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#12426
TobyJake

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This is the game that Darrah, Laidlaw and Schumacher signed off on.

This is the reason it will never be fixed. They designed it how it is.

None of these issues is a mistake. They designed it how it is.

I feel so stupid for believing the lies.

Time to go to Control Panel and free up a few gigabytes


  • Windev, vetlet, Dubya75 et 7 autres aiment ceci

#12427
Arne Saknussemm

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This is the game that Darrah, Laidlaw and Schumacher signed off on.

This is the reason it will never be fixed. They designed it how it is.

None of these issues is a mistake. They designed it how it is.

I feel so stupid for believing the lies.

Time to go to Control Panel and free up a few gigabytes

Unfortunately I think this is exactly right.

 

There existed the possibility that living in a self congratulatory bubble, as these people obviously must, they overlooked some shortcomings. But if this had been the case there would have been a far more concerted effort to do something once the glaring reality of PC failure became obvious.

 

There has been no such effort and no acknowledgement of the problems really either.

 

I think when they said "PC game for PC gamers" the PC stood for nothing more than Politically Correct and we all got conned.

 

They now have one or two interns slowly coding some fixes for minor stuff. Patches will roll out over the next year that address little and hopefully by then we will all have gone away and the GOTY will be all that remains...

 

There is no team coding round the clock to fix this mess for PC. If there were they would say so and results would have been forthcoming by now.

 

Bioware is Biowere.....nothing left now.


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#12428
Bethgael

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Okay, I've spent the last 30 mins testing Dorian's quest and the not loading into the Gull and Lantern properly. I think I have the trouble nailed down. There is loot in there, specifically a book on a barrel just inside the door. IF that book had not been looted, I invariably load into an empty tavern and, the cutscene with Dorian's father does not engage. If I loot the book at any time before the quest, or even when it loads incorrectly, the cutscene then loads properly EVERY TIME.

 

Perhaps relocate that book to outside the tavern?

I can confirm this.

 

Even after the patch that "fixed" this issue (before the Patch, I'd never had the problem, btw!).

 

Looting the book when the cutscene failed to load, leaving the tavern and re-entering would trigger the cutscene. Took me a while to work it out, and even then it was an accident. testing it twice more (reload and whatnot) reproduced both the issue and the fix.

 

Also, Mr Schumacher, I can honestly say I've put more than 1000 hours into DA:O over the years. And Origin says I put... well, shyte... 580 hours into DA2. (HTF did that happen??? Stupid completism gene). That's post-release, of course.

 

And yet, it took me all of 10 minutes to see how much like DA:O tactics/PC KB&M DA:I was not, despite the marketing promises. I don't believe you guys are that daft? (ETA: I'm not being sarcastic, here. I really don't believe that).

 

Seriously, I do like DA:I (and you can mostly thank the voice actors for that *grin* Please give whoever hired Mssrs Ellis and Valentine a bikkie. Or cake. Lots of cake). I wish I could love it. I really wanted to love it. I still do. Potential for Absolute genius game was there. Wasted, so far. Would like to see it be less under-achievey (and no, GOTY based on console playing doesn't count, sorry). :)


  • KilrB, DarkAmaranth1966, TobyJake et 4 autres aiment ceci

#12429
manreg

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 I wish I could love it. I really wanted to love it. I still do. :)

 

I wish I could just play it! I can`t, technically! After third battle in the game I started raging out loud (good havens nobody was home), threw my mouse on the desk and went to drink some calming tea because I had a feeling my beloved (game world) and me (my nerves) were both molested.


  • SemiOldCRPGs et DanteYoda aiment ceci

#12430
Mohsin

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I enjoyed DAO, DA2. I loved ME1, 2 and even 3. That's 5 games I've paid to EA. And the reward to loyal PC gamers like myself? The absolute horror story of DAI, yes I know perhaps I should use a controller - but then they should've explicitly stated it as a requirement - then again they'd lose sales wouldn't they.

