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#11876
Gundar3

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You heard wrong ...

 

Below is the direct link to the source.  Clearly this is more than just USA sales.  

 

http://www.vgchartz....s=0&results=200

 

Wow...  Thats actually worse than I thought.  Anybody concerned that there were more X360 sales than PC?

 

I don't get this new RPG generation.



#11877
Amplitudelol

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https://twitter.com/...3762177/photo/1

 

What potions? Just prepare hold left mouse button, that should do it. You can drink a coffee as potion if you are getting bored and sleepy becasue of it though.

 

 

 

Wow...  Thats actually worse than I thought.  Anybody concerned that there were more X360 sales than PC?

 

I don't get this new RPG generation.

 

If this is the new rpg, console players can have it.


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#11878
moonblade_820

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@moonblade_820 -  I hear you. I haven't even made it that far (before I gave up).  This game has removed any sort of challenge that used to exist and in order to make the game more difficult, Boooware has decided that you need to relearn the controls.  Fighting the game's controls is not more enjoyable than fighting the in game enemies.  I wonder if Boooware realizes this?  Seems like you've decided to opt for a controller.  Good on you I guess

Nops ... Im using a mouse and keyboard. The problem is you can only play with mage or long range rogues (archers) ... all the other classes are completely unplayable ...


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#11879
AnubisOnly

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Wow...  Thats actually worse than I thought.  Anybody concerned that there were more X360 sales than PC?

 

I don't get this new RPG generation.

But in global sales PC wins..



#11880
Jaspe84

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I'd say it's more than just "directionally" correct.  If you think digital sales makes up millions of units you're mistaken.  We (the PC community) are woefully outnumbered by the console units.  If you believe otherwise, I have a bridge to sell you.   ;)

 oh i don't know digital sales seem to be big part of PC gaming these days, don't know about numbers but thats what i've heard, maybe if they would've put DAI into steam store we might have greater sales on PC. Ultimately the only reliable sales figures will come from EA/BioWare if at all.



#11881
Helmetto

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I doubt the tavern songs are meant to appease the 1/3 of gamers with serious issues. Dunno why the Tavern songs are free, and sure, nice and whatever, but I doubt the community is going to stop reporting their issues to the company just because they got free songs. I get free songs at Starbucks, but I don't go to Starbucks for free songs.

 

Quite glad that they're working on personal storage/character customization, though I can easily see the bugs that would arise, ie. character customization post Solas-romance. Kind of wish they'd iron out the game's bugs first though. Still too scared to continue on with my completionist game, yikes.


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#11882
AlyssaFaden

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But in global sales PC wins..

 

Um, it's third?



#11883
AnubisOnly

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Um, it's third?

Read it again, wins with Xbox 360 and PS3, I did not say wins with all..

 

P.S. If only it was on Steam with all SteamWorks features...



#11884
atlantico

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Um, it's third?

Considering this game wasn't even made for the PC, that's pretty damn good!


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#11885
Kroepoek

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Wow...  Thats actually worse than I thought.  Anybody concerned that there were more X360 sales than PC?

 

I don't get this new RPG generation.

 

VG Chartz doesn't count the amount of people that walked away from purchasing anything from Bioware after the Dragon Age II dilemma and the controversy with ME3's ending.


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#11886
InBleedingRapture

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I'll level with you, BioWare. I love Inquisition to death. Even though a number of aspects in this sequel appear to have been "dumbed down" in an effort to appeal to a wider player base (like the apparent slight to KB&M controls). Sure, there's room for improvement, but in both scope and immersion, I feel that this game is a huge step forward for the series.

 

That said, I've not heard word one about whether you intend to address the two most frustrating bugs that have plagued my many hours of play:

 

1) DirectX crashes on nVidia cards. I cannot count the number of times I've had to restart and reload and run through the same dialog, just so I can progress in the story. These CTDs happen so frequently that it's become quite frustrating and immersion-breaking. Frankly, if it were any other game, I would've given up and set it aside long ago.

 

2) SLI flickering and blinding fog. In many cases, the terrain flickering is a mere annoyance; in others, the visible seams and the strobe effect make it difficult to see game-pertinent content. On the same note, the fog billboards are so bright in some areas that they become impossible to navigate, leaving me no option but to bypass entire sections of the map.

 

Now, I know that these are both nVidia-specific bugs and may not fall under the purview of your patch team's obligations. Still, it would be nice to know whether you have any plans to address these issues. If not, that's cool too. However, complete lack of information leaves me (and undoubtedly many others) hoping for a fix with every patch, only to be disappointed each time. At least if we (nVidia and SLI users) know that these two bugs are not on your to-do list, we can sit back, swallow it and move on.

 

Alternately, if you have any information about whether nVidia is working on a solution, that would also be helpful to know.

