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#12501
Ashen Nedra

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My character recently hit level 21, my companions close behind at level 20. And adding to my initial statement, my wondering grows how some people honestly declared to have never run into the issue with having not enough slots. That these 8 would actually suffice. :blink:

 

Since around level 15 I started to avoid active abilities as best I could, for some classes this was easier, for some it wasn't. For some I switched less powerful abilities for stronger ones, so that's okay. And now, with level 20 and above, I even run out of passive abilities for some classes. Or at least I have to learn some active abilities (some I don't want to use...I mean if I even could) in order to get to new passive ones.

 

I'd say that none of the core devs ever played so far into the game. I bet the QA guys and girls did and I also believe they reported on the issue, but it was ignored.

 

My conclusion is that 8 are not only short ended, they are totally insufficent. 12 would help, 16 would probably suffice. What a total mess of a design decision. :angry:

Godzilla, dear friend, the game and its (lack of) difficulty are completely tailored around MP-gaming and real time combat. Having 8 slots is hence crucial to the (horrible) game balance.

 

Active pause and tac-cam are an afterthought and their advertisement a commercial sham.

 

Example of timed cycles:

 

Tempest: 1. Flask of frost (draw enemy attention, 75% damage resistance, freeze effect): 8 seconds

                2. Flask of lightning (with Ride the Storm) freeze time. position yourself accordingly and auto-attack click, behind the rabbit rear left dragon paw, for instance:  8 seconds

                3: Flask of Fire: 8 seconds

                4 and 5: spam damage dealing abilities: either back stab or the whirling dance: 8 seconds (or break the game by using mark of the Inquisitor or Thousands Cuts or both)

                6: stealth for remaining two seconds or sthg, lose all agrro

                7: rinse and repeat

 

Eight abilities (7 + limit break): 30 seconds something cycle.

 

Result: dead Dragon, killed-again Coryfiffy, killed-again Arcane Horror.

 

Same **** cycle with the other builds I tried on the companions (sword and shield tank, reaver, rift mage, and KE of course).

 

With more than 8 skills, we would have to invent another word for broken game-balance.

 

DAI is no longer even worthy of the name dead horse, but is approaching advanced putrefaction imho.

 

Let it rest in peace and be forgotten.


Modifié par Ashen Nedra, 05 février 2015 - 10:21 .

  • Windev, FOE, wertysy et 3 autres aiment ceci

#12502
Raoni Luna

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I love DAO; have at least 20 campaigns and still have not used every party combo for dialogue paths. Then I played DA2 (about six sessions), and though it had differed from the original, there were changes I preferred such as combat speed, new tiers, Full VO, and some more. Now with DAI, I believe we are getting close to having the best from all; have no desire to return to mired 2H defaults.

But I did not notice these improvements until I used them in later games; my precognitive abilities are still restricted.

Exactly what I said about the developers. Even if you didn't realize at the time later you realized things could be better.
Origins is total crap, but DA2 and DAI are progressively worse.
For Origins to be perfect it would need like 9 more classes with 4 specializations each.
More Origins, more skills, more crafting, more options and so on.
But they went the OPPOSITE direction. They made it more and more less complex and less options.
So I became devout of Origins not because I love the game, but because it represents the last "barely acceptable" RPG of Bioware. It is like having millions then losing it all. At first you complain about your new humble home, but later it becomes a huge mansions when your only option is living in the streets.

What was "the ridiculous game with only three classes" is now the godlike game and the best RPG ever. Why? Because I lost so much that it looks like that in comparison. All things I've complained about when I first played Origins now seem so tiny compared to what I had to face in Inquisition...

Do you really think i like a game with 3 playable races and 3 playable classes? Hell no. But having an origins made me forgive this hideous fact, playing my story, the start of my journey made up for the lack of options. But now... now.. all is lost and gone. I have 3 classes, 4 races and absolutely nothing to make it less boring, on the contrary, only things to make it more and more unacceptable.
So this is how Origins suddenly became a marvelous RPG for me, even DA2 is. They made Inquisition so bad that it made bad look perfect.

In my dream world i wouldn't be hoping for the next game to be less awful, I would be enjoying a game like Origins but with 5 races and 9 classes, one race and 3 classes introduced in DA2 and then again in DAI. And they would go on and on, offering more races and classes. More skills. More of everything. Not less.

Well, yeah, less fetch quests, perhaps if they wanted.

Certainly not more exploration, just different places. Could be DAO - Ferelden, DA2 - Free marches, DA3 - Orlais, DA4 - Tevinter and so on...

