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#12026
Black33

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this pre release video is pure gold. When you see the guy using the mouse and keyboard, and how responsive the game is, looks like its easy to use then to play. I was worried to purchase when i saw this video, and huh, it looks like controls are fine, and i purchased and it was bad.

The "guy" is Mike Laidlaw himself.



#12027
atlantico

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The "guy" is Mike Laidlaw himself.

Shhh it's the One Who Must Not Be Named!


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#12028
Lannes1789

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Pretty much the only thing I'm still hoping for is an increase in the zoom-out level on tac cam.  Haven't been reading the forums the past while - anyone know if that's in the offing?  


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#12029
Dubya75

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Pretty much the only thing I'm still hoping for is an increase in the zoom-out level on tac cam.  Haven't been reading the forums the past while - anyone know if that's in the offing?  

 

Unlikely, but if you are playing on PC, there is a Cheat Engine mod that lets you zoom out as far as you'd like.


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#12030
Lannes1789

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Unlikely, but if you are playing on PC, there is a Cheat Engine mod that lets you zoom out as far as you'd like.

Love mods for games that aren't going to be patched anymore, but am hoping they implement an official improvement that way as don't want to deal with conflicts with subsequent patches.  

 

Still, if they don't, then will avail myself of it.  Many thanks, sir.  Appreciated.



#12031
Rayban87

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To be honest I hope the next direction for the Dragon Age series is NOT to become a fee paying MMO or any kind of MMORPG because for me that just totally KILLS the flow of storyline and immersiveness that RPG series should have.

I followed Elder Scrolls from it's third installation up til Skyrim and then when the next installment became solely an MMO, it completely ruined the flow of the series for me.

 

I HOPE TO GOD that this doesn't happen to DA because in my own personal opinion, turning the world of an RPG series into a strictly MMORPG is such a cheap shot slap in the face.  I feel that doing this actually cheapens the authenticity of the series.

I didn't mind ME3 because it was still very much story driven with an acceptable element of multiplayer that in a way linked into the single campaign playthroughs.  I'm all for multiplayer functions of course but not to the extent that it overrides the core focus of story and quality of immersive gameplay and feel, not to mention graphics because MMORPG's tend to reduce the quality of graphics to cater for varying computer specs and/or availability of engines made for MMORPG's.

 

Anyway judging from the replies and links of articles scattered throughout this topic I have a strong feeling that the next "installment" of the DA series is going to become solely an MMORPG, most likely fee paying as well and from that moment on I will gladly disconnect from the series and simply await for better ones to come.

Not to come across so 'heartless' but I enjoyed the series so much that I don't want the entire experience to be sullied by the introduction of an MMORPG installment of DA.

Honestly I love this series, DA:O, DA2 and DA:I now.

I hope my feeling is wrong but it seems that nowadays it's becoming the trend to turn a series into an MMORPG for the sake of grabbing the most money they milk out of it until the original fans cannot recognise what the series has become anymore.

 

Regardless I guess you can't do much, it's a company after all and of course their only real focus will only ever be on what brings in the most money regardless of what it actually transforms the series into.



#12032
Vernholio

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this pre release video is pure gold. When you see the guy using the mouse and keyboard, and how responsive the game is, looks like its easy to use then to play. I was worried to purchase when i saw this video, and huh, it looks like controls are fine, and i purchased and it was bad.

This may have already been addressed in another post here, but has anyone else noticed the potion quantities in that video?  Looks to me like he had access to TWELVE healing potions, and possibly more of the add'l potions as well -- the text is a little unclear for those (and, I know... a character can have a "Potions Belt" on that'd allow for an increase in the OTHER potions).



#12033
Shelled

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Most single player orientated games don't do well as MMO's rayban. ESO (elder scrolls online) pretty much confirmed that, along with KOTOR, which were wonderful single player games, while the mmo was a disaster.
 

The problem is that they establish themselves and their titles to be played as single player games. When you completely alter the gameplay itself to accommodate for mutliplayer gameplay, which you have to do as an mmo, it loses the integrity and freedoms that made it special in the first place. At least that was the case for skyrim compared to ESO. 

They basically tried to do it with inquisition. When you give the game a closer look you can see its largely designed for multiplayer. Which is why it plays so terrible as a single player game.

The whole reason World of warcraft was so successful was because it started as an RTS. It was completely different than a game like skyrim, kotor, or a game like dragon age. It also fit perfectly into an mmo because the idea of playing as one of the heroes that you controlled in the game like the blademaster or the tauren chieftan was actually very appealing, they also got the art style to match perfectly with the warcraft franchise, which is something ESO failed extremely badly on and the kotor mmo failed in that regard as well.