 

I don't expect an official BioWare response to this petition, but voicing it makes me feel better. It's preferable to screaming into my pillow. :D


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#11887
General Masser Phi

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Could't agree more InBleedingRapture! I share the love for this game and your frustrations! I just wish they would SAY SOMETHING ABOUT IT

Nvidia / SLI issues with this game is very upsetting considering it takes SLI to run this game master race style! That's why i think the fault certainly lies with EA/BIOWARE, if your gonna make a game this demanding, make sure SLI works correctly!  

 

Another issue that really boggles me about this game:  

DA:I has the strangest bug ive ever seen, I dont use in-game overlays, I use 2nd monitor for all GPU temps / clock speeds and FPS, So why does this game say its running at 60FPS in EVGA Precision, hell even its very own in game console command FPS counter, Yet CLEARLY you can tell its not running at 60FPS at all. It was the very first thing I noticed, Says 60fps but definitely not 60fps -

 

Only when you apply the "Not EA/Bioware recommended / toggle walk breaking / multiplayer breaking cutscene FPS fix" , does the game actually start to run properly at 60FPS and it is quite stable there even during intense large battles (if your rig is beefy enough) 

Can anyone enlighten me as to why the hell that is? I have never seen it in any other game 


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#11888
Postem

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Well that means this game grossed more than $150 million; surely if that is the case they can fix the bloody interface ?

 

While there is a hell lot of sales, i dont find much potential to purchase it after years. I mean, look skyrim, even after all these years keep selling. Even morrowind. DAI need to keep pushing sales because at some point they will plummet.



#11889
Postem

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I know about all the SLI issues with this game, very upsetting considering it takes SLI to run this game master race style on ultra, But here is what really boggles me about this game:  

DA:I has the strangest bug ive ever seen, I dont use ingame overlays, I use 2nd monitor for all GPU temps / clock speeds and FPS, So why does this game say its running at 60FPS in EVGA Precision, hell even its very own in game console command FPS counter, Yet CLEARLY you can tell its not running at 60FPS at all. It was the very first thing I noticed, Says 60fps but definitely not 60fps -

 

Only when you apply the "Not EA/Bioware recommended / toggle walk breaking / multiplayer breaking cutscene FPS fix" , does the game actually start to run properly at 60FPS and it is quite stable there even during intense large battles (if your rig is beefy enough) 

Can anyone enlighten me as to why the hell that is? I have never seen it in any other game 

 

EA is so laughable, look, someone found a way to make the game run properly at 60 fps. So someone wisper into Darrah ears "hey boss someone is not playing according to the rules!" - "damn that will hurt our sales as stated on our nondisclosure agreement with M$. We need to chop this ASAP on next patch. Ah.. forget everything, release the damn patch, i dont care if its not ready, just fix the ability to run the game properly"....

 

Joke apart, EA dont want to allow players to change settings to run the game better, you believe they would support any kind of modding?

Its not about the engine being inflexible, its about corporate decisions.

Simcity is a hell of modded game. Sims 1 also. What happens then? EA kills simcity and puts a drm online. Sims kills modding community to sell more crap.


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#11890
Chaos17

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Heya guys,

 

Modder Eham has started to move and his looking for feedbacks about bugs you want to be fixed.

http://www.nexusmods...&preview=&pUp=1

 

Please be aware that I'm talking about "technical bugs" and not about "revamping" or "esthetic bugs" (meshes are not being supported at the moment, sorry broken arms elves) the game.

Have a nice day.

 

Edit : has anyone save the post of Thickmauve where he compiled all the tweaks we want ?

I could try to link it to Eham and see what he will do with it.

 

Edit : nevermind, I found it.


Modifié par Chaos17, 26 janvier 2015 - 11:39 .

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#11891
GODzilla

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You heard wrong ...

 

Below is the direct link to the source.  Clearly this is more than just USA sales.  

 

http://www.vgchartz....s=0&results=200

 

Does this include digital sales? Because I'd wager they're pretty strong on PC, probably outperform retail sales even.


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#11892
spacefiddle

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@FOE - Hey, I'm unhappy with the game that the PC community was shoveled.  More mad at myself for buying into the hype.   BUT ... questioning the development of the game on console first (outside the lie they told us saying otherwise) makes perfect financial sense.  Here's some numbers to back this up.  I found this over at VGchartz.com

 

DA:I sales figures through 1/3/15 by platform

PS4 - 1,300,000 units

Xone -  600,000 units

PC -     400,000 units

PS3 -   380,000 units

X360 -  340,000 units

 

A little perspective here.

 

1)  The "console" market generated 2,620,000 units when compared to the PC market (400k).  That's almost a 7x larger market.  So yeah, I think from a business perspective developing for console was a good decision.

 

2)  The PC community is about the same size as the LEGACY Playstation market.  We are smaller than the LEGACY console market.