Perhaps in DA5 we would have a game with 7 races, 15 classes, tons of skills, complex crafting, almost programming level tactics and a huge story created by the players. And then they could release a Dragon Age Movie Maker with wondrous graphics to import your decisions and make a movie of your story through the 5 games with the ability to edit scenes and angles and export a video file. They could even make some kind of award for the best movies from the community.
Dreaming and dreaming...
But no. I have this thing where I click with the left mouse button and my character attack, I press space and my character jumps, I only have one specialization and one class. Reality sucks.


  • Windev, Rizilliant, Ncongruous et 1 autre aiment ceci

#12503
Ncongruous

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And I dislike the Godfather because it was boring; my friend fell asleep.

Heresy! This time I actually mean it. I-Is it because it wasn't funny enough?
 

<cake pic>
+ 1 concern.

The interaction from Bioware regarding this thread suggests its citizenry are a borderline special interest group. Rightly that cake is more than likely non-dairy, gluten free, sugar free and made of tofu.
 

That image genuinely makes me go up in flames. STUPID DESIGN. That right hand analogue stick and tiny--albeit powerful--thumbs!! (with apologies to tiny powerful fists in Scrubs). Even if I gave in and used that, my hands would still be in a world of "screw this noise" pain.
 
To calm down, I shall watch this. There's Baker-Miller pink and I can call it a tribute to the "500 page" concern cake and wrestling... with the controls. :D
 
h**ps://www.youtube.com/watch?v=M0CfNA12aFw

Hahahaha. The video briefly made me forget... briefly.
 

<snip>

I admire that you have your standards so high. I do not mean that patronizingly. However it doesn't leave a lot of wiggle room for many titles that are coming out as far as I'm aware. Pillars of Eternity could possibly be the game you await but since it isn't out I cannot gift you assurances. I don't believe there are more than 11 classes though if the wiki is to be trusted. :P Anyway. I'm not sure if you're serious but I wouldn't hold out for Dragon Age becoming more complex than Origins in future titles. I'm more inclined to believe it devolving into a game akin to Final Fantasy 13 much to my chagrin.


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#12504
Elhanan

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Exactly what I said about the developers. Even if you didn't realize at the time later you realized things could be better.
Origins is total crap, but DA2 and DAI are progressively worse.
For Origins to be perfect it would need like 9 more classes with 4 specializations each.
More Origins, more skills, more crafting, more options and so on.
But they went the OPPOSITE direction. They made it more and more less complex and less options.
So I became devout of Origins not because I love the game, but because it represents the last "barely acceptable" RPG of Bioware. It is like having millions then losing it all. At first you complain about your new humble home, but later it becomes a huge mansions when your only option is living in the streets.
What was "the ridiculous game with only three classes" is now the godlike game and the best RPG ever. Why? Because I lost so much that it looks like that in comparison. All things I've complained about when I first played Origins now seem so tiny compared to what I had to face in Inquisition...
Do you really think i like a game with 3 playable races and 3 playable classes? Hell no. But having an origins made me forgive this hideous fact, playing my story, the start of my journey made up for the lack of options. But now... now.. all is lost and gone. I have 3 classes, 4 races and absolutely nothing to make it less boring, on the contrary, only things to make it more and more unacceptable.
So this is how Origins suddenly became a marvelous RPG for me, even DA2 is. They made Inquisition so bad that it made bad look perfect.
In my dream world i wouldn't be hoping for the next game to be less awful, I would be enjoying a game like Origins but with 5 races and 9 classes, one race and 3 classes introduced in DA2 and then again in DAI. And they would go on and on, offering more races and classes. More skills. More of everything. Not less.
Well, yeah, less fetch quests, perhaps if they wanted.
Certainly not more exploration, just different places. Could be DAO - Ferelden, DA2 - Free marches, DA3 - Orlais, DA4 - Tevinter and so on...
Perhaps in DA5 we would have a game with 7 races, 15 classes, tons of skills, complex crafting, almost programming level tactics and a huge story created by the players. And then they could release a Dragon Age Movie Maker with wondrous graphics to import your decisions and make a movie of your story through the 5 games with the ability to edit scenes and angles and export a video file. They could even make some kind of award for the best movies from the community.
Dreaming and dreaming...
But no. I have this thing where I click with the left mouse button and my character attack, I press space and my character jumps, I only have one specialization and one class. Reality sucks.


Guess a major difference is that I started RPG's with D&D, and only had a few classes at that time. And as today, it was the story that drove the better games for me.

DAO was great as it allowed a wide variety of possibilities due to few restrictions; something I hope makes a return for future DA games. But numerous classes does not a great game make. And while I prefer more choices in character design, I still am able to enjoy a pre-made character (eg; Shepard, Hawke, etc).

