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#12701
BlueMaelstrom

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For those who are still having the Direct X crashes on Nividia cards, try using the Nvidia GeForce Experience software and downloading the optimized settings for Inquisition. After doing that I've had zero crashes. This has probably been talked about at some other point in this thread, but I've not read all 500+ pages of it and the last few pages still have some people mentioning it.


  • Ncongruous aime ceci

#12702
FOE

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^^^ Thank you, BlueMaelstrom for your advice.  It's always wise to update your drivers.  OR people could tear out their improved graphic cards and stick in some old ones....they seem to work better for some unknown reason.



#12703
Guest_Cyan Griffonclaw_*

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For those who are still having the Direct X crashes on Nividia cards, try using the Nvidia GeForce Experience software and downloading the optimized settings for Inquisition. After doing that I've had zero crashes. This has probably been talked about at some other point in this thread, but I've not read all 500+ pages of it and the last few pages still have some people mentioning it.

Thanks.



#12704
FOE

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I'm going to go back having real affairs with real people now....my marriage proposal is off, and since nobody noticed, that's a sign that I'm flying underneath the radar anyway, which is how my low self esteem likes it,  Have a good night, PC gamers.  Keep fighting the good fight!  Brogan would want you to!-----> 


  • Windev, vetlet et Sutree aiment ceci

#12705
Sutree

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The thread is turning into some David Lynch script. I like it. 


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#12706
Guest_Cyan Griffonclaw_*

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The thread is turning into some David Lynch script. I like it. 

That is freaking funny. I hurt my side laughing. Oh... yep.


  • glosoli, Bethgael et Sutree aiment ceci

#12707
DavianBurke

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Alienware Desktop
Windows 8.1 
Intel Core i7-4790 CPU @ 3.6 GHz
16GB Ram
GeForce GTX 760 Ti OEM 


Sorry, some guy tried to say that part of the problem was our lousy rigs. Doubtful. PC players generally know what recommended specs are and buy accordingly. Not all, but most. There are far more copies of this game on the PS3 and Xbox 360 than there are copies on sub-par rigs. 

Nice to see some official comments. Said very little, but acknowledged as much, appeared regretful of not being allowed to say more, and frankly the most common request has been contact, so kudos. 

My personal sadness, today anyways, is the realization that if this game is never fixed... I won't feel as though I missed much. The story feels hollow to me, unlike every other BW game I've ever played. It had some fantastic moments... the song in the snow. The... nope, that's the only part that really engaged me as strongly as their past games. 

The issues we're experiencing cause us to limit our engagement, and that hurts the experience beyond the "issue" in particular. 

A shame. 


I feel no connection to the Mass Effect universe any longer. In the mother of all ironies, my biggest anticipation for any new game is the multiplayer. Long after I showered off the shame of that damn ending, like a victim of GHB the morning after, the only thing that ME3 held for me was a very well put together MP. No idea how DA:I managed to mess that up. 

DA:2 I really liked. Hated the recycled backgrounds but the story was something I enjoyed a lot.I know it wasn't for everyone, but it worked for me. Enough that after ME3 I said "Well, at least DA is still worth playing. Can't wait for the next one!" I used to joke it was BW's last chance at redemption. 

Oops. 

Worst part? I want to love it. I do. 


  • wertysy et Ncongruous aiment ceci

#12708
Errationatus

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That is freaking funny. I hurt my side laughing. Oh... yep.

Yeah, yeah, laugh it up, polygamist-interrupter! Waltz in with your fancy ways and smooth talk and shiny shoes...

 

Proposed to and abandoned all in one measly over-long thread. 

 

The bleedin' humanity.

 

Oh - and Conal, me old son, thankee fer popping in and mindin' our manners and the non-answer answer to 509 pages of frustration.  You're plucky and handsome both with your Irish name and English talkaround.  You seem like the kind of stout lad that can drain a pint while lettin' his mum comb his hair before sending him off on his date with Maggie O'Maggieshins with a song on his lips and five whole quid in 'is pocket in the 'opes love'll bloom.

 

Beware them Lotharios with shiny shoes and smooth ways, Conal.  They'll only lead you to grief.


  • Bethgael, TobyJake et Ashen Nedra aiment ceci

#12709
They call me a SpaceCowboy

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No; no controller or console. Have never had great reflexes, so play mostly RPG's. Then in 2011, I used DA2 and some subsequent games to help rehab damage after a stroke. Also used Skyrim: 70+ hrs in 3rd person view only, 700+ hrs in Vanilla, and currently 2800+ hrs total with mods, though I do not create mods myself. Compared to Skyrim and the ME series, DAI is smooth with the re-mapped Keys.

