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#13101
Sartoz

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Sartoz, 

 

I haven't had any of the issues you have helped address but please allow me to add my voice to the chorus. 

Thank you. 

Thank you for taking the time to help the people here that have been having issues. Thank you for taking time to test out different settings and their effects on PC performance. Thank you for continuing to address the issues people are having based on their feedback regarding your suggested fixes. 

Frankly: 

Thank you for doing what a BioWare employee should have been doing this entire damn time!

 

Even though I haven't had to utilize what you've done personally, I appreciate it, a lot. Thank you. 

Well, that was unexpected... but thanks.



#13102
Sartoz

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I want a mod that allows me to kill the Requisitions Lady or at least allow my tank to use Grappling Chain on her! Absolute proof that BioWoW did not test this game.

I will settle for throwing her as far as possible.

Have you really used the Grappling Chain?  I just couldn't use it properly... also my warrior quizzie had this knack of ripping apart empty air..... silly quizzie.



#13103
Dubya75

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Have you really used the Grappling Chain?  I just couldn't use it properly... also my warrior quizzie had this knack of ripping apart empty air..... silly quizzie.

 

I love using Grappling Chain. I use it every time I initiate combat and it is awesome for getting hold of that damn despair demon.


  • KilrB aime ceci

#13104
LunaFancy

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Know what's not cool about grappling chain? When one of my warrior companions is standing next to me at the beginning of combat and instead of running ahead like a good little tank,  uses it to drag something nasty on top of me and my pretty bow. Not. Fun. At. All! lol!

 

Stupid AI... And I mean really stupid Ai. QA anyone?


  • Dubya75 et atlantico aiment ceci

#13105
Randomguy

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The question is not "why release it on PC?", but rather, "why release it in an incomplete state on PC?". Because it is too difficult to get the controls right? NO! The excuse of it being too difficult is complete BULLSHIT!

 

This is NOT the first "PC" game using Frostbite 3. It is NOT hard to implement a proper control scheme and key mappings (including mouse buttons) for KB&M users. Countless PC games from the past 5 years have this implemented properly INCLUDING Dragon Age titles.

It is NOT hard to tailor the UI to suit KB&M or to dynamically hide HUD elements such as the ability bar - the controller UI already does this!

 

The only reasonable explanation is that either this job was given to a snot-nose junior developer, or that it was a last-minute decision to even include a KB&M UI at all (most likely both).

 

What makes me so furious is that I PAID FULL PRICE FOR MY GAME JUST LIKE EVERYONE ELSE! And I bought the PC VERSION OF THE GAME FOR A ****** REASON! 

 

What the people at Bioware fail to comprehend, is that it does not matter how fantastic their game may be. If it is not enjoyable to PLAY it, then all that effort is for nothing!

 

And they LOSE a loyal fan.

 

The control aspect seems finished to me in the game. Its a clickfest as intended and sometimes you miss the target hitting the air but thats it. The controls are right if you play the way it is intended to be played. Extra mouse buttons for 8 abilities? I have four times more keys than that bound only on my keyboard in a certain mmorpg. What do you have keyboard for if not for the incredible amount of keys to be bound? I dont like the gaming reduced to a ****** controller gameplay in general btw.. Sorry, point is you dont even need extra mouse buttons and btw Frostbite is a piece of **** and not for rpg-s. But WoWquisition is not really an rpg so what the hell, its ok.



#13106
Dubya75

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Know what's not cool about grappling chain? When one of my warrior companions is standing next to me at the beginning of combat and instead of running ahead like a good little tank,  uses it to drag something nasty on top of me and my pretty bow. Not. Fun. At. All! lol!

 

Stupid AI... And I mean really stupid Ai. QA anyone?

 

Yes, the AI in this game is absolutely atrocious (wow, I can't believe I spelled that word right)! When I go back and play DAO, wow what a difference! 

When I stand still, so do my companions. 

When I tell them to move there and hold their position, they do it.

In combat, they seem to actually know what they are doing...

 

Not so much in DAI.


