is where the money is at. If you worked in the gaming industry your mindset would be different as well. Skyrim sales are even more skewed from back in the day, lol, and this game sold over 20million copies of which only a select few video games can say as much.
http://www.statistic...s-v-statistics/
Skryim Sales By Platform XBox 360 59 % Playstation 3 27 % PC 14 %
Those statistics are actually just for the first 48 hours.
http://www.kotaku.co...on-in-two-days/
While Steam (not for consoles, PC only) claimed that it was their fastest selling game in their history.
http://www.eurogamer...n-steam-history
But they don't release sales figures.
i have heard before that VGchartz numbers are not really reliable because it only counts for USA retail sales, what we need to see is world wide sales including digital sales before there is any point looking at those numbers and draw any conclusions.
Basicly what Jaspe84 said. A real chart would need to count retail+digital worlwide sales. That would show quite different and more realistic numbers.
Are you saying there was 2.5 million retail copies sold in USA ?
Are you saying there was 2.5 million retail copies sold in USA ?
Probably more (actually, definitely more, considering how many people have accessed the keep), but the USA is pretty damn huge in terms of population. We could shove all of Canada into California alone.We're always gonna be the biggest potential market.
A B. Cornwell fan...well met.
Did you notice how BW
pillagedwas inspired by the sword and shield techniques, among other things, described in his Warlord and Saxon Chronicles series?
Haven't read his Warlord and Saxon Chronicles, but lol, this just makes me want to read it more.
Exactly.
Also the idea that DA:I sells better on consoles, yes - it's designed for consoles. Why would it not sell better there then? It's a self-fulfilling prophecy.
There are far more PCs out there than consoles, even the lackluster Diablo III sold 12 million copies on PC. And 15 million across all platforms by the end of 2014.
http://files.shareho...ess_release.pdf
Are there even 12 million next gen consoles sold? Worldwide? Barely.
Make a PC game "by PC gamers for PC gamers" and your potential market is huge.
Blizzard has always been primarily PC focused and has a good reputation for delivering quality games. Diablo 3 is on consoles now, but it was released long after it was available on PC. Not to mention Blizzard has a huge following.
EA/Bioware has been multi-platform for a lot of years now and from what I can tell a lot of people prefer a console for various reasons. Doesn't mean they don't like the PC, it's only what they prefer.
What if DAI was PC only? Would it have sold more or less? We never know.
Well that means this game grossed more than $150 million; surely if that is the case they can fix the bloody interface ?
Well that means this game grossed more than $150 million; surely if that is the case they can fix the bloody interface ?
They're working on it. Probably.
Well that means this game grossed more than $150 million; surely if that is the case they can fix the bloody interface ?
Actually, if they made that much money(which i highly doubt); then they don't have to change anything.......
Blizzard has always been primarily PC focused and has a good reputation for delivering quality games. Diablo 3 is on consoles now, but it was released long after it was available on PC. Not to mention Blizzard has a huge following.
EA/Bioware has been multi-platform for a lot of years now and from what I can tell a lot of people prefer a console for various reasons. Doesn't mean they don't like the PC, it's only what they prefer.
What if DAI was PC only? Would it have sold more or less? We never know.
I agree, we may never know - if DA:I had really been a "PC game for PC gamers by PC gamers" and had a decent console conversion, there are still indications that such a strategy could have resulted in higher sales overall. Perhaps not, but we'll never know.
Multiplatform does not mean the same game for all platforms, in all aspects. There can be a common core, like Diablo III has, and then distinct and proper interfaces for each platform.