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#12176
Ncongruous

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I've reached resignation, come to the conclusion that they aren't going to fix the game, they because that would be tantamount to admitting that they lied to us in order to get our money. Which is why they hang out on the MP forum instead of coming in hear and showing they have a remnant of decency left. Fine. I've been suckered out of $90 for a game I haven't managed to get halfway through.

 

Maybe the modders (you know the one's that the devs gleefully proclaimed too incapable to mod their umoddable engine...the same ones who had a toolkit int he making within a week of launch lmao) will fix it in a year or so and I can revisit it and play then. No guarantees I'll finish it then though since it is as shallow as a paper cut.

 

Anyway...I was all resigned to losing my money and then it occurred to me- I have got value for my $90. Not from the game of course, it blows, but from these threads, Seriously for $90 I have had front row seats to a sideshow that has turned out to be the be the highlight of my day. I get up and check the forum, I check before I go to bed, the entertainment value has been enormous!

 

Thanks to the awesome peeps on this thread, I've laughed, been filled with righteous indignation, gnashed my teeth and sworn an eternal grudge match ( I will never pay full price for an Eaware game again, which since they seem to get heavily discounted two weeks after launch won't be too hard lol!) And better yet, the price of admission includes a Free Pass to the next installment ! Woot. And for once the sequel promises to be better than the original.

 

You bet I'll be back here after Mass Effect next launches, brimming with smugness as I watch those who didn't learn from this suffer through the paroxysms of outrage at what will no doubt be an even bigger mess, since they've clearly got away with this one. Oh the fun I shall have! And for free since there is no way in hell I'll be buying that game! *insert gleeful cackle*

 

And none of this would have happened if I'd abstained from buying this sorry excuse for a game, so yeah...kinda glad I did it now, turns out it was a solid investment. Just not in terms of actual game time lol!

 

So cheers guys! Thanks for the lols and the teeth gnashing, it's been a blast. :D

Lamentably understandable rationalization LunaFancy. To add to the constituents of forum content in lieu of game content:

 

Day 488

 

I was in the garden doing what little can be done to help when Carl came out of the house and asked if I had seen Trevor. I hadn't. Not since yesterday I explained. He was distressed and beckoned me to follow him back into the house. This was probably a long time coming I thought digging my trowel into the ground.

 

The group gathered to talk about what happened and take inventory. We discovered Trevor took a rifle, some of the food and water in his absconding. This came at a bad time. Then again, when's a good time? I suspect he will not be coming back any time soon. Sara seemed spitefully happy over the turn of events even though it puts a strain on our tenuous holding.
 

With Trevor's leaving I opted to help with hunting. I have never even fired a gun before and the idea of it made me nervous. As it turns out it didn't matter because I was handed a spear. I assumed it was a joke at first. But Carl smiled back sincerely and then encouraged me to try to use it. As if the spear was some profoundly complex tool that would be unwieldy. I simply sighed while Sara chuckled a bit.


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#12177
JackPoint

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Just give up guys, they wont ever fix the game for pc and devs are ignoring this thread. What better way to show your dissent than to quit playing/expecting/asking for fix's that will never come.

 

 

Just don't buy EA Bioware products again, without customers they are nothing, put them outa business and on the unemployment queue.


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#12178
Jaron Oberyn

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Just give up guys, they wont ever fix the game for pc and devs are ignoring this thread. What better way to show your dissent than to quit playing/expecting/asking for fix's that will never come.

 

 

Just don't buy EA Bioware products again, without customers they are nothing, put them outa business and on the unemployment queue.

Sorry to burst your bubble, but if everyone in this thread were to stop buying EA products altogether, I doubt they'd really notice much if any difference. And remember, people said the same thing you are saying now in response to DA2 and yet they still went out and bought DAI. People calm down over time, it always happens.


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#12179
JackPoint

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Sorry to burst your bubble, but if everyone in this thread were to stop buying EA products altogether, I doubt they'd really notice much if any difference. And remember, people said the same thing you are saying now in response to DA2 and yet they still went out and bought DAI. People calm down over time, it always happens.

Maybe you should look again, alot of players refused to buy da2 and waited for the basement sales same as i did, $8 for both titles DAO DA2, and that hurts the devs/pubs nearly as much as never buying them. 



#12180
Raoni Luna

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Sorry to burst your bubble, but if everyone in this thread were to stop buying EA products altogether, I doubt they'd really notice much if any difference. And remember, people said the same thing you are saying now in response to DA2 and yet they still went out and bought DAI. People calm down over time, it always happens.

