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#13301
Randomguy

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Im not saying ruining the franchise was a bad idea but it was pretty ****** **** idea.


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#13302
Dubya75

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The engine seems to be over complicated for absolutely no reason. I just don't find it compelling for an RPG.  I just feel like it's really short-sided of them to use frostbite engine for this project. It's probably fine for shooters but I just don't see it to be a good choice for an RPG type game. 

 

I do not believe Bioware would have ever chosen to use Frostbite 3. The only reason they are using Frostbite 3 is because in 2013. EA decided that ALL their new titles will use Frostbite 3.

So Bioware had to make it work, or pack it in.

 

All this talk about how they looked at various options and settled on FB3 for all its benefits - total BS.


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#13303
FOE

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Well it's a cluster F, all around, no matter where you turn.  Do you blame EA then?  Was it their direction or ungamely timetables?  Was it a bigger company swallowing up another smaller company?  Didn't "efficiency experts" show up at Bioware?  The two Bobs can fire a lot of people,  It happens so fast,  I prefer to look back at that time as a time that I wasn't there.  I really wasn't



#13304
FOE

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I guess that Electronic Arts buries yet another company.  Bioware had class.  They knew how to make great, mindful, inspirational games. As PC's pushed the limits, then they adapted.  Going from 2-d to 3-D with Neverwinter Nights was monumental.  Way before that we had Baldur's Gate.  Booooware has decided that console players need attention.  Guess what?  Big problems - 4 years of development hasn't taught them anything. 



#13305
Hexoduen

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Here's a new kitten, not at all funny, but so cute. Bioware, Inquisition is an amazing game, but please fix the PC controls and framerate drops.

 

84050c5d9220deec6f9731ceeed8cddc66c3af0b


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#13306
FOE

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I'm still NOT getting the kitten thing,  I was suspended for 6 days, maybe I missed things.   Oh that is adorable (punches self in the stomach),,,NO.  That kitten isn't adorable...or huggable, Not in the slightest.  I have a slicer.  Did I mention that I have twee fingas?


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#13307
FOE

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Intentionally disabling oneself to prove a point is admirable, but I already cut Iron Bull's bulls  We look the other way.



#13308
FOE

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Play the game or have issues with it,  Post your feedback!  Hello!  We have thousands of people that are having a problem with it,  The DRM issues.  They are killing this game's performance.



#13309
Randomguy

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Here's a new kitten, not at all funny, but so cute. Bioware, Inquisition is an amazing game, but please fix the PC controls and framerate drops.

 

84050c5d9220deec6f9731ceeed8cddc66c3af0b

 

Inquisition is like this cat but with broken legs and awfully ugly face.



#13310
FOE

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Great.  Now my girlfriend will want to adopt it,  I can't risk it,,,,,,,(jumps off cliff).........splash



#13311
ApocAlypsE007

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I do not believe Bioware would have ever chosen to use Frostbite 3. The only reason they are using Frostbite 3 is because in 2013. EA decided that ALL their new titles will use Frostbite 3.

So Bioware had to make it work, or pack it in.

 

All this talk about how they looked at various options and settled on FB3 for all its benefits - total BS.

Well, EA being EA had to force the engine on all developers, never mind that the FB3 engine is a stinking pile of goat **** that is difficult to work with, close to zero modability and all games released with it are bug fests.

 

Kinda wish that Bioware could release the game half a year to a year later with Unreal 4 engine instead, which is more flexible, easier to mod and much prettier to look at.


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#13312
Dubya75

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Well, EA being EA had to force the engine on all developers, never mind that the FB3 engine is a stinking pile of goat **** that is difficult to work with, close to zero modability and all games released with it are bug fests.

 

Kinda wish that Bioware could release the game half a year to a year later with Unreal 4 engine instead, which is more flexible, easier to mod and much prettier to look at.

 

Indeed, but here we are...



#13313
Postem

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Here's a new kitten, not at all funny, but so cute. Bioware, Inquisition is an amazing game, but please fix the PC controls and framerate drops.

 

84050c5d9220deec6f9731ceeed8cddc66c3af0b

 

After 30 or so hours, i must admit, im liking the game. Im choosing to play it.

I though the story was very bad, but its turning to be not so bad. I must admit, i came with a lot of prejudice and only after giving up all my expectations i managed to enjoy it.

True, the game have a lot of flaws, bad controls, several bugs, but im managing to play it. Its too easy, but im dealing with.