In DAI, I have a Mage that is currently running with Spirit/ Storm/ KE abilities, and has an elemental staff of each flavor in tow. If desired, I can re-spec into something else, but am currently liking this ranged version. Yep; miss being able to craft the character as well as the attire and arms, but am still enjoying the game in front of me; not pining for what is absent.

P.S. I also dislike Raging Bull, Casablanca, and most current artistic/ Academy films. Favorite films include To Kill A Mockingbird, The Man Who Shot Liberty Valance, and Wait Until Dark.

#12505
Raoni Luna

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And yet there are others here that believe DAI is the game paying homage to these older titles, though not myself. I still have not played them except for NWN1 (my fave cRPG of all due to mods and m/p), though I have copies. Simply did not get around to them, and prefer modern graphics and mechanics.

 

How can someone that had the ability to choose among so many classes as in NWN, and not only choose among so many but mix at will, like having a Sorcerer/Bard/RDD, stand the limitations of a game like Dragon Age? All of them. It was a struggle for me, to bear the limiting options. But again, if you manage to get over it like I did, how can you beat the complete lack of control over you character build that is Inquisition? I can't picture in my mind someone who likes NWN not liking building their own characters...

Being Dragon Age as ridiculous limited as it was, they could at least let us take some levels of each class, be a little mage, a little rogue and a little warrior and choose specializations according to the class levels you had, like being able to specialize is Templar as long as you had at least 7 levels of warrior. But nope, they went the other way and made it more limited. Which makes no sense at all since in real life people usually have multiple abilities, even people who train combat arts like soldiers, martial artists, archers and so on. I know a medic who trains ninjutsu and pratices archery and handguns shooting. Dragon Age wouldn't let me do it. Or he would be a healer mage, or an archer rogue or a stealth rogue. But again it is a problem since Origins, but why restrict the player even more reducing specializations and specialization options instead of allowing player to do more mixing with their abilities? It went way too superhero. You are an archetype. A very simplified one.

 

But if you disagree with me, at least answer me something: If you were the maker Almighty, what would you rather create, Inquisition or a NWN3 with DAi graphics in Frostbite 3 using DnD 5e mechanics? Would you rather have these three Inquisition classes or DnD classes with more tactical combat?

 

Edit: For me classes are RPG. There is no point in playing some character I have no interest into. Played many many awful RPGs just because they had classes I liked. I guess Sacred 1 and 2 are good examples. I'd rather make a character I like in a boring world then being unable to play something I like in a wonderful world. And about D&D, it was never as ridiculous as Dragon Age is, never 3 classes. So starting with D&D is not an excuse, on the contrary, it would be more reason to want classes. It is the main reason I hate class limitations.


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#12506
Ashen Nedra

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Guess a major difference is that I started RPG's with D&D, and only had a few classes at that time. And as today, it was the story that drove the better games for me.

DAO was great as it allowed a wide variety of possibilities due to few restrictions; something I hope makes a return for future DA games. But numerous classes does not a great game make. And while I prefer more choices in character design, I still am able to enjoy a pre-made character (eg; Shepard, Hawke, etc).

In DAI, I have a Mage that is currently running with Spirit/ Storm/ KE abilities, and has an elemental staff of each flavor in tow. If desired, I can re-spec into something else, but am currently liking this ranged version. Yep; miss being able to craft the character as well as the attire and arms, but am still enjoying the game in front of me; not pining for what is absent.

Elhanan , dear one, didn't we already have this discussion of the merits -or lack thereof- of DAI, like 3 months ago?

 

Join the PC players group if you want to discuss real games, past, present and future.

 

I'm happy DAI brought you joy, but why post on this thread?

 

Pen-and-Paper, Brogan and I, among countless others, successfully predicted and explained why Eaware can't, and won't, patch/adapt significantly DAI Pc version, for legal, marketing and financial reasons....4 months ago.

 

Check the 'likes' on my profile ante-chronologically if you want to verify my assertions and timeline especially.

 

This is sterile imho.


Modifié par Ashen Nedra, 05 février 2015 - 11:18 .

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#12507
Dubya75

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My character recently hit level 21, my companions close behind at level 20. And adding to my initial statement, my wondering grows how some people honestly declared to have never run into the issue with having not enough slots. That these 8 would actually suffice. :blink:

 

Since around level 15 I started to avoid active abilities as best I could, for some classes this was easier, for some it wasn't. For some I switched less powerful abilities for stronger ones, so that's okay. And now, with level 20 and above, I even run out of passive abilities for some classes. Or at least I have to learn some active abilities (some I don't want to use...I mean if I even could) in order to get to new passive ones.

 

I'd say that none of the core devs ever played so far into the game. I bet the QA guys and girls did and I also believe they reported on the issue, but it was ignored.

