Aller au contenu

Photo

PC Community Concerns


19127 réponses à ce sujet

#13051
Bethgael

Bethgael
  • Members
  • 959 messages

You for got Rule #1 of playing any game with your wife or children ... You must never, EVER, play to win! You are there to help THEM win.

Piffle. :P



#13052
Bethgael

Bethgael
  • Members
  • 959 messages

Long loading time ? It was like that from the start for me, but after defragmenting my hard disk it improved by A LOT,and I mean A LOT! Don't know if the install.exe throws the files everywhere but... defrag is a big recommend.

 

Also changing the game priority to HIGH through the task manager (right click on program then 'go to details' - right click set priority to high) improves the load time.

This is good advice; because the game unpacks compressed files every time you load into a new area, an ordered HD is useful.

Because of the way the game unpacks in load, I'd venture to say it's not just a case of RAM with load times, it's also the processor speed, so the high priority is a definite requirement for older systems.



#13053
Postem

Postem
  • Members
  • 139 messages

Too long loading times have been started happening just recently or it was like that at fhe first launch? I actually measured my loading times in different zones and it was always between 2:30 and 3 minutes. Even loading that tavern in Redcliffe takes 2 minutes. I have no loading time problem with any other game. I have 4 gb ram and dont have ssd. I thought it was just me and this specific problem is really just the end of a very long list (for me) i did not even bother to complain about it. Sorry, i cant help you though, couldnt help myself either.

 

Skyrim is loading outdoor zones in 10-15 secs btw with the same computer.

 

Probably is related to memory. I never taken any measurement of my loading times, but its up to par with Bf4. When i start BF4 it can take more than 1 minute to load, but when i change servers or maps it goes smooth silk fast.

Same with Inquisition, first load is aweful, then when i change for other areas the game load into 5, at most 10 seconds. I dont checked how much memory its caching, but its almost the whole game, because its very fast once the data is cached. I dont use my SSD for this game, but its installed on a 3 disk RAID0 array.



#13054
Guest_Cyan Griffonclaw_*

Guest_Cyan Griffonclaw_*
  • Guests

This is good advice; because the game unpacks compressed files every time you load into a new area, an ordered HD is useful.

Because of the way the game unpacks in load, I'd venture to say it's not just a case of RAM with load times, it's also the processor speed, so the high priority is a definite requirement for older systems.

I wonder if there is a way to simply unpack everything and have the engine look for the files there. Why does it have to be packed? Is it because of RAM limitations?



#13055
Guest_John Wayne_*

Guest_John Wayne_*
  • Guests

I wonder if there is a way to simply unpack everything and have the engine look for the files there. Why does it have to be packed? Is it because of RAM limitations?

My guess is that the engine is very console centric and keeping everything packaged is a way to save space on a consoles hard-drive. But, I could be wrong. 


  • moonblade_820 aime ceci

#13056
Sartoz

Sartoz
  • Members
  • 4 502 messages

Guys, need help again. I´ve been trying to run the game with my new-old rig (AMD FX-6300, 4gb ram, Radeon HD 7750 1gb ddr5) and lets say it works fine (medium-low settings). The problem is some little stuttering (almost none in low settings) BUT the loading screens... Either i get stuck in it or it takes like 2 minutes to load, mostly when i travel to some area. Zero problems in Skyhold, but travelling is giving me headaches. I know is mostly the ram, so what can i do to shut down all the other things that are using ram and what settings should i set? Thanks again, you´ve all already helpd me a lot :)

I was in the middle of composing a reply when my electricity went off.

 

Try the following:

Tessellation: Medium
Terrain Quality: Medium
Most importantly, Mesh Quality: Medium

 

It seems that the game code draws objects + terrain from very far distances. This can cause stutters, crashes and frame drops. Unfortunately, mesh=medium = shiny hair. But, try it, as an experiment. The above three settings can improve performance and reduce tech issues.

