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#13126
DarkAmaranth1966

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Just a note, there is a new Nvidia driver out today that specifically states a performance increase for DAI. I am running it and, no problems so far.


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#13127
Errationatus

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So, like a masochistic idiot, I reinstalled this 'game' to see if a fresh install, etc, might fix a few things and I don't care about the controls, so not an issue with me. The game worked right once, with my very first character. Then never again.  So, the fresh install and the grinding of the teeth for the huge tedious slog ahead.

 

Now, even with a new character (and I should mention that my rig will run the last two Far Cry's/all Crisis' and the Battlefields in ultra with very few problems, so it's not my damn rig) and virgin saves, the same ol' same ol' comes rolling back.

 

Aside from the myriad crashes (my fave is turning in research materials.  Bang, very time, so can't turn in research materials.), my absolute favourite bug - and apparently I'm the only one who has this - is that lovely, super-fantastico harvest/mine bug/failure/fookup. 

 

Even after a fresh install and those brand new virginal (so smooth, so ripe) saves. 

 

Every single quest that requires it.  I need ten elfroot to help a healer?  Well, I can pick up thirty, (acquired elfroot/acquired elfroot x 7) just outside her house.  One problem, the game allows me (it's so benevolent to we PC scum) to have tons of the stuff, but refuses to actually update the quest.  Ergo, I never ever, ever, ever, ever, ever have an actual enough and can never, ever, ever get enough (sounds like my teen years) and thus can never finish the actual quest. Not in the Hinterlands, not in the Oasis, not anywhere.

 

Want to upgrade Skyhold?  Nope.  Can find every last logging stand and quarry on Thedas, but it never updates, so no upgrades.

 

I want my Rogue to learn to be an Artificer?  Nope.  I've enough obsidian to build a stinkin' town outta the stuff, but it never updates.  It does this for every specialization that needs an herb or chunk of ore. 

 

So none of my Inquisitors ever specialize.

 

Since I'm the only one, I appear to be screwed.  Since this is rather an essential functionality to this sloggy crapfest, I can't really play without a trainer.  Not a fan of trainers.  Can't trust 'em. 

 

I then despair in this tale of woe, cry 'hey, ho' and uninstall this garbage once again as unplayable and remind myself that will never, ever, ever, ever, ever waste money on anything "Bioware" makes ever again.

 

It's hard being unique.


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#13128
DarkAmaranth1966

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Have you tried running the game on a safe mode boot, only starting Origin and the game? That would tell you if some background process you have running is interfering and causing the issues. If so, it's a process of elimination to find it. Screen shot the task manager in safe mode with the game running, then, reboot in normal mode and use that screenshot to eliminate other processes one by one until you find the culprit(s)



#13129
Errationatus

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Have you tried running the game on a safe mode boot, only starting Origin and the game? That would tell you if some background process you have running is interfering and causing the issues. If so, it's a process of elimination to find it. Screen shot the task manager in safe mode with the game running, then, reboot in normal mode and use that screenshot to eliminate other processes one by one until you find the culprit(s).

Thanks, DA - I appreciate the advice and I might try that, but that's a helluva lot of work (and more hoops than I'll tolerate) just to chug through this 'game' again.  I'm trying to find the fine print that states that I should have to find and finesse up five hundred tricks just to fix "Bioware's" bollocks, especially something so essential to progress in this 'game'. 

 

Four months in.... 

 

Nah.  I might try again if they ever manage to get this junk'd trudgery working.  Maybe.  If my desire for brainless self-flagellation ever returns.

 

I'm done with the outright lies and empty promises.  Whatever "Bioware" was, it's dead on the PC (IMO) and stinkin' up the place.  EA's just rendering its carcass now, whöring out the brand.

 

I'll hang for the lulz cause there are cool folks about, but I'll be damned if I do the devs' jobs for them.


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#13130
Xaisis

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And so i came back to this game to try it once more.

 

This time at least i did not crash after changing to another zone. maybe it would come if i wanted to play for more then 5min.

 

And that is the thing, i looked at the menu´s the tactics, zoomed out abid. And i see no real changes to any of it. not even the hairdo´s

 

In fact one of the characters at the strategy table had a gfx error so bad i could not even see who it was.

 

And so, i do not really feel like giving it a try.

 

 

 

I understand why EA/Bioware have their own client origin. had they released this on steam, the user ratings and reviews would have killed it on the spot.


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#13131
Randomguy

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...had they released this on steam, the user ratings and reviews would have killed it on the spot.

 

All the anger has got redirected here and no damage was done. All 500 pages are worthless. Wont make EA fix anything and was not seen by the unfortunate ones who bought the game.



#13132
hellbiter88

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My SP game was completely stable up until patch 4. Then ironically MP became the most stable and SP seems riddled with CTDs at every area transition. I'm running on a single (used to run SLI but disabled it to test... didnt help) GTX 980. Windows 7. I'm currently downloading the very latest NVIDIA driver 347.52 to see if this helps with these issues... but since the CTDs only started occuring immediately upon patch 3/4 hotfix, I'm not sure if this well help. :(



#13133
Glaso

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Oh well, playing evolve now, despite a few bugs it's way more pleasant than DAI's bugged to the nostrils MP.


