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#12376
SemiOldCRPGs

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Waaay to much to dig through.  But I feel the need to throw my 2 cents in.  This will be the LAST Bioware game we (husband and I) preorder and probably the last we buy.  I'm not sure why so many people seem to like the tac-cam, since it is almost unusable for me.  Who's idea was it not to allow the viewpoint to be scrolled back out to normal over the shoulder if you happen to go into tac-cam in combat?  Not being able to successfully interact with certain wheels (Trebuchet anyone?), NPC's (again, Haven, trying to save people) or targets in the wilderness without using the tac-cam and then trying to get my viewpoint back to a usable one, ensures my frustration level gets pegged every time I have to play through it. 

 

I've given up on trying to complete the shard quest.  If you can't see your character because you're on a ledge and going into tac-cam just teleports them back to the ground, why bother.  I've apologized to the people I talked into preordering it and my husband hasn't even bothered making a character after watching me struggle with the PC issues, so there's $60 bucks down the drain.  Plus the reward isn't worth the time or effort.  Actually NONE of the rewards are worth the time or effort.  Many years ago, there was a random loot generator online for table top AD&D games.  It came up with better stuff, with backgrounds, than what you have in DA:I.  Surely 15 years later it wouldn't have been that hard to build a loot table that could generate interesting items, if not ones that people would, oh you know, USE.

 

I'm not going to use a controller.  I've got an X-Box 360 one stashed somewhere, but I've got decades of keyboard/mouse muscle memory and at almost 60, I really, REALLY don't want to have to use a controller.  I've been doing the CRPG thing since the early 80's and there were always a few series that stood out.  Dragon Age was one of those, but I guess I'm going to be sticking with ones that actually take the average PC gamer into consideration when making a supposedly PC game.

 

Oh and good move with the Frostbite 3 engine.  As difficult as it is to mod, that just cut the shelf life of DA:I by a HUGE amount.  I doubt seriously we'll see this game taking store shelf space four years after release, like a certain, extremely moddable, game that the developers kept comparing DA:I too.

 

DA:I did do something right, for the most part.  The companion stories are intriguing and I will be playing through each one.  BUT, I will also be skipping most of the game in the process.  I'm just hitting what I need to move that particular companions story along and ignoring most of the rest.  Once I've cycled through them all, then DA:I comes off the computer for good.


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#12377
Guest_Cyan Griffonclaw_*

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Almost all of the responses made to Allan Schumacher's latest post is on target about how I feel. I am, however, grateful that he stepped up to the podium and took his punches. I wish more developers did this more often.

I would appreciate maybe a small wrap-up at the end of the day because, after all, we're beta-testing this game for Bioware. That's how many of us feel in the PC community.

A lot of us are old, loyal fans of the company. We love our Grey Wardens. We love our Origins canon character. We love Hawke. We love the storytelling. We love to hear from you more often.

Our faith and trust has a monetary value. It's preordering game after game and buying every single fluff or cool DLC because we want it. However, that loyalty only goes so far. This was a failure to launch for PCs and it happened to me for the fourth time. Each title since Awakenings has taken a turn for the worse when it comes to PC users.

We also understand that we're the vocal minority when it comes to the bottom line. We're not your casual user. We're the people who spread the good word by mouth. We're the geeks who know what we're talking about when it comes to role-playing on a PC.

In the Army, we had a great term: HELP ME, HELP YOU. We're here because we want to enjoy this game. It's one of our joys in life. For some, it's an escape for a short time. For others, it's a way to relax and just immerse yourself into this wonderful world your team created.

I said my peace. Maker Bless You.


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#12378
jcmuki

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Almost all of the responses made to Allan Schumacher's latest post is on target about how I feel. I am, however, grateful that he stepped up to the podium and took his punches. I wish more developers did this more often.

I would appreciate maybe a small wrap-up at the end of the day because, after all, we're beta-testing this game for Bioware. That's how many of us feel in the PC community.

A lot of us are old, loyal fans of the company. We love our Grey Wardens. We love our Origins canon character. We love Hawke. We love the storytelling. We love to hear from you more often.

Our faith and trust has a monetary value. It's preordering game after game and buying every single fluff or cool DLC because we want it. However, that loyalty only goes so far. This was a failure to launch for PCs and it happened to me for the fourth time. Each title since Awakenings has taken a turn for the worse when it comes to PC users.

We also understand that we're the vocal minority when it comes to the bottom line. We're not your casual user. We're the people who spread the good word by mouth. We're the geeks who know what we're talking about when it comes to role-playing on a PC.