 

 I personally have:

Vsync = on

 

USER.CFG

Make a backup copy first. Create a custom user.cfg with the following:

 

WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0

 

For the masochists only:

RenderDevice.RenderheadLimit 0
RenderDevice.TripleBufferingEnable 0
RenderDevice.VsyncEnable 0
PostProcess.DynamicAOEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowmapResolution 4
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.LightTileCsPathEnable 0

 

 

 

 

For low fps

Set post-processing = off

 

Direct X crashes:

Try a re-install of DirectX, followed by a re-install of Visual C++ Redistributable for Visual Studio 2012 Update 4

 

 Defragging

TobyJake mentioned this. I use a free one that defrags individual files. It's small and very quick. Use it to defrag the DAI files.

http://www.piriform.com/defraggler

 

Load Times

I uninstalled the game , so I really hesitate to mentioned it. Plus, my load times are 20-30 seconds anyway.

 

A Registry "fix" supposedly reduces loadtimes. Again, I have not tried it. I strongly suggest that you just peek into the registry entry to see what it contains vs what is proposed. Make a backup or write down what ir has before making any changes.

 

 

OOOOPs supper time I will continue this later but will post it for the moment. see you shortly


  • KilrB, Windev, Ncongruous et 1 autre aiment ceci

#13057
Bethgael

Bethgael
  • Members
  • 959 messages

My guess is that the engine is very console centric and keeping everything packaged is a way to save space on a consoles hard-drive. But, I could be wrong. 

 

That would be my guess, as well. I may also be wrong.



#13058
CatatonicMan

CatatonicMan
  • Members
  • 560 messages

Why does it have to be packed? Is it because of RAM limitations?

 

Denuvo, probably.



#13059
Guest_Cyan Griffonclaw_*

Guest_Cyan Griffonclaw_*
  • Guests

I was in the middle of composing a reply when my electricity went off.

 

Try the following:

Tessellation: Medium
Terrain Quality: Medium
Most importantly, Mesh Quality: Medium

 

It seems that the game code draws objects + terrain from very far distances. This can cause stutters, crashes and frame drops. Unfortunately, mesh=medium = shiny hair. But, try it, as an experiment. The above three settings can improve performance and reduce tech issues.

 

 I personally have:

Vsync = on

 

USER.CFG

Make a backup copy first. Create a custom user.cfg with the following:

 

WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0

 

For the masochists only:

RenderDevice.RenderheadLimit 0
RenderDevice.TripleBufferingEnable 0
RenderDevice.VsyncEnable 0
PostProcess.DynamicAOEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowmapResolution 4
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.LightTileCsPathEnable 0

 

 

 

 

For low fps

Set post-processing = off

 

Direct X crashes:

Try a re-install of DirectX, followed by a re-install of Visual C++ Redistributable for Visual Studio 2012 Update 4

 

 Defragging

TobyJake mentioned this. I use a free one that defrags individual files. It's small and very quick. Use it to defrag the DAI files.

http://www.piriform.com/defraggler

 

Load Times

I uninstalled the game , so I really hesitate to mentioned it. Plus, my load times are 20-30 seconds anyway.

 

A Registry "fix" supposedly reduces loadtimes. Again, I have not tried it. I strongly suggest that you just peek into the registry entry to see what it contains vs what is proposed. Make a backup or write down what ir has before making any changes.

 

 

OOOOPs supper time I will continue this later but will post it for the moment. see you shortly

Well done Sartoz



#13060
Guest_Cyan Griffonclaw_*

Guest_Cyan Griffonclaw_*
  • Guests

Is Denuvo that security program that keeps files from being tampered with?



#13061
Peregrinus

Peregrinus
  • Members
  • 2 028 messages

Is Denuvo that security program that keeps files from being tampered with?

From my understanding of it, it encrypts the .exe file making it difficult but not impossible to tamper with.  It's a anti-pirating measure, not really a DRM.  



#13062
Guest_Cyan Griffonclaw_*

Guest_Cyan Griffonclaw_*
  • Guests

From my understanding of it, it encrypts the .exe file making it difficult but not impossible to tamper with.  It's a anti-pirating measure, not really a DRM.  

