Yes, but I believe it's the Nvidia thing.
The three AMD platforms (PS4, XB1 and PC) with at least 8gb of ram have very few issues running the game. The consoles come with 8GB and most PCs today have 8+GB of RAM. An AMD PC rig with 4GB will have performance issues of some sort. This assumes all software/drivers are up to date.
Many PC rigs with Nvidia graphic cards have the most performance problems. QA priorities (my view) was to make sure Bioware received console certification. Thus, AMD console platform testing was given priority and was a collateral help for AMD PC rigs.
Based on this view, Nvidia was left out in the cold ( Bond movie hint) 
Loot up some replies further my rig. Apart from AA, im running capped 60fps without issues, played 2 days, avg 6 hours, no crashes.
The joke is that nvidia payed to have the game as its "the way to be payed", even default name is 'maxwell' (current nvidia architeture).
Since the last 970 scandal, and the fact nvidia does a lot of per game optimization on driver, and the issues are abundant with older generations, series 6-7 and titan, it really points to the fact nvidia dont really care to keep up doing what they do with drivers, ie, individually tunning. People may complaint about AMD drivers, but on my last 3 years with AMD i had no problem with it, and usually AMD approach is based on raw graphic power than using some sort of fishy, per game optimization on drivers. It seen this is the nvidia behaviour from a long time.
BTW, consoles being based on AMD graphic cards dont makes much of a difference, since the abstraction layer isnt the same presented either by dx or mantle. Consoles use a completely different architecture with a single shared memory pool.