  • KilrB, Windev et LunaFancy aiment ceci

#13107
Dubya75

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The control aspect seems finished to me in the game. Its a clickfest as intended and sometimes you miss the target hitting the air but thats it. The controls are right if you play the way it is intended to be played. Extra mouse buttons for 8 abilities? I have four times more keys than that bound only on my keyboard in a certain mmorpg. What do you have keyboard for if not for the incredible amount of keys to be bound? I dont like the gaming reduced to a ****** controller gameplay in general btw.. Sorry, point is you dont even need extra mouse buttons and btw Frostbite is a piece of **** and not for rpg-s. But WoWquisition is not really an rpg so what the hell, its ok.

 

I see...so you think it is perfectly OK that we can't map commands to mouse buttons? Perhaps that is working well for you, but I have a gaming mouse. You know what sets a gaming mouse apart from the ones you use in the office? They are built for....wait for it....GAMING! 

It just so happens that one of the main features on a GAMING mouse is the inclusion of an array of thumb buttons for mapping commands. 

No, I do not want to play piano on my keyboard while trying to enjoy the game. I want commands in convenient places. Mapped to my GAMING MOUSE! 

 

I don't know of ANY recent PC game worth mentioning that denied me this fundamental and basic feature.

 

If you want to chant "the way it is intended to play" then you clearly do not grasp the concept of PC gaming at all.

 

Like it has been said here a million times by me and others, we bought the PC version of the game BECAUSE we want flexibility and customization when it comes to how we control the game. Is it too much to expect? Even if DAO and DA2 catered for this? 

Yes, I would totally EXPECT it to be the same (if not better) in the MOST EXPENSIVE PC GAME I HAVE EVER BOUGHT!


  • DarkAmaranth1966, Carol, MisterMannIndy et 1 autre aiment ceci

#13108
Postem

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Packing means reducing the storage footprint = faster download times for digital content.

 

Otherwise, the unpacked game would be in the 50GB range.  Consoles, of course, have limited storage space and that's another reason for packing. Last, packed files+Denuvo makes it harder to physically change the files.

 

Thus, the CE that makes changes only in memory.
 

 

Either packed or not, the main issues behind the very long times is total RAM ammount. If the guy having issues could grab at least +4gb he would find much better performance at loading times. No matter what you do, there will be a lot of pagging to the disk with 4gb of ram only.



#13109
Randomguy

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I see...so you think it is perfectly OK that we can't map commands to mouse buttons? Perhaps that is working well for you, but I have a gaming mouse. You know what sets a gaming mouse apart from the ones you use in the office? They are built for....wait for it....GAMING! 

It just so happens that one of the main features on a GAMING mouse is the inclusion of an array of thumb buttons for mapping commands. 

No, I do not want to play piano on my keyboard while trying to enjoy the game. I want commands in convenient places. Mapped to my GAMING MOUSE! 

 

I don't know of ANY recent PC game worth mentioning that denied me this fundamental and basic feature.

 

If you want to chant "the way it is intended to play" then you clearly do not grasp the concept of PC gaming at all.

 

Like it has been said here a million times by me and others, we bought the PC version of the game BECAUSE we want flexibility and customization when it comes to how we control the game. Is it too much to expect? Even if DAO and DA2 catered for this? 

Yes, I would totally EXPECT it to be the same (if not better) in the MOST EXPENSIVE PC GAME I HAVE EVER BOUGHT!

 

I am sorry if it felt offensive, my point was even if you had the chance you most likely would not use it anyway. Game is simple as a wooden wedge. To me it seems so simple id say its absurd to think of needing a gaming mouse. Especially now that DA became a WASD action game clickfest. I mean you cant even move with holding down both left right mouse button so what is the point?



#13110
KilrB

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I am sorry if it felt offensive, my point was even if you had the chance you most likely would not use it anyway. Game is simple as a wooden wedge. To me it seems so simple id say its absurd to think of needing a gaming mouse. Especially now that DA became a WASD action game clickfest. I mean you cant even move with holding down both left right mouse button so what is the point?

 

I thought you were being sarcastic in your prior post ... guess I missed the point.

 

But, the point is not "what is the point" but that you SHOULD be able to map your mouse AND that it should be useful.

 

That is a PC gaming standard.

 

When somebody scams you and charges a premium price for an inferior product, you don't just shrug and say "oh well ...".

 

You don't let them off the hook.

 

Unless you want them to keep doing that, charging you more and more for less and less.

 

That is the point.