 

Trust me, I hate that I fell for the lies and BS that Laidlaw and team shoveled our way - the whole line of PC game developed by PC gamers was complete fiction.  We bought it and is why we're pissed.  

 

Questioning "why" they'd develop for the console market and port from the console to PC seems like an obvious answer to me however.

 

 

STOP.  I quoted your entire post so other readers can see what's being referred to in the last few pages.  Stop there.

How did you find that website?  What stats did you check it against?  Here's their description of their methodology, from the tiny link at the bottom of that stats page:

 
Data-Collection Methodology

All sales estimates on VGChartz are arrived at via a number of proprietrary and ever-developing methods:

  • Passively polling end users to find out what games they are currently purchasing and playing
  • Polling retail partners to find out what games and hardware they are selling
  • Using statistical trend fitting and historical data for similar games
  • Studying resell prices to determine consumer demand and inventory levels
  • Consulting with publishers and manufacturers to find out how many units they are introducing into the channel

All data is regularly checked against manufacturer shipments and data released publicly from other tracking firms to ensure accuracy. VGChartz holds no responsibility for the use of our data – any business decisions made are made at your own risk.

 

 

 

Just to run down all the red bits: "We use secret methods we're trying to get paid for and will therefore never disclose; also you can't count on them being the same one day to the next and we'll never tell.  We scarf people's personal data wherever allowed by law and try to see what they're buying or have installed, which provides an unknown percentage of the group we're polling.  We look back and say, well ****, that other game that the publisher said is a lot like this sold really well, so let's use some of those numbers too.  If the price drops, we assume sales are slowing down.  And if the publisher says they shipped ten billion units to GameStop, we assume that there is demand for ten billion units."

 

At no point, anywhere, at any time, do you see "we asked EA and they told us," because that does not happen.  Digital sales have been a growing portion of the market for years now, and it's only increasing, and no one discloses those numbers, unless it's Steam promoting itself as the most successful platform.   

 

Bottom line: no one knows sales except the company, and they only release that info if or when they choose, which isn't often - and if it isn't something they want to brag about or highlight in an earnings call, they bring it up not at all.

 

Most sites that try to track sales have done so with physical box sales, by calling a retail outlet and saying "hey, how many boxes of X did you move last month?"  When retail store sales of physical copies were the primary - or ONLY - sales channel, this was reasonably accurate.

 

I'd now like to introduce you to Origin, Playstation store, XBox marketplace, and Amazon.com.

 

Now that Origin is gaining some steam (hehe), local non-chain stores can sell nationally with Amazon, and consoles are getting more firmly into the act of digital sales, you might as well just take that paper you were tallying up on, crumple it up, and throw it over your shoulder.



#11893
Guest_John Wayne_*

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Sales do not matter. As a company it is your job to deliver a working product/service or to make it right with with your customers, period. Its incredibly clear based on the amount of bugs across all platforms, that EA/Bioware did not deliver a working product (Especially on pc). It's also clear that Ea/Bioware is making a minimal effort at best to make it right with their customers. Because of this EA/Bioware has completely failed to deliver, period. There really isn't a reason to argue over something like sales when the company has not delivered on the basic principles of doing business. And no, the free Tavern songs do not make up for it in any way. As a matter of fact it's a slap in the face. Because the time, energy and effort used to make them free to download for two freaking days should have went into fixing the games many issues.   


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#11894
mutantspicy

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Lets see today we get the Tavern Songs for free and a hot fix without any announcements.  Its like a surprise christmas party around here today.

 

 

 

THANK YOU!!!!!!!!!!!!! Bioware


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#11895
Danoniasty

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Sales do not matter. As a company it is your job to deliver a working product/service or to make it right with with your customers, period. Its incredibly clear based on the amount of bugs across all platforms, that EA/Bioware did not deliver a working product (Especially on pc). It's also clear that Ea/Bioware is making a minimal effort at best to make it right with their customers. Because of this EA/Bioware has completely failed to deliver, period. There really isn't a reason to argue over something like sales when the company has not delivered on the basic principles of doing business. And no, the free Tavern songs do not make up for it in any way. As a matter of fact it's a slap in the face. Because the time, energy and effort used to make them free to download for two freaking days should have went into fixing the games many issues.   

That does not change a fact that game had multiple GOTY awards+ good sales. Bioware done the job EA told them to do and they got the cash so they see no problem. Obviously when you releasing game you have an estimate budget for fixes/patches if sales were good. Most of the team went off to probably another project, maybe ME4 or something else so patching progress is drastically slowed down and new engine that they certainly not mastered in any aspect does not helping them either, in fact Inquisition seems like a playground for them to learn coding in Frostbite.

Anyway if anyone want to complain I would basically blame EA since they are deciding how the game need to look like to agree to publish It.

