I think this is relevant to this group. Forgive the wall of text here.
I wanted to share an experience with the forum relating to my experiment using a PS3 controller with DA:I. I broke down yesterday and gave it a try. Knowing the Dragon Age franchise is now a Console title, I opted to experience is “as the designer’s intended” with a controller instead of the KB&M.
I should state that I am a 30 year veteran of PC gaming and over the years have purchased many peripheral devices to make my gaming more enjoyable. Most notable being HOTAS setup(s) and motion tracking devices for Flight Simulations. I think I am pretty open minded when it comes to using varying input devices. I also own a PS3/PS4 console. I say this because I am pretty familiar with the feel of a controller and how to use; making this experiment with DA:I as unbiased as possible.
I have also played and finished DA:O (on PC). I thought it was excellent. When I heard about the “consolification” of DA2, I was turned off and didn’t purchase. The rhetoric on DA:I was different (this horse is dead so I won’t go there…) and I picked up DA:I on PC because that’s my preferred playstyle for RPGs.
So what was my experience with the controller?
Ever have that experience where you’re doing something wrong, maybe “against the grain” of the “proper” way of doing it? That “ah-ha” moment when you figure out “the right way” and how much easier it becomes? Well that’s what it felt like to plug in the controller. Immediately, I “got it”. DA:I is 100%, without a doubt, designed for a console controller. My whole experience using the controller felt more “natural” within the game experience. Not once did I “fight the controls” or become frustrated because my characters felt so disconnected from me. Contrary to what the PC community was told, the design team CLEARLY never thought about the PC for the bulk of design.
Because of this, I think there were FUNDAMENTAL programming limitations introduced into DA:I. Never considering KB&M and relying 100% on the controller being their primary/only input device. Some of these limitations are:
- Hold button to attack. This is how console games are designed. Hold in a shoulder button and smash away.
- Auto-attack. Clearly a design choice fundamentally tied to controller input. Console gamers expect to move their characters into position with the left stick and pound away holding a shoulder button augmented with button presses on the right pad. Auto-attack? On a console? That’s no fun…
- Menu system. Optimized for console gaming (and it’s poorly optimized for them too…)
- Stupid easy to change characters using the left pad. I haven’t see where this is mapped for KB.
- The walk/jog/run capability that’s been discussed at length.
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Other observations using the controller:
- Goofy tactics system. Honestly I think this is just a horrible attempt by BooWare all around. The experience was equally bad using the controller. Need to ZOOM OUT! No excuse for excluding this at all. Also, there’s no way to close rifts in Tac … while you get auto-attack and a slow motion time progression, you have to exit to do your fundamental job of closing rifts.
- The search system seems tied closely to the controller. Push down your movement stick to “ping”.
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After all this experience with the controller, I ask myself how is BooWare going to fix this for the PC? I don’t this this being easy at all. I mean they can’t issue a hot fix without breaking something else. Changing FUNDAMENTAL framework like user interaction seems fraught with danger where the risk vs. reward doesn’t justify it. Honestly, and I hope I am wrong here, but I just don’t see these guys spending the money to produce an acceptable PC User Interface. Notice I didn’t say “fix” as that implies we have a PC User Interface to start with … no we have a skinned Console interface.
At the end of the day will I change the way I play DA:I? I gotta say, I just prefer playing this game with a KB&M – which I can’t do enjoyably in DA:I’s current state. I completely see what the designers intended now that I’ve played with a controller. I hit “A” and everything went smooth …
I will keep plugging away trying to use the controller, holding out hope that BooWare has a conscience and releases an acceptable PC User Interface SOON.
Now if I could only figure out how to get the CE to work and I could get the bloody thing to zoom out! Anyone that’s read this far have a “For Dummies” guide to CE????