In the Army, we had a great term: HELP ME, HELP YOU. We're here because we want to enjoy this game. It's one of our joys in life. For some, it's an escape for a short time. For others, it's a way to relax and just immerse yourself into this wonderful world your team created.

I said my peace. Maker Bless You.

i have completed stopped trying to play DAi and have been playing shadowrun returns and dragonfall, and hunniepop lately. i have given hope and doubt bioware will ever make another great rpg game like dragon age origiins or baldur's gate, but that okay because there are other companys to pick up their slack. Companies like CDprojekt with Witcher 3 amd Obsidian with Pillars of Eternity, which is coming out next month. Infact seems to be great year for good rpg games, Pillars of Eternity coming out in March which should keep me busy unitl Witcher 3 comes out in May amd that will keep me busy until Torment: Tides of Numenera comes out or Shadowrun Hongkong. So bioware's loss is other companies gain, companies that know how make good pc quality rpgs


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#12379
Ashen Nedra

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Almost all of the responses made to Allan Schumacher's latest post is on target about how I feel. I am, however, grateful that he stepped up to the podium and took his punches. I wish more developers did this more often.

I would appreciate maybe a small wrap-up at the end of the day because, after all, we're beta-testing this game for Bioware. That's how many of us feel in the PC community.

A lot of us are old, loyal fans of the company. We love our Grey Wardens. We love our Origins canon character. We love Hawke. We love the storytelling. We love to hear from you more often.

Our faith and trust has a monetary value. It's preordering game after game and buying every single fluff or cool DLC because we want it. However, that loyalty only goes so far. This was a failure to launch for PCs and it happened to me for the fourth time. Each title since Awakenings has taken a turn for the worse when it comes to PC users.

We also understand that we're the vocal minority when it comes to the bottom line. We're not your casual user. We're the people who spread the good word by mouth. We're the geeks who know what we're talking about when it comes to role-playing on a PC.

In the Army, we had a great term: HELP ME, HELP YOU. We're here because we want to enjoy this game. It's one of our joys in life. For some, it's an escape for a short time. For others, it's a way to relax and just immerse yourself into this wonderful world your team created.

I said my peace. Maker Bless You.

QFT, dear Cyan.

 

Beautiful post.

 

The military phrase you cited -which I didn't know of- is also  a very concise and elegant way to summarize my life's philosophy, be it in business, family matters, this thread, our Group, or everywhere basically.

 

Christian humanism, I think the political/philosophical movement was called in Europe.  Really active from the beginning of the19th century till  the late 20th .

 

And virtuous capitalism should follow the same basic principles, imho.

 

Basically, the opposite of the merchants at the Temple, that our real life Inquisitor threw away on their asses, some time ago in a sun-burnt city in a desert setting, surrounded by sand and sometimes howling winds.


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#12380
DarkAmaranth1966

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Okay, I've spent the last 30 mins testing Dorian's quest and the not loading into the Gull and Lantern properly. I think I have the trouble nailed down. There is loot in there, specifically a book on a barrel just inside the door. IF that book had not been looted, I invariably load into an empty tavern and, the cutscene with Dorian's father does not engage. If I loot the book at any time before the quest, or even when it loads incorrectly, the cutscene then loads properly EVERY TIME.

 

Perhaps relocate that book to outside the tavern?


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#12381
Elhanan

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Almost all of the responses made to Allan Schumacher's latest post is on target about how I feel. I am, however, grateful that he stepped up to the podium and took his punches. I wish more developers did this more often.
I would appreciate maybe a small wrap-up at the end of the day because, after all, we're beta-testing this game for Bioware. That's how many of us feel in the PC community.
A lot of us are old, loyal fans of the company. We love our Grey Wardens. We love our Origins canon character. We love Hawke. We love the storytelling. We love to hear from you more often.
Our faith and trust has a monetary value. It's preordering game after game and buying every single fluff or cool DLC because we want it. However, that loyalty only goes so far. This was a failure to launch for PCs and it happened to me for the fourth time. Each title since Awakenings has taken a turn for the worse when it comes to PC users.
We also understand that we're the vocal minority when it comes to the bottom line. We're not your casual user. We're the people who spread the good word by mouth. We're the geeks who know what we're talking about when it comes to role-playing on a PC.
In the Army, we had a great term: HELP ME, HELP YOU. We're here because we want to enjoy this game. It's one of our joys in life. For some, it's an escape for a short time. For others, it's a way to relax and just immerse yourself into this wonderful world your team created.
I said my peace. Maker Bless You.


