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#11926
Guest_Cyan Griffonclaw_*

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Did they confirm Fallout 4?  Or the next Elder Scrolls?

No. They were showcasing Evil Within. However, you can bet on Fallout 4. Lots of good vibes about it. You get the feeling that Bethesda is got something cooking that we're going to enjoy feasting upon.


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#11927
Guest_Cyan Griffonclaw_*

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Even if it goes MMO, which isn't what I gathered, it's got the right chemistry to be fun. I don't have concrete information. I just listened to people in-the-know answering questions. I do believe an MMO is coming for the Fallout universe, but I think it's after Fallout 4. I left there positive and if all of you know how I feel about the direction of gaming, then you'll understand why. 



#11928
Peregrinus

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No. They were showcasing Evil Within. However, you can bet on Fallout 4. Lots of good vibes about it. You get the feeling that Bethesda is got something cooking that we're going to enjoy feasting upon.

I hope you are right.  



#11929
Noelemahc

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Sorry, but I had no difficulty with KoA with KB/m. With rebinding it's fairly easy to play.

 

DAI's controls and UI are a lot worse.

 

DAI is the only game that was not at least ok'ish for me to play with and have fun on PC.                

 

Ever.

Aye. KoA was a solid, if 3/5ish, experience, and if I ever have to explain DAI to someone, it's gonna go something like "Imagine a Dragon Age game with KoA-like gameplay, a broken version of the DA2 UI and the plots of Mass Effect 3 and Bound by Flame crossed over in the DA setting".

 

Which is ridiculously ironic, considering KoA I used to describe as "an arcade Dragon Age wannabe" and Bound by Flame as "Dragon Age fanfic gone grimdark".


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#11930
Pillagius

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Thanks! A lot of small, but nice improvements.

 

Though, I can't wait to see enhancements to tactics/strategy options. At least ranged/meele combat modes for heroes, for example: knight-enchanters best weapon is his/her spectral blade+passive that regenerates shield but they mostly use staff no matter how you tweak 'em now, as well as archers have no idea when and where to use "Long Shot" so most of the times it just being a waste of skill and stamina.



#11931
rothe321

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Guess the modders over at nexus mod coming up with no class restriction weapons and armour so its more like DAO was.. I know not everyone hates having class restriction weapons but seriously.. if you want to wield something might as well be able too.



#11932
Guest_Cyan Griffonclaw_*

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Inquisitor mage with an enchanted long sword. Hell yes.


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#11933
vetlet

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Huh, maybe I should have had more patience with pc KoA.

Don't get me wrong, I loved it though, on XBox. So much so that when it came free with PS+ I replayed it to go for Platinum (even if the accents were doing my head in most of the time)



#11934
manreg

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So-o, any actions? We clearly see almost nothing is made, feedback bio-mechanism doesn`t work properly, we are ignored (although not completely).

Bravado about "not buying, not pre-ordering" may be empty promises for EA or BW. 

It is clearly that we, PC-gamers, were majorly ripped-off, and lets be true - human nature may help many of us to forget or dim this unpleasant experience. 

 

Anyone starting a petition, writing collective mail? Any ideas to make this widely public?



#11935
MisterMannIndy

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After PAX South though, my friend and I, left with the feeling that EA will not concern themselves with PCs as a major market. Consoles, touchpads and smartphones are the markets they wish to dominate.

 

Bingo!  Exactly correct.  This is the reality of the world we live in these days.  We don't need sales figures to tell us what we already know.  The major publishers are catering to the Console market.  DA:I is the perfect example of this trend.  None of us should be surprised by this approach.  The sales numbers I linked are directionally accurate - meaning the console sales dwarf the PC.  If the PC market mattered financially to EA, they would have designed for us first and PORTED the PC experience to the Console.  The decision to design DA:I for consoles was solely a financial one.  They lied to us and told us otherwise hoping we'd rationalize the hype and buy the game anyhow.

 

 

They won GOTY and that's not nearly as important as the sales figures in November and December. 