Before those 30 hours, for me the game was like 4/10. Now its more like 7/10.



#13314
Postem

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Well, EA being EA had to force the engine on all developers, never mind that the FB3 engine is a stinking pile of goat **** that is difficult to work with, close to zero modability and all games released with it are bug fests.

 

Kinda wish that Bioware could release the game half a year to a year later with Unreal 4 engine instead, which is more flexible, easier to mod and much prettier to look at.

 

Its a corporate decision, and EA will continue to use it. Frostbite isnt a bad engine. If you see what its capable of doing in BF4, even at lower settings, you can see the potential in the engine. True, the engine isnt pretty as Cryengine, and it have it own set of issues, but its evolving. What i dislike most on FB engine is the shading and trees used, looks like artificial, and several times FB looks blurred.

 

On other point, look, at least its not the glass box engine of Simcity. That is a really broken engine from the inception.



#13315
Postem

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I would most definitely do the following before playing:

 

1. Check your copy of the game by using the repair option in Origin.

2. Clean boot procedure. Raptr is non-Inquisition friendly on my rig. 

3. Make sure you have the most recent nVidia driver or still using the AMD beta that was released just after launch.

4. Set priority to 'High' in task manager for DA:I.

5. Download the latest cheat table (v45+banter) and CheatEngine. 

6. Burn down some incense or you know... whatever.

7. Download DAI_ModManager

8. Download no armor and weapon restriction mods.

9. Merge (read the instructions)

10. Play an original gansta music you like when you accept the role as Inquisitor.

 

Im generally against setting high priority manually for any processes, it could lead to issues elsewhere on your system. Its doing something run better?



#13316
Postem

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@Cyan - I appreciate your passion for this game.  I enjoy your sense of fun/humor, but I can't get beyond the controls.  When they are fixed, then I will play this game.  I'm particular.

 

I was in the same position, until i set up the infinite zoom hack and forget about the controls and started to play. I dont like the controls, but i get used to it. If you cant past the controls you will not be able to see what more the game have to offer. The game isnt that bad at all.

 

 

It's ridiculous what we've been given.  What a bizarre mishmash of ideas.control-wise. Some people have forged ahead and come back here to tell us about how great they are.  Super.  I'd rather wait to play the game the way that I was able to do in the least two Dragon Age games.  I wont play it as a first person shooter.  I refuse to.

 

You are exaggerating. The game is not a FPS. The controls are what they are, EA possible could change some things or just allow more mapping, but its all, dont expect they to drastically change the controls, it will not happen. I dont either believe modders will be able to change completely the control scheme, but, it could happen.



#13317
DragonsDream

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I was in the same position, until i set up the infinite zoom hack and forget about the controls and started to play. I dont like the controls, but i get used to it. If you cant past the controls you will not be able to see what more the game have to offer. The game isnt that bad at all.

so I'm still wondering if with infinite zoom, you can play this with click-to-move. I keep asking and the question keeps getting lost in other discussions



#13318
Astralify

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So the controls are still not fixed... Nice.

Soo looking forward to the next EAware game. /sarcasm


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#13319
Dubya75

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so I'm still wondering if with infinite zoom, you can play this with click-to-move. I keep asking and the question keeps getting lost in other discussions

 

No. All the infinite zoom does is allow you to zoom out much much further than default. It does not change the gameplay mechanics at all. Tac cam will work like tac cam, action cam like action cam. Absolutely no change, other than zooming out as far as you'd like - unless you hit an indoors ceiling. Zoom level is still restricted by permanent structures like dungeon ceilings.


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#13320
Randomguy

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So the controls are still not fixed... Nice.

Soo looking forward to the next EAware game. /sarcasm

 

Two months ago:

Developers are scratching their heads trying to understand why PC players are toxic and dissatisfied with controls.

 

Today:

They just dont give a **** anymore, developers are working on DLC.

 

Somewhere between the two:

Despite their best will they did not understand.


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#13321
spacefiddle

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All this talk about how they looked at various options and settled on FB3 for all its benefits - total BS.

 

Absolutely willing to bet a billion dollars this is accurate.  The Frostbite website proudly declares, "Frostbite is the most adopted tech platform within EA."

 

That's hysterical, because EA 100% owns the Frostbite engine.  The Frostbite site does not mention this.