I dunno why game developers can't see that. It had a strong foundation to be a great mmo before it ever became a reality. You can't just take a single player game and turn it into an mmo without compromising what makes it good as a single player game, and the fans that have played it already aren't going to want that. Especially when its an RPG and you're turning into a MMORPG. At this point if the lesson hasn't sunk in that this DOESN'T WORK, then be my guest and make another failure of an mmo out of an existing single player franchise (uhh, for any devs reading that is, not the person I'm posting to lol).
 


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#12034
Lannes1789

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To be honest I hope the next direction for the Dragon Age series is NOT to become a fee paying MMO or any kind of MMORPG because for me that just totally KILLS the flow of storyline and immersiveness that RPG series should have.

I followed Elder Scrolls from it's third installation up til Skyrim and then when the next installment became solely an MMO, it completely ruined the flow of the series for me.

 

I HOPE TO GOD that this doesn't happen to DA because in my own personal opinion, turning the world of an RPG series into a strictly MMORPG is such a cheap shot slap in the face.  I feel that doing this actually cheapens the authenticity of the series.

I didn't mind ME3 because it was still very much story driven with an acceptable element of multiplayer that in a way linked into the single campaign playthroughs.  I'm all for multiplayer functions of course but not to the extent that it overrides the core focus of story and quality of immersive gameplay and feel, not to mention graphics because MMORPG's tend to reduce the quality of graphics to cater for varying computer specs.

 

Anyway judging from the replies and links of articles scattered throughout this topic I have a strong feeling that the next "installment" of the DA series is going to become solely an MMORPG, most likely fee paying as well and from that moment on I will gladly disconnect from the series and simply await for better ones to come.

Honestly I love this series, DA:O, DA2 and DA:I now.

I hope my feeling is wrong but it seems that nowadays it's becoming the trend to turn a series into an MMORPG for the sake of grabbing the most money they milk out of it until the original fans cannot recognise what the series has become anymore.

 

Regardless I guess you can't do much, it's a company after all and of course their only real focus will only ever be on what brings in the most money regardless of what it actually transforms the series into.

I kinda feel as though mmo's are a thing of the past, or at least should be, in terms of a business model.  I reckon the warcraft thing was so attractive (capturing millions of reliable rev streams through a negative billing model) that it was easy to pitch.  Therefore, it was argued built in audience for a single player series, translated into neverending lucre if it was flipped to mmo.  Bethesda jumped in.  And bioware.  And many others, many earlier.  And failure.  Free to play and then microtransactions and then death.

 

Why did this happen?  Cause the lead time to develop such a thing is so long, years, that it's a slow motion train-wreck on the other side.of the development cycle; everyone reached for the brass ring simultaneously.  

 

Multiplayer is even worse for the reasons you note.  At least with an mmo I can just pass on the thing.  But when I hear multiplayer I know two things.  1) that it's going to demand developer resources to cater to it, robbing peter to pay a misshapen paul  2) that it's still possibly good enough as a single player experience that I might fork over dough for it.  I'd pay an absolute premium for an rpg that catered exclusively to single player.


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#12035
Wolfranger

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I cannot progress with Cassandra's personal quest "Promise of Destruction" because during the cutscene dialogue with "Daniel", as soon as I select my first dialogue option the screen goes black. The sound continues like there is no problem and even the subtitles continue. There is a load icon flashing in the lower right corner and eventually the next dialogue wheel pops up but the controls are frozen.

 

If anyone has found a work around, please share. Maybe this is just another one of those "Nvidia problems" they say they're "looking into"? (fingers crossed)

 

 

I've gotten it a couple of times, I just replayed the quest from the beginning and it worked.

 

 

I appreciate the response. I quick saved right before the cutscene and tried it several times while selecting different dialogue options. It finally worked for me when I picked choice "4" that said something like, "Why would they do this?" Not sure if that's what fixed it or if it's just random luck. I hope this helps anyone else struggling with this issue.



#12036
atlantico

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This may have already been addressed in another post here, but has anyone else noticed the potion quantities in that video?  Looks to me like he had access to TWELVE healing potions, and possibly more of the add'l potions as well -- the text is a little unclear for those (and, I know... a character can have a "Potions Belt" on that'd allow for an increase in the OTHER potions).

 

12 healing potions is a perk you can get in DA:I

 

It's one of the better perks.