 

They will ride this GOTY horse for quite some time.  They paid for it handsomely and will get attention from the more casual gamers because of the label on the box.  

 

As much as I hate the DA:I PC experience and despise the EA/BooWare marketing practices, it doesn't take away from the "EA Machine".  These guys are calculating and focused on profits.  Decisions to release games directly for the Console market and PORT to the lesser viable PC market is just one of the many reasons why Wall Street has rewarded their stock price.  BTW, their stock is sitting at $49.48 right now which is right at their 52-week high ($50.41).  Meaning the financial community looks at EA quite favorably.  

 

I must still be in the "anger" phase of my 5 step process!   :lol:  :huh:


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#11936
Errationatus

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I hate to say it because it sounds defeatist and maudlin, but it's looking more and more likely everyday, so let's sum it up -

 

DA:I was never meant for PC and it was all marketing spin (d'uh) while they try and get the port into some semblance of working order - with the 'community' testing it.  Look at the hoops that have to be jumped through just to get this 'game' to the point the patches can break it!

 

There is no way in hell this 'game' took four years to build.  No way.  That's the biggest load of nonsense I've heard regarding this thing - up there with the 'PC for PC blah PC' lie.  An actual working patch that actually fixes actual problems is taking so long precisely because this 'game' was slapped together much more quickly that that.  It was rushed to exploit Xmas markets.  Four years should not have resulted in anything remotely resembling this situation as it currently stands. 'Four years' was birthed next to the 'PC blah PC blah PC blah' burble in the marketing cesspool.

 

If true, however, this 'four-year-development' thing leads to an unpleasant realization - that if it did take four years and this buggy/broken PoS was the result...  that points to some massive indifference and would explain the aggressive silence here and spitting vitriol elsewhere they have for the PC, that ancient and dying tech and it's sad and doddering hangers-on.  It also explains the gutless abandonment of engagement on their own forums. Saying they 'cared' once is irrelevant.  The damage is done, the money is being rolled in and it's quite obvious they don't now.

 

DA:I is 'Game of the Year'.  It's 'working as intended', so it's not any particular priority and never was.  The PC community can p!ss off and we'll get what we'll get when they feel like it and get around to it, if they ever do.  The game came out in November.  It's almost February.  Four patches that fixed nothing and broke more have been the tally so far. 

 

Do the math.  The smart money says real patches will be incorporated into $15 DLC.

 

They know it:  there won't be any 'gamer activism'.  There won't be any outraged 'campaigns'.  This time the appropriate venues were bought off ahead of time.  Every complaint will be nullified by simply pointing at a random GOTY award with the arched eyebrow and the twirly finger 'round the ear. 

 

The ME3 debacle taught them a great deal. They know what not to do now when it comes to dealing with 'fans' - simply not dealing with the 'fans'Mass Effect Next will still be bought in big numbers no matter how wrecked and wretched it is, and DLC for DA:I will be too, no one will vote with their cash and the three people who will are inconsequential anyway.

 

They don't care simply because they don't have to care.  Their system works.  EA jokes about being the worst, because they still make astronomical amounts of cash, so the rep doesn't hurt them and never did or will.  Only bottom lines count, not how you get there.

 

We've all be had.  This is what that feels like.  We all should probably get used to it because it's not changing anytime soon.


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#11937
Guest_Cyan Griffonclaw_*

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Nops ... Im using a mouse and keyboard. The problem is you can only play with mage or long range rogues (archers) ... all the other classes are completely unplayable ...

On my second playthrough with a warrior and it's a freaking chore. I just can't get into it because of the weird control scheme. My mouse is under-utilized without having to use a third-party program. I decided that the Inquisitor for my tapestry will be my first run as a human male mage. My first playthrough showed me to shutdown most of the tactics on the warriors (challenge and warcry, preferred) and spam barrier. I don't understand the tactics of Inquisition. It feels like everything has really dumbed down since Origins. With Origins, you can be as specific as your OCD demands and watch the action unfold without too much intervention. In Inquisition, I'm stopping every few seconds to redirect someone because they're attacking the least important target or left me pretty much alone. Alistair never did that to me! Charging Bull... WTF. Anyway, playing a standing still mage on CASUAL is about the best way to approach this game on PC. Yeah, I know...