It is like you have a specific design of the house made by yourself and you hire some people to build It.

 

BTW i don't see Inquisition as a non working product. I had no problems finishing game at all. Obviously i have banter bug+some quests broken but i was able to complete the game and It gave me more h of playing than few recent AAA titles sticked together.

I know some people can't even play the game or have constant crashesh but I bet half of these people can't properly build their PC.



#11896
Postem

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Sales do not matter. As a company it is your job to deliver a working product/service or to make it right with with your customers, period. Its incredibly clear based on the amount of bugs across all platforms, that EA/Bioware did not deliver a working product (Especially on pc). It's also clear that Ea/Bioware is making a minimal effort at best to make it right with their customers. Because of this EA/Bioware has completely failed to deliver, period. There really isn't a reason to argue over something like sales when the company has not delivered on the basic principles of doing business. And no, the free Tavern songs do not make up for it in any way. As a matter of fact it's a slap in the face. Because the time, energy and effort used to make them free to download for two freaking days should have went into fixing the games many issues.   

 

Its not like EA care much about it public personal image, they have won 2 times the worse company award.



#11897
Postem

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That does not change a fact that game had multiple GOTY awards+ good sales. Bioware done the job EA told them to do and they got the cash so they see no problem. Obviously when you releasing game you have an estimate budget for fixes/patches if sales were good. Most of the team went off to probably another project, maybe ME4 or something else so patching progress is drastically slowed down and new engine that they certainly not mastered in any aspect does not helping them either, in fact Inquisition seems like a playground for them to learn coding in Frostbite.

Anyway if anyone want to complain I would basically blame EA since they are deciding how the game need to look like to agree to publish It.

It is like you have a specific design of the house made by yourself and you hire some people to build It.

 

BTW i don't see Inquisition as a non working product. I had no problems finishing game at all. Obviously i have banter bug+some quests broken but i was able to complete the game and It gave me more h of playing than few recent AAA titles sticked together.

I know some people can't even play the game or have constant crashesh but I bet half of these people can't properly build their PC.

 

Ya they done the job, ie, deliver a shoddy product that actually managed to sell.

 

I dont know if you are just trolling or what, but a lot of people are having valid complaints about the stability of the game. Claiming that "pc is half ****" dont help. I know people with nice and over the top SLI rigs with issues. It seen EA can only deliver to a small set of pre bundled computers, called consoles.


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#11898
Helmetto

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lol, this whole Patch 4 with no notes reminds me of the Obama mess years ago, where he got Osama killed and while people were eating that up he was like "BTW, here's this birth certificate you guys were bitching for."

 

Now its "Here's Tavern Songs! Oh, btw, here's a new patch for you guys."



#11899
Lady Mutare

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This Thread has gotten to large, can we have a thread just for patch notes from the Devs please. I don't use Twitter or any of that stuff.


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#11900
Guest_John Wayne_*

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That does not change a fact that game had multiple GOTY awards+ good sales. Bioware done the job EA told them to do and they got the cash so they see no problem. Obviously when you releasing game you have an estimate budget for fixes/patches if sales were good. Most of the team went off to probably another project, maybe ME4 or something else so patching progress is drastically slowed down and new engine that they certainly not mastered in any aspect does not helping them either, in fact Inquisition seems like a playground for them to learn coding in Frostbite.

Anyway if anyone want to complain I would basically blame EA since they are deciding how the game need to look like to agree to publish It.

It is like you have a specific design of the house made by yourself and you hire some people to build It.

 

BTW i don't see Inquisition as a non working product. I had no problems finishing game at all. Obviously i have banter bug+some quests broken but i was able to complete the game and It gave me more h of playing than few recent AAA titles sticked together.

I know some people can't even play the game or have constant crashesh but I bet half of these people can't properly build their PC.

 

The one and only thing that the game of the year awards prove is that gaming journalism is completely corrupt. Gaming publications give game of the year awards weeks before a game is released and more often than not they write and endless stream of hype articles the moment the game is announced. While the same publications (be it a website or magazine) are plastered with ads for the same game. Also many publishers and devlopers have been caught red handed writing positive reviews on sites like Meta critic. You really need to wake up and smell the coffee when it comes to this.

 

Also, plenty of companies have used new engines to develop a game and the game at launch was mostly bug free. Heck some have even built engines from scratch and the games where almost completely bug free on launch. So no, developing a game on a new engine is no excuse. 

 

Lastly just because you have not had issues with the game does not mean that people are not. Oh and just to be clear. I know how to build a pc. I currently hold a CCNA and a Comptia A+. I'm also months away from obtaining my masters in computer science. So yes, I do know how to build a computer. My experience with DA:I has been one issue after another. Including a repeat directx crash that is caused by, get this, DA:I sending bad code to directx. Something that I could probably fix in a day if I had the development tools to do so.  


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