 

(edit ... not wordy enough)


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#13111
Dubya75

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I am sorry if it felt offensive, my point was even if you had the chance you most likely would not use it anyway. Game is simple as a wooden wedge. To me it seems so simple id say its absurd to think of needing a gaming mouse. Especially now that DA became a WASD action game clickfest. I mean you cant even move with holding down both left right mouse button so what is the point?

 

It's OK. I'm just mad at Bioware.

 

I don't ever play using WASD. But it is not too much to ask for things like the walk toggle or opening Inventory screen to be mapped to somewhere I find it comfortable and enjoyable to use.

A game does not have to be "complicated" to justify mouse button mappings.

 

Like KilrB said, it is a gaming standard Bioware completely left out....after they promoted playing the game with a gaming KB&M!



#13112
Sutree

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It's OK. I'm just mad at Bioware.

 

I don't ever play using WASD. But it is not too much to ask for things like the walk toggle or opening Inventory screen to be mapped to somewhere I find it comfortable and enjoyable to use.

A game does not have to be "complicated" to justify mouse button mappings.

 

Like KilrB said, it is a gaming standard Bioware completely left out....after they promoted playing the game with a gaming KB&M!

 

Sorry if i missed something, but gotta ask, you can´t map your mouse? Like binding the hotkeys to use it instead of the keyboard? Just thought that mouse moving characters were more for, let´s say, isometric view rpgs (and other games with IV). Seems weird for me that a 3rd person game has the point and click movement thing. I understand tho, was used to play Dota a lot and used for this to use the point and click everytime. Somethimes i´m in DAI  and i do that. When the character doesn´t move is like... -_-

 

But, besides all our KB&M dreams, the game was absolutely made for console gaming. Still wondering why BW released it on PC. 

 

EDIT: I won´t say that DAI has IV cause the tac camera view is just... ugh. 



#13113
Dubya75

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Sorry if i missed something, but gotta ask, you can´t map your mouse? Like binding the hotkeys to use it instead of the keyboard? Just thought that mouse moving characters were more for, let´s say, isometric view rpgs (and other games with IV). Seems weird for me that a 3rd person game has the point and click movement thing. I understand tho, was used to play Dota a lot and used for this to use the point and click everytime. Somethimes i´m in DAI  and i do that. When the character doesn´t move is like... -_-

 

But, besides all our KB&M dreams, the game was absolutely made for console gaming. Still wondering why BW released it on PC. 

 

EDIT: I won´t say that DAI has IV cause the tac camera view is just... ugh. 

 

No, you can't re-map mouse keys. Right-click is dedicated to camera look and Left-click to basic attack.

 

In previous Dragon Age games, I would typically bind the walk toggle to one of my mouse thumb buttons or mouse click, and another to highlight objects or "ping" as it is in this game.

This would leave my left hand to things like W to move and 1 -2- 3- 4 etc. for attack moves.

 

Of course, we are having to get by without employing the (full) use of our super-dooper gaming mice, but that does not make it an acceptable omission for a AAA RPG game.

 

Oh, and of course there is no point-and-click and I don't use tac cam AT ALL because it is rubbish.


  • Bethgael aime ceci

#13114
Postem

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It's OK. I'm just mad at Bioware.

 

I don't ever play using WASD. But it is not too much to ask for things like the walk toggle or opening Inventory screen to be mapped to somewhere I find it comfortable and enjoyable to use.

A game does not have to be "complicated" to justify mouse button mappings.

 

Like KilrB said, it is a gaming standard Bioware completely left out....after they promoted playing the game with a gaming KB&M!

 

Sincerely, the controls scheme for KB+M is not good, but its not like the controller scheme is that much better. The crux is the interface/mechanics. To me, the whole radial menu for controllers is a joke.

You can see the bar is limited to 8 items, but you can see the majority of skill trees are based on passive perks. Several perks offer great advantages, so you are compelled to use it instead of choosing several abilities of a greater number of skill trees.

 

The inventory is so poor, regardless of plataform, that i didnt find yet how to put the second potion to my fellow mates. There is a lot of overlaping information when you look at inventory, its a crap to move on; also the nice feature on menus where you cant use the enter of num keyboard.



