Going to pile on to what Pen-N-Paper said: If they would have maintained the Dragon Age Origins graphics, game style, game engine...everything mechanical, and just created brand new stories, with brand new areas, I think a lot of us would have gladly bought it with no complaints. DAO is still the standard for what a CRPG should feel like, look like, and play like.
And as mentioned, Bioware/EA would have saved a lot of money, by not trying to reinvent the wheel. Not only that, but how many new titles could have they released in the last 5 years, if they only worked on story, and remapping? A new Dragon Age every holiday season would have been a great present to all of us. Imagine, 5 sequels to DAO in 5 years. How could that not be good for the bottom line at EA?
I understand the desire to want to build things bigger, faster, prettier... They could have done that. But they should have done that in the background, while pumping out old reliable DAO style games, that would keep the customers and the shareholders happy. Then, the developers could create the next and best game engine, without the pressure of a deadline being mandated because of the need to hit holiday season. A win for all of us.
Is it too late, for them to go back to the DAO engine, and create games with those tools? Not the barely passable expansion that was Awakening, but a full campaign like the original? I am probably being too optimistic, but it seems like if there was profit in it, the company should consider it.




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