#11938
MisterMannIndy

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(snip)

 

They don't care simply because they don't have to care.  Their system works.  EA jokes about being the worst, because they still make astronomical amounts of cash, so the rep doesn't hurt them and never did or will.  Only bottom lines count, not how you get there.

 

We've all be had.  This is what that feels like.  We all should probably get used to it because it's not changing anytime soon.

Brilliant!  Well stated.  I snipped to avoid a wall of text.  

 

We should share a beer somewhere as we are clearly on the same page here.   :lol:

 

Its therapeutic to see others with that same crushed, betrayed feeling.



#11939
DarkAmaranth1966

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I expect the DA series to be one of the few games EA will continue to make available for PC. Like the Sims series, there are enough loyal DA fans on PC for them to profit with a PC version available. I don't expect DAI or, any future games in the series to get patched any better than The Sims 3 was. There will be glitches, eventually modders will fix the majority of them but, it's never going to be 100% glitch free.



#11940
Errationatus

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Brilliant!  Well stated.  I snipped to avoid a wall of text.  

 

We should share a beer somewhere as we are clearly on the same page here.   :lol:

 

Its therapeutic to see others with that same crushed, betrayed feeling.

Thanks.

 

Don't drink beer, I'm afraid.  I'm an Irish Whiskey kinda fella. Neat, 12 to 18 years old. 

 

As to "crushed/betrayed"?  Well, I'm not, actually.  None of this has come as a surprise, as any veteran of the ME3 fiasco can tell you.  I fully expected DA:I to suck and fail - on the technical side.  By no means am I putting down the artists and voice talents.  They did a helluva job.

 

It's just both sad and telling to see the corruption and denial laid out so blatantly as a result of this failure.  It's more a roundabout wish for it to be otherwise, but you know what they say about that - hold out your hands, one for sh!t and one for wishes and see which gets filled first...


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#11941
MisterMannIndy

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I expect the DA series to be one of the few games EA will continue to make available for PC. Like the Sims series, there are enough loyal DA fans on PC for them to profit with a PC version available. I don't expect DAI or, any future games in the series to get patched any better than The Sims 3 was. There will be glitches, eventually modders will fix the majority of them but, it's never going to be 100% glitch free.

No doubt ... DA is a series that EA wants to milk for quite some time.  It is a good series and definitely deserves a future.  

 

This experience has forever tainted my opinion of the BooWare team (especially Laidlaw and Darrah).  I will forever be skeptical of ANY PC release from this developer (all developers, really).  

 

What really frosts my chestnuts is the Twitter universe GUSHING over these #obtuse guys.  Please RT me!  OMG I got RT'd by Laidlaw .... I feel so important.  What ever happened to taking pride in your work?  #greed


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#11942
MisterMannIndy

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Thanks.

 

Don't drink beer, I'm afraid.  I'm an Irish Whiskey kinda fella. Neat, 12 to 18 years old. 

 

Even Better!!! Col Taylor or maybe some Pappy's!!!



#11943
MisterMannIndy

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As to "crushed/betrayed"?  Well, I'm not, actually.  None of this has come as a surprise, as any veteran of the ME3 fiasco can tell you.  I fully expected DA:I to suck and fail - on the technical side.  By no means am I putting down the artists and voice talents.  They did a helluva job.

 

I think that's why I'm so upset with myself.  I should have known better.  I passed on ME3 because of the feces-storm and absolutely glad I did.  I passed on DA2 because of the "consolification" of DA:O.  I came back to DA:I because I bought into the hype.  I am "crushed" because I fell for the obvious lie.  I bought the snake oil ... argh!