#13115
Sartoz

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Sorry if i missed something, but gotta ask, you can´t map your mouse? Like binding the hotkeys to use it instead of the keyboard? Just thought that mouse moving characters were more for, let´s say, isometric view rpgs (and other games with IV). Seems weird for me that a 3rd person game has the point and click movement thing. I understand tho, was used to play Dota a lot and used for this to use the point and click everytime. Somethimes i´m in DAI  and i do that. When the character doesn´t move is like... -_-

 

But, besides all our KB&M dreams, the game was absolutely made for console gaming. Still wondering why BW released it on PC. 

 

EDIT: I won´t say that DAI has IV cause the tac camera view is just... ugh. 

You can map to the mouse with a programmable one, with some restrictions.  My Razer Naga has 12 thumb buttons, left+right click and the Scroll Wheel.

 

All of my mage spells, for example, were mapped to buttons 1-8 (automatically). My "auto-attack" macro was turned On/Off via the Scroll Wheel.  This "auto-attack" is just the equivalent of pressing the R key. 

 

EDIT: My Left and Right mouse clicks were left untouched.


  • MisterMannIndy et Sutree aiment ceci

#13116
Dubya75

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Sincerely, the controls scheme for KB+M is not good, but its not like the controller scheme is that much better. The crux is the interface/mechanics. To me, the whole radial menu for controllers is a joke.

You can see the bar is limited to 8 items, but you can see the majority of skill trees are based on passive perks. Several perks offer great advantages, so you are compelled to use it instead of choosing several abilities of a greater number of skill trees.

 

Yes, I absolutely agree. I can't play using a controller for more than half an hour before I want to kill kittens. 

And it is NOT because I can't use a controller, either. I played many many hours in Assassins Creed games and Uncharted, using a controller.

So if we feel like the controls on both KB&M as well as controller is frustrating and less than satisfying in DAI, who is at fault? Not us!

But then you get these fanboys shouting "It's designed that way" or "Learn to adapt". NO. 

Controls are simply VERY poorly implemented.

 

The problem is, Bioware is too far up their own arses to acknowledge this fact.


  • Windev, Bethgael, Joe-Poe et 2 autres aiment ceci

#13117
Postem

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No, you can't re-map mouse keys. Right-click is dedicated to camera look and Left-click to basic attack.

 

In previous Dragon Age games, I would typically bind the walk toggle to one of my mouse thumb buttons or mouse click, and another to highlight objects or "ping" as it is in this game.

This would leave my left hand to things like W to move and 1 -2- 3- 4 etc. for attack moves.

 

Of course, we are having to get by without employing the (full) use of our super-dooper gaming mice, but that does not make it an acceptable omission for a AAA RPG game.

 

Oh, and of course there is no point-and-click and I don't use tac cam AT ALL because it is rubbish.

 

I regularly use tactical cam to make the inquisitor close the rifts, since the rifts usually are out of reach, you basically cant click properly on it, so i use it to do a forced "click action". Same when i need someone to perform a resurrection.

The joke is, the actions for click to move are completely on place, they would only need to allow it on normal cam.

 

After some 10 hours of forced trainning, im passing the point that i still think about the controls. Also the game is usually easy, so there is no much need of using tactical camera. Considering how the game is actually, i seriously doubt there will be any pc KBM improvements, or any relevant change at all.


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#13118
Postem

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Sorry if i missed something, but gotta ask, you can´t map your mouse? Like binding the hotkeys to use it instead of the keyboard? Just thought that mouse moving characters were more for, let´s say, isometric view rpgs (and other games with IV). Seems weird for me that a 3rd person game has the point and click movement thing. I understand tho, was used to play Dota a lot and used for this to use the point and click everytime. Somethimes i´m in DAI  and i do that. When the character doesn´t move is like... -_-

 

But, besides all our KB&M dreams, the game was absolutely made for console gaming. Still wondering why BW released it on PC. 

 

EDIT: I won´t say that DAI has IV cause the tac camera view is just... ugh. 

 

Click to move makes a lot of sense because you have a dynamic camera you can adjust, and the game still is based on a tactical setting, even if its a easy one. On the current setting, you need to use tactical camera to do the moving. The tactical camera is feasible now for me since i started to use the infinite zoom hack,



#13119
Dubya75

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You can map to the mouse with a programmable one, with some restrictions.  My Razer Naga has 12 thumb buttons, left+right click and the Scroll Wheel.

