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#12526
LunaFancy

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I'm standing by my 'Fantasy Photoshoot Simulator genre classification, guys- seriously it's awesome. I found the CE nudie armour mod and I swear to god the giggles just won't stop. I have found and unleashed my inner 12 year old. lol!

 

*maniacal cackle*


  • the Dame et Peregrinus aiment ceci

#12527
Peregrinus

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LOL, have to agree with both of you.  I am almost embarrassed to say I have logged 2500+ hours in Skyrim, with only 1 complete playthrough (in terms of the main quest lines).  All the other time was spent modding, it is a veritable playground in that aspect.  Its older tech by today's standards but damn it stands up well graphically with the available mods.  The way I have it set up now (with about 250 or so mods), plays and looks completely different than vanilla.  Best mileage I ever got for $60.

Don't be embarrassed. No reason at all to be. :)  I've probably got around 300+ hours just modding as well. I personally use about 100 or so, mostly visual mods and performance mods since my laptop can only handle so much. I'll be building a frankenstein desktop soon so probably over 200 mods or so when I have that going. :) 


  • Dinkledorf et DanteYoda aiment ceci

#12528
Raoni Luna

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In NWN1, I dislike most PrC's (also hated most Kits viewed in 2E), and sought variety in what could be done with basic classes. One of my fave builds used on a few PW's was a Dwarven Ftr/ Rog Archer; also the basis for my first Inquisitor. I do not require a special class to seek versatility, though fewer restrictions certainly helps.

But as I recall, it was Atari, WotC, or other producer that caused the problems for improving NWN1, which resulted in the DA series as an IP. And I fully support this change. I gave up D&D with 4E, though I have heard some better things concerning 5E. Being homebound now, I get the PnP feeling from infrequent sessions on a PW.

What I would personally love to see is DA rules with a GM Client, Toolkit, and other aids to allow for updated PW's and mods.

The two classes I love the most have no representation in Inquisition in any way: Dancer and Monk. Cleric of Beauty or Crafting God(desse)s also applies.

So basically I just can't play my character. Also no weapons i like. Dislike the races too, except for human, didn't like their versions of elves, dwarves and half-dragons. In short, there is no part of my character possible of representation in Inquisition. Or DA2. In DAO at least I could make a bard and headcannon as a dancer (as much as the skills say song, I imagine they dance too, well, mine is a dancer), and I made monk (unarmed) versions of each core class. Not the ideal but I could with some struggle do that. Fantasy had to fill in the blanks of options... but now? Not even fantasy can save me from the character Bioware forced unto me.



#12529
Peregrinus

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I would love to see a modernized NWN.  I ran a custom campaign for some folks online using the DM client for a few years.  It was a blast and also a great learning experience on how to script, make levels , and multi task playing monsters and NPCs while throwing in random encounters while setting up the next chapter of play. Cooperative gaming at it's best. 


  • FOE et DanteYoda aiment ceci

#12530
FOE

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Neverwinter Nights got it right.  It stayed within a system's (AD&D ruleset) and even allowed us to play in 3-D, rather than the typical 2-d/isometric view of RPG's of the past.  It was great.  I actually enjoyed SEEING what "roll of the dice" value that I saw on that small text dialogue screen.  It really made me feel like I had a connection to that ol' pen & paper mechanism.  I enjoyed the luck, and seeing how my character's interacted with that virtual dice role

 

Now?  Am I a happy consumer?  NO!!!!!



#12531
FOE

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The original Dragon Age game is GREAT.  It tried to simulate that experience for the classic RPG-gamer.  It was great.  These last two games have been tragic.... the latter MIGHT be salvageable once they allow PC gamers to play with a mouse and keyboard.


  • moonblade_820 aime ceci

#12532
FOE

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I can't believe that they haven't fixed this interface for PC gamers!  Amazing their apathy!



#12533
Harbinger1975

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Actually FOE, it's really not amazing.  For EA, it's become par for the course.  Now it's just laughable.  If Time Warner Cable hadn't received the golden poo award, I guarentee that EA would have been running away with it for the next however long it took before they shut their doors.


