70 MB for fixing shieds bug? that cannot be true ...
PC Community Concerns
#11976
Posté 27 janvier 2015 - 11:28
#11977
Guest_John Wayne_*
Posté 27 janvier 2015 - 11:39
Guest_John Wayne_*
UPDATE JAN 27: There was a small update for PC players on January 26th, with the following 2 changes:
- Fixed an issue with crafted shields and armor values
- Minimized the occurrence of MP Key Drop issue
#11978
Posté 27 janvier 2015 - 11:53
And added
UPDATE JAN 27: There was a small update for PC players on January 26th, with the following 2 changes:
- Fixed an issue with crafted shields and armor values
- Minimized the occurrence of MP Key Drop issue
Added significant load times as well..
I havent confirmed, but im hearing something about frontal defense loss?
#11979
Guest_John Wayne_*
Posté 28 janvier 2015 - 12:04
Guest_John Wayne_*
Apparently we need to keep our eyes on the patch thread on the EA Answer HQ for DA:I in order to keep up to date on such things. Not on the site for the company developing the freaking game. lol
#11980
Posté 28 janvier 2015 - 12:35
Apparently we need to keep our eyes on the patch thread on the EA Answer HQ for DA:I in order to keep up to date on such things. Not on the site for the company developing the freaking game. lol
That's because we are too mean and we've huwt their feewings. Apparently, a bioware dev has the emotionnal developpement of a 4 years old, looks like a job requirement as well.
- Windev, Dubya75, moonblade_820 et 4 autres aiment ceci
#11981
Posté 28 janvier 2015 - 12:46
And added
Added significant load times as well..
I havent confirmed, but im hearing something about frontal defense loss?
I see no difference personally.
I did see new purple weapons in Skyholds merchant though.
#11982
Posté 28 janvier 2015 - 12:53
Nearly 500 pages. 500 pages and the best Bioware has done is give us scant responses. This is the PC Community concerns thread? Ok, then let's go over our concerns. And the questions I ask are for BIoware's eyes (phh...yeah right, like they'll look here)
1) Many people are still are having issues with the Keyboard and Mouse controls. They were never done properly. So why when while in development, did you not say that a control was preferred before people bought the game? A better question, why are you dragging your feet with getting the KB+M controls optimized? Why was it a near afterthought?
2) NVidia graphics card users. Many of us are STILL having problems. And they never got better, they got worse. As I've said earlier in the thread, I could run the game on High and have the game run BEAUTIFULLY. I never had an issue. That is not until you patched it with...what was it? Patch 2 if I remember right? Why the devil are you not talking to NVidia about this? I understand some AMD people are ok, and that's great! Others....not so good. Please, have a look at this.
3) The vaunted Frostbite3 engine. EA/Bioware, you knew there were issues with Frostbite3 because of Battlefield 4. So why the hell did you use it when you knew you still had work to do on the engine with DICE? Why didn't you stick with the engine you used for DA2? There was absolutely nothing wrong with that engine that I was aware of.
4) Your patches. Bioware...please...pay attention to what you're doing. Your patches are breaking more things than their fixing. You have two topics that are telling you everything you need to know. As stated, your last patch just completely broke the game for me on my PC. I literally cannot play the game anymore. Why are these patches not QA'd?
I can't speak about the Multiplayer as I have never been interested in it.
Bioware, please explain to me, to us, your method of thinking. We are not mindless sheep (at least I hope we're not). Do you not see why we're so upset? Why with each day and each patch you are alienating a decent sized portion of your playerbase. The game is not optimized for PC. Please tell us why you lied about a "PC game made by PC gamers"? Because the game is not a PC game. It really isn't. It is a poor attempt at a port from the Next Gen consoles (XboxOne/Playstation 4). Even the old gen consoles have serious issues. Do you not understand that not everyone can have the best computer equipment? We don't have the $7000 computers that you guys at Bioware/EA have. Most of us peons can't afford those types of systems (Hell, I'd rather by a second car for that then have the latest and greatest that nearly requires me to take out a loan).