 

My conclusion is that 8 are not only short ended, they are totally insufficent. 12 would help, 16 would probably suffice. What a total mess of a design decision. :angry:

 

Only one logical reason for this garbage design choice: MULTIPLAYER.


  • Windev, Rizilliant et Ashen Nedra aiment ceci

#12508
Guest_Cyan Griffonclaw_*

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To be fair, he presumably came in to correct the misinterpretation of something he said. I doubt he had planned to address anything other than that.

You're right. 


  • LunaFancy et Ashen Nedra aiment ceci

#12509
Dubya75

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Elhanan , dear one, didn't we already have this discussion of the merits -or lack thereof- of DAI, like 3 months ago?

 

Join the PC players group if you want to discuss real games, past, present and future.

 

I'm happy DAI brought you joy, but why post on this thread?

 

Pen-and-Paper, Brogan and I, among countless others, successfully predicted and explained why Eaware can't, and won't, patch/adapt significantly DAI Pc version, for monetary, marketing and financial reasons....4 months ago.

 

Check the 'likes' on my profile ante-chronologically if you want to verify my assertions and timeline especially.

 

This is sterile imho.

 

Elhanan is a troll.


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#12510
Elhanan

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How can someone that had the ability to choose among so many classes as in NWN, and not only choose among so many but mix at will, like having a Sorcerer/Bard/RDD, stand the limitations of a game like Dragon Age? All of them. It was a struggle for me, to bear the limiting options. But again, if you manage to get over it like I did, how can you beat the complete lack of control over you character build that is Inquisition? I can't picture in my mind someone who likes NWN not liking building their own characters...

Being Dragon Age as ridiculous limited as it was, they could at least let us take some levels of each class, be a little mage, a little rogue and a little warrior and choose specializations according to the class levels you had, like being able to specialize is Templar as long as you had at least 7 levels of warrior. But nope, they went the other way and made it more limited. Which makes no sense at all since in real life people usually have multiple abilities, even people who train combat arts like soldiers, martial artists, archers and so on. I know a medic who trains ninjutsu and pratices archery and handguns shooting. Dragon Age wouldn't let me do it. Or he would be a healer mage, or an archer rogue or a stealth rogue. But again it is a problem since Origins, but why restrict the player even more reducing specializations and specialization options instead of allowing player to do more mixing with their abilities? It went way too superhero. You are an archetype. A very simplified one.
 
But if you disagree with me, at least answer me something: If you were the maker Almighty, what would you rather create, Inquisition or a NWN3 with DAi graphics in Frostbite 3 using DnD 5e mechanics? Would you rather have these three Inquisition classes or DnD classes with more tactical combat?


In NWN1, I dislike most PrC's (also hated most Kits viewed in 2E), and sought variety in what could be done with basic classes. One of my fave builds used on a few PW's was a Dwarven Ftr/ Rog Archer; also the basis for my first Inquisitor. I do not require a special class to seek versatility, though fewer restrictions certainly helps.

But as I recall, it was Atari, WotC, or other producer that caused the problems for improving NWN1, which resulted in the DA series as an IP. And I fully support this change. I gave up D&D with 4E, though I have heard some better things concerning 5E. Being homebound now, I get the PnP feeling from infrequent sessions on a PW.

What I would personally love to see is DA rules with a GM Client, Toolkit, and other aids to allow for updated PW's and mods.

#12511
DavianBurke

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Just a minor contribution to the discussion. Someone a few pages back said that the likely reason some people don't mind the kb&m controls as they are, are likely the people that enjoy the mashing style of combat. 

I like the combat system as it is. 

I HATE the controls. 

 

DA:O had the best combat, in my opinion, and the tactical nature was amazing. I loved it. For boss fights. On peons, I enjoy being able to feel like I'm fighting and not strategizing for every swing. It also made for great moments when the peons weren't peons, and I was rudely shoved that fact in the face with a mace or claw, and required to be more in depth to survive. 

In short, I love the ability to do either. 

I still hate the controls in this game. Without a controller (I assume, cause f- that, I'm not using one on my PC) the controls are clunky, delayed reaction, and clumsy. Both prior games were far and away superior, combat wise. I play a rogue, dual wield. I spent the first hundred or so hours of DA:I using a bow because after 10 minutes of close combat I couldn't bear it. Even as a "button masher" 

 

And the tac cam is pathetic. Read the previous 500 pages if you want details why. 

And the AI 'tactics' are pathetic. See above. 

 

TL;DR
KB&M controls are lousy, regardless of what sort of player you are. 


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#12512
Seraphael

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Exactly what I said about the developers. Even if you didn't realize at the time later you realized things could be better.
Origins is total crap, but DA2 and DAI are progressively worse.
For Origins to be perfect it would need like 9 more classes with 4 specializations each.
More Origins, more skills, more crafting, more options and so on.
But they went the OPPOSITE direction. They made it more and more less complex and less options.