  • FOE aime ceci

#12534
DavianBurke

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Its just sad to watch the entire situation around here deteriorate.  We've watched it happen for 3 months now.

 

It went from game release - where people said "please make this game run I love you!!!"; to "where is it?  These weren't what we needed!!", to finally "the hell is wrong with you BW!?!?!?".  I mean damn, the console people are now begging to not be patched its so bad. 

 

This was all very avoidable...  If it was the bugs and crashes that were fixed, instead of the focus being multiplayer, there wouldn't nearly be the outrage that there is.  If the devs made a public statement, almost like a behind the scenes talking about why they went the road they did with the design decisions, this could have been headed off.  Instead, they impose silence and double down, and its made us embittered.

 

Look at my personal situation: When the game first came out, it looked good on my rig.  Except for the AWFUL DirectX crashes, that I only found a work around for on the forums here, I managed to slog through the game.  I thought the keyboard controls were clunky, particularly being limited to 8 moves.  The 30 FPS was ridiculous, and when people made a genuine fix for it, BW scoffed at it, because it interfered with their precious multiplayer and could actually make the PC look better than the current consoles (not allowed).  The tac-cam at release was non-existant.  The zoom-out was ridiculously limited, along with a lack of a good pause and play, and selecting a character jumped to them, losing where you were (patched now)... but I still, played through it.

 

My point, is that I didn't consider this a bad game.  I thought it was woefully mediocre.

 

What started as a great experience, by the end of chapter 1, simply started going down hill.  I won't touch the problems in the writing, player agency, political correctness, retconns, the lack of outfits to craft, the cut content, or the bugs in this post as I think you need a dose of empathy for the posters here.

 

By the time I hit 80+ hours, the shine was gone and I saw the holes for what they were.  I just wanted the game to end at that point.  I had so much influence at that point, that I just decided to do the last 3 story missions back to back.  No reason to do more filler.

 

That was MY experience Bioware.  I'm not gonna mention the things that I thought were good, as you get that from everywhere else anyway.  And there really was some good here...

 

You seem to have this cavalier attitude of "sorry you didn't enjoy our experience"..  Which tells me, that you failed to learn from the mistakes of Mass Effect 3.  Do you honestly know why people were so upset at that franchise killing ending?  It wasn't "closure".  It wasn't "no happy ending".  It was that it came out of left field - betraying all the themes and narratives you set up throughout, and instead of listening to the people that supported your company, you stuck by your "Artistic Integrity", and blamed the fans for not liking it.

 

Heres what you need to learn.  If you respect the fans, they will respect you...  And that Dragon Age, doesn't belong to Bioware or EA, other than contractually.  Thats not to say that it belongs to the fans solely either...  It belongs to both of us.

 

While the devs sit there developing, pouring their blood and sweat into the game for their livelihood, do you know what the fans put in?  Our souls.

 

Thats right, we invest ourselves into it as well.  We roleplay.  We form what feels like real relationships with these fictional characters.  We - the gamers - bring life to the world that you created.  We are the ones that explore the world.  We are the ones that save Thedas.

 

Without us, what you do is meaningless.  Without you, we have no experience. 

 

I actually know a guy, who overcame serious depression, because of interacting with and forming what felt like real relationships with the crew from KOTOR.

 

The lack of MEANINGFUL feedback from the devs (but I do thank the gentleman that was here a few times), the lack of respect here, the lack of real fixes 3 months out, the lack of story DLC to fill in the obvious cuts...  It is these things, that transferred this game from being "mediocre", to being "poor".

 

EA is just another Ubisoft.  But at least Ubisoft had the courage to acknowledge the problems with their Assassins Creed game.  Hell, they even gave out free games because of it.  Dragon Age, from my understanding, is not as bad off Assassin's Creed, but you did nothing!  You are now, no longer "The Bioware".  You are just one more subsidiary in a sea of them, in a crumbling industry.

 

So for your sake, please do something.


Can we make this post the first post on every single page of this thread? This, 100%, 1000 times, this! 