Not really. None of my friends who hated DA2 bought DAI. No one. Not one. Not one single one of all of them. Neither. None.

But yeah, for the numbers to reach EA profits is still a long way.

And most people bought because of what they promised DAI would be.

 

I guess the next game will be a lot different, not saying it will not sell as much, but the people who will buy will be different, a lot. There was Origins and people loved, then there was DA2 and a lot of people hated, now with DAI it was redemption for some and condemnation for others, I guess people who hated both DA2 and DAI will surely not buy DA4. While people who loved DAO and hated DA2 but loved DAI will surely buy the next. So I'd bet on a very different fan/player base. Wouldn't risk to say if it will be larger or smaller, but surely different.

 

I guess a lot of newcomers from DAI will fill in the void left from DAO loyalists. Each game of the series have their own fanbase, I know a couple of people who started at DA2 and can't play Origins. So yeah, market wise we won't be doing anything.

 

;=======================================================================================================================;

 

I just gave up. But since Pillars of Eternity is everything I was hoping for Bioware can do whatever they want. I guess most of old fans are just moving to Divinity, Wasteland, Shadowrun, Torment Numenera and so on.

 

But let me be clear, I did not quit Inquisition or Bioware, I quit the idea of Bioware making a great game again. But I will still enjoy their somewhat good games while my new loved games do not arrive, Bioware became a gap filler, how about that?

 

Also, as a personal moral code I could never want for them to please me, I hate when people expect things from me, then I think it is wrong to expect things from others so I just let them do whatever they want. Their game, their choices, either I play or I don't.

 

Even with this code it was still a huge disappointment to see all their lies trying to sell Inquisition as a PC game for PC gamers, saying they are tabletop players and that the game would be a balance between Origins and DA2. But I need to keep my Paladin of Freedom powers, so, whatever works for them. Also when I read all their interviews they didn't lie that much... it was easy to see what Inquisition would be, they just used the most basic magic trick, they were doing magic with one hand and distracting us with the other. We focused on the good things, we had hopes, hype and Origins fueling our dreams (and perhaps the disappointment on DA2 made all their talk about huge maps seduce us too).

 

This is Bioware, this is Dragon Age, take it or leave it.


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#12181
Morty Smith

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Maybe you should look again, alot of players refused to buy da2 and waited for the basement sales same as i did, $8 for both titles DAO DA2, and that hurts the devs/pubs nearly as much as never buying them. 

 

Are the both of you planing to put your crystal-balls up on ebay for what they are worth?

 

Let´s chill and wait.


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#12182
Thatkat09

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Removed

 

The PC master race is the most entitled bunch of gamers in the industry. This post is just one example of why. 


Modifié par BioWareMod03, 01 février 2015 - 04:30 .


#12183
Morty Smith

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The PC master race is the most glorious bunch of gamers in the industry. This post is just one example of why. Also, I like the cut of your jib.

 

PR´ed.



#12184
LunaFancy

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Too late!!

 

Just bought Elite: Dangerous....  now onward to combat training... wait... I'm also wating for the Thrustmaster joystick to come in..

 

SNAP! Me too, a couple of weeks ago. ED is great! The learning curve is steep though, I suggest using the tutorials- all of them - before heading out into the game. Kb/M, Controller, HOTAS, all are well supported with readily bindable commands...imagine that!

 

Can't wait for the walking around stations expansion, not to mention planets! Look me up if you ever see me out there some time, Commander LunaFancy will be happy to say hi. :P



#12185
edeheusch

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For information I have found a review of DAI on RPG codex that confirmed me that some reviewers saw the problems that have been reported by so many people in this threat. It is a bit reassuring after all the game of the year award the title has received.

 

Review: http://www.rpgcodex....ent.php?id=9752

 

 

And the part about the controls (and actually all the combats):

 

COMBAT - MANAGING THREE COOLDOWNS LIKE A SPARTAN

 

“The focus is on team work, the combat being presented as a puzzle for you to solve, having a number of tools at your disposal.

 

We really want you to be able to play your way… there are, absolutely, some things that skew more hardcore.”