 

*snip* *snip* *snip*

 

Realize most gamers don't finish even the most story-driven games. The average gamer today simply have less time, less of an attention span, but more games to play than was the case previously.

 

http://edition.cnn.c...ideogames.snow/

http://www.ign.com/a...at-finish-games

 

The percentages associated with the titles below represent how many players completed the game in question on Steam.

  • The Walking Dead: Season 1, Episode 1 - 66%
  • Mass Effect 2 - 56%
  • BioShock Infinite - 53%
  • Batman: Arkham City - 47%
  • Portal - 47%
  • Mass Effect 3 - 42%
  • The Walking Dead: Season 1, Episode 5 - 39%
  • The Elder Scrolls V: Skyrim - 32%
  • Borderlands 2 - 30%

“Statistically, most players don’t finish games. We’ve all seen numbers that say something like a third [do finish games], on average".

 

 

So many people out of touch with reality acting out in an abrasive and entitled manner is a big part why this once great community is going down the drains.



#12513
Rizilliant

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Elhanan , dear one, didn't we already have this discussion of the merits -or lack thereof- of DAI, like 3 months ago?

 

Join the PC players group if you want to discuss real games, past, present and future.

 

I'm happy DAI brought you joy, but why post on this thread?

 

Pen-and-Paper, Brogan and I, among countless others, successfully predicted and explained why Eaware can't, and won't, patch/adapt significantly DAI Pc version, for legal, marketing and financial reasons....4 months ago.

 

Check the 'likes' on my profile ante-chronologically if you want to verify my assertions and timeline especially.

 

This is sterile imho.

He comes to defend EVERY single issue anyone has with DAI... He makes sure he posts his most recent hours played, and that "the m+kb controls are fine with him".. He then makes some pathetic comparisons to past gems that were Bioware games, and states how he still lkes DAI.. Usually contradicting somehting he has said elsewhere.. You could literally copy paste his statements from one thread, and match them with the rest.. 

 

Tbh, hes probably EA damage control... shrug.. Theres 2 or 3 of them that stand out in the crowd.. Staunch Defenders!


  • Brogan, wertysy et DisturbedJim83 aiment ceci

#12514
Rizilliant

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Realize most gamers don't finish even the most story-driven games. The average gamer today simply have less time, less of an attention span, but more games to play than was the case previously.

 

http://edition.cnn.c...ideogames.snow/

http://www.ign.com/a...at-finish-games

 

The percentages associated with the titles below represent how many players completed the game in question on Steam.

  • The Walking Dead: Season 1, Episode 1 - 66%
  • Mass Effect 2 - 56%
  • BioShock Infinite - 53%
  • Batman: Arkham City - 47%
  • Portal - 47%
  • Mass Effect 3 - 42%
  • The Walking Dead: Season 1, Episode 5 - 39%
  • The Elder Scrolls V: Skyrim - 32%
  • Borderlands 2 - 30%

“Statistically, most players don’t finish games. We’ve all seen numbers that say something like a third [do finish games], on average".

 

 

So many people out of touch with reality acting out in an abrasive and entitled manner is a big part why this once great community is going down the drains.

Complete, and finish the story, are two completely different statistics..  Riddler Trophies alone keep most from "completing" Arkham City!  However, those that dont finish games, ARE the target audience.. Hence the awesome graphics, but thin gameplay, and lacking tactics, behaviours, etc.. It looks good on the surface, but not when one takes an in depth peak!



#12515
Ashen Nedra

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He comes to defend EVERY single issue anyone has with DAI... He makes sure he posts his most recent hours played, and that "the m+kb controls are fine with him".. He then makes some pathetic comparisons to past gems that were Bioware games, and states how he still lkes DAI.. Usually contradicting somehting he has said elsewhere.. You could literally copy paste his statements from one thread, and match them with the rest.. 

 

Tbh, hes probably EA damage control... shrug.. Theres 2 or 3 of them that stand out in the crowd.. Staunch Defenders!

He/she wants to talk, methinks...the worst ones are Lebanese sthg, sofajockey and others. Intelligent (somewhat), articulate, political and die-hard fans. And I finally concluded that they're not even getting paid.

 

Elhanan is a very nice person in comparison imho.

 

 

edit: typos


Modifié par Ashen Nedra, 05 février 2015 - 11:33 .

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#12516
Randomguy

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Godzilla, dear friend, the game and its (lack of) difficulty are completely tailored around MP-gaming and real time combat. Having 8 slots is hence crucial to the (horrible) game balance.

 

Active pause and tac-cam are an afterthought and their advertisement a commercial sham.