The military phrase I recall is 'Never Assume'; a fault I have seen in too many posts on these forums. Not yours, but many others that failed to read prereqs, or came to false conclusions by things seen or read pre-release.

Personally have only pre-ordered four games; three of which were from Bioware, and have enjoyed them all. And as one that knows that NWN1 helped get some of those serving after joining after 9.11.01, I believe Bioware has helped fulfill your select phrase.

And Thank You for your service, too.
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#12382
Guest_Cyan Griffonclaw_*

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Okay, I've spent the last 30 mins testing Dorian's quest and the not loading into the Gull and Lantern properly. I think I have the trouble nailed down. There is loot in there, specifically a book on a barrel just inside the door. IF that book had not been looted, I invariably load into an empty tavern and, the cutscene with Dorian's father does not engage. If I loot the book at any time before the quest, or even when it loads incorrectly, the cutscene then loads properly EVERY TIME.

 

Perhaps relocate that book to outside the tavern?

Nice. 



#12383
SemiOldCRPGs

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On Dorian's quest, easiest way to get it to kick in, is have Dorian as the active character when you enter.  I never have been able to get it to engage any other way.


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#12384
Guest_Cyan Griffonclaw_*

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On Dorian's quest, easiest way to get it to kick in, is have Dorian as the active character when you enter.  I never have been able to get it to engage any other way.

Nice.



#12385
line_genrou

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i have completed stopped trying to play DAi and have been playing shadowrun returns and dragonfall, and hunniepop lately. i have given hope and doubt bioware will ever make another great rpg game like dragon age origiins or baldur's gate, but that okay because there are other companys to pick up their slack. Companies like CDprojekt with Witcher 3 amd Obsidian with Pillars of Eternity, which is coming out next month. Infact seems to be great year for good rpg games, Pillars of Eternity coming out in March which should keep me busy unitl Witcher 3 comes out in May amd that will keep me busy until Torment: Tides of Numenera comes out or Shadowrun Hongkong. So bioware's loss is other companies gain, companies that know how make good pc quality rpgs

Yes because Witcher 3 looks just like old RPGs

Don't get me wrong, it looks amazing, but what you said makes no sense



#12386
Dinkledorf

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Allen is QA and while that is a highly critical role, it is usually not one that also includes design.  QA (typically) works from specifications/requirements and ensures the product meets them to the satisfaction of whatever level of quality the company mandates internally.  The myriad of design decisions that are not agreed with by the posters here have no bearing on what Allen and his QA team were tasked with and they certainly (in my opinion) cannot be held accountable for them.  Their job was to make sure those design decisions were implemented as designed into the product and operate as expected.  It is, therefore, wrong in my opinion to be jumping all over Allen for something that he quite likely had nothing to do with.

 

You are justified to jump all over Allen for the crashes and other bugs possibly, but again, somebody at some point said "Its good enough, ship it" which may or may not have been Allen.  In my experience of software development (not gaming), that someone is actually never the QA lead/department but somebody higher that balances the outstanding problems still in the product against whatever financial or other business pressures exist; usually a bean-counter.

 

Personally, I played DAI for about 5-10 hours, very little indeed as I simply do not like the game.  It took only 5-10 minutes to determine that DAI only superficially resembles DAO (I did not play DA2) both from a control perspective as well as game depth, not much here for me but shiny sparkly trinkets which lost their luster for me quite quickly.  I may pick this up again but I am afraid that the aspects of gameplay that I am wanting and was looking forward to with DAI are simply not something that is broken in this game, it was never intended to be in the game at all, namely tactics, deep character development, non suicidal party members that have forgotten their class and role once battle starts.  Hard for me to imagine that these can be shoehorned into this game if the base was never designed nor implemented for them in the first place and if that is not there, its most likely impossible to mod in externally.  So its a Skyrim clone without the actual aspects that made Skyrim fun for me, modding.


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#12387
jrf773

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Geez, he's just a human.

People these days..

As are we.  Expectations are not met, and as such, we are understandably upset.  I want to play a freakin' PC game on the PC, not a watered down console version.  I want PC style controls on the PC.  I shouldn't need to buy a special controller, just to make the durned thing function.