If you guys wanted to step away from the home computer, they why did you not say in some form or another: "To all our customers. We are sorry but we are only making Dragon Age: Inquisition for Xbox One and Playstation 4. We are stepping away from the home computer market to focus on consoles now."
If you had said that to us, I really would have respected that. I personally am not going to spend the money on a next gen console. So, yes, you would have lost me as a customer, but I would have respected your decision and moved on. But that is if you had been up front with us. Instead, you wait until PAX South to even nudge an inkling as to the direction you want to go? You in essence have alienated, ignored, and insulted (see Penguin-Fetish and when this thread had been locked and then reopened) your PC customers. I never would have expected an apology. A statement of truth would have been preferable to the slander you imposed (and then wrongfully banned Penguin-Fetish) of one of your customers who was speaking both truth and his opinion of the game.
If your intention is to not support the PC aspect of Dragon Age: Inquisition, then please, just do us all a favor and just stop working on the PC part of the game. Yes, I hate to say it. I really do. Shut down the PC parts of the forum. Just be up front. Tell us: "We're stopping support on the PC and focusing on next gen. Thank you for your patronage." At least it will give us closure. We can uninstall our games and move on to companies that do care about their customers. Or at least listen.
Releasing control.
- cobretti1818, KilrB, Windev et 15 autres aiment ceci
#11983
Posté 28 janvier 2015 - 01:44
I cannot progress with Cassandra's personal quest "Promise of Destruction" because during the cutscene dialogue with "Daniel", as soon as I select my first dialogue option the screen goes black. The sound continues like there is no problem and even the subtitles continue. There is a load icon flashing in the lower right corner and eventually the next dialogue wheel pops up but the controls are frozen.
If anyone has found a work around, please share. Maybe this is just another one of those "Nvidia problems" they say they're "looking into"? (fingers crossed)
#11984
Posté 28 janvier 2015 - 01:57
Ok Bioware ... it seems to me you have, somehow, "unlearned" what is a RPG. So lets take a little overview about this issue focusing the things you should not have done on DA:I and still called it "a rpg game":
(1) There cannot be a RPG without a full control over the char you are playing with. This is the point who lead Bethesdas Fallout to be great. They were the first to understand the meaning of "full control" doesnt restrict itself to the present game but to the past of the char you've just created. Thats the first point DA:O taken. In that game you could choose from what way you will introduce yourself to the game's drama. This include control your char statistics from the basic point to select the values for it to the point you can really see it.
(2) There cannot be a RPG with a level check based combat. This is outrageous. This is a poor hack and slash game. Its for kids. Dumbs kids. In a good RPG you should be able to use your abilities in a full scale in order to subvert the enemies upper hands. That means "full control" of battles. That is another marvelous point taken by DA:O. In that game (maybe you have forgotten) you could assembly commands to all party members and (for most amazing it could be) the members obeyed. Of course to achieve such impressive level of command the PREREQUISITE is a good interface and a very good view in the battle scene. That was an amazing point taken by skyrim too.
(3) There cannot be a RPG that a "level" is something so simple that you need only kill things to achieve. This point will go for Skyrim who introduces the level achievements only for USE some skill. This is awesome. This is like ordinary life. You practice in some skill this skill will get better, but if you already use some skill in your day-by-day activities you will learn a lot of this skill, enhancing it.
(4) There cannot be a RPG without full response of your existence by the game universe. Thats is something you should not copy from Skyrim. In Skyrim no matter what you have done nothing happens in response. You became and Archmage, director of an Academy but people dont recognize you. This point goes for DA:O. In that game the reactions were everywhere, from your companions to Arls and mages ... this turns the history a compelling one. DA:2 could not repeat this success. DA:I have a good background on this particularly point.