 

Example of timed cycles:

 

Tempest: 1. Flask of frost (draw enemy attention, 75% damage resistance, freeze effect): 8 seconds

                2. Flask of lightning (with Ride the Storm) freeze time. position yourself accordingly and auto-attack click, behind the rabbit rear left dragon paw, for instance:  8 seconds

                3: Flask of Fire: 8 seconds

                4 and 5: spam damage dealing abilities: either back stab or the whirling dance: 8 seconds (or break the game by using mark of the Inquisitor or Thousands Cuts or both)

                6: stealth for remaining two seconds or sthg, lose all agrro

                7: rinse and repeat

 

Eight abilities (7 + limit break): 30 seconds something cycle.

 

Result: dead Dragon, killed-again Coryfiffy, killed-again Arcane Horror.

 

Same **** cycle with the other builds I tried on the companions (sword and shield tank, reaver, rift mage, and KE of course).

 

With more than 8 skills, we would have to invent another word for broken game-balance.

 

DAI is no longer even worthy of the name dead horse, but is approaching advanced putrefaction imho.

 

Let it rest in peace and be forgotten.

 

I used to have 25-30 spells on my action bars + the macros in WoW all bound to key or key combination (ctrl+A for example). For single target damage its usually 5-7 spell actively used, rest is cc or some utility. Managing that and holding down a key or spaming it for the basic attack at the same time would be unmanagable and simply unthinkably foolish design. Even for a game that has only 8 slots for spells or abilities autoattack should be a given. Even if your character does not run to the target automatically. But performing the "attack" requires you to stand still?... Where did they even get the idea for the current combat? Tactical camera for tactical combat, and normal camera for mindless clickspaming if thats what you want? In the same game? WTF. If they ahd got at least the combat system right i might not even be upset because of the trivialized mmo content. The multiplayer 4 spell restriction is rather a joke. I just simply dont get it.

 

Spirit Blade is the "i win" button. At least if you are knight-enchanter you dont need more than 8 spell slots. In fact you only need one for spirit blade...Maybe that spell is not in multiplayer, it is not an issue.


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#12517
Ashen Nedra

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I used to have 25-30 spells on my action bars + the macros in WoW all bound to key or key combination (ctrl+A for example). For single target damage its usually 5-7 spell actively used, rest is cc or some utility. Managing that and holding down a key or spaming it for the basic attack at the same time would be unmanagable and simply unthinkably foolish design. Even for a game that has only 8 slots for spells or abilities autoattack should be a given. Even if your character does not run to the target automatically. But performing the "attack" requires you to stand still?... Where did they even get the idea for the current combat? Tactical camera for tactical combat, and normal camera for mindless clickspaming if thats what you want? In the same game? WTF. If they ahd got at least the combat system right i might not even be upset because of the trivialized mmo content. The multiplayer 4 spell restriction is rather a joke. I just simply dont get it.

 

Spirit Blade is the "i win" button. At least if you are knight-enchanter you dont need more than 8 spell slots. In fact you only need one for spirit blade...Maybe that spell is not in multiplayer, it is not an issue.

KE is simply unkillable by the hardest foes on nightmare by just spamming spirit blade. no use of other skills is required


Modifié par Ashen Nedra, 05 février 2015 - 11:38 .


#12518
Seraphael

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Complete, and finish the story, are two completely different statistics..  Riddler Trophies alone keep most from "completing" Arkham City!  However, those that dont finish games, ARE the target audience.. Hence the awesome graphics, but thin gameplay, and lacking tactics, behaviours, etc.. It looks good on the surface, but not when one takes an in depth peak!

 

It's an article on most gamers actually not finishing their games, not on not obtaining some elusive achievement. 

 

A few years back Bioware stated they would likely never again make a game as big and complex as Baldur's Gate due to the restrictions of modern production values. But I think they are getting real close and in some ways transcend the legendary game that kicked off the Bioware legacy. Streamlining the game makes it more accessible for average gamer who naturally is the target audience. By "thin gameplay" I assume you refer to the awesome flowing action that increases realism and thus actual roleplaying immersion...precisely because careful tactics, behaviours etc are not needed for most fights? Opinions are like @ssholes, everyone's got them. ;)

 

Fortunately, Pillars of Eternity is on the way, and it looks really old-school, hence you'll probably get your particular brand of fix sooner rather than later.



#12519
Randomguy

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KE is simply unkillable by the hardest foes on nightmare by just spamming spirit blade. no use of other skills is required

 

I like what they did to Mass Effect (going for shooter) and frankly i dont mind if dragon age becomes an action game if it still makes you believe you play an interactive movie. tons  of mmo-crap makes sure you dont get that feeling unlike in ME3 and the controls fail if you consider this an action game. I just dont know if they want to "change" anything. Im pretty sure they wont call it fix after the video of  overcoming the difficulties of Frostbite to make this game for PC gamers by PC gamers. The result of 3 months is the walking button which laidlaw does not really get why people even want it...