 

From a playability view DAO, DA2, and all the ME episodes were an absolute pleasure. DAI is a dog's breakfast. Also, I could not get the game to work until I stumbled upon a workaround to switch off the 'Enable Origin in-game' option. I was very lucky.

 

And while I appreciate a few devs having responded here, a few things are glaringly clear for the PC version:

 

1. No KB/M testing was done - or if it was they knowingly decided to shove a half-arsed, half-done, incomplete control scheme down our throats - be it to meet deadlines or limitations of the Frostbite engine etc - unacceptable all the same.

 

2. From other glitches experienced here, the PC version was right at the bottom rung of the ladder of QA. This is just a fact, and EA obviously won't acknowledge it.

 

3. Since ME4 will use the Frostbite engine too I will write that off too - especially since the ME series is arguably more attractive to casual gamers who do not need sub-par controls.

 

4. I don't really blame the programmers as they were forced to use this engine, and EA will force them to defend it or else..., and that's why I don't believe there will be an acknowledgement of this mess, or a real control fix.

 

5. In summary DAI is thoroughly offensive to PC gamers. Thank you and goodbye EA.

 

So I guess my gaming fix will be the next StarCraft 2 episode, rumoured to arrive in April.


  • DisturbedJim83 aime ceci

#12431
Tortugueta

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I worked on DAI for three years.  I also spent hundreds of hours in the game prerelease.  But for whatever intangible reason (multiplayer does play a small part, since I do play with friends on occasion, and there were large parts of the narrative I hadn't seen that I was curious about), I looked forward to playing the game again after release and I did.  My preferred platform for all three games is also the PC and I stand by the statement that I am proud of DAI (as I am DAO and DA2).

 

I understand that the people in this thread are not happy with the product they received which is unfortunate, but please do not misrepresent my statements.

 

Thank you very much for your contributions. Your effort is most definitely appreciated.

 

You say PC is your preferred platform, from which I understand that you are not having major problems with the controls. That is not at all surprising. I know other people who are playing on PC and are not having any issues with the controls either. After discussing the matter with them, I reached the conclusion that your experience while playing on PC will vary greatly depending on the kind of gameplay you expect from the game. The people I know who are fine with how the controls work are happy to play the game like your typical fast-paced MMO plays: keep a button pressed, spam abilities, relax and enjoy the show.

 

That is perfectly fine. However, some of us expected the kind of tactical combat that was possible in Origins, and were happy to hear that the new tactical camera mode was specifically designed to bring that kind of experience to Inquistion. Now, you cannot possibly tell me that the tactical camera mode succeeds at the task that it's supposed to be designed for. Regardless of how they choose to play the game, I think it's safe to say that most people agrees that the tactical camera mode sucks for anything other than an occasional pause-and-look-around. It is just not possible to base your play entirely around the tactical camera mode and not end up frustrated by how poorly it performs.

 

Please make this effort: close your eyes, and imagine that what you want to do is pause, micromanage every position and ability of your party, and then resume. Wait until the battle progresses for a few seconds and pause again. Assess the situation, micromanage positions and abilities again, and resume. Repeat that until the battle is finished. And repeat that for every battle.

 

Believe it or not, that is how many of us have been playing Bioware's RPGs since Baldur's Gate. That is how many of us played Origins. And that is how many of us expected we would be able to play Inquisition. And, believe it or not, we can't. The tactical camera mode was supposed to bring us that sort of tactical gameplay, and I'm sad to say that it fails miserably. Not just fails. It does so miserably.

 

Unless the tactical camera mode is fixed, I regret to say that I feel cheated. It's not that I don't like the game. There's plenty of good in this game. But I spent my money on it because during its promotion I was told that there would be a tactical camera mode which would allow me to play the sort of game that I want to play. I didn't want a fast-paced MMO-like combat, I wanted tactical combat. That's what I was promised, and that is what Inquistion does not deliver.