Ok, thank you. 



#13063
Guest_Cyan Griffonclaw_*

Guest_Cyan Griffonclaw_*
  • Guests

Just a suggestion: If anyone is having issues with the Origin client in starting the game, call Origin. They're troubleshooting is pretty on target when it comes to the client. However, before you do that... always try repairing the game and do a clean boot sequence before making the call. Just repairing the game after Patch 4 helped the game get moving on my PC.



#13064
Guest_Cyan Griffonclaw_*

Guest_Cyan Griffonclaw_*
  • Guests

Turning off Post Processing made my rig jump to above 40 fps. It does look a little bit better with it on, but no more weird drops of FPS when I go to look around or start combat.



#13065
Sartoz

Sartoz
  • Members
  • 4 502 messages

I was in the middle of composing a reply when my electricity went off.

 

Try the following:

Tessellation: Medium
Terrain Quality: Medium
Most importantly, Mesh Quality: Medium

 

It seems that the game code draws objects + terrain from very far distances. This can cause stutters, crashes and frame drops. Unfortunately, mesh=medium = shiny hair. But, try it, as an experiment. The above three settings can improve performance and reduce tech issues.

 

 I personally have:

Vsync = on

 

USER.CFG

Make a backup copy first. Create a custom user.cfg with the following:

 

WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0

 

For the masochists only:

RenderDevice.RenderheadLimit 0
RenderDevice.TripleBufferingEnable 0
RenderDevice.VsyncEnable 0
PostProcess.DynamicAOEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowmapResolution 4
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.LightTileCsPathEnable 0

 

 

 

 

For low fps

Set post-processing = off

 

Direct X crashes:

Try a re-install of DirectX, followed by a re-install of Visual C++ Redistributable for Visual Studio 2012 Update 4

 

 Defragging

TobyJake mentioned this. I use a free one that defrags individual files. It's small and very quick. Use it to defrag the DAI files.

http://www.piriform.com/defraggler

 

 

 

EDIT:

Read this :

http://forum.bioware...-please-see-op/

 

 


  • Sutree aime ceci

#13066
Sartoz

Sartoz
  • Members
  • 4 502 messages

Turning off Post Processing made my rig jump to above 40 fps. It does look a little bit better with it on, but no more weird drops of FPS when I go to look around or start combat.

Yeah, PP removes some of the "jaggies".



#13067
Guest_Cyan Griffonclaw_*

Guest_Cyan Griffonclaw_*
  • Guests

Yes, I'm turning it back on. A round shield is not really round.



#13068
Sartoz

Sartoz
  • Members
  • 4 502 messages

@Sutree

 

Read this:

http://forum.bioware...-please-see-op/

 

From the charts and the Legend description, your rig is somewhat understrength... a plausible cause for the long load times.  For testing purposes, you can try some of the more radical settings. You will need to find the right "sweetspot" for your rig and game play.


  • Sutree aime ceci

#13069
Guest_Cyan Griffonclaw_*

Guest_Cyan Griffonclaw_*
  • Guests

@Sutree

 

Read this:

http://forum.bioware...-please-see-op/

 

From the charts and the Legend description, your rig is somewhat understrength... a plausible cause for the long load times.  For testing purposes, you can try some of the more radical settings. You will need to find the right "sweetspot" for your rig and game play.

Exactly. It seems more and more games are needing special tweaking because of the variables in each video card and motherboard. It reminds me of days past when audio settings had to manually set (not audio levels, I'm talking about settings for DOS games). There are so many new variables in graphic cards today, it's like learning a new language. 


  • Sutree aime ceci

#13070
Peregrinus

Peregrinus
  • Members
  • 2 028 messages

turning tessellation off helps a lot too.  Having this turned on made things unplayable for me. 


  • Sutree aime ceci

#13071
moonblade_820

moonblade_820
  • Members
  • 76 messages

So, Bioware calls the patch to fix their patch misdoings "patch 4". Well, continuing on this trend, the problems of DAI should be solved with the patch 175 ... or something like that  ...