#12520
spacefiddle

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  • The Elder Scrolls V: Skyrim - 32%

 

I feel like this shouldn't be in the list, because that game never ^*$?!!ing ends.  I may have spent more hours modding it than playing it, and after a bajillion hours played I don't know if I've even done more than two of the "main" quests.  I do, however, have a very nifty house.  And phenomenal cosmic power.


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#12521
Peregrinus

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I feel like this shouldn't be in the list, because that game never ^*$?!!ing ends.  I may have spent more hours modding it than playing it, and after a bajillion hours played I don't know if I've even done more than two of the "main" quests.  I do, however, have a very nifty house.  And phenomenal cosmic power.

 

It never does.  trust me I know.  

 

skyhours.jpg


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#12522
Ncongruous

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Realize most gamers don't finish even the most story-driven games. The average gamer today simply have less time, less of an attention span, but more games to play than was the case previously.
 
http://edition.cnn.c...ideogames.snow/
http://www.ign.com/a...at-finish-games
 
The percentages associated with the titles below represent how many players completed the game in question on Steam.

  • The Walking Dead: Season 1, Episode 1 - 66%
  • Mass Effect 2 - 56%
  • BioShock Infinite - 53%
  • Batman: Arkham City - 47%
  • Portal - 47%
  • Mass Effect 3 - 42%
  • The Walking Dead: Season 1, Episode 5 - 39%
  • The Elder Scrolls V: Skyrim - 32%
  • Borderlands 2 - 30%
“Statistically, most players don’t finish games. We’ve all seen numbers that say something like a third [do finish games], on average".
 
So many people out of touch with reality acting out in an abrasive and entitled manner is a big part why this once great community is going down the drains.

A propounding of casualization and in that same sweep a sentiment why it's no longer a positive community for not accepting the former? This is upsetting if I'm grasping your position correctly. Chalk me up as Grendel Beowulf.. Is Mass Effect 3 even on Steam? I don't blame people for not wanting to beat that game if they knew what was coming. *ba-dum-tsh*

It never does. trust me I know.

<skyrim hours pic>

You're insane... and I like that about you.

#12523
Dinkledorf

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It never does.  trust me I know.  

 

skyhours.jpg

LOL, have to agree with both of you.  I am almost embarrassed to say I have logged 2500+ hours in Skyrim, with only 1 complete playthrough (in terms of the main quest lines).  All the other time was spent modding, it is a veritable playground in that aspect.  Its older tech by today's standards but damn it stands up well graphically with the available mods.  The way I have it set up now (with about 250 or so mods), plays and looks completely different than vanilla.  Best mileage I ever got for $60.


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#12524
Gundar3

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Its just sad to watch the entire situation around here deteriorate.  We've watched it happen for 3 months now.

 

It went from game release - where people said "please make this game run I love you!!!"; to "where is it?  These weren't what we needed!!", to finally "the hell is wrong with you BW!?!?!?".  I mean damn, the console people are now begging to not be patched its so bad. 

 

This was all very avoidable...  If it was the bugs and crashes that were fixed, instead of the focus being multiplayer, there wouldn't nearly be the outrage that there is.  If the devs made a public statement, almost like a behind the scenes talking about why they went the road they did with the design decisions, this could have been headed off.  Instead, they impose silence and double down, and its made us embittered.

 

Look at my personal situation: When the game first came out, it looked good on my rig.  Except for the AWFUL DirectX crashes, that I only found a work around for on the forums here, I managed to slog through the game.  I thought the keyboard controls were clunky, particularly being limited to 8 moves.  The 30 FPS was ridiculous, and when people made a genuine fix for it, BW scoffed at it, because it interfered with their precious multiplayer and could actually make the PC look better than the current consoles (not allowed).  The tac-cam at release was non-existant.  The zoom-out was ridiculously limited, along with a lack of a good pause and play, and selecting a character jumped to them, losing where you were (patched now)... but I still, played through it.

 

My point, is that I didn't consider this a bad game.  I thought it was woefully mediocre.

 

What started as a great experience, by the end of chapter 1, simply started going down hill.  I won't touch the problems in the writing, player agency, political correctness, retconns, the lack of outfits to craft, the cut content, or the bugs in this post as I think you need a dose of empathy for the posters here.

 

By the time I hit 80+ hours, the shine was gone and I saw the holes for what they were.  I just wanted the game to end at that point.  I had so much influence at that point, that I just decided to do the last 3 story missions back to back.  No reason to do more filler.