 

"Don't ****** down my back and tell me it's raining."-Fletcher The Outlaw Josie Wales


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#12388
Elhanan

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Allen is QA and while that is a highly critical role, it is usually not one that also includes design.  QA (typically) works from specifications/requirements and ensures the product meets them to the satisfaction of whatever level of quality the company mandates internally.  The myriad of design decisions that are not agreed with by the posters here have no bearing on what Allen and his QA team were tasked with and they certainly (in my opinion) cannot be held accountable for them.  Their job was to make sure those design decisions were implemented as designed into the product and operate as expected.  It is, therefore, wrong in my opinion to be jumping all over Allen for something that he quite likely had nothing to do with.
 
You are justified to jump all over Allen for the crashes and other bugs possibly, but again, somebody at some point said "Its good enough, ship it" which may or may not have been Allen.  In my experience of software development (not gaming), that someone is actually never the QA lead/department but somebody higher that balances the outstanding problems still in the product against whatever financial or other business pressures exist; usually a bean-counter.
 
Personally, I played DAI for about 5-10 hours, very little indeed as I simply do not like the game.  It took only 5-10 minutes to determine that DAI only superficially resembles DAO (I did not play DA2) both from a control perspective as well as game depth, not much here for me but shiny sparkly trinkets which lost their luster for me quite quickly.  I may pick this up again but I am afraid that the aspects of gameplay that I am wanting and was looking forward to with DAI are simply not something that is broken in this game, it was never intended to be in the game at all, namely tactics, deep character development, non suicidal party members that have forgotten their class and role once battle starts.  Hard for me to imagine that these can be shoehorned into this game if the base was never designed nor implemented for them in the first place and if that is not there, its most likely impossible to mod in externally.  So its a Skyrim clone without the actual aspects that made Skyrim fun for me, modding.


This may be helpful:



As for gameplay, DA2 was much faster combat cycles also with more restricted classes. DAI falls between the two, and I enjoy it, though I do hope the quickslots can be extended some day.

As for party NPC's and survival, by setting defensive abilities in Tactics to Preferred aids durability, and making changes in Behaviors can boost independence. Try setting Follow to self, and reduce Mana/ Stamina and Potion restrictions to 20%. Later, Perks will become available to add a third slot for Grenades and Tonics, as well as increasing health potions by another four. While this AI is not as detailed as the past ones, these settings have worked fairly well for me.

Lastly, one should play long enough to meet and get to know Cole; one of the best characters I have seen in any Bioware game. It was a tale of turnips that endeared him to me as my fave character; smile stayed on my face for a while.
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#12389
Andrew Lucas

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As are we.  Expectations are not met, and as such, we are understandably upset.  I want to play a freakin' PC game on the PC, not a watered down console version.  I want PC style controls on the PC.  I shouldn't need to buy a special controller, just to make the durned thing function.
 
"Don't ****** down my back and tell me it's raining."-Fletcher The Outlaw Josie Wales


Even then, being an ******* won't change anything. They are working on the issue, don't pretend that they aren't. My first Bioware game was on the PC, so I understand some of you, some, others are pathetically overreacting like always. Also, it's not any news that games are consoles ports, it's been like that for years now, that's why I moved on from PC after years of frustation and decided to focus on my consoles. I'm not asking you to do that, it was my own choice. In a financial way, it goes beyond " But PC!". You don't need to buy a controller, I've seen people that enjoys the controls, so you're not everyone, even if a large chunk of the PC fanbase complains about it.


Cheers.

#12390
Ncongruous

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<Macbeth snip>

Intermingling guilt with deference. Spot on: pun intended.
 

That you thought it important enough to address while pretty much seemingly ignoring the 490+ pages of other concerns on this particular thread is rather disheartening.

Yes, a million suns yes. But! Wouldn't this reply imply that Allan occasionally reads what is posted here? Which in turn, due to the neglect of addressing us, is damning? That's right Allan! You now have to post again here explaining that you do in fact read this long love letter of a thread. Such an egregious error in judgement on my part cannot stand. And if you're feeling up to it, because we're besties and all, could you please comment on whether the Tac Cam and/or UI(menus) will get a rework to be more functional on a PC?
 

As are we.  Expectations are not met, and as such, we are understandably upset.  I want to play a freakin' PC game on the PC, not a watered down console version.  I want PC style controls on the PC.  I shouldn't need to buy a special controller, just to make the durned thing function.
 