  • edeheusch, KilrB, FOE et 7 autres aiment ceci

#12535
Elhanan

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The two classes I love the most have no representation in Inquisition in any way: Dancer and Monk. Cleric of Beauty or Crafting God(desse)s also applies.
So basically I just can't play my character. Also no weapons i like. Dislike the races too, except for human, didn't like their versions of elves, dwarves and half-dragons. In short, there is no part of my character possible of representation in Inquisition. Or DA2. In DAO at least I could make a bard and headcannon as a dancer (as much as the skills say song, I imagine they dance too, well, mine is a dancer), and I made monk (unarmed) versions of each core class. Not the ideal but I could with some struggle do that. Fantasy had to fill in the blanks of options... but now? Not even fantasy can save me from the character Bioware forced unto me.


One does not have to play Unarmed to be a Monk as they can be skilled with many weapons, and not every FRPG has those classes. Play the best with what is available, or wait until mods can make them. Personally I enjoy thriving in such a new IP, and look forward to future DA games.

And again to others, even as a Techless disabled gamer, I am able to play quite well on a basic KB&M set-up with few problems. Was not going to mention this, but am willing to do so based on requests.
  • DanteYoda aime ceci

#12536
Jackal19851111

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Since Ray and Greg left it seems "Bioware" now can't stand up to the "EA bear hug" (http://au.ign.com/ar...-of-ea-bear-hug)

 

Allan is trying his best to de-escalate the situation but he's one person and it's becoming likely that he has no pleasant answers for us when it comes to what's happening over there in post-release support. Just seeing death throws of "Bioware" now, and EA hiding behind the Bioware label.

 

Fix the game? Why? It costs money! Focus our efforts in MP, there's where the money is.

Just treat DAI as an unfinished game as the community is stepping up while EA backs away as usual.


  • Windev, AnhedonicDonkey et MisterMannIndy aiment ceci

#12537
MACharlie1

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I can't help but feel left out. Game has always been stable and on highest settings. No control problems. No banter problems either.
  • Sailfindragon aime ceci

#12538
DanteYoda

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My character recently hit level 21, my companions close behind at level 20. And adding to my initial statement, my wondering grows how some people honestly declared to have never run into the issue with having not enough slots. That these 8 would actually suffice. :blink:

 

Since around level 15 I started to avoid active abilities as best I could, for some classes this was easier, for some it wasn't. For some I switched less powerful abilities for stronger ones, so that's okay. And now, with level 20 and above, I even run out of passive abilities for some classes. Or at least I have to learn some active abilities (some I don't want to use...I mean if I even could) in order to get to new passive ones.

 

I'd say that none of the core devs ever played so far into the game. I bet the QA guys and girls did and I also believe they reported on the issue, but it was ignored.

 

My conclusion is that 8 are not only short ended, they are totally insufficent. 12 would help, 16 would probably suffice. What a total mess of a design decision. :angry:

I'm about your level myself and i'm seriously considering ignoring my skills now after 8 i have no reason to choose more skills (i have 8 that work) i can't fit anymore to my hotbar and why do i keep bothering to choose them?

 

Other than a few passives the whole 8 skills max is a huge fail to me i hated it in other games (a large reason i left Guildwars 2 and ESO) i hate it here too..



#12539
Randomguy

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I can't help but feel left out. Game has always been stable and on highest settings. No control problems. No banter problems either.

 

Believe if or not i played on this: http://www.asus.com/...specifications/(i5 processor, 4 gb ddr3, win7) And i had 0 crashes - 70 hours of running simulation gameplay. I havent had a desktop computer for a long time. Of course i was playing on low-medium settings. Its possible you have no technical issues whatsoever even if you have a crappy machine even if its a laptop but we play the same game, the controls are the same. Id just say its a bad console port control for and action game. Most of the whining is about the game not being tactical at all. Control over your character not behaving like you (or people complaining about myself included) would expect is icying on the cake. Ive seen a lot worse, for a mediocre action game it is acceptable. If this wasnt DA from Bioware i would say controls are bearable.



#12540
Jackal19851111

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I'm standing by my 'Fantasy Photoshoot Simulator genre classification, guys- seriously it's awesome. I found the CE nudie armour mod and I swear to god the giggles just won't stop. I have found and unleashed my inner 12 year old. lol!