 

That was MY experience Bioware.  I'm not gonna mention the things that I thought were good, as you get that from everywhere else anyway.  And there really was some good here...

 

You seem to have this cavalier attitude of "sorry you didn't enjoy our experience"..  Which tells me, that you failed to learn from the mistakes of Mass Effect 3.  Do you honestly know why people were so upset at that franchise killing ending?  It wasn't "closure".  It wasn't "no happy ending".  It was that it came out of left field - betraying all the themes and narratives you set up throughout, and instead of listening to the people that supported your company, you stuck by your "Artistic Integrity", and blamed the fans for not liking it.

 

Heres what you need to learn.  If you respect the fans, they will respect you...  And that Dragon Age, doesn't belong to Bioware or EA, other than contractually.  Thats not to say that it belongs to the fans solely either...  It belongs to both of us.

 

While the devs sit there developing, pouring their blood and sweat into the game for their livelihood, do you know what the fans put in?  Our souls.

 

Thats right, we invest ourselves into it as well.  We roleplay.  We form what feels like real relationships with these fictional characters.  We - the gamers - bring life to the world that you created.  We are the ones that explore the world.  We are the ones that save Thedas.

 

Without us, what you do is meaningless.  Without you, we have no experience. 

 

I actually know a guy, who overcame serious depression, because of interacting with and forming what felt like real relationships with the crew from KOTOR.

 

The lack of MEANINGFUL feedback from the devs (but I do thank the gentleman that was here a few times), the lack of respect here, the lack of real fixes 3 months out, the lack of story DLC to fill in the obvious cuts...  It is these things, that transferred this game from being "mediocre", to being "poor".

 

EA is just another Ubisoft.  But at least Ubisoft had the courage to acknowledge the problems with their Assassins Creed game.  Hell, they even gave out free games because of it.  Dragon Age, from my understanding, is not as bad off Assassin's Creed, but you did nothing!  You are now, no longer "The Bioware".  You are just one more subsidiary in a sea of them, in a crumbling industry.

 

So for your sake, please do something.


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#12525
TobyJake

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Exactly what I said about the developers. Even if you didn't realize at the time later you realized things could be better.
Origins is total crap, but DA2 and DAI are progressively worse.
For Origins to be perfect it would need like 9 more classes with 4 specializations each.
More Origins, more skills, more crafting, more options and so on.
But they went the OPPOSITE direction. They made it more and more less complex and less options.
So I became devout of Origins not because I love the game, but because it represents the last "barely acceptable" RPG of Bioware. It is like having millions then losing it all. At first you complain about your new humble home, but later it becomes a huge mansions when your only option is living in the streets.

What was "the ridiculous game with only three classes" is now the godlike game and the best RPG ever. Why? Because I lost so much that it looks like that in comparison. All things I've complained about when I first played Origins now seem so tiny compared to what I had to face in Inquisition...

Do you really think i like a game with 3 playable races and 3 playable classes? Hell no. But having an origins made me forgive this hideous fact, playing my story, the start of my journey made up for the lack of options. But now... now.. all is lost and gone. I have 3 classes, 4 races and absolutely nothing to make it less boring, on the contrary, only things to make it more and more unacceptable.
So this is how Origins suddenly became a marvelous RPG for me, even DA2 is. They made Inquisition so bad that it made bad look perfect.

In my dream world i wouldn't be hoping for the next game to be less awful, I would be enjoying a game like Origins but with 5 races and 9 classes, one race and 3 classes introduced in DA2 and then again in DAI. And they would go on and on, offering more races and classes. More skills. More of everything. Not less.

Well, yeah, less fetch quests, perhaps if they wanted.

Certainly not more exploration, just different places. Could be DAO - Ferelden, DA2 - Free marches, DA3 - Orlais, DA4 - Tevinter and so on...

Perhaps in DA5 we would have a game with 7 races, 15 classes, tons of skills, complex crafting, almost programming level tactics and a huge story created by the players. And then they could release a Dragon Age Movie Maker with wondrous graphics to import your decisions and make a movie of your story through the 5 games with the ability to edit scenes and angles and export a video file. They could even make some kind of award for the best movies from the community.
Dreaming and dreaming...
But no. I have this thing where I click with the left mouse button and my character attack, I press space and my character jumps, I only have one specialization and one class. Reality sucks.

i play Origins with Mods!! Heaps of classes, Paladin, Warlock, Necromancer just to name a few. City Elf, Dalish Elf, Dwarf Duster, Dwarf Noble. I agree that DA2 was a huge letdown in terms of options and DAI is no better. BG2 had 6 companions and enough options to drown in. I remember trying to keep afloat!


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