Hope this is what you were seeking.

 

Thanks for the response, although I'm puzzled. There are obvious issues with the way the inventory and crafting screens work, that only make sense when using them as if you are using a controller.

 

For instance, open up the inventory or any list box. You see the first item in the middle of the list box. If you scroll the list up to fill the box the selection cursor stays in the middle instead of on the first item. If you click the first item so focus is at the top of the list, If you delete the first item, the selection cursor snaps back to the middle, the new 4th item. If you hit delete twice in a row you end up deleting the wrong item.

 

In crafting, obvious functions like sorting and filtering are not implemented, which most people would expect from a PC application. navigation through the items are all very clunky, lots of unnecessary clicking that could have been avoided by designing for a mouse driven interface.

 

These are all controller design and behaviour. Yet you see nothing wrong with it? I don't get it. I mean, you noticed these things right? Perhaps you just have a high tolerance for bad UI design?

 

You mention remapped keys, yet remapping keys do not solve all these problems. I can't remap a key to turn auto attack on. I can't remap a key to allow mouse scrolling in tactical, and allow WASD for character movement. I can't remap a key to unhook the tactical camera from the terrain so that it can easily move about the battlefield regardless of levitation. In tactical I can send a character up a ladder but I can't follow him/her with the camera, he goes off the tiny bit of terrain I'm allowed to see via tactical mode. I can't remap keys on my mouse to allow different functions, or for more than the standard 2 buttons.  I can't remap my keys to have my character stop attacking immediately after releasing the attack button. He keeps wailing on the corpse of his most recent target because the game doesn't take into account for Windows storing up key presses.

 

The above is all console/controller design and has no place in a proper PC UI interface, and yet you are ok with this?

 

This isn't even counting problems with the UI that are common for both controller and mouse. Among them, poor targetting, tac cam being too low and so on.


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#12710
CatatonicMan

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Worst part? I want to love it. I do. 

 

Pretty sure we all want to. Otherwise we wouldn't be wasting our time here.


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#12711
DavianBurke

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I forgot one more point. Someone here said something lauding BioWare because in some interview or video they mentioned they had spent 8 years worth of man-hours on developing Frostbite for this game. We know the game was 4 years in development. Assume a minimum of 40 hours per week per employee and in 4 years that means that 8.4 employees developed the game on Frostbite with an allocation of 8 years worth of man hours. 

Considering the prior and well documented issues with Frostbite in every other game developed on it, as well as the video mentioning the "breakthrough" of quadrupeds being a key breakthrough development as a result of all this, I am rather less than impressed that -only- 8 years of man hours were dedicated to programming this game on Frostbite. Just saying, it sounds impressive, but considering the amount of staff they had I think they could have spent twice the time in man hours rather easily. 



#12712
Errationatus

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You people need to simmer down.  I read back 5 or so pages back and the only soap I'd buy is from that olde timey . gentleman - errationatus (sp? cincinnatus?)  I'd pay good money to see him and the most likely bio specimen settle this matter in the octagon.  And I'll except no substitutes, but ashen, makin' sure everyone be honest.

We are honest.  Crude or eloquent, the sentiment is the same.  Some of us try to be entertaining.  When silence or empty platitudes ring in place of straightforward answers, scorn is all that's merited until it's made right.  "We're looking into it" is no different than "the cheque's in the mail."

 

Functionally it's a pat on the head and a "yeah, yeah..."  I'll take an honest smack over a condescending pat any damn day.

 

And, I shall meet any foe but only in a hexadeccadooctagon.  I'm picky.


  • chrstnmonks, Joe-Poe et Ncongruous aiment ceci

#12713
Ncongruous

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You people need to simmer down.  I read back 5 or so pages back and the only soap I'd buy is from that olde timey gentleman - errationatus (sp? cincinnatus?)  I'd pay good money to see him and the most likely bio specimen settle this matter in the octagon.  And I'll except no substitutes, but ashen, makin' sure everyone be honest.

rNc8InG.jpg

It already exists. And for some ungodly reason it's doing better than my product. Which is outrageous... no offense Errationatus.
Spoiler

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#12714
Sylveria_Relden

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rNc8InG.jpg

It already exists. And for some ungodly reason it's doing better than my product. Which is outrageous... no offense Errationatus.