 

I would like to stress this again: I don't mind if I take my chances on a game and it turns out I don't like it for whatever reason. That is not a big deal, it's just "unfortunate". What is a big deal, and way, way more than just "unfortunate", is when I feel cheated. And I do feel cheated. And many of us here feel cheated. This is grave, and I think the whole team should reflect on that.

 

I totally respect and appreciate the work you have put into this game, and there is a whole lot of people having a blast with it, and for this you should be proud. But someone, at some point, for whatever reason, dropped the ball big time with the whole tactical gameplay thing. And I have no doubts whatsoever that the last thing you (plural) wanted was to cheat your fans. Fans for which your game is way more than just a "product".

 

Thank you for your understanding. Best regards to you and the rest of the team.


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#12432
Bethgael

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I wish I could just play it! I can`t, technically! After third battle in the game I started raging out loud (good havens nobody was home), threw my mouse on the desk and went to drink some calming tea because I had a feeling my beloved (game world) and me (my nerves) were both molested.

 

Yes. That is an absolute travesty. Having so many people who cannot play at all this far after release is just plain ridiculous. And shameful.

 

And very EA-like. I expect better of Bioware, EA or no.


  • KilrB, Raoni Luna, Tremere et 1 autre aiment ceci

#12433
Postem

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So what do you know about PC issues? You are playing on Shitstation of Fuckbox. Or you enjoyed playing the game which was instended for console playing as a console gamer and your lowered expectations of an rpg and the perfect control with a controller makes you say there is no problem on PC? Come on, gtfo.

 

And no, for a 10000. time. There is no any information they will ever fix the controls how they should be in a pc game. Simply because they wont. The fix is manual and its called uninstall.

 

 

 

:) Its like Angry Joe saying: What, PC? controls are... fans saying not that good... OK, i lower my rating by 1 without knowing wtf, because i didnt really played it on pc.

 

Angry Joe mostly like a purchased journalist these days.

 

About controls, now that i played the game, i must say, they are not really good, and not what one could expect from a big company.

Until now, i have been capable of playing, but it still hurts a little.

 

Even if EA dont want to change the design of the game, its completely possible to do some little things that could much improve interaction. I will name a few:

1 - Increase allowed zoom distance. Its just a no brainer, let at least tactical cam zoom further. I done with cheatengine, the game didnt broke

2 - When changing to tactical mode or reverse dont tilt the camera. Its something very annoying

3 - The menus clearly are designed for controls, but i can manage. One thing i found strange: you can navigate with w and s, but only the enter key on alpha keyboard works. Why the hell the enter on num keyboard dont have the same action as the other enter key? It dont makes any sense. I usually navigate with both hands, having to resort to the enter o mid of keyboard instead of enter for right hand on num keyboard makes no sense.

4 - Make loot grabbable from bigger distance. Usually when you are picking items like herbs or iron you can get it from a more far distance than loot. I was playing yesterday, several times i was needing to be perfectly positioned over the loot to right click and get it.

5 - Also it would be good to have an option to get all the loot without constantly get the popup with loot contents, that are usually crap. Just get all the loot and let me sort after.

6 - the quest marker. It takes a lot of space on screen, and constantly i need to go journal and click to "set inactive" so that it eat all space on top right corner. It auto set new quests against my will.

7 - click to walk, auto attack - would be good, but i know it will not happen.



#12434
Postem

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Okay im at hinterlands now i just want to make some observations.

 

1 - World size

People would ofter praise and say the world is so big, and so on. Judging by the  size of what i found on hinternlands, its not that much bigger than, lets say, the dalish forest and ruins on DAO. The size didnt changed it far.

 

2 - Fedex Quests

I started to notice the fedex quests, they are similar to what i already seen on DAO. Usually im ignoring it all.

 

3 - Some disappointing mechanics

While the tactical mode is far from perfect, with infinite zoom mode it could be used. The problem is, i still dont find many used on it, since basically everyone has only attack abilities; there is no heal and no defensive abilities that would warrant a need for a tact mode. Its just usually tank + ranged attacks.