 

As for the artists, I couldn't agree more.  They are incredible.  Even the best looking home needs a solid foundation, however.  This plantation estate house is sitting on a sink hole.

 

 

It's just both sad and telling to see the corruption and denial laid out so blatantly as a result of this failure.  It's more a roundabout wish for it to be otherwise, but you know what they say about that - hold out your hands, one for sh!t and one for wishes and see which gets filled first...

 

Yeah ... no doubt.  I'll add arrogance and elitism to your "corruption and denial".   ;)


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#11944
Noelemahc

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There is no way in hell this 'game' took four years to build.  No way.  That's the biggest load of nonsense I've heard regarding this thing - up there with the 'PC for PC blah PC' lie.  An actual working patch that actually fixes actual problems is taking so long precisely because this 'game' was slapped together much more quickly that that.  It was rushed to exploit Xmas markets.  Four years should not have resulted in anything remotely resembling this situation as it currently stands. 'Four years' was birthed next to the 'PC blah PC blah PC blah' burble in the marketing cesspool.

 

If true, however, this 'four-year-development' thing leads to an unpleasant realization - that if it did take four years and this buggy/broken PoS was the result...  that points to some massive indifference and would explain the aggressive silence here and spitting vitriol elsewhere they have for the PC, that ancient and dying tech and it's sad and doddering hangers-on.  It also explains the gutless abandonment of engagement on their own forums. Saying they 'cared' once is irrelevant.  The damage is done, the money is being rolled in and it's quite obvious they don't now.

Have you played Battlefield 3? I've been in the Alpha and Beta tests and had the stupidity to buy the final thing, and I can say that with Frostbite's later incarnations, the overcomplexity of the engine is a MAJOR foe of the fixability of things via patches.

There was a neverending carousel of "fix one bug, earn three" which, back in the days, made us all laugh at Epic Games for being lewsers (remember the early days of Unreal Tournament before intense patching made it into the legendary feat of multiplayer coding that it is remembered as nowadays?), but is now commonplace.

 

Basically, this game is a wonderful case of "using soap as building blocks for a lighthouse". It sort of looks like a lighthouse, can withstand wind and sun and maybe a little bit of a drizzle, but any serious waves or rain will wash it away. This is what you get for using an FPS engine that didn't do that well in FPSes, as an engine for an absurdly complex RPG - there's tons of obvious slapdash compensations for it being an FPS engine (the WASD-controlled limited-movement clipping camera in tac cam mode on uneven terrain is the most blatant example).

 

One can counter with the fact that Unreal Engine, began its life as an FPS engine and was used to make all sorts of games, from strategies to point-and-click-adventures to figthening games, and they'd be right. Except the Unreal Engine took half a decade and tons of games of questionable futureproofing to get good enough to not have games made on it look like new levels for the same FPS engine (a problem the Quake engine and Source engine as its descendant have NEVER managed to solve, for example). Even so, XCOM Enemy Unknown looked like a TBS UI slapped onto a cover-based TPS with lots of similar problems that DAI faces, except it was better-QA-ed to begin with (has nothing to do with the quality of the QA team, but rather the initial-list-of-issues vs QA team size; XCOM used an industry standard engine that has been in use for decades and had infinitely simpler game mechanics and TONS of established middleware compatible with it, DAI uses an engine that hasn't been used outside of a single game studio in never before).

 

However, there's only so much that you can excuse with the move to Frostbite - and in many ways, it's an IMPORTANT move, because BioWare will work out all these issues and hopefully Mass Effect 4 will have less problems due to the engine and more problems due to the ego of whoever replaces Casey Hudson, because it comes with the job, apparently.

 

Or maybe that IS the answer. That Mr. Gaider, or someone else, told the NERV EA Council that they couldn't ship the game as-is because the engine was poorly-suited to the concept, and they did the best they could, but they're building a spaceship with silly putty here and the damn thing won't stay solid even at room temperature, how could they possibly think it's ready for a space flight? And they said "Get in the damn mech, Shinji!" "Release it, we'll patch it after release. If they buy enough horse armour DLC."