 

*maniacal cackle*

 

Let me guess, you flashed the Orlesian court?

 

Dancing nekkid... court approval rises to 100 lol


  • TobyJake, Innsmouth Dweller, LunaFancy et 1 autre aiment ceci

#12541
LunaFancy

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Let me guess, you flashed the Orlesian court?

 

Dancing nekkid... court approval rises to 100 lol

 

Oh My God! I think I love you!

 

Haven't even made it to Skyhold (four re-rolls to get the right dude, and they all looked good for a couple of hours...) yet but by Jesus I have incentive to get to that ball now lol! Whole party, starkers!. Hahaha! Have to shadowplay that entrance! Muahahahaha!

 

See what happens when we have to make the game fun ourselves Bioware?

 

I think I've finally cracked...


  • FOE, TobyJake et Innsmouth Dweller aiment ceci

#12542
TobyJake

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I love Luna and Jackal! Tears in my eyes. LMFAO



#12543
edeheusch

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Its just sad to watch the entire situation around here deteriorate.  We've watched it happen for 3 months now.

 

It went from game release - where people said "please make this game run I love you!!!"; to "where is it?  These weren't what we needed!!", to finally "the hell is wrong with you BW!?!?!?".  I mean damn, the console people are now begging to not be patched its so bad. 

 

This was all very avoidable...  If it was the bugs and crashes that were fixed, instead of the focus being multiplayer, there wouldn't nearly be the outrage that there is.  If the devs made a public statement, almost like a behind the scenes talking about why they went the road they did with the design decisions, this could have been headed off.  Instead, they impose silence and double down, and its made us embittered.

 

Look at my personal situation: When the game first came out, it looked good on my rig.  Except for the AWFUL DirectX crashes, that I only found a work around for on the forums here, I managed to slog through the game.  I thought the keyboard controls were clunky, particularly being limited to 8 moves.  The 30 FPS was ridiculous, and when people made a genuine fix for it, BW scoffed at it, because it interfered with their precious multiplayer and could actually make the PC look better than the current consoles (not allowed).  The tac-cam at release was non-existant.  The zoom-out was ridiculously limited, along with a lack of a good pause and play, and selecting a character jumped to them, losing where you were (patched now)... but I still, played through it.

 

My point, is that I didn't consider this a bad game.  I thought it was woefully mediocre.

 

What started as a great experience, by the end of chapter 1, simply started going down hill.  I won't touch the problems in the writing, player agency, political correctness, retconns, the lack of outfits to craft, the cut content, or the bugs in this post as I think you need a dose of empathy for the posters here.

 

By the time I hit 80+ hours, the shine was gone and I saw the holes for what they were.  I just wanted the game to end at that point.  I had so much influence at that point, that I just decided to do the last 3 story missions back to back.  No reason to do more filler.

 

That was MY experience Bioware.  I'm not gonna mention the things that I thought were good, as you get that from everywhere else anyway.  And there really was some good here...

 

You seem to have this cavalier attitude of "sorry you didn't enjoy our experience"..  Which tells me, that you failed to learn from the mistakes of Mass Effect 3.  Do you honestly know why people were so upset at that franchise killing ending?  It wasn't "closure".  It wasn't "no happy ending".  It was that it came out of left field - betraying all the themes and narratives you set up throughout, and instead of listening to the people that supported your company, you stuck by your "Artistic Integrity", and blamed the fans for not liking it.

 

Heres what you need to learn.  If you respect the fans, they will respect you...  And that Dragon Age, doesn't belong to Bioware or EA, other than contractually.  Thats not to say that it belongs to the fans solely either...  It belongs to both of us.

 

While the devs sit there developing, pouring their blood and sweat into the game for their livelihood, do you know what the fans put in?  Our souls.

 

Thats right, we invest ourselves into it as well.  We roleplay.  We form what feels like real relationships with these fictional characters.  We - the gamers - bring life to the world that you created.  We are the ones that explore the world.  We are the ones that save Thedas.

 

Without us, what you do is meaningless.  Without you, we have no experience. 