#12037
CatatonicMan

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"Multiplayer only" is the same as MMO. 

 

Technically it isn't. A multiplayer game need not be massive nor online.

 

Granted he probably did mean MMO, but I like being pedantic.

 

Pretty much the only thing I'm still hoping for is an increase in the zoom-out level on tac cam.  Haven't been reading the forums the past while - anyone know if that's in the offing?  

 

Nobody knows anything about the upcoming patch. Not a damn thing.

 

Funnily enough, I think the walk toggle was literally the only thing that we knew was being worked on, and it's out now. And it seems to be worse than what the community put out. How about that.

 

Anyway, it's a toss up as to whether or not they'll bother. Unless they can figure out a way to allow the camera to zoom through the ceiling without looking terrible - which I doubt they can - they'll end up highlighting even more obviously how the game was badly designed for tactical view.

 

Is usability worth that to the devs? I don't know.


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#12038
atlantico

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Technically it isn't. A multiplayer game need not be massive nor online.

 

Granted he probably did mean MMO, but I like being pedantic.

 

Fair enough.

 

Good post btw.


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#12039
Rayban87

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@Shelled @Lannes1789

 

I agree with your posts and am so glad that I'm not alone in how I feel about the potential move of the DA franchise into an MMORPG setting.

Shelled you said it much more articulately than I did but that is exactly what I meant when I said turning this series into an MMORPG would really cheapen and quite frankly insult the predecessor games that paved a way for something great, only for it to become an MMORPG...

 

I feel like the worst thing to do for a great storyline is to turn it into an MMORPG especially considering how you compared ESO to Skyrim.

This is exactly what happened in that everything that was soooo great about Skyrim it seemed was obliterated out of in an MMORPG setting simply because that setting could not accommodate for the same level of immersion and dynamics that its predecessors strive to create.

I know that a lot of people were wanting a multiplayer like option for something like Skyrim but I don't think they were asking that in the sense of sacrificing everything that made it great in order for it to become an MMORPG.

 

I feel like on the list of RPG's MMORPG's are bottom tier in terms of real player immersion and involvement in storyline and character progression.

 

Which also leads me to agree with what you and Lannes1789 in the sense that it's such a bad idea to turn games that started off as single campaign RPG's and drastically morph into an MMORPG without sacrificing a lot of detail that made it great as a single player.

The reference I made with ME3 was that I still liked that it was mainly single player story driven but had a multiplayer function that was still alright to play.  I CANNOT imagine the horror if they ever morphed ME into an MMORPG that would be one massive travesty.

 

I also would have thought myself that MMORPG as a business model would also be a bad idea, at least for a franchise that started off nothing like it.  I mean no offence but the number of MMORPG's out there that is just pointless hack and slash and an endless grind I thought already expressed YEARS ago that it's such a crappy platform to try make money from.

I have never in my life ever played a fee paying MMORPG simply on the basis that there are INFINITE free MMORPG's out there that basically serve the same content in different shapes and sizes.

 

But maybe there's something in the market that I'm not seeing and that's why I said that it seems if this were the case, companies nowadays would prefer to create something that brought in more revenue as opposed to creating something that is great and striving to make it magnificent that might bring in less revenue (although if it's done well, I don't see how an MMORPG would ever bring in more than a solid single player RPG), even if that means the product that they are trying to sell looks nothing like what it once was any more.

Money is the endgame for any company (understandably I guess) and so that's why I said in that respect I'd happily leave once this hits the MMORPG phase of it's life.  Who knows, maybe the market now aims to accommodate less for RPG loyalists and more towards newer players who can just pick up right at the MMORPG with no real interest into the entirety of the series or the stories of the worlds and characters existing in it.

I feel like a great way to kill in depth worlds and stories efficiently is turn it into an MMORPG.

That's just my opinion on MMORPG's though which I do enjoy here and there for mindless fun, but when I want an immersive experience I always look to great single player RPG's.

 

I just hope that DA will remain to be one of them.

Maybe it's hitting the MMORPG phase simply because there is no desire to continue the story anymore.

Perhaps it's coming to a wrap up and people can just play the previous games and then the MMORPG.

 

Anyway sorry for the extremely long winded post, I'm going now lol.

Of course I mean no offence at all, I am just concerned about something that I really like and enjoy.


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#12040
QweenBeen

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Okay so I'm really really hoping I'm not the only one whose got this problem, but anyone else's tutorial mission not working?? I get my sword and cutscenes, but then no demons spawn and varric and solas aren't at the way point. I've tried creating three new characters and they all have the same problem. This only started happening after the latest patch and hotfix. No one on tech support is helping, so was hoping someone here got it to work???? Pleeeeeeease??

