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#12951
spacefiddle

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You know I'd be frustrated by the fact that apparently development of the first DA:I DLC is now underway and will still have no timeline for fixes to things like the Directx crash. But, I'm too busy chowing down on some home made egg fu yung with pork shoulder that I slow roasted for 5 hours.  So I'm just going to post the link I found and continue to eat. 

 

http://www.inquisitr...in-development/

 

My eyes @_@

 

What illiterate Shakespearean typewriter-pounding monkey wrote that drivel?  I'd be embarrassed if a third-grader turned in that level of writing for a book report.  Ye gods.



#12952
spacefiddle

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Nope, according to Mark Darrah they just stated developing dlc and didn't have any concrete ideas for dlc before release outside of supporting DA:I mp. 

 

I want you to carefully consider that you're taking it as a given that they had "no concrete ideas for DLC before release."  That they thought, you know what, DLC is our monitization model of choice here at EA, but we've really no idea what sort of content we might make so let's just release the game in whatever state it's in, then after a month or three, pick a concept out of a hat and immediately begin from scratch a DLC project for the game based on whatever future inspiration strikes us at that moment, with no planning or design until that moment.

 

I just want you to realize you are being taken in by the Goodspeak inclusion of "concrete," up there.  It's one of those terms you define as you go, depending on who's asking, that allows the reader to infer any sort of meaning into it without you having to provide any details.  It covers the range of "what, DLC? noooo, we didn't even think of that" to "well, we have 99.65% of the first DLC plotted out, budgeted forapproved as a go by management, staff assigned to and a vague plan to release it once those hoping the game gets fixed finally drift off to other things and leave us alone.... but you know, there's nothing concrete about it."


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#12953
spacefiddle

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There's a bit on an answer on the modding question here during our panel at PAX South. Essentially it's something we have looked at, but there are currently some technical and third party issues. It's not something we are necessarily opposed to, but there are some issues that would need to be overcome.

 

What a strange set of imagery from the panel in the link there.  

 

The first answer is that the reasons are "mostly technical," and that "a vast team of engineers is needed just to keep the thing running."  This... doesn't sound like a glowing endorsement of the engine.  

 

Two metaphors are then invoked: one, of a massive explosion as the whole thing blows up in your face; two, drawing on the appeal of a popular recent movie to give the technical reason for lack of moddability as "booga la booga la booga la uh ok sure just back away."

 

o.O

 

The rest of it so far is "because code, you see, and code connects to things."

 

None of this is unique to any one game or program.  I'm pretty sure every moddable game out there is also made of code - some of it quite complex, and tied into OTHER bits of code.  In fact, there are even some (a few, at least, not sure how many) mods available for MMOs, which in addition to massive, sprawling code structures for its client, has continual connection, integration, and security considerations for the back-end server architecture it's interfacing with.

 

One of the panel also mentions that he's "probably not supposed to look" at Dragon Age's Nexus files.  Why would that be?

 

Overall a very puzzling reply.


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#12954
Guest_John Wayne_*

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My eyes @_@

 

What illiterate Shakespearean typewriter-pounding monkey wrote that drivel?  I'd be embarrassed if a third-grader turned in that level of writing for a book report.  Ye gods.

Ah so you must be one of those people that goes around talking trash about others to cover up your self esteem issues and inadequacy. Nice to meet you. 



#12955
spacefiddle

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Ah so you must be one of those people that goes around talking trash about others to cover up your self esteem issues and inadequacy. Nice to meet you. 

Nah, I'm one of those few remaining people appalled at the increasing number of people who seem to take pride in not knowing the basics of their own native language.  Nice to meet you too.  Tell me, in your experience, do folks you meet from around the world also react with snippets of copy-paste internet snark, like "self-esteem issues and inadequacy," when people mangle their languages?  

 

Generally, in my experience, the folks I work with from other countries take pride in their language, and find the aggressive misuse of it here to be somewhat boggling.  Perhaps you are "one of those people" who like to jump in between a comment and its target to make themselves feel relevant and important, when neither the comment nor the target had anything to do with you.

 

It's a mystery.


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#12956
Guest_John Wayne_*

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Well, I happen to be one of those people who is quick to put people on ignore that don't seem to understand the basics of common courtesy and mutual respect. So consider yourself muted. 



#12957
Elhanan

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Nah, I'm one of those few remaining people appalled at the increasing number of people who seem to take pride in not knowing the basics of their own native language.  Nice to meet you too.  Tell me, in your experience, do folks you meet from around the world also react with snippets of copy-paste internet snark, like "self-esteem issues and inadequacy," when people mangle their languages?  
 
