My character recently hit level 21, my companions close behind at level 20. And adding to my initial statement, my wondering grows how some people honestly declared to have never run into the issue with having not enough slots. That these 8 would actually suffice.
Since around level 15 I started to avoid active abilities as best I could, for some classes this was easier, for some it wasn't. For some I switched less powerful abilities for stronger ones, so that's okay. And now, with level 20 and above, I even run out of passive abilities for some classes. Or at least I have to learn some active abilities (some I don't want to use...I mean if I even could) in order to get to new passive ones.
I'd say that none of the core devs ever played so far into the game. I bet the QA guys and girls did and I also believe they reported on the issue, but it was ignored.
My conclusion is that 8 are not only short ended, they are totally insufficent. 12 would help, 16 would probably suffice. What a total mess of a design decision.
Godzilla, dear friend, the game and its (lack of) difficulty are completely tailored around MP-gaming and real time combat. Having 8 slots is hence crucial to the (horrible) game balance.
Active pause and tac-cam are an afterthought and their advertisement a commercial sham.
Example of timed cycles:
Tempest: 1. Flask of frost (draw enemy attention, 75% damage resistance, freeze effect): 8 seconds
2. Flask of lightning (with Ride the Storm) freeze time. position yourself accordingly and auto-attack click, behind the rabbit rear left dragon paw, for instance: 8 seconds
3: Flask of Fire: 8 seconds
4 and 5: spam damage dealing abilities: either back stab or the whirling dance: 8 seconds (or break the game by using mark of the Inquisitor or Thousands Cuts or both)
6: stealth for remaining two seconds or sthg, lose all agrro
7: rinse and repeat
Eight abilities (7 + limit break): 30 seconds something cycle.
Result: dead Dragon, killed-again Coryfiffy, killed-again Arcane Horror.
Same **** cycle with the other builds I tried on the companions (sword and shield tank, reaver, rift mage, and KE of course).
With more than 8 skills, we would have to invent another word for broken game-balance.
DAI is no longer even worthy of the name dead horse, but is approaching advanced putrefaction imho.
Let it rest in peace and be forgotten.
Modifié par Ashen Nedra, 05 février 2015 - 10:21 .




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