Spoiler

 

This is just so full of "win". :)

 

"Contains Truth and Some Lye" ... I'm gonna steal that lol


  • TobyJake, LunaFancy et Ncongruous aiment ceci

#12715
Sartoz

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Please try to be a little more respectful of one another in this thread. Just because someone has a difference in opinion from you is no reason to resort to personal attacks or back and forth accusations of trolling. I encourage you all to continue to provide us with feedback, but please make sure you're doing so in a way that doesn't violate the site rules.

 

With regards to patching, we're continuing to work on a number of things for Inquisition based on the feedback we've received from players. I can't give you specifics at this time (and believe me, I know that's not overly helpful) but we are working hard to address the concerns and feedback we're seeing from our community on all platforms.

Also please understand that just because a particular issue hasn't been addressed to date is not an indication that we aren't working on it. We are very aware that keyboard and mouse controls are an issue the PC community is passionate about (among others). It's something we are continuing to look into and continue to treat as a priority.

As I'm sure you've heard from some of our other devs in the past, if something were an easy fix (especially something a lot of people are asking for) it would already be done. So for fixes that a lot of people want that haven't been seen yet, chances are it's a bit more complicated. That doesn't mean we aren't working on it, just that it might take a little time.

We value our player experience and want to make sure you have a great time playing Inquisition. We also continue to look at ways we can improve based on your feedback.

I appreciate that you are all passionate about BioWare and our games. Please trust that we are continuing to work on Inquisition behind the scenes, even if we can't provide more details quite yet.

Your presence just pumped much needed oxygen in the dungeons deep in the bowels of Silent Castle, where we are presently stuck with no keys to get out.. :huh:

 

However, given EA's corporate objectives and DAI behind you, the new focus is on getting the ME4 Marketing engine up and running and meeting EA's launch date.

The massive shift in BIO human resources away from DAI leaves few to work on DAI issues. I personally have no doubts  that work is being done behind the scenes. 

 

Delivery of said work, however, will come much slower than we expect....the Frostbite 3 engine must be a ****** to work with.


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#12716
jcmuki

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wow some actual commuication,

 

reading this forum, it's like some weird relationship between the dev team and community:

it's don't go we are listening to you and then completely ignore, then hey we really do care about your concerns and then ignore

it's like watching some soap opera and reminds me of the Aliens Colonial Marines debacle with Gearboxes 

 

i don't expect bioware to really implement some sort of fix to what they promise

im mean ea is busy hyping battlefield hardline and bioware is wprking on ME4, whioh i can almost gurantee will be some mmo-open world console port 



#12717
Peregrinus

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This engine must be a real *&%$##@! to work with because the whole shiny hair syndrome hasn't been resolved yet. I tested it out today just to see if it still existed. I keep mesh on high because I wanted scars/freckles but I don't even have the option to set it to low for better performance due to the barbie looking shiny hair.  *sigh* 



#12718
CatatonicMan

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wow some actual commuication,

 

Well....no, not really.

 

"Communication" implies that some news or information was imparted. We were given words, yes, but all of them were empty.

 

I appreciate that Pierse is posting, but so far it's been as useful as a waiter coming to my table to tell me that my food isn't ready.


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#12719
Bethgael

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The thread is turning into some David Lynch script. I like it. 

 

Waiting for the dancing dorf? ;)

 

Varric, get in here!


  • TobyJake et Sutree aiment ceci

#12720
Elhanan

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Thanks for the response, although I'm puzzled. There are obvious issues with the way the inventory and crafting screens work, that only make sense when using them as if you are using a controller.
 
For instance, open up the inventory or any list box. You see the first item in the middle of the list box. If you scroll the list up to fill the box the selection cursor stays in the middle instead of on the first item. If you click the first item so focus is at the top of the list, If you delete the first item, the selection cursor snaps back to the middle, the new 4th item. If you hit delete twice in a row you end up deleting the wrong item.
 
In crafting, obvious functions like sorting and filtering are not implemented, which most people would expect from a PC application. navigation through the items are all very clunky, lots of unnecessary clicking that could have been avoided by designing for a mouse driven interface.
 
These are all controller design and behaviour. Yet you see nothing wrong with it? I don't get it. I mean, you noticed these things right? Perhaps you just have a high tolerance for bad UI design?
 