Generally, in my experience, the folks I work with from other countries take pride in their language, and find the aggressive misuse of it here to be somewhat boggling.  Perhaps you are "one of those people" who like to jump in between a comment and its target to make themselves feel relevant and important, when neither the comment nor the target had anything to do with you.
 
It's a mystery.


Articles which are formatted like this for publication likely do not see as much use of a creative or literary style; are probably more news or engineer quality as a guess. But I do agree that the piece hurts my eyes, too.
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#12958
spacefiddle

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Well, I happen to be one of those people who is quick to put people on ignore that don't seem to understand the basics of common courtesy and mutual respect. So consider yourself muted. 

 

Edit: extra helping of snark from myself probably unhelpful at this juncture in light of recent information and therefore deleted from this space.


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#12959
Lady Mutare

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@ Born, "Not to be the only snarky BITCXXH thinking this, but do you really think he gives a shite about you muting him?"

Sorry I just had to add that.


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#12960
spacefiddle

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Articles which are formatted like this for publication likely do not see as much use of a creative or literary style; are probably more news or engineer quality as a guess. But I do agree that the piece hurts my eyes, too.

 

It's not so much the style - maybe it is.  It seems like a bunch of stock-phrase snippets were tossed onto the screen and glued together, badly.  It repeats itself several times and could probably be boiled down to three sentences.  Mostly it just struck me as lazy writing.  Zero effort, copy paste done.  As an engineer myself, I'd have things thrown at me if I produced any writing on that level, and rightly so.



#12961
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Nope. I really don't care.

 

I now realize that his initial comment was not directed to me. I also realize that interacting with the general public when I'm in a really foul mood due to 62 hour long migraine isn't the best idea. But, I said what I said and will have to accept whatever comes of it. Also for what it's worth, I apologize for going off on you fiddle. I should have keep my forked tongue between my teeth and reread your reply before lashing out. 


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#12962
spacefiddle

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Cole's stupid hat 

Oi.  I like you.  But do not disrespect Cole's hat in my presence.

 

;)


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#12963
spacefiddle

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Nope. I really don't care.

 

I now realize that his initial comment was not directed to me. I also realize that interacting with the general public when I'm in a really foul mood due to 62 hour long migraine isn't the best idea. But, I said what I said and will have to accept whatever comes of it. Also for what it's worth, I apologize for going off on you fiddle. I should have keep my forked tongue between my teeth and reread your reply before lashing out. 

 

Well hey, thank you for that.  It did not occur to me that you really did think I was directing that comment at you - in which case your reaction makes a lot more sense!  I have, obviously, not muted you in response.  I tend to reserve that only for the incurable hate-spewers who wander by on rare occasion, spouting about Bioware's secret rainbow overlord agenda (actual recent example).

 

Thank you, seriously.  It's not easy to say "oops" in front of 500 pages of frustrated snarkwits with armed keyboards.  ;)


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#12964
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Well hey, thank you for that.  It did not occur to me that you really did think I was directing that comment at you - in which case your reaction makes a lot more sense!  I have, obviously, not muted you in response.  I tend to reserve that only for the incurable hate-spewers who wander by on rare occasion, spouting about Bioware's secret rainbow overlord agenda (actual recent example).

 

Thank you, seriously.  It's not easy to say "oops" in front of 500 pages of frustrated snarkwits with armed keyboards.  ;)

 

Bioware's secret rainbow overlord agenda? Now you have me intrigued.  What is this rainbow overlord agenda?



#12965
DarkAmaranth1966

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I've learned to ignore the copy and paste, internet/text speak stuff that passes for writing today. I don't expect any more than that form a generation that is not even taught proper handwriting in school anymore. Apparently kindergarten level printing is all an adult needs. And we wonder why games have to be simplified to the point of stupidity to appeal to the younger generation?

 

I'm old, I accept that, I have to adapt, or at the least ignore the lack of education in today's world. I can't expect them to know what they were never taught and, I can't expect them to learn anything beyond what the schools consider good enough.


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#12966
spacefiddle

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Bioware's secret rainbow overlord agenda? Now you have me intrigued.  What is this rainbow overlord agenda?

 

Yeesh, I'd link it if I remembered where it was.... there was some nimrod in here not long ago trying to awaken we unwashed masses to the truth of Bioware's pushing an evil plot of Sekrit LGBA Agendaz, since it was totally unfair for him not to have the option of playing a violently homophobic Inq, or some rubbish.

 

He reminded me of the Hanar from ME's presidium except not as funny.  Or well-spoken.