(5) You cannot create a RPG meaning a MMO game. Those two types cannot be combined. You will develop a Frankenstein. Missions you need to take something are too boring to be used in amassed numbers as you have done in DA:I. Again, these games are for kids. Your public are mostly young people (30 (and some) year old people). For this public there are no much meaning in to spend hours of our time picking herbs. The invention youve done in the "war table" thing was a good one. But it should be used to do all the missions that are so easy (and boring) to be accomplished by the main char, giving our time the respect we deserve.
In "old school" RPG you had a path that it was more or less inavoidable. The "new ones" have opened ways you could venture yourself through it. And that is a good thing, but you should never forget about a good interface, a full control of your char and the meaning. All the things you done in a RPG should have meaning and should be connected with the gameplot and be responsive.
The good examples you should understand is: old school RPG - Phantasy Star from SEGA. Good history plot, good imersion for a 8bit engine. Vampire the Masquerade: awesome plot history, awesome immersion in the universe of the game and good responsive universe. Fallout: awesome char control and good immersion universe and responsive game. DA:O have awesome plot history, a compelling group of char and good char control. Skyrim have a great combat interface, huge universe (despite unresponsive one) and a not straightforward choices of game paths.
I think you should know that we (30 and some year old people) not just open our wallets to buy games that fits our will, but we have kids too ... damaging your image with us could be a worst thing you are doing ...
- rothe321, Taki17, manreg et 3 autres aiment ceci
#11985
Posté 28 janvier 2015 - 02:19
VG Chartz doesn't count the amount of people that walked away from purchasing anything from Bioware after the Dragon Age II dilemma and the controversy with ME3's ending.
Not sure I understand your point. Wouldn't those examples impact potential customers playing on all versions, consoles and PC?
#11986
Posté 28 janvier 2015 - 03:24
Note that EA/Origin ad doesn't exactly lie at all. We are ranting. Critics were paid to rave. It's true if not contextually honest.
#11987
Posté 28 janvier 2015 - 05:24
Apparently we need to keep our eyes on the patch thread on the EA Answer HQ for DA:I in order to keep up to date on such things. Not on the site for the company developing the freaking game. lol
Totally offtopic but omg. Your name and profile pic. Excellent choice, sir. I've heard from many he's a super cool dude to meet, too. Looking forward to seeing what the new one is like. Dude is working and rocking on in his late 80s. And if I picked a stage name for myself I would never in a thousand years beat "Angus Scrimm."
#11988
Posté 28 janvier 2015 - 05:30
3) The vaunted Frostbite3 engine. EA/Bioware, you knew there were issues with Frostbite3 because of Battlefield 4. So why the hell did you use it when you knew you still had work to do on the engine with DICE? Why didn't you stick with the engine you used for DA2? There was absolutely nothing wrong with that engine that I was aware of.
It's not like they had a choice.... EA told them to use it. And if the company paying you says "Jump!", then you jump. (Or go look for a new job.) ;-)
#11989
Posté 28 janvier 2015 - 05:39
It's not like they had a choice.... EA told them to use it. And if the company paying you says "Jump!", then you jump. (Or go look for a new job.) ;-)
This is apparently not true according to this: http://www.frostbite...ostbite-engine/
I too am puzzled by their choice of Frostbite 3 as their engine since Battlefield 4 has been plagued by issues from release. Was Frostbite 2 engine that much of a downgrade even with a strong art team? A game engine that actually works with bugs worked out already. ...
We started with an independent evaluation of engine technologies. We looked at an upgrade to our own Eclipse engine, at third-party game engines, and at game engines developed within EA, including DICE’s Frostbite. After a three-month evaluation, we chose Frostbite as our preferred technology for BioWare’s next generation of titles. There was no corporate mandate; this was decided unanimously within our studio. The timing was perfect because the Frostbite team was already making plans to break out into an independent engine team.