  • KilrB aime ceci

#13072
Ghostsaxon

Ghostsaxon
  • Members
  • 64 messages

Hello Devs, its nice to see you Chatting here !

 

Would you mind hopping over to the banter section and give us a lil shout..

 

 

many would appreciate it...


  • Ncongruous aime ceci

#13073
Sartoz

Sartoz
  • Members
  • 4 502 messages

I wonder if there is a way to simply unpack everything and have the engine look for the files there. Why does it have to be packed? Is it because of RAM limitations?

 

Packing means reducing the storage footprint = faster download times for digital content.

 

Otherwise, the unpacked game would be in the 50GB range.  Consoles, of course, have limited storage space and that's another reason for packing. Last, packed files+Denuvo makes it harder to physically change the files.

 

Thus, the CE that makes changes only in memory.
 


  • Bethgael aime ceci

#13074
Guest_Cyan Griffonclaw_*

Guest_Cyan Griffonclaw_*
  • Guests

Packing means reducing the storage footprint = faster download times for digital content.

 

Otherwise, the unpacked game would be in the 50GB range.  Consoles, of course, have limited storage space and that's another reason for packing. Last, packed files+Denuvo makes it harder to physically change the files.

 

Thus, the CE that makes changes only in memory.
 

Thank you Sartoz! That makes sense. I wish I can still unpack it for PCs. I have 1.5 TB in storage space.



#13075
Sutree

Sutree
  • Members
  • 248 messages

 

I was in the middle of composing a reply when my electricity went off.

 

Try the following:

Tessellation: Medium
Terrain Quality: Medium
Most importantly, Mesh Quality: Medium

 

It seems that the game code draws objects + terrain from very far distances. This can cause stutters, crashes and frame drops. Unfortunately, mesh=medium = shiny hair. But, try it, as an experiment. The above three settings can improve performance and reduce tech issues.

 

 I personally have:

Vsync = on

 

USER.CFG

Make a backup copy first. Create a custom user.cfg with the following:

 

WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0

 

For the masochists only:

RenderDevice.RenderheadLimit 0
RenderDevice.TripleBufferingEnable 0
RenderDevice.VsyncEnable 0
PostProcess.DynamicAOEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowmapResolution 4
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.LightTileCsPathEnable 0

 

 

 

 

For low fps

Set post-processing = off

 

Direct X crashes:

Try a re-install of DirectX, followed by a re-install of Visual C++ Redistributable for Visual Studio 2012 Update 4

 

 Defragging

TobyJake mentioned this. I use a free one that defrags individual files. It's small and very quick. Use it to defrag the DAI files.

http://www.piriform.com/defraggler

 

 

 

EDIT:

Read this :

http://forum.bioware...-please-see-op/

 

 

 

 

@Sutree

 

Read this:

http://forum.bioware...-please-see-op/

 

From the charts and the Legend description, your rig is somewhat understrength... a plausible cause for the long load times.  For testing purposes, you can try some of the more radical settings. You will need to find the right "sweetspot" for your rig and game play.

 

I´m falling for you Sartoz, beware the romance option :P 

 

Now, seriously, thanks a lot. You and all the others helped a lot. What i did:

 

1-Defrag

2-"Kill" Unnecessary process in the Task bar

3-Set DAI priority to High

4-Disabled other background process, like CCleaner or Windows Update

5-Settings in low and goin up from there (Mostly all in low, but some stuff medium) 

6-Off all tessellation, AO, AA, and all those things that barely make a difference with low-medium settings

7-Used Outcome. 

 

Had a pretty decent playthrough (around 40 fps) loading a different area (The emerald graves). And finally made some sweet juice of the CE banter. Had fun. Couldn´t reply early cause sadly i had to went to the hospital cause my father is really sick and, well, life. Now my bro is taking care of him so i can come to rest an clear my head with some good Inky adventures. 


  • Peregrinus aime ceci