#12435
Postem

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Please make this effort: close your eyes, and imagine that what you want to do is pause, micromanage every position and ability of your party, and then resume. Wait until the battle progresses for a few seconds and pause again. Assess the situation, micromanage positions and abilities again, and resume. Repeat that until the battle is finished. And repeat that for every battle.

 

Believe it or not, that is how many of us have been playing Bioware's RPGs since Baldur's Gate. That is how many of us played Origins. And that is how many of us expected we would be able to play Inquisition. And, believe it or not, we can't. The tactical camera mode was supposed to bring us that sort of tactical gameplay, and I'm sad to say that it fails miserably. Not just fails. It does so miserably.

 

With infined zoom hack, i could manage to use the tactical mode. It still annoys me because it change angles everytime you change between it and normal mode.

The question is not even if the mode is totally broken, which i believe is not, and could be made usable with a few corrections.

The question is for what you would use it. As i said previously, i dont find the need to micromanage and tactical management until now; basically there not seen to be much control and nothing on healing; you dont appear to need to control, because much of it is just attack. When you upgrade your gear, you just scale and keep attacking.

 

When i meet a stronger party on hinterlands i coulndt defeat, but i either didnt find a way to tactically manage it to get a different outcome. I will try again and explore the options to determine if its possible or no.



#12436
Dubya75

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Okay im at hinterlands now i just want to make some observations.

 

1 - World size

People would ofter praise and say the world is so big, and so on. Judging by the  size of what i found on hinternlands, its not that much bigger than, lets say, the dalish forest and ruins on DAO. The size didnt changed it far.

 

 

 

LOL, you're joking, right? Hinterlands is MUCH bigger than the Bracillian forest! I think you really lost your sense of scale there...


  • Raoni Luna et Bethgael aiment ceci

#12437
Postem

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LOL, you're joking, right? Hinterlands is MUCH bigger than the Bracillian forest! I think you really lost your sense of scale there...

 

Perhaps its the lack of meaningful content that makes my feel that way.


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#12438
Randomguy

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LOL, you're joking, right? Hinterlands is MUCH bigger than the Bracillian forest! I think you really lost your sense of scale there...

 

It is big all right. http://guides.gamepr...de.asp?ID=27885

 

Collect shards, click on lyrium deposits, click on banner places, solve the nothingtodowiththelore astariums, collect x **** quests, kil x **** quests, go to campsites, go to location, collect bottles, close rifts, collect mosaics, kill a dragon or two / zone. This is weak content even for an mmorpg. Not in quantity. In quality. Content mods are out because of Frostbite.

 

If you saw hinterlands, you saw it all. Completing these zones are like 80% of the game. The other are the companion missions and the 9-11 main missons, i dont really remember the correct number.

 

Have fun grinding trough this borefest with left mouse click spaming. Or even with a controller. At least they listened to feedback so you can walk. Best. RPG. In. Existence. Truly. As the critics say guys.


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#12439
Elhanan

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And people with such low standards as yours are the main reason why devs think they can get away with an unfinished product based on lies....


Yes; my low knowledge of Tech, impaired resources to not afford top end components, and willingness to get a physical copy of the game were instrumental in having an extra day to read the complaints that helped me to avoid the problems experienced by so many others. Seems like a plan of genius....

Still not having these problems in the game, so Thank you for the encouragement to repeat the process.

#12440
Dubya75

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If you saw hinterlands, you saw it all. Completing these zones are like 80% of the game. The other are the companion missions and the 9-11 main missons, i dont really remember the correct number.

 

 

 

I'm not blind to the problems with DAI, believe me, but this statement of yours is absolutely false! 

 

The game has an amazing variety of areas, all with a very different look and feel.


  • Hexoduen aime ceci

#12441
Dubya75

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Yes; my low knowledge of Tech, impaired resources to not afford top end components, and willingness to get a physical copy of the game were instrumental in having an extra day to read the complaints helped me to avoid the problems experienced by so many others. Seems like a plan of genius....