 

I actually know a guy, who overcame serious depression, because of interacting with and forming what felt like real relationships with the crew from KOTOR.

 

The lack of MEANINGFUL feedback from the devs (but I do thank the gentleman that was here a few times), the lack of respect here, the lack of real fixes 3 months out, the lack of story DLC to fill in the obvious cuts...  It is these things, that transferred this game from being "mediocre", to being "poor".

 

EA is just another Ubisoft.  But at least Ubisoft had the courage to acknowledge the problems with their Assassins Creed game.  Hell, they even gave out free games because of it.  Dragon Age, from my understanding, is not as bad off Assassin's Creed, but you did nothing!  You are now, no longer "The Bioware".  You are just one more subsidiary in a sea of them, in a crumbling industry.

 

So for your sake, please do something.

I agree completely with the post, I just hope that one of the Bioware employees will read (and understand) it.



#12544
Kroepoek

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I agree completely with the post, I just hope that one of the Bioware employees will read (and understand) it.

 

Do not trust the hope, it has forsaken these forums.


  • wertysy aime ceci

#12545
DragonsDream

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And again to others, even as a Techless disabled gamer, I am able to play quite well on a basic KB&M set-up with few problems.

translation: look how cool I am. You guys must be inferior idiots if you can't use the kb+m controls on DAI. I am superior! So shut up and stop bitching. Us superior people have no issues so you shouldn't either.


  • JPR1964, Hexoduen, wertysy et 1 autre aiment ceci

#12546
JPR1964

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Exactly my feeling : sure WE CAN play a ranged character with the actual kb+m settings, it's easy, but a melee one, it's just a pain in the ass... sure most of the people here can play with them too, but, for a game, did we enjoy them? No... And personnaly, trying to play a shield warrior actually, it's just annoying : I don't enjoy at all the fight and just play in normal, where a missing hit means nothing...

 

And worse, I use tactical just to feed potions to my AI-retarded followers...

 

Worse kb+m from the three installments : gameplay wise, even DA2 is a stellar beauty compared to DAI...

 

I like the game, but just the controls and the poor console port make me sad...

 

JPR out!


  • FOE, Bethgael, LunaFancy et 1 autre aiment ceci

#12547
Tortugueta

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And again to others, even as a Techless disabled gamer, I am able to play quite well on a basic KB&M set-up with few problems. Was not going to mention this, but am willing to do so based on requests.

 

I celebrate that you can enjoy the game with keyboard + mouse, even if it is, as you say, with a few problems. Good for you. I know people that can't tell the difference between a $1, chemically synthesized wine, and a $30 handcrafted masterpiece. That doesn't mean that other people with finer taste can't feel the difference and appreciate the nuances a in well done job.


  • Windev, wertysy, DragonsDream et 1 autre aiment ceci

#12548
Sartoz

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I'm about your level myself and i'm seriously considering ignoring my skills now after 8 i have no reason to choose more skills (i have 8 that work) i can't fit anymore to my hotbar and why do i keep bothering to choose them?

 

Other than a few passives the whole 8 skills max is a huge fail to me i hated it in other games (a large reason i left Guildwars 2 and ESO) i hate it here too..

"..considering ignoring my skills now after 8 i have no reason to choose more skills.."

 

Exactly!

 

 

"..Other than a few passives the whole 8 skills max is a huge fail.."

 

Exactly!

 

I gave up on the melee characters.... It seems I was too consistent.... in facing the other way while swinging at the never seen enemy.. :)


  • LunaFancy et MisterMannIndy aiment ceci

#12549
atlantico

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A short interview with the lead gameplay designer. It explains very well why there is a 500 page thread on this topic.

 

I facepalmed more than once when he listed his gaming experience. 

 

Sure he's a decent guy with great ideas. But not for this game.


  • DisturbedJim83 aime ceci

#12550
Hexoduen

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A short interview with the lead gameplay designer. It explains very well why there is a 500 page thread on this topic.

 

I facepalmed more than once when he listed his gaming experience. *snip*

 

I disagree. Don't believe this in any way explains why we have a 500 page PC community concerns thread.


  • jrf773 aime ceci