Crap game experiment
Ok started a little experiment. I really dont like the Inquisition experience at all, but since i paid for it, im trying to play it, mostly for the sake of knowing better.
Im somewhat adapted to the poor controls now.
One thing that helped me so far is that im comming back without any expectation, at all. Im just using it for the sake of using, no expectations, it easies the feel.
Issues so Far
1 - On the "tutorial" so far, its really hard to play properly on the "rift closing" area; usually the icon to interact with the disrupt fade is out of screen, i try to zoom out, it goes to the tactical screen, but it dont help because the maxed zoom out is to near, i cant get near the fade. Also the demon is too big i have dificulties trying to issue commands.
2 - The tactical view isnt ideal, but at least i managed to issue commands. The great deal of issues that i found on the tactical view is that it is so much near; when you keep zooming out it forces a top down view, but its so near it dont help at all. Also the constant tilting when you try to zoom make it difficult to control.
3 - The need to constantly use the right mouse button to camera look is dull, but i accepted it. The problem is the right mouse button is also the interact button, and usually is very hard to interact with objects like the loots. If when you clicked the right button on a near action, like a loot or rift, the character did walk to the object it would be much more easier. The way it is you need to be moving constantly to find the "right spot" to click on the object. Or at least make the clickable range bigger.
Other throughs
1 - Despite not having "click to move", its possible to issue click to move if you are on tactical view; so it seen the pathfinding is working properly, it would not be hard to implement a click to move.
2 - Despite not having "auto attack" if you hold mouse or attack button it keep attacking. It would be extremely easy to set this. Both this and 1 could be set as an option on the menu, so they could keep current controls and allow a new set.
3 - Considering attacks and move, it would be optimal if auto attack happened on left click, and also the option to click to interact on the left button, it makes much more sense. The right could be use to move or even only to mouse look.