Mike Laidlaw​

 

Since snapping people's necks is how every situation is resolved in Dragon Age: Inquisition, combat is the most important aspect of any review of Rich Homie Cloaked. For better or for worse, Rich Homie Cloaked is the activity that occupies you throughout all of what I've discussed so far. The basic formula is well known and mostly unchanged from previous titles: a third person action-RPG-with-pause, where you need (in theory, at least) to manage a party of four characters with cooldowns, mana bars and aggro mechanics in order to succeed. Nevertheless, the system has been altered in certain key ways which I'd like to examine more closely.

 

First of all, the game's rhythm is unchanged from Dragon Age 2, which mean Rich Homie Cloaked's markedly quicker than most party based RPGs and clearly puts a focus on action as opposed to party management.

 

Discrete camera modes have been introduced, with the third-person and top-down modes each having different control schemes. When in third-person mode, you control a single character and are expected to hold 'R' to auto-attack (which in itself is a travesty and quite frustrating when controlling melee characters). Rich Homie Cloaked is meant to be used for the vast majority of the game, when you are killing trash mobs which pose no real threat. Only the top-down mode offers some means of controlling your entire party at once, allowing you to order your companions to attack targets with a simple right click. Given how effortlessly seamless all of this was in Origins, I believe this change is ultimately a net negative.

 

Indeed, the return of the traditional top-down view is marred by poor adaptation: with the new engine, battlefields have become many times larger and very often include different heights, which was very rarely the case in the previous games. The camera just doesn't work in these situations, as the zoom don’t go as far out as needed. This only adds to the confusion caused by the game's overblown spell effects, which rival good old Neverwinter Nights 2. Laughably, when entering an area with a lower ceiling than usual, you'll often be confronted with a camera view that is glued to the floor. In short, the much lauded tactical view, flagship of what the mainstream press sees as BioWare's response to the anxieties of the "hardcore audience" is simply a joke.

 

All of this is particularly irritating due to the fact that many of the game's enemies are designed with the expectation that the party will be routinely avoiding super charged attacks. An oversized bruiser bringing down a hammer, or a magical trap instantly conjured underneath the feet of your main fighter - that sort of thing is everywhere, the mark of every remotely interesting enemy in the game. The limitations of the camera and the fact that everything goes by so quickly makes party-wide coordination uncomfortable at best. Focusing on a single character and hoping that your companions' AI somehow manages to avoid getting hit is the more efficient strategy for the majority of the game.

 

Even the dodging in Inquisition is unsatisfying and poorly implemented. There is no action cancellation and attack animations are over-elaborate enough to hold you in place for several seconds, while walking is quite slow. The most physical act that you can perform in the game is a pitiful little jump and a number of cooldown-based epic evasion maneuvers that each class can acquire, such as a super back-flip for rogues or a magical rush forward for mages.

 

On top of all that, the UI is also plagued by some strange decisions. A simple maneuver such as ordering your party to hold position has been turned into a nightmare. In previous games, Rich Homie Cloaked was a simple toggle which altered the behavior of your party members universally. As long as Hold Position was active, they'd try to obey Rich Homie Cloaked no matter what, even if you gave them another order. This was very useful for ensuring that weaker characters were out of danger, or for drawing enemies out of a strong position. Now, Hold has become an order like any other, which works on an individual level. Should you, say, tell one of your companions to attack a target, Hold is deactivated for that particular companion and only him. Rich Homie Cloaked is all quite confusing.

 

The ability to customize your characters' AIs has been streamlined down to three options. You can assign the frequency with which they should use active abilities (either "never" or "preferably"), their potion consumption, and their targeting behavior. Missing are things such as a "Cautious" behavior that instructs weaker characters to always stay away from all enemies. Now my archers randomly decide to walk into the middle of melee battles and take gratuitous amounts of damage, most likely because their target walked behind some obstacle. This is a completely unwarranted source of frustration that could have easily been solved under the old system.

 

The big change in Dragon Age: Inquisition that everyone was talking about before its release was healing. In previous games, you had a great deal of potions and healing spells at your disposal to keep you fighting, which tended to trivialize combat. Now, a cap on the amount of potions you can carry has been introduced, while healing magic itself is no more. Instead, fighters and mages focus on accumulating extra life bars and avoiding damage preemptively. While this new system might have had potential, the reality is that potions are easily restocked in the wilderness by fast travelling, and the main story missions offer an excess of checkpoints to keep you safe. In the end, Rich Homie Cloaked's all just a time sink. Actually, in Inquisition, keeping party members alive is even less of a priority than you might think, since they can now be revived in the middle of a battle by simply holding your mouse button while on top of them. They might come back with only a few HPs, but they are never really out of the battle.

