Waaay to much to dig through. But I feel the need to throw my 2 cents in. This will be the LAST Bioware game we (husband and I) preorder and probably the last we buy. I'm not sure why so many people seem to like the tac-cam, since it is almost unusable for me. Who's idea was it not to allow the viewpoint to be scrolled back out to normal over the shoulder if you happen to go into tac-cam in combat? Not being able to successfully interact with certain wheels (Trebuchet anyone?), NPC's (again, Haven, trying to save people) or targets in the wilderness without using the tac-cam and then trying to get my viewpoint back to a usable one, ensures my frustration level gets pegged every time I have to play through it.
I've given up on trying to complete the shard quest. If you can't see your character because you're on a ledge and going into tac-cam just teleports them back to the ground, why bother. I've apologized to the people I talked into preordering it and my husband hasn't even bothered making a character after watching me struggle with the PC issues, so there's $60 bucks down the drain. Plus the reward isn't worth the time or effort. Actually NONE of the rewards are worth the time or effort. Many years ago, there was a random loot generator online for table top AD&D games. It came up with better stuff, with backgrounds, than what you have in DA:I. Surely 15 years later it wouldn't have been that hard to build a loot table that could generate interesting items, if not ones that people would, oh you know, USE.
I'm not going to use a controller. I've got an X-Box 360 one stashed somewhere, but I've got decades of keyboard/mouse muscle memory and at almost 60, I really, REALLY don't want to have to use a controller. I've been doing the CRPG thing since the early 80's and there were always a few series that stood out. Dragon Age was one of those, but I guess I'm going to be sticking with ones that actually take the average PC gamer into consideration when making a supposedly PC game.
Oh and good move with the Frostbite 3 engine. As difficult as it is to mod, that just cut the shelf life of DA:I by a HUGE amount. I doubt seriously we'll see this game taking store shelf space four years after release, like a certain, extremely moddable, game that the developers kept comparing DA:I too.
DA:I did do something right, for the most part. The companion stories are intriguing and I will be playing through each one. BUT, I will also be skipping most of the game in the process. I'm just hitting what I need to move that particular companions story along and ignoring most of the rest. Once I've cycled through them all, then DA:I comes off the computer for good.




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