#12041
DavianBurke

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Don't know the fix, Qw33nB33n but someone else posted earlier with the same issue. 

 

Frankly, regardless of what side people come in on this DA:I fiasco there's one simple truth:

For many players, the game is broken. It's been 2 and a half months since release. Unacceptable. 


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#12042
wicked cool

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Im suprised that something so simple as the skyhold outfit has not been fixed so that you can wear your normal armor everywhere
Was really disapointedthst no news cane out of last convention for single player. When is next major convention?

#12043
DavianBurke

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EA/BW would never touch a controversial issue at a convention. Don't hold your breath. 



#12044
Shelled

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Is anybody else getting white-screen crashes? I wasn't getting this until patch 3 and that update after patch 3 happened.

I looked this up and it appears to be an nvidia problem? Never had it until now though, using a gtx 980 and latest jan 23rd driver.



#12045
Sutree

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Is anybody else getting white-screen crashes? I wasn't getting this until patch 3 and that update after patch 3 happened.

I looked this up and it appears to be an nvidia problem? Never had it until now though, using a gtx 980 and latest jan 23rd driver.

 

Yeap. I use AMD but since patch 3 everything that was going finde went to hell. It looks like the issues and crashes and glitches and bugs are way too random in what PC usage concerns. Even console players are having widely differing issues. 

 

Sorry, gonna divert the topic a bit but i need help with this, guys! My brother is moving and he´s taking with him the new PC: AMD FX-6300 3.5GHZ, R9... something and 8 gb ram. They game was moving between high and ultra with that, taking off some filters and stuff. 

He´s gonna leave me the old PC: AMD FX 4-300 3.8GHZ, XfX HD 7750 and 4 gb ram. How good will the game go with this specs? I´m so sad :( 

 

And for the people that haven´t tried Outcome, i recomend it if you are having CTD crashes or really bad performance. Either that or run Origin offlane. 



#12046
Harbinger1975

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From Allen Schumaker in the Multiplayer thread.  I'm not taking sides but please do read this carefully.

-----------

I can understand how someone might feel that I was blaming it entirely on the forum. I did take a particularly strong stance because my job for the past few months has been researching and assessing ways to increase dev interaction with the forum. I don't consider it a good thing when I or another dev would rather talk about game issues in another space. The immediate consequence, based on discussions I had with other devs, other fans from the forum, and even people down at PAX South, was that the weekend events were having a discouraging effect on engagement from people in those groups. This isn't just bad for devs, it is bad for other fans.

 

Given that our dev interaction in our forum is voluntary, my post was as much publicly communicating that how things had played out was very compromising to that end. For myself it meant reflection on how we consider our interactions and providing that feedback when I was able to return to Edmonton. Especially since my own posting history and the posting history of other devs was referenced.

 

I agree that my post uses safe language, and I agree that that's not the best solution. My preference is that devs try to speak as candidly as possible and to the best of my ability I try to interact in that way when I am here. Given the circumstances, however, we needed to take a strong line that however we got to where we were before the weekend, what happened then isn't a reliable solution. As long as dev interaction is voluntary, BioWare needs to make sure that devs feel safe posting otherwise everyone loses. I can be a victim of this as well as I personally felt reticent to post because some felt that my engagement in one thread was unfair to issues of another thread. And I do mean everyone loses, because I have continued posting on the forum somewhat regularly since March 2012 because in general I actually kind of enjoy it and you all can be a lot of fun sometimes! It's also very valuable to connect with fans about certain issues and various types of feedback. This is valuable for both the devs and the fans for sure. For myself it also has a humanizing affect a lot of the times.

 

Part of the challenge with voluntary interaction, though, is that it means that I'll have a tendency to self select where I post (I have stated before I have a huge bias to view threads I've already posted in, simply because I tend to click on those ones more). Maybe this means, at least on some level, there should be more mandatory interaction? Maybe this means evaluating how the voluntary posts happen? Maybe it needs to be more closely monitored so that we can step in before we have groups of the fanbase getting to the point that they did. With that comes the checks and balances: if we have more mandatory posting, we still need to make sure that the devs that are interacting feel safe. The alternative, I feel, means too much PR speak and not enough candidness, which can often still be aggravating because then, as some have taken my post, it seems like I'm still talking past you which certainly doesn't help the matter out at all for a lot of people.