#11990
Posté 28 janvier 2015 - 05:58
basically this thread is a sort of "Agony Aunt" for PC gamers which will achieve nothing at the end. its a sort of "Give a thread to show we fakely care for the players who brought Bioware previous success when they were just starting out but actually we don't need them anymore because our money comes from XBox/PS"
EA/Biowhore are deriving 3/4 of their revenue from XBox & Playstation thus they will customise their games to those types of dumbed down/casual players.
PC gamers are no longer their priority or even bothered with as only money speaks. the old Bioware which produced great PC games are no longer around. recognise it and move on to other games which still place PC gamers as their top priority. why waste your time moaning here when u are not wanted or welcomed?
go check out EA's earnings releases and comments if u still have doubts on the direction that EA/Biowhore has taken.
- MisterMannIndy, atlantico et roumensp aiment ceci
#11991
Posté 28 janvier 2015 - 06:06
I can't speak about the Multiplayer as I have never been interested in it.
Things are about the same for Multiplayer as for PC gaming, except across ALL platforms, with the respective BioWare forum-responding people acting in a similar "I'm not talking to you because you're toxic because Kotaku said so" manner.
Wonderful example of fan/dev interaction over in this link.
- Grasher aime ceci
#11992
Posté 28 janvier 2015 - 07:02
Things are about the same for Multiplayer as for PC gaming, except across ALL platforms, with the respective BioWare forum-responding people acting in a similar "I'm not talking to you because you're toxic because Kotaku said so" manner.
Oh yes we are ! ![]()
So mature...
#11993
Posté 28 janvier 2015 - 08:09
I cannot progress with Cassandra's personal quest "Promise of Destruction" because during the cutscene dialogue with "Daniel", as soon as I select my first dialogue option the screen goes black. The sound continues like there is no problem and even the subtitles continue. There is a load icon flashing in the lower right corner and eventually the next dialogue wheel pops up but the controls are frozen.
If anyone has found a work around, please share. Maybe this is just another one of those "Nvidia problems" they say they're "looking into"? (fingers crossed)
I've gotten it a couple of times, I just replayed the quest from the beginning and it worked.
#11994
Posté 28 janvier 2015 - 11:16
I think you should know that we (30 and some year old people) not just open our wallets to buy games that fits our will, but we have kids too ... damaging your image with us could be a worst thing you are doing ...
as 30something with kid I approve this message..I think in future we are becoming an upper segment target group : higher income but also higher demands
#11995
Posté 28 janvier 2015 - 12:15
as 30something with kid I approve this message..I think in future we are becoming an upper segment target group : higher income but also higher demands
Rise of the Silver Surfers, I'm 48 love PC gaming and have done since the late 80s. Recently my son was asking if dai was a good game to buy, guess what i said.
" No son you're better off spending the money on a Friday night on the town".
- KilrB, Windev, Ashen Nedra et 2 autres aiment ceci
#11997
Posté 28 janvier 2015 - 12:34
Thing is, I want to play more of DA:i. I really do, but it seems like I will have to do so on console, and I don't want that. Dear Modders, I really really love you, please do something....
#11998
Posté 28 janvier 2015 - 12:55
Thing is, I want to play more of DA:i. I really do, but it seems like I will have to do so on console, and I don't want that. Dear Modders, I really really love you, please do something....
bah!, Just watch a good Letsplay on youtube, you get the game done without the bullshit of EAware failures frustrating you.
- Windev et vetlet aiment ceci
#11999
Posté 28 janvier 2015 - 02:00
http://answers.ea.co...278200#U4278200
The last post of this thread is basically how I feel about dealing with this entire game.
- Volskygge aime ceci
#12000
Posté 28 janvier 2015 - 02:06
http://answers.ea.co...278200#U4278200
The last post of this thread is basically how I feel about dealing with this entire game.
Closed, cause no productive discussion is to be had wink wink nudge nudge




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