You mention remapped keys, yet remapping keys do not solve all these problems. I can't remap a key to turn auto attack on. I can't remap a key to allow mouse scrolling in tactical, and allow WASD for character movement. I can't remap a key to unhook the tactical camera from the terrain so that it can easily move about the battlefield regardless of levitation. In tactical I can send a character up a ladder but I can't follow him/her with the camera, he goes off the tiny bit of terrain I'm allowed to see via tactical mode. I can't remap keys on my mouse to allow different functions, or for more than the standard 2 buttons.  I can't remap my keys to have my character stop attacking immediately after releasing the attack button. He keeps wailing on the corpse of his most recent target because the game doesn't take into account for Windows storing up key presses.
 
The above is all console/controller design and has no place in a proper PC UI interface, and yet you are ok with this?
 
This isn't even counting problems with the UI that are common for both controller and mouse. Among them, poor targetting, tac cam being too low and so on.


Going back to Skyrim, I have 700+ hrs in Vanilla UI, and was fine using it. At the time, SkyUI font was too small, and I missed any notes that it could be enlarged. Perhaps the UI was not optimal, but it certainly worked well for me.

In DAI, after a trek I go to the Undercroft, open Inventory, and compare weapons, armor, and accessories with everything the party currently has assigned. And No; have not had any problems thus far. Perhaps when the modders make a more efficient UI, I could try and take advantage, but certainly do not require it to continue gameplay.

Mouse scrolling is toggled already in Gameplay Options, and Tac-Cam movement now uses the same Keys as I utilize for movement. I am OK with pressing the Mouse for auto-fire in Action mode, or allowing Tac-Cam to do it automatically. And while the Mouse functions cannot be re-set, I have had no need, but would take advantage if it is implemented later.

No; no problems here, at least for myself.
  • Sylvius the Mad aime ceci

#12721
TobyJake

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I just reclaimed a lot of disk space. Back to Origins. I will check back frequently to see progress 

This forum is more entertaining than Inquisition by far. So much eloquence!


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#12722
Ashen Nedra

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I just reclaimed a lot of disk space. Back to Origins. I will check back frequently to see progress 

This forum is more entertaining than Inquisition by far. So much eloquence!

Guys and gals; I was issued my first warning point yesterday, while sleeping...

 

For the cat gif...

 

Apparently we are no longer able to have pets in here.

 

Quick, quick, contact APS, WWF, PETA, the press, anything!

 

We are being repressed (see signature for full info)



#12723
Fundamentalist Nail

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People should be projecting all of their accolades to the team who worked on the crewative aspects of the game (i.e. not the executives, because bugger 'em)

Such as:

Art design

Voice actors

Writers

 

BUT

 

The highest of praise needs to go to the modders. What a fantastic bunch of people who rise to the challenge and excel where the developers could not. Kudos to you people.


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#12724
Sartoz

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This engine must be a real *&%$##@! to work with because the whole shiny hair syndrome hasn't been resolved yet. I tested it out today just to see if it still existed. I keep mesh on high because I wanted scars/freckles but I don't even have the option to set it to low for better performance due to the barbie looking shiny hair.  *sigh* 

Shiny hair is the result of fewer meshes. MeshQuality set to HIGH works, on Medium or less is worthless = plastic hair. You really don't need to set the quality to ULTRA..... on anything... My Radeon 7770 is barely above minimum specs and I had no trouble with hair .

 

Meshquality = high

texturequality = high

PostProcessing = OFF

AnbientOcclusion = OFF

 

ShadowQuality=Low

TerrainQuality=Low

 

everything else on medium

 

Here are two pics with the above setup.

 

http://i.imgur.com/oAbKM0h.jpg

http://i.imgur.com/SD64rBZ.png



#12725
Jackal19851111

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Please try to be a little more respectful of one another in this thread. Just because someone has a difference in opinion from you is no reason to resort to personal attacks or back and forth accusations of trolling. I encourage you all to continue to provide us with feedback, but please make sure you're doing so in a way that doesn't violate the site rules.

 

With regards to patching, we're continuing to work on a number of things for Inquisition based on the feedback we've received from players. I can't give you specifics at this time (and believe me, I know that's not overly helpful) but we are working hard to address the concerns and feedback we're seeing from our community on all platforms.

Also please understand that just because a particular issue hasn't been addressed to date is not an indication that we aren't working on it. We are very aware that keyboard and mouse controls are an issue the PC community is passionate about (among others). It's something we are continuing to look into and continue to treat as a priority.