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#13134
Bethgael

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Visiting this thread feels like entering Silent Hill

 

shsm_art_090406_03.jpg

 

 

hqdefault.jpg

 

(Be proud of me. I avoided the terrible "Silent Hill: Origins" pun. :D )


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#13135
Peregrinus

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I had to post this.  Too funny.  :) 

 

funnypic.jpg


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#13136
SemiOldCRPGs

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Randomguy (can't get the reply to post to work), the thread shows if anyone googles "Dragon Age Inquisition problems".  Something I will definitely do before buying another Bioware game.



#13137
Homer2101

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Aside from the party banter bug, I haven't seen any substantial issues in over 120 hours of playing (on the PC, else I wouldn't post in this thread). That is more time than I've spent on modded Skyrim, or on any other single-player game that's not a strategy game like Civilization 4 or Europa Universalis 2. My only real issue is with the implementation of the tactical camera.*

 

I suspect that a lot of the complaints about the lack of mouse-based movement comes down to: (1) players wearing the usual Origins nostalgia goggles, and (2) bad implementation of the camera in tactical mode forcing users to use the standard mode as a sort of poor substitute for what the tactical mode should be.

 

Inquisition is not Origins or DA2. Origins was basically an isometric game that could be played with a top-down camera view without much consequence. DA2 was designed as an action-game, and was built around WASD controls, but could similarly be played in isometric view because it was set almost wholly in cramped spaces without any good sight-lines. Inquisition, however, is a true open-world game with amazing vistas, which require an over-the-shoulder camera. Without that wide view, the player loses much of the game's open world feel. I would go so far as to say that mouse-based movement should not be present in Inquisition's standard camera, if only so that players are encouraged to actually see the open world.

 

Inquisition does, contrary to complaints, feature mouse-based movement. It is meant to be used in tactical mode, where the player is presumably more concerned with killing stuff than with enjoying the scenery and wants to issue specific orders to individual party members. However, the poor implementation of the camera in tactical mode makes that mode basically unusable in many instances, including every single cave and several forests and keeps.

 

The following issues should probably be addressed for tactical mode to be usable as it's supposed to be in tactical situations:

 

(1) The tactical mode's selector cursor -- the glowing circle that shows up in the center of the screen under tactical mode and tells you where the tactical camera is centered, collides with everything, including ground clutter and walls of climbable objects. Consequently, it's not possible to move the camera in tactical mode over rocks, trees, or crates. It is not possible to pan the camera from lower elevations onto higher elevations such as rooftops and rocks.

 

(2a) The tactical camera itself collides with everything. Because the camera collides with walls and other static objects, it's not possible to pan the camera onto reachable terrain of higher elevation than the terrain at center of screen. So if the player pans the tactical camera off a rock or a roof, then player can't then pan it back onto that rock or roof. The player must instead select a character on that terrain. This means that the player cannot easily order characters onto higher terrain without abusing tactical camera angles, or switch easily between characters on different elevations even if they are next to one another.

 

(2b) The camera collides with tree branches, roof beams, and similar overhead objects. Using the tactical camera in environments which contain such features subjects the player to dizzying perspective shifts because the camera chaotically zooms in and out when passing under overhead objects. Such objects sometimes also completely block tactical camera movement.

 

(2c) The camera collides with ceilings, and defaults to a view so close to the selected character that it decreases the player's situational awareness as compared with standard mode, and due to collision mechanics also prevents the player from panning the camera to get a better view of the situation. This makes the tactical mode almost useless in caves, and very limiting in similar low-ceiling environments.

 

(3) Camera height is relative to the object in center of the screen. This results in dizzying perspective changes while panning the camera over terrain with multiple elevations. It also exacerbates points 1 and 2 above.

 

(3) The tactical camera is occluded by leaves, branches, tree trunks, and everything else. This significantly reduces the usefulness of the camera at best, and makes it almost wholly unusable at worst, in areas with lots of tall or overhead clutter, such as forests.

 

At the moment, it's actually easier to use the regular mode for issuing orders on anything except flat terrain due to the way the tactical camera behaves.

 

That said, I'm not sure that the engine would allow for the tactical camera to float quite as freely as it did in Origins. Or maybe the resources don't allow it. But I'd pay for a DLC which significantly expanded the tactical camera, among other features. Perhaps it's a completely insane suggestion, but perhaps EA could try out Paradox Interactive's patch model, where part of the DLC is released as a free patch and part is sold to fund further development.

 

*For the reading-comprehension-challenged: I'm not saying that the game is perfect, or that it runs flawlessly, or that the folk with legitimate issues posting in this and in other threads are lying. But I personally have not encountered any issues I'd consider problematic, even if I ignore all of the AAA launches by other companies in the past decade on the PC. The tactical camera seems to be more the result of either poor design or engine limitations.


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#13138
Elhanan

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@ Homer - By re-mapping the Tac-Cam to the same Keys that I use for movement, I am able to 'scope' a trail around obstacles for that character. This allows me to know which paths are better suited to take, and can be altered by returning to Action mode and performing some other action. Not certain if this will help much, but it does aid me a little.