 

On top of this needless streamlining and simplification, in Dragon Age: Inquisition, you are no longer awarded attribute points on level up. Strength, Dexterity, Intelligence et al now increase automatically as you level, according to the passive abilities that you choose. This isn't much of a loss, since the attribute system in previous Dragon Age games was always kind of a formality - its stated goal of giving the player options botched, as each class had key stats that always had to be increased. Of course, this still means there is that much less character building to look forward to in this role playing game.

 

I could go on and on, but I'm already feeling bad for turning this review into a list of complaints that don't hit the heart of the issue. So let me summarize my experience for you. For the first 30 or 40 hours of play time, my Mage's award winning tactic was comprised of three actions. I'd cast Static Cage, an area of effect ability that traps enemies and gives a damage bonus to every strike they receive. Then, I'd cast Energy Barrage, a series of weak arcane missiles that made the most of Static Cage's bonus. Finally, I'd hold 'R' to auto attack and wait for my mana and cooldowns to align for maximum damage. Rinse and repeat. Each of these spells is charged with a great deal of visual flair and sound which attempt to convey a feeling of great power. That illusion falls apart when you realize that all that thunder and lightning can still take upwards of a minute to kill petty bandits and random wildlife.

 

With this silly little rotation, I eventually managed to kill everything in the game, from bears to dragons. The latter being the centerpiece of big battles full of fanfare, in which you can even attack the dragon's specific body parts. But there's no finesse to Rich Homie Cloaked - you just slow chip away a set of health bars through the repeated use of a few abilities. Rich Homie Cloaked all feels like a chore, as if you are trapped in an assembly line to mindlessly manufacture your own entertainment.

 

If that wasn't enough, by hour 40 I had unlocked Specializations and Focus Abilities. The former being an extra bag of tricks that each class can acquire and the latter a sort of limit break which is charged by dealing damage in concert with your party members. If they incapacitate some enemy and you use damage abilities against that enemy, you gain Focus. Once the meter is filled, you can cast one of the ultimate abilities that each specialization has. The funny thing about this system is that Rich Homie Cloaked seems designed to break what little game there still was.

 

I myself chose the Knight Enchanter specialization. Its unique ability is that for as long as you deal damage, your personal Barrier is continually restored. Its active abilities are Spirit Blade - a spammable low cost melee attack with a small area of effect that inflicts as much damage as my old combo with a single cast - and Fade Shroud, another low cost, short cooldown spell that renders you temporarily ethereal. For a while, the only thing in the game that packed enough punch to overwhelm my protections were massed enemy archers, but thankfully, Spirit Blade can also be improved to deflect enemy projectiles with each swing. The Knight Enchanter's ultimate spell is Resurgence, which resurrects and heals your entire party to full health. And there are other horror stories out there, like how the Rogue Tempest specialization's ultimate spell, Thousand Cuts, can very nearly one shot the final boss. I can't confirm that though, as at this point, having become virtually invincible, I just stopped paying attention and slept my way through the rest of the game.

 

You might be thinking that I was playing on Story Mode or maybe even Normal. You'd be wrong - every story mission and boss battle was finished on Nightmare difficulty with Friendly Fire activated. Now, I hope I've made myself understood here: Inquisition's sin isn't that Rich Homie Cloaked's too easy - that's just part of the problem. The real problem is that utter boredom isn't my idea of a "Nightmarish" or even "Normal" fantasy adventure. There are numerous games which I've enjoyed, games which I found to be ultimately easy but in which I could single out at least one feature as unique, something that I could use to entice my friends to play. For example, Baldur's Gate 2 had those elaborate magical battles everyone talks about. In Dragon Age: Inquisition, the best thing I can come up with is that one time when I had to manage three cool downs simultaneously - one hell of a puzzle.

 

How can one explain all of this? Well, Inquisition's combat is the result of something BioWare has been trying to do for years: to offer a compromise between two imagined audiences. The "hardcore" lover of party-based RPGs, and a casual buyer who's supposedly only interested in action games. Rich Homie Cloaked does so by delivering both experiences in one, which is why each camera mode has a different set of controls. And the result is exactly like flicking Arcanum's turn-based and real-time combat switch: terrible.