As I'm sure you've heard from some of our other devs in the past, if something were an easy fix (especially something a lot of people are asking for) it would already be done. So for fixes that a lot of people want that haven't been seen yet, chances are it's a bit more complicated. That doesn't mean we aren't working on it, just that it might take a little time.

We value our player experience and want to make sure you have a great time playing Inquisition. We also continue to look at ways we can improve based on your feedback.

I appreciate that you are all passionate about BioWare and our games. Please trust that we are continuing to work on Inquisition behind the scenes, even if we can't provide more details quite yet.

 

Thanks Conal, this is truly appreciated. However I simply don't understand the inability to give specifics, for example, it's a standard when a bug/issue is mentioned, many times a dev or any other employee with information would pop in and go "fixed for next patch" or "working on it, some issues remain" etc etc (at least in the past/also with your current competitors in the industry).

 

Still, if you guys are listening I'll just post this as a summary of my concerns and also my suggestions on how to appease the PC community based on what the suggestions others have made repeatedly on this thread:

 

Priority suggestion:

- Fix Nvidia and DX issues, 'nuff said

 

My personal suggestions:

- Change 8 slot limit (suggestion to allow for swapping slot sets (keybind would be nice too) - effectively doubling to 16 slots, would be enough)

- Mouselook toggle (as the game mechanics already allow for action gameplay, also below:)

- Mouse button rebinding (For others, this will be a godsend, if they can bind a button to auto-run then they can move their character without the keyboard)

(For me though, I need my block key on RMB for effective melee - like all other medieval/fantasy action RPGs, try the mod on DAI nexus under "User Interfaces" - http://www.nexusmods...tion/mods/143/? - to see how much better melee combat is with RMB for blocking talents such as Block/Slash - Shieldwall - Parry) However, as I mentioned in the comments of that mod, the only reason why I haven't used it either than testing was the complications with tac cam, though I've made a suggestion there as well (to disable mouselook automatically when tactical camera is enabled)

If possible, if you can allow an option make block/slash and shieldwall a HOLD function when binded to the RMB, then that would be legendary.

 

- Tactical camera zoom (It's too close, allow for option for further outward zoom)

- Tactical camera angle (The automatic angle switching should be optional, already I'm pulling it down everytime)

 

- Allow for tactical camera to be switched on in non combat areas (So people can use click to move/click to interact/auto-attack - allow option for tac cam "hum" to be disabled for people who play in tactical camera only)

OR

- Allow for click to move/click to interact/auto-attack in action camera. (Seems to be more popular this way)

 

- PC UI (There was a very good suggestion made last year on this thread I think around Nov or Dec, before patch 2. With screenshots rearranging the UI using photoshop or some such)

 

- 360 movement (facing) should be disabled in combat if possible - this is more a personal suggestion as I haven't seen it mentioned. Currently if you have not locked onto a target, your character will face the wrong way when backing away, effectively presenting their rear to the enemy. If backpedaling is enabled during combat it can make melee much better.

 

- Hold to walk button / fix 60FPS command line to allow walking to work - hold to walk is my personal preference due to the environmental puzzles and obstacles in the game which require more precise movement. Also I'm sure you are already aware of the current walk toggle conflicts with the 60FPS workaround.

 

Cross-platform suggestions: (Suggestions that I'm making for PC but can only benefit console players):

 

- Companions should finish their interact orders (interact/revive) - currently it's impossible to order a companion to revive a companion while you tank a baddie - and many times you can't do both because the companion AI will kill themselves.

- Disable companion warping in combat or allow an option to disable it (From my experience, companions DO hold position, the problem is that they WARP when they are far away, which makes it very frustrating especially when you're trying to put them in tactical positions or spreading out a lightning dragon's zap-ring attack)

- Queue actions/waypoints in tactical camera (as a compromise due to the removal of advanced AI tactics in DAI - queuing up to 5 actions should be enough), as usual - allow it to be enabled/disabled.

 

 

 

Miracle suggestion: (I don't recommend it based on time restraints/potential issues/ability of the current team assigned to PC issues when it comes to frostbite)

- Tactics system overhaul

AI configuration is very finicky and will cause issues/crashes/freezes, you'll need a much larger team to overhaul the system, hence I recommend queuing of actions as a compromise.

 

I may have missed one or two suggestions but I haven't played the game for a while. Please continue this interaction with us. The important thing to note is to allow options, so for those who are happy with the current system and limitations, can continue to play using them.


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