Still not having these problems in the game, so Thank you for the encouragement to repeat the process.

 

You seem to have no problems with the game at all. That's great! But what are you doing here, exactly? Aside from countering every complaint with your fanboyism, what exactly are you contributing here? I think we'd all love to know...


  • wertysy aime ceci

#12442
Elhanan

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You seem to have no problems with the game at all. That's great! But what are you doing here, exactly? Aside from countering every complaint with your fanboyism, what exactly are you contributing here? I think we'd all love to know...


You must have missed my concerns posted earlier in the thread; tried to stay OT as much as possible before receiving so much personal attention. I answer this one as you have also been labeled a Bioware fanboy recently simply because you try and remain objective in your complaints. Ideologues are like that, I guess.

But pls feel free to move me to the Ignore list as I have already done. It seems to help smoothe the day's reading a little more.

#12443
Raoni Luna

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After all this time playing Inquisition only one question remains: How a game like this was released to the public. As a Dragon Age game. As a Bioware game.

 

And Allan or any other developer claiming to have played hundred ours of Origins and then stating that Inquisition have acceptable combat, specially tactical combat, you really don't understand people who loved Origins. That is plain and clear.

 

Developers tried to improve over Origins. And that I understand. And that is because they hated Origins and wanted something more exciting, more button-amazing. That's the whole problem with the Dragon Age franchise, developers are always trying to improve, some things they did because there were limitations not because that was exactly their goal. They seem to forget that the game released became the passion of many people and that sometimes what were restrictions for them is perfection for others. So in the road to improve over DA:O failures and limitations they made a game without anything that made a lot of people love Origins.


  • manreg et DanteYoda aiment ceci

#12444
KilrB

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You seem to have no problems with the game at all. That's great! But what are you doing here, exactly? Aside from countering every complaint with your fanboyism, what exactly are you contributing here? I think we'd all love to know...

 

Not really, aside from entertainment there is only this:

 

http://www.despair.com/mistakes.html



#12445
Elhanan

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After all this time playing Inquisition only one question remains: How a game like this was released to the public. As a Dragon Age game. As a Bioware game.
 
And Allan or any other developer claiming to have played hundred ours of Origins and then stating that Inquisition have acceptable combat, specially tactical combat, you really don't understand people who loved Origins. That is plain and clear.
 
Developers tried to improve over Origins. And that I understand. And that is because they hated Origins and wanted something more exciting, more button-amazing. That's the whole problem with the Dragon Age franchise, developers are always trying to improve, some things they did because there were limitations not because that was exactly their goal. They seem to forget that the game released became the passion of many people and that sometimes what were restrictions for them is perfection for others. So in the road to improve over DA:O failures and limitations they made a game without anything that made a lot of people love Origins.


I am not a Dev and also have hundreds of hours of acceptable combat including Tac-Cam. Also believe the pacing of combat has improved, at least for some weapons. Bows and 2H seem good for me, would prefer less speed on staves and S&S but with greater punch to maintain DPS, and DW are still largely unknown to me as these have been handled by NPC's and AI. Overall it is not as mired as DAO, and is slower paced than the animations seen in DA2. Best effort on combat speed thus far, IMO.

However, I would prefer to see weapon restrictions lifted, as well as the ability to switch in combat make a return. This would aid Player designs; like as many options for the builds as we currently have for crafting and customizations.

#12446
GODzilla

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My character recently hit level 21, my companions close behind at level 20. And adding to my initial statement, my wondering grows how some people honestly declared to have never run into the issue with having not enough slots. That these 8 would actually suffice. :blink:

 

Since around level 15 I started to avoid active abilities as best I could, for some classes this was easier, for some it wasn't. For some I switched less powerful abilities for stronger ones, so that's okay. And now, with level 20 and above, I even run out of passive abilities for some classes. Or at least I have to learn some active abilities (some I don't want to use...I mean if I even could) in order to get to new passive ones.