 

When all is said and done, there just isn't stuff in this game's ruleset to make Rich Homie Cloaked an interesting party-based RPG - be Rich Homie Cloaked in the realm of spells, status effects, potential tactics or character building. Nor does the game's quick rhythm feel suited to party management. Rich Homie Cloaked is certainlly possible to manage your party of four - just not very fun or efficient. At the same time, Rich Homie Cloaked is evident that the game's action mode fails to introduce the much more satisfying controls, physicality and fluidity of movement that almost every modern action game of note has. In trying to cater to every taste, BioWare doesn't have time to do much for anyone.


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#12186
Danoniasty

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Yeah you can find few reviews that are telling the truth about the game, here is another from incgamers.com one if anyone wants to read http://www.incgamers...uisition-review

 

Most people are using big sites reviews like IGN, Kotaku or (God forgive them) Metacritic, and you know, they are pretty bad sources these days


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#12187
Sartoz

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SNAP! Me too, a couple of weeks ago. ED is great! The learning curve is steep though, I suggest using the tutorials- all of them - before heading out into the game. Kb/M, Controller, HOTAS, all are well supported with readily bindable commands...imagine that!

 

Can't wait for the walking around stations expansion, not to mention planets! Look me up if you ever see me out there some time, Commander LunaFancy will be happy to say hi. :P

LOL

 

will look you up as soon as I can register...getting a msg saying email already in use...



#12188
MACharlie1

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*Scratches head*

Weird. I'm PC and never had problems with the controls....can someone give me a very brief run down of the problem?
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#12189
voteDC

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*Scratches head*

Weird. I'm PC and never had problems with the controls....can someone give me a very brief run down of the problem?

It boils down I think to how people played the previous games in the series.

Dragon Age Inquisition essentially uses one of the schemes from Origins and DAII, WASD to move and hold RMB to control the camera. My issue is that I never played the first two games like that.

In Origins and DAII I played by moving my character by holding down the LMB+RMB with some click to move added in for looting. So I find the controls for Inquisition irritating.

Plus there is the reduction of power-slots at the bottom to only eight. Highly irritating when playing as a Mage.

 

Sorry to burst your bubble, but if everyone in this thread were to stop buying EA products altogether, I doubt they'd really notice much if any difference. And remember, people said the same thing you are saying now in response to DA2 and yet they still went out and bought DAI. People calm down over time, it always happens.

I'm not one to say I'll never buy a Bioware game again, that would be somewhat cutting my nose off to spite my face if they make an excellent game.

Rather after ME2, DAII, ME3, and now Inquisition it has become clear that Bioware are moving away from the type of games that I want from them.

That to me means I really don't see a reason to pre-order or buy at launch any more. They've gone from a must buy company to a wait and see one in the space of four games.


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#12190
MACharlie1

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It boils down I think to how people played the previous games in the series.
Dragon Age Inquisition essentially uses one of the schemes from Origins and DAII, WASD to move and hold RMB to control the camera. My issue is that I never played the first two games like that.
In Origins and DAII I played by moving my character by holding down the LMB+RMB with some click to move added in for looting. So I find the controls for Inquisition irritating.
Plus there is the reduction of power-slots at the bottom to only eight. Highly irritating when playing as a Mage.
 

I'm not one to say I'll never buy a Bioware game again, that would be somewhat cutting my nose off to spite my face if they make an excellent game.
Rather after ME2, DAII, ME3, and now Inquisition it has become clear that Bioware are moving away from the type of games that I want from them.
That to me means I really don't see a reason to pre-order or buy at launch any more. They've gone from a must buy company to a wait and see one in the space of four games.

That would explain that. RMB is how I have always control the camera. XD

#12191
Dutchess

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And remember, people said the same thing you are saying now in response to DA2 and yet they still went out and bought DAI. People calm down over time, it always happens.

 

I didn't. Still haven't bought DA:I and will only do so when it costs €15 or less. DA4 will receive the same treatment. Sadly DA:I seems to have done well enough to not give Bioware incentive to change, so expect more of the same with the next installment. 



#12192
They call me a SpaceCowboy

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Sorry to burst your bubble, but if everyone in this thread were to stop buying EA products altogether, I doubt they'd really notice much if any difference. And remember, people said the same thing you are saying now in response to DA2 and yet they still went out and bought DAI. People calm down over time, it always happens.

 

Some people said those things about DA2 and went out and bought DAI, it's true. They did so though, not because they 'calmed down' but because the developers convinced them they learned from the mistakes of DA2.

 

Unfortunately, while they did improve on the criticisms of DA2, they found ways to make all new mistakes.