 

All of my mage spells, for example, were mapped to buttons 1-8 (automatically). My "auto-attack" macro was turned On/Off via the Scroll Wheel.  This "auto-attack" is just the equivalent of pressing the R key. 

 

EDIT: My Left and Right mouse clicks were left untouched.

 

Perhaps important to mention that none of this can be done in the in-game settings. 


  • KilrB aime ceci

#13120
Dubya75

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Click to move makes a lot of sense because you have a dynamic camera you can adjust, and the game still is based on a tactical setting, even if its a easy one. On the current setting, you need to use tactical camera to do the moving. The tactical camera is feasible now for me since i started to use the infinite zoom hack,

 

Not to mention that we had click-to-move in both DAO and DA2.

What makes DAI so different that we should no longer be able to do that?

 

And as Postem mentioned, click-to-move IS an available mechanic in the game so it makes absolutely NO SENSE AT ALL to not have it in normal action cam.



#13121
Sutree

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Ok, yeah, of course it makes sense and, like i said, i´m used to that and that being an available mechanich in the game wich you CAN´T use must be some kind of joke. I had one similar to the @Sartoz one to play Dota, since the game is pretty damn micro-skill intensive. Stoped using it cause wasn´t playing anymore. But never had in mind to do something similar with DAI since it was obvious that the game was made to use a controller, despite BW saying is PC gaming friendly. Now i´m mad. Beware my madness. :P 

 

Or they never said it was PC friendly and we just assumed that? Now i´m confused. But only the fact of releasing the game on PC just makes you assume that they care and made a correct work on that... Oh dear. 



#13122
Raoni Luna

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Visiting this thread feels like entering Silent Hill


  • Sutree et Peregrinus aiment ceci

#13123
Randomguy

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Yes, I absolutely agree. I can't play using a controller for more than half an hour before I want to kill kittens. 

And it is NOT because I can't use a controller, either. I played many many hours in Assassins Creed games and Uncharted, using a controller.

So if we feel like the controls on both KB&M as well as controller is frustrating and less than satisfying in DAI, who is at fault? Not us!

But then you get these fanboys shouting "It's designed that way" or "Learn to adapt". NO. 

Controls are simply VERY poorly implemented.

 

The problem is, Bioware is too far up their own arses to acknowledge this fact.

 

I never said its good, but it is designed that way. It was designed to mimic the controller becuase there was no PC concept at all. Game was made for console players by EA. Its ****. You can adapt to it, but if you adapt (which is maybe a half hour, more or less) its still ****. The whole combat was poorly implemented. It was implemented the "console way". You have been simply deceived. They sold you a console game that just happens to run on PC. Well it runs if you dont have dx crashes all over the place. As Tobyjake told once they just wont give a damn about pc controls because an overhaul (meaning actually designing a pc interface with pc controls - no, designing simply a pc game) would be a decalration from BW that this is not a game made for PC and the video about it was just ad lies. I dont know, man. If they fixed all the problems youd go back play the game? I mean, majority of it is boring mmo stuff until they start rolling DLC-s out. Maybe after a year or two when the fans-for-life modders who dont give up on the game made significant changes and youll get new content in the game? Ah, who will give a damn then about a half-broken pc game when you will have possibly a lot better stuff. Yeah, you know what games i think of. Lesson is do not take good game granted just because of the company logo, so who knows, maybe all of them will fail.



#13124
DragonsDream

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Click to move makes a lot of sense because you have a dynamic camera you can adjust, and the game still is based on a tactical setting, even if its a easy one. On the current setting, you need to use tactical camera to do the moving. The tactical camera is feasible now for me since i started to use the infinite zoom hack,

so is it possible, using the CE hack to untether the camera, to just play in tac cam mode and get the benefit of click to move all the time?



#13125
Sutree

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Visiting this thread feels like entering Silent Hill

 

And now is only like the daylight Silent Hill. Wait for the darkness to come. You´ll see what true madness is. Personally, i named it "The David Lynch thread: A study about the mechanichs of the dragonlands." Mixed with some lesbian creepy ideas. Oh... wait, that just came? :P