 

Cost rules all.  They didn't acquire DICE, the makers of Frostbite - now renamed as EA Digital Illusions CE - to not use the bloody thing.  They're not going to outright buy an engine's developer to then pay licensing for some other engine.  As soon as EA bought DICE, that was the end of every other engine within EA.  They're going to cram it in to everything they can.  It's going to be a hard, uphill battle for any manager or project lead to make a case to use another engine they'd have to license, and that's just a business reality.


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#13322
Dubya75

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Two months ago:

Developers are scratching their heads trying to understand why PC players are toxic and dissatisfied with controls.

 

Today:

They just dont give a **** anymore, developers are working on DLC.

 

Somewhere between the two:

Despite their best will they did not understand.

 

Yeah...

 

My impression of Bioware is that they really have no ****** idea what direction they want to take the Dragon Age franchise in. On the one side, the fans tugging at them, making suggestions on how to improve their games, based on what really worked and what didn't in DAO and DA2. And then based on this feedback, they try to build a better game.

 

BUT on the other side, EA is tugging at them to simplify every possible aspect of the game, to "consolize" it and make the visuals the highest priority, over everything else.

 

If Mike Laidlaw and his posse really had a vision of what they want to accomplish, they would have made an awesome game. They are capable. DAO is evidence of that.

But unfortunately, somewhere along the line their balls dropped off so what we are getting is an enormous compromise between having to please EA and also trying to please fans. Two extreme opposites, resulting in a massive ****-up.

 

Take game companies like Ubisoft, for example: They are very clear about what they want to do with their Assassins Creed franchise. And they don't deviate from that. As a result, they have sold 10 MILLION copies of Unity and Rogue combined.

They have INTEGRITY (and they talk to their fans)

Something Bioware has been lacking since they sold it to EA.


Modifié par Dubya75, 13 février 2015 - 12:31 .

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#13323
ApocAlypsE007

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Its a corporate decision, and EA will continue to use it. Frostbite isnt a bad engine. If you see what its capable of doing in BF4, even at lower settings, you can see the potential in the engine. True, the engine isnt pretty as Cryengine, and it have it own set of issues, but its evolving. What i dislike most on FB engine is the shading and trees used, looks like artificial, and several times FB looks blurred.

 

On other point, look, at least its not the glass box engine of Simcity. That is a really broken engine from the inception.

Do I need to remind you at what state BF4 was released? A bug hell is an understatement.

 

About Cryengine, I've read some comparison between it and Unreal 4 engine, and they conclude that the UE4 toolset is far superior. From screenshots they both look very pretty, although UE4's screenshots show much more variety.



#13324
Dubya75

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Absolutely willing to bet a billion dollars this is accurate.  The Frostbite website proudly declares, "Frostbite is the most adopted tech platform within EA."

 

That's hysterical, because EA 100% owns the Frostbite engine.  The Frostbite site does not mention this.

 

Cost rules all.  They didn't acquire DICE, the makers of Frostbite - now renamed as EA Digital Illusions CE - to not use the bloody thing.  They're not going to outright buy an engine's developer to then pay licensing for some other engine.  As soon as EA bought DICE, that was the end of every other engine within EA.  They're going to cram it in to everything they can.  It's going to be a hard, uphill battle for any manager or project lead to make a case to use another engine they'd have to license, and that's just a business reality.

 

There was a blog post on either Frostbite or EA's site (I can't recall) in which they specifically stated how in 2013 they made the decision to develop all future games on FB3. But I can't find that post any more....not surprising.



#13325
Randomguy

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Yeah...

 

My impression of Bioware is that they really have no ****** idea what direction they want to take the Dragon Age franchise in. On the one side, the fans tugging at them, making suggestions on how to improve their games, based on what really worked and what didn't in DAO and DA2. And then based on this feedback, they try to build a better game.

 

BUT on the other side, EA is tugging at them to simplify every possible aspect of the game, to "consolize" it and make the visuals the highest priority, over everything else.

 

If Mike Laidlaw and his posse really had a vision of what they want to accomplish, they would have made an awesome game. They are capable. DAO is evidence of that.

But unfortunately, somewhere along the line their balls dropped off so what we are getting is an enormous compromise between having to please EA and also trying to please fans. Two extreme opposites, resulting in a massive ****-up.

 

Darrah wanted to make Skyrim because it defined RPG genre (for him at least...). EA wanted to make console game. EA wanted multiplayer. EA wanted maximum profit. I present you DA: Inquisition. Besides the lore it does not have a single piece of the vision they had for the original Dragon Age left in it.

 

Fortunately for the Bioware guys they dont to need think about the direction they want to go with anything, EA decides for them.


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