#12967
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I've learned to ignore the copy and paste, internet/text speak stuff that passes for writing today. I don't expect any more than that form a generation that is not even taught proper handwriting in school anymore. Apparently kindergarten level printing is all an adult needs. And we wonder why games have to be simplified to the point of stupidity to appeal to the younger generation?

 

I'm old, I accept that, I have to adapt, or at the least ignore the lack of education in today's world. I can't expect them to know what they were never taught and, I can't expect them to learn anything beyond what the schools consider good enough 

 

You really can't completely blame the school system though. Because, so many parents seem to think it's acceptable for their kid to not learn cursive or practice their penmanship while in school. Given the apparent negative impact moving away from such things has on kids, one would think that more parents would be pushing back. But, it seems like the majority of parents are ok with it.   


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#12968
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EA is NOT anti mod. In fact some of their games have3 been released with a mods folder already created for you. EA is not mod unfriendly but, they obviously can't be responsible if a mod or custom content breaks your game or, cause other problems for you.

I agree. 



#12969
LunaFancy

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Oi.  I like you.  But do not disrespect Cole's hat in my presence.

 

;)

 

Haha!It's gooooone from my game so I shall never mention it again. And how delightful Cole is to have in my party!

 

Actually, now that I have banter (and assorted other goodies- all hail the mighty modders) I'm actually enjoying the game as the game (in spite of the awful combat and being forced to use a controller). I wish I hadn't spent nearly 12 weeks building a bitter resentfulness toward its broken state because if the damned thing had worked as intended from the get go I might have been able to overlook the shortcomings and enjoy it. As it is I still just want to finish it and move on. At least now I think I might actually be able to do so I guess.


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#12970
KilrB

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Strange that a "undisclosed number of people" have just been laid off at EA's Montreal division........... unlikely to be related but ya never know 

 

They're still pretending they have a plan even as they lay people off ...



#12971
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Not sure if it's been posted yet, but Bioware has apparently cancelled Shadow Realms, its new online RPG, so they can focus on figuring out how to get native mouse button mapping working in Dragon Age Inquisition.


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#12972
Guest_Cyan Griffonclaw_*

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EA is cutting loose their mobile department. To me, as a serious PC gamer, that's a step in the right direction. However, wouldn't it be better to transition those people to the Frosbite development team so they can patch holes in the engine and strengthen their DLC teams? 

 

I guess it makes too much sense to do that.


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#12973
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Not sure if it's been posted yet, but Bioware has apparently cancelled Shadow Realms, its new online RPG, so they can focus on figuring out how to get native mouse button mapping working in Dragon Age Inquisition.

Dude, our group is never whole until you post. Welcome back, Senor Brogan.


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#12974
KilrB

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Not sure if it's been posted yet, but Bioware has apparently cancelled Shadow Realms, its new online RPG, so they can focus on figuring out how to get native mouse button mapping working in Dragon Age Inquisition.

 

Quote:

 

February 9, 2015

Today I’m sharing some important news about Shadow Realms and our BioWare Austin studio.

We’ve made the decision to not move forward with development of Shadow Realms. We fully recognize that this news is disappointing to some of our fans, so I want to explain more behind this decision.

While the team did amazing work on the game concept and we got lots of great feedback from our fans at events and through other game testing, right now there are other projects for the team to work on within the BioWare studios for the coming year and beyond. We’ve got an incredibly talented team here at the Austin studio, and they are excited and already deep on new projects within the BioWare family, ones that will make some great BioWare games even better.

These include additional ongoing enhancements to the award-winning Dragon Age: Inquisition, as well as the next game in the Mass Effect series and other new IP.

But the biggest focus for our team in BioWare Austin will be on Star Wars™: The Old Republic™. As every Star Wars™ fan knows, this is a massive year in the Star Wars universe. We have some great plans for expanding this epic game this year, and look forward to sharing the news about those plans with our players in the coming weeks.

For all the people that registered for the Shadow Realms Closed Alpha, we’re working on a way to say thank-you for signing up. To all those players that gave us feedback at Gamescom and PAX, and those that shared their thoughts and impressions in the past months, we thank you for being part of the conversation. 

Jeff Hickman

General Manager, BioWare Austin

 

Very interesting ...



#12975
Brogan

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Dude, our group is never whole until you post. Welcome back, Senor Brogan.

 

I'm happily busying myself with multiple games that have actual PC UI's.

 

Don't really plan on coming back here (or starting DAI) until I see some of the PC control promises (of last year, before any patching) fulfilled by this company.