 

But I did feel it was necessary to quickly pull things back from where they were and to be direct in resetting the forum discussion away from where it was. I don't think that this makes the voiced concerns of the forum invalid, nor is the desire for improved interaction with BioWare unreasonable.

 

 

Clearly there was a breakdown and it's never entirely one party's fault. Some people were are feeling neglected and ignored. But lets move this in another direction going forward and away from how things played out a few days ago. Part of that indeed means that I'll be spending more time here as well. Sounds like Conal will be as well.

-------------------

 

Allen apparently made a post earlier somewhere and it got a little confusing.  Needless to say, I've read this a couple of times to make sure I wasn't misunderstanding it.  But it SEEMS he's acknowleging issues on both sides.  This, is a good first step.  Still a long way to go, but still.  It's a start somewhere.
 

Before anyone says anything, this is not me being a Bioware sympathizer.  I feel the sting just like so many other people.  But if Allen is willing to do this, would we be willing to try and see if we can attract more flies with honey instead of vinegar?  Just a thought.

 

PS:  Second edit.  Sorry about that.  I was so focused on getting this down that I forgot to include the link I found the post.  Thanks Ncongrous.

 

Link:  http://forum.bioware...acher-question/


Modifié par Harbinger1975, 29 janvier 2015 - 06:09 .

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#12047
TobyJake

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I think we need to have stronger Moderators. They just sit there invisible and act like wusses. If Alan makes a post and gets flamed, that hurts us all. Moderators should be real time, not after the fact. Insist on posters being polite. Stop the post if it breaks the rules, we have the ability to do this. Block the post until the poster will abide by the rules, simple. But tell him why it is blocked!! We complain why Bioware doesn't show its face here, make it safe to do so, then jump on them if they disappear again. Should be able to be the safest place on the net if it is policed properly. No tranquilisation!!


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#12048
Ncongruous

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[...]

You should include a link to the original post. *adjusts extremely thick eyeglasses*

Also... HOW DARE YOU - YOU BIOWARE SYMPATHIZER!1!!?, he screamed sarcastically. Agh, I'm sorry that you feel the necessity to post that disclaimer. It shouldn't matter if you are or aren't.

 

Thanks for relaying that post here as I would not have found it. And I feel like I said something similar probably a couple months ago but I have no problem trading kind words if it'll incite a bit of interactivity. However, I feel like this being said now is not nearly as helpful as it would have been to hear a couple months ago. Particularly for me who annoyingly beats the drum on communication.

It's getting late so I'll try to focus on this next part. I don't feel they can say much of anything. He identified the behavior himself: "PR speak and not enough candidness". I don't think they are allowed and/or capable to do the things that, for me, would assuage the situation. Admittedly this is subjective but: Having a patch thread that's easy to read and up to date. Having a bug thread of issues being tackled. A thread of issues being investigated. Feel free to join the last two or three as long as readability is paramount. Update those details more frequently. And I don't think they can do that. Prove me wrong BioWare, please?


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#12049
BobaFett

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Well, i haven't messed around on these forums and inquisition for months, and guess what??!!  I logged onto Origins to update inquisition to see if i can stomach playing it, and I get a MUCH better suprise.  Origins is giving away THEME HOSPITAL!!!!  SCORE!   I ****** loved that game and haven't played it in years!   well, sorry Inquisition, you've been bumped to the back burner by a nearly 20 year old game.  


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#12050
Gundar3

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From Allen Schumaker in the Multiplayer thread.  I'm not taking sides but please do read this carefully.

-----------

 

Harby post above

 

Link:  http://forum.bioware...acher-question/

 

In theory, this is positive.  It at least acknowledges that devs need to start posting more kinda?  So good...  But there is another big problem.

 

I don't like the idea that communication needs to happen in a "safe space".  The idea that devs don't want to post or people don't want to communicate because they don't "feel safe" is ridiculous.  These are open forums for discussion regarding DA and Bioware.  People will come to agree and disagree about everything imaginable about the game.  From story, to mechanics, bugs, politics, everything.  Its the devs responsibility to sort all all the feedback given, and make up their minds if they agree/ disagree with it.    The "PC community concerns" or Feedback forums in general should not be expected to be echo-chambers of how awesome the game is or congratulating all the GOTY awards.  In fact, you should expect far more criticism than praise.

 

The final note I'll say is, if a Dev or writer, or BW name is challenged or disagreed with, and it is not outright belligerence... It.  Is.  Not.  Harassment.

 

We all need some thicker skins, and to actually stand by what we say a bit more.


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