 

I'd say that none of the core devs ever played so far into the game. I bet the QA guys and girls did and I also believe they reported on the issue, but it was ignored.

 

My conclusion is that 8 are not only short ended, they are totally insufficent. 12 would help, 16 would probably suffice. What a total mess of a design decision. :angry:


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#12447
Randomguy

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I'm not blind to the problems with DAI, believe me, but this statement of yours is absolutely false! 

 

The game has an amazing variety of areas, all with a very different look and feel.

 

Well, yes, desert is different from a snowy mountain area but you do exactly the same thing in both:

 

Collect shards, click on lyrium deposits, click on banner places, solve the nothingtodowiththelore astariums, collect x **** quests, kil x **** quests, go to campsites, go to location, collect bottles, close rifts, collect mosaics, kill a dragon or two.

 

Environment looks cool but this is as far as complexity goes in this game. I hope Mass Effect 4 will be super good even if there is no bioware anymore, just a division of EA making it. At least Laidlaw and Darrah has nothing to do with ME. Yet. Not going to buy anything until careful reading through forums and user submitted reviews after this deceiving bullshit from... EA.


  • Windev aime ceci

#12448
Innsmouth Dweller

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so... apparently this thing with autocenter on selected char in tac-mode was a very good design decision... for consoles

 

So I have seen that a lot of people didnt like the auto zoom/centre feature when switching characters in Tactical Camera mode, however it never bothered me that much tbh. Was I the only one that appreciated how helpful it was to have the camera focus on the character you switched too as it helps u identify where they are and if they are in trouble.

 

Now with the new changes/improvements, with how much the camera can zoom out I have to search around the battlefield for the character I have selected, which when there is a lot going on or you are fighting someone like Vinsomer that likes to use static cage and those lightning patches seems to get me killed due to the time it takes me to identify characters in trouble... :(

 

why not create UIs, control schemes for each device separately to use its full power? why does it have to be so streamlined?


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#12449
Tortugueta

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With infined zoom hack, i could manage to use the tactical mode. It still annoys me because it change angles everytime you change between it and normal mode.

The question is not even if the mode is totally broken, which i believe is not, and could be made usable with a few corrections.

The question is for what you would use it. As i said previously, i dont find the need to micromanage and tactical management until now; basically there not seen to be much control and nothing on healing; you dont appear to need to control, because much of it is just attack. When you upgrade your gear, you just scale and keep attacking.

 

When i meet a stronger party on hinterlands i coulndt defeat, but i either didnt find a way to tactically manage it to get a different outcome. I will try again and explore the options to determine if its possible or no.

 

Yo do have a point, but I think this is a different matter than what is being discussed in this thread.

 

I completely agree with you in that, beyond the tactical camera control and UI issues, the game was designed for a fast-paced and very streamlined combat, and the ability trees show that. I was particularly disappointed at the mage tree. I think it is hard to compare the mage tree in Inquisition with the mage tree in Origins and not break in tears. Three of the mage trees in Inquisition are essentially the same, that is damage-oriented flashy effects. Hexes, buffs, shapeshifting, summoning... they are all underrepresented, if represented at all.

 

But this is something that I don't expect to be "fixed", because it's not really broken. It's just how the game was designed. Personally, I don't like it, but I'm not going to complain too much either. I'll just take note of the direction Bioware is taking with their games and move on. If they don't give me what I want, I will get it somewhere else. No biggie.

 

The controls are a different issue though. Those are broken, and I expect them to be fixed. As you said, no tweaking of the tactical camera and controls will fix the fact that the game was not designed with this kind of gameplay in mind. But it would certainly make things a whole lot more appealing to me.


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#12450
Elhanan

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Not certain, but Lyrium deposits were from a previous game, I believe. Guess harvesting of some kind has been around for a while; just more is needed currently.

Shards, Mosaic tiles, and most minor sidequests are optional; Bottles of Thedas is one that should be, IMO.