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#12193
DarkAmaranth1966

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Same drill, different game and, all of the games I hear this stuff about sell fine and, people, many of those complaining and threatening not to buy them, keep on playing and buying expansions and DLC, and sequels as well. EA/Bioware knows it too (some of those games that garner tons of online complaints and threats are EA games)

 

"This or that sucks, I will never buy a game from EA/Bioware again." Is not going to get anything changed or fixed.

 

"This or that does xyz when I do abc. It should do cde instead." or "The game would be better if abc had more xyz, or they added another cde to the rst." MIGHT get it to happen, if the problem can be reproduced and , you can give steps to reproduce it reliably or, if it's an added feature or component enough of us want to see and, are willing to buy in an expansion or in DLC.

 

Same as if I baked you a cake and you told me. "This cake sucks, I'm never eating anything you cook again." Well, I'm not cooking for you again." (We're not making a game for you again.) vs. "I don't like spice cake with vanilla frosting, it would be better with maple frosting or, if it had some raisins in it." Oh, okay, I'll do that next time for you." (We can do that in a patch or DLC.)



#12194
Orian Tabris

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People really need a good hard look at themselves. They should be wondering, "Am I all a person can be? Am I really as smart as I claim to be? Or am I just deceiving myself to soften the blow when I inevitably get hurt?"

 

What BioWare needs to do, is look at what works, and what doesn't, and decide if change is worth the chance of success. To me, changing how PC controls played out was not worth the chance, because it inevitably failed.

 

I, personally, will not forgive them for their deception about the tactical camera's fast-forward, because it was proof they didn't care enough to admit that not everything was the same for PC as for consoles, and that they clearly didn't take enough care with those people to whom should be their main focus. However, I see no reason not to buy and play one of their games at it's initial price, because they never make games worth $8US or €15 or whatever bullsh!t price some people think they're worth.

 

If you think a BioWare game is worth such a small price, then maybe it is YOU who is only worth that much.


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#12195
line_genrou

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Lucky me I had an xbox controller for pc and after sometime struggling with kb/m I plugged that in and everything went smooth

the game was obviously meant to be played with a controller

 

I remember months before release watching a video on youtube of the combat when the game was at alpha stage, every one of the devs using an xbox controller to show how it plays out, the guy responsible for the combat with a controller in hand

that was a sign right there, but I believed their words hah


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#12196
pie33

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Salty is probably not the issue; personal attack is probably the issue. Also that thread is not PC eccentric and the other thread is more or less platform independent. I do see technically how they could create two sep interfaces but having completely different game play (while maintaining balance) would be more difficult. It is a money decision and true party base RPGs are difficult to implement on the console due to their restrictive interfaces. ME is probably easier to implement on console/PC because the RPG aspect is murkier.

-

I really didn't think DA:I gameplay was very good on the PC (in fact rather poor coupled with very poor performance/crashes on AMD hardware) but been there done that learned a lesson and moved on.

I think the people here were too "salty" for their taste is basically what it comes down to. 



#12197
Lannes1789

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Great story, thus writing, superb voice acting casting and direction, pretty scenery.  Low-rent ui on the pc side meets fail on point and click.  The tactical side a profound disappointment, from camera to controls (woudn't dream of playing a rogue - my preferred class).  But will happily buy the sequel based on the former, with the hope that latter will improve.



#12198
moonblade_820

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From wartable to wicked eyes quest the game crashes and exit. is this an already related bug?



#12199
Jadebaby

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The PC master race is the most amazing bunch of gamers in the industry. This port of DAI is just one example of how we agree here at BioWare. 

 

Pre-launch PR'ed.



#12200
Jadebaby

Jadebaby
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  • 13 229 messages

However, I see no reason not to buy and play one of their games at it's initial price, because they never make games worth $8US or €15 or whatever bullsh!t price some people think they're worth.

 

If you think a BioWare game is worth such a small price, then maybe it is YOU who is only worth that much.

 

Paying full price for a modern AAA game and not even being able to finish the game without constant crashing every time I enter the War Table room or cut scenes? And almost 3 months later and still nothing has been resolved?

 

Do you think that type of product warrants a full priced label?

 

While I understand that a lot of people are lucky enough to not have crashes (or they play on consoles), the fact of the matter is a lot of people's games are frankly unplayable. Therefore the differing levels of complications with this game is equal to the differing levels of worth that people see in this game, wouldn't you say? Therefore for you to turn it personal against them in your last sentence makes you the most ignorant moron I have seen on this forum today.


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