"Don't ****** down my back and tell me it's raining."-Fletcher The Outlaw Josie Wales

Heresy! We are the proverbial "One of Many". We are to be treated as a collection of faceless discontented spirits. Ephemeral, unable to be sated and least of all understood. *secretly hopes for "respect begets respect" rebuttal*


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#12391
CatatonicMan

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They are working on the issue, don't pretend that they aren't. 

 

We have literally no idea what they're working on. Everything they have said is bog-standard, non-informative, non-committal PR speak.

 

It's pointless to speculate in either direction without more information on the subject.


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#12392
cobretti1818

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So one dev comes in here, says he loves this game as much as the previous two and leaves likely never to return again. Completely ignoring 500 pages of complaints, or to mention any upcoming possible fixes. Seriously, how can you be happy with the tac cam? How can you be happy with the inventory system? How can you be happy with the K/M controls? Genuine questions too btw, because to me, my friends who own the game, and the people on this forum, they TOTALLY SUCK.

 

phew  :wacko: I needed that.


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#12393
CatatonicMan

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So one dev comes in here, says he loves this game as much as the previous two and leaves likely never to return again. Completely ignoring 500 pages of complaints, or to mention any upcoming possible fixes. Seriously, how can you be happy with the tac cam? How can you be happy with the inventory system? How can you be happy with the K/M controls? Genuine questions too btw, because to me, my friends who own the game, and the people on this forum, they TOTALLY SUCK.

 

To be fair, he presumably came in to correct the misinterpretation of something he said. I doubt he had planned to address anything other than that.


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#12394
spacefiddle

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That you clarified your position on the above quoted is to your credit.  That you had the time to do so is also likely to your credit.

 

That you thought it important enough to address while pretty much seemingly ignoring the 490+ pages of other concerns on this particular thread is rather disheartening. 

 

 

I have noticed that some of the more recent replies from staff to customers have been of a "listing my qualifications extensively" sort.  I can only assume that they're meant to reassure us that these customer issues are in good hands.  As some of them seem intended to lend weight to one's point of view, I have helpfully included an extremely brief summary of my own CV on my profile, as I wouldn't want to mislead anyone into thinking that I was not qualified to report on my own experiences with a computer program.


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#12395
Brogan

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So there's some misunderstanding here.

 

Yea, it was by your customers who were under the impression that Bioware still employed designers who could use anything other than this...

 

16150.jpg


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#12396
Andrew Lucas

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We have literally no idea what they're working on. Everything they have said is bog-standard, non-informative, non-committal PR speak.
 
It's pointless to speculate in either direction without more information on the subject.


Oh god, okay, I won't be part of this conspiracy gang of yours. Neglecting their effort won't bring points for the "Bioware Sucks" cause.

#12397
spacefiddle

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Apparently "speculating is pointless without information" is now the point of view of evil conspiracy gangs.

 

I blame FOX.


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#12398
DanteYoda

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After reading a lot of this thread, does anyone know if the Tac cam will get an overhaul at all or are we stuck with it forever, just asking because then i know where i stand.

 

I understand some like it, not sure why but they do, but after 90 hours its still clunky and offensive to me, i'm having real issues with it on kb+m.

 

Also will the developers add more weapons and Armor for races that seem to be very generic (Dwarves and Qunari).

 

Honestly if the Tac cam issues were removed and a walk too loot option added to the mouse i'd buy whatever DLC they wanted me too.


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#12399
adr750227

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Oh god, okay, I won't be part of this conspiracy gang of yours. Neglecting their effort won't bring points for the "Bioware Sucks" cause.

 

and what information you have on their "efforts"?

instead, we can actually check the facts....they have released 4 patches so far; and NONE of them address any single issue posted here(~500 pages)..

now, they did add the "walk" ability; but, how much effort you think they put there when the "hacking" community had already come with a fix that will ALSO make your char to jog?.....

now, do I think "Bioware Sucks"? nope, they are actually pretty smart; instead of going for the acclaiming awards and recognition, they went for the money, which has the ability to buy the previous two....


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#12400
spacefiddle

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The military phrase I recall is 'Never Assume'; a fault I have seen in too many posts on these forums. Not yours, but many others that failed to read prereqs, or came to false conclusions by things seen or read pre-release.

 

Not sure what you mean by pre-reqs, but I quite agree with what I bolded above.  We should all heed the lesson that's been (one of the few things) clearly communicated to us: never believe anything you see, hear, or read from the gaming press or marketing materials.

 

Fortunately, going by the general sentiment on these boards in hundreds upon hundreds of posts, I feel that's a lesson many agree they've learned from EA lately.


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