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#11945
voteDC

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I'm playing Dragon Age: Origins again now and I don't believe they couldn't have used the Eclipse engine for Inquisition. We've all seen how good Origins can be made to look with graphics mods, so no doubt Bioware themselves could have done wonders with it.


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#11946
KilrB

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I sometimes wonder if the reasons why the patches are such crap is that they're attempting to appease the community and rushing/skipping all the proper testing.

 

Just a thought.

 

I seriously doubt this is an attempt at appeasement.

 

Were that so they could have done testing and QA on the game and released a finished product but they decided to skip those steps and release it for us to beta test instead.

 

This is more like a desperate attempt at CYA gone horribly wrong.


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#11947
JackPoint

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No doubt ... DA is a series that EA wants to milk for quite some time.  It is a good series and definitely deserves a future.  

 

This experience has forever tainted my opinion of the BooWare team (especially Laidlaw and Darrah).  I will forever be skeptical of ANY PC release from this developer (all developers, really).  

 

What really frosts my chestnuts is the Twitter universe GUSHING over these #obtuse guys.  Please RT me!  OMG I got RT'd by Laidlaw .... I feel so important.  What ever happened to taking pride in your work?  #greed

Money bought pride when it was on sale at Origin, as for milking the cow that is Dai, even the console gamers are not entirely happy with the non existent support. I just don't see EA continuing the DA ,series. When Mass Effect 4 is the golden chalice/holy grail for console gaming that will earn them millions in revenue through console sales.

 

Myself i shall sit back wait patiently for TW3, Tw4 with Cirri's story beginning and is already being developed, and there's Cyberpunk 2077 slated for 2016. This cloud as a silver lining for some of us.



#11948
Shelled

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Money bought pride when it was on sale at Origin, as for milking the cow that is Dai, even the console gamers are not entirely happy with the non existent support. I just don't see EA continuing the DA ,series. When Mass Effect 4 is the golden chalice/holy grail for console gaming that will earn them millions in revenue through console sales.

 

Myself i shall sit back wait patiently for TW3, Tw4 with Cirri's story beginning and is already being developed, and there's Cyberpunk 2077 slated for 2016. This cloud as a silver lining for some of us.

I wouldn't be too sure of mass effect 4 being sold as well as 3 did after this and me3. Cyberpunk 2077 and the witcher 3 for the win though. Those games are on another level compared to what bioware does.



#11949
Errationatus

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Y'know, rethinking this, I'm starting to wonder if EA is to blame, if we must assign blame at all.

 

We are presented with a company that has been openly labeled "worst company in America" any number of times.  Their product consists of shoddy games over-hyped, overpriced and cretinously mishandled resulting in an infuriationally-inducing @ss-bendingly inferior product that costs a lot and takes years to actually work properly, if it ever does.

 

Conversely, we have a consumer base that continuously asserts that they know all of the above and yet consistently buy all the shite EA craps out, whatever it craps out and no matter how much it lies whilst crapping.

 

Some could rightly say that that consumer base gets what it deserves and complaining after the fact - especially when you "knew" - deserves to be ignored and dismissed for the over-entitled nonsense of which it faintly stinks.

 

So, who's to blame?  If company and consumer is locked in this idiot symbiosis...  who indeed?


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#11950
Harbinger1975

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Spoiler

 

Noel, good to see you again.  Don't know if you'd remember me from the Hold the Line Movement and website.

 

Signature:  Direct Intervention is Required.  Assuming DIrect Contol.

 

Anyways.  As was said before.  EA don't give two rats asses now.  EA has done what they did best.  Destroyed the franchise.  I'm going to start working on a letter to Larry Probst and the Board of Directors.  I don't expect an answer at all, which is fine.  I'll just make mine and if you all want, your voices heard about our extreme displeasure.  I'll also take it one further and I will write to the Better Business Bureau, for all the good it might do.  But I have to do something about this criminal activity perpetrated by EA.


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