#13139
Ghostsaxon

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I have 700 hrs through 30 playthroughs . Other than the random direct x crash and small stutter with framrate. ( which is tollerable)

My major issue is party banter

Hours of silence while questing in a game build around companion personality is my main complaint.

Bioware. You have the market right now on deep story rpgs with deep companion personalities.

Keep that. You can rule it ...as blizzard ruled the mmo.


But when you turn to add nonsence away from that the whole game suffers.

My opinion. Who needs a multiplayer in a deep story driven RPG?????

#13140
robertmarilyn

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I'd rather raise a goat on my property than push a lawnmower. Seeing a goat on my roof would be rather cool...

 

We have a pet goat and I sure wouldn't want her on my roof. :P We have horses too and our roof couldn't hold them. :lol:  



#13141
DarkAmaranth1966

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We have a pet goat and I sure wouldn't want her on my roof. :P We have horses too and our roof couldn't hold them. :lol:  

 

LOL, I actually had that happen, we were roofing an addition and, of course, Billy goat, being a goat just had to see what was in all those buckets up there. You know goats climb scaffolding rather well. They also tip over tool buckets and, roofing tar buckets quite well when you attempt to remove said goat from the roof and, they make a horrible lot of racket (noise) when you have to hog tie them so you can carry them back down the scaffolding.

 

Still it think removing the goat was easier that getting all of the glitches and bugs worked out of this game. :)

 

Note: We no longer own goats or horses, have owned both. As well as many other species. Now we have wolfdogs, rabbits, a conure (parrot type bird), fish and, one cat is all.


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#13142
Jackal19851111

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I have 700 hrs through 30 playthroughs . Other than the random direct x crash and small stutter with framrate. ( which is tollerable)

My major issue is party banter

Hours of silence while questing in a game build around companion personality is my main complaint.

Bioware. You have the market right now on deep story rpgs with deep companion personalities.

Keep that. You can rule it ...as blizzard ruled the mmo.


But when you turn to add nonsence away from that the whole game suffers.

My opinion. Who needs a multiplayer in a deep story mmo.

 

What makes you think their direction will change?

 

Illusive Man("Bioware"): I... can't.

Anderson: Of course you can't, they (EA) own you now.



#13143
Guest_Cyan Griffonclaw_*

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What makes you think their direction will change?

 

Illusive Man("Bioware"): I... can't.

Anderson: Of course you can't, they (EA) own you now.

Burn.


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#13144
robertmarilyn

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LOL, I actually had that happen, we were roofing an addition and, of course, Billy goat, being a goat just had to see what was in all those buckets up there. You know goats climb scaffolding rather well. They also tip over tool buckets and, roofing tar buckets quite well when you attempt to remove said goat from the roof and, they make a horrible lot of racket (noise) when you have to hog tie them so you can carry them back down the scaffolding.

 

Still it think removing the goat was easier that getting all of the glitches and bugs worked out of this game. :)

 

Note: We no longer own goats or horses, have owned both. As well as many other species. Now we have wolfdogs, rabbits, a conure (parrot type bird), fish and, one cat is all.

 

Goats climb anything they want to climb.  :lol:  We have horses, a goat, dogs, cats, and an emu. Love them all!  :wub:



#13145
bladenicholas

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MORE HOT KEY FOR PC USER PLEASE!!!!!!!!!



#13146
Sutree

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MORE HOT KEY FOR PC USER PLEASE!!!!!!!!!

 

Indeed. I still can´t understand the 8 slots limit for spells whe you can have like, how many? 12? More?

 

 

Big size confusion.


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#13147
Aphasus

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So has anyone found a fix or know a patch coming out that will fix the stutter caused by the ridiculous CPU usage? I've tried everything from overclocking my cpu, underclocking my cpu, adding new files, turning it off and on, updating my NVidea driver, and I still can't get passed the first cutscene or dialogue without running a constant framerate of 5-12 FPS (the rest of the game is no better).



#13148
Sutree

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So has anyone found a fix or know a patch coming out that will fix the stutter caused by the ridiculous CPU usage? I've tried everything from overclocking my cpu, underclocking my cpu, adding new files, turning it off and on, updating my NVidea driver, and I still can't get passed the first cutscene or dialogue without running a constant framerate of 5-12 FPS (the rest of the game is no better).

 

Have you tried turning off Origin Overlay in game? I highly recommend, if you are not a big fan of trophys and stuff like that, using Outcome. Killed a lot of my stuttering problems since i have now a pretty bad rig. 



#13149
KilrB

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I'd rather raise a goat on my property than push a lawnmower. Seeing a goat on my roof would be rather cool...

 

As several others have commented, you do not want a goat on your roof ... or on your car.

 

Looks kinda like hail damage ... BIG hail damage.


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#13150
DarkAmaranth1966

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Nvidia, turn off Origin in game, turn off anti aliasing in game, set Nvidia to AA being application controlled. Unless you have a Titan, in which case, you have a problem. Other than cutscenes, a Titan can hold 45+ except in a few areas. I know should hold 60+ no matter what but, it's doing better than most cards with this game.