Yeah, they got it right this time. I just hope I am accepted to beta for DAI. I enjoy doing it, and I might just learn a thing or two (besides what will be in game that hasn't been released yet) about the inner workings of the game. Always good to know, then when it does something weird, at least you have a better idea of why it did that and, if you need to fix your system or tell the devs "Houston, we have a problem."
PC Community Concerns
#13351
Posté 13 février 2015 - 06:50
#13352
Posté 13 février 2015 - 06:50
"In efforts to support different playstyles, we’ve also included an auto-attack key for single player."
http://blog.bioware....black-emporium/

Modifié par Hexoduen, 14 février 2015 - 04:17 .
- KilrB, katling73, cheydancer et 4 autres aiment ceci
#13353
Posté 13 février 2015 - 07:04
Lets hope its more than cosmetic fixes, but actually addresses some of the performance problems people are having (DX error, high resource/CPU usage/CTD with no error, etc.).
- Ncongruous aime ceci
#13354
Posté 13 février 2015 - 07:08
Auto-attack! Oh, my beards and britches, I think I just died and went to heaven. I'm just going to go and line up all my melee characters that I've wanted to play.
#13355
Posté 13 février 2015 - 07:11
Patch 5 Beta .... promising news for sure. I'll definitely apply for a spot.
#13356
Posté 13 février 2015 - 07:17
The DX CTD may take some time, that has to be a joint effort between GPU manufacturers and the DAI team. I really don't expect them to make the game less demanding on our computers. It was built for new gen consoles and, mid to high end 64 bit PCs, it will be demanding, that's how the game was built.
With all of the potential the engine has, much of which has yet to be explored in DAI, the game is set to become amazing but, it is going to be a resource hog to do it.
I know a lot of people don't want to find a way to afford a better system, but realistically, that needs to happen, developers can't continue detracting form games just to make them run on lesser systems. They need to be able to build for the mid line of what is available at the time of release and, not for lesser systems. Yes, that means anyone who has not upgraded to a modern system, be that console or PC, needs to upgrade or, not play modern games, and, I know that is a bit costly but, those of us that have been using computers since the days of the "commode" 64 being the hot, fast, powerful, gotta have it machine know well that software outpaces hardware faster than we can learn all there is to know about the current top end hardware - build a bigger, faster CPU, give it a bigger hard drive and more ram, then blink 1.5 times - someone will have made software that demands more than the best can deliver.
Sorry if I sound heartless but really, it's time to ditch the old consoles and 32 bit PCs and get current. I had to do it, 2 32 bit PCs and an older 64 bit one had to go to their retirement as glorified typewriters and toddler toys. I'm not saying everyone needs go spend 5 grand on a new computer, buy a grand, yeah, save for it, let devs do their thing and show us what this engine and game can be.
#13357
Posté 13 février 2015 - 07:19
Now they will have a large team of free QA testers with a wide range of hardware lol
Bugs and gamebreakers in betas are forgivable - obviously
Bugs and gamebreakers on release however - definitely not
I'm more pleased that they acknowledged this than any other issue with the game
Fresh eyes is important, writers have editors for a reason.
- Zade aime ceci
#13358
Posté 13 février 2015 - 07:25
Since DA:O is one of my favorite games, I was really excited about DA:I. But then there was all the terrible feedback on the PC version so I opted not to buy.
Now, with the upcoming patch 5 and auto-attack, along with the recent fixes to the cameras I've heard about, it sounds like it will finally make sense to buy DA:I.
Does that make sense or am still I going to be disappointed?
#13359
Posté 13 février 2015 - 07:29
I really don't expect them to make the game less demanding on our computers. It was built for new gen consoles and, mid to high end 64 bit PCs, it will be demanding, that's how the game was built.
I know a lot of people don't want to find a way to afford a better system, but realistically, that needs to happen, developers can't continue detracting form games just to make them run on lesser systems. They need to be able to build for the mid line of what is available at the time of release and, not for lesser systems. Yes, that means anyone who has not upgraded to a modern system, be that console or PC, needs to upgrade or, not play modern games, and, I know that is a bit costly but, those of us that have been using computers since the days of the "commode" 64 being the hot, fast, powerful, gotta have it machine know well that software outpaces hardware faster than we can learn all there is to know about the current top end hardware - build a bigger, faster CPU, give it a bigger hard drive and more ram, then blink 1.5 times - someone will have made software that demands more than the best can deliver.
Sorry if I sound heartless but really, it's time to ditch the old consoles and 32 bit PCs and get current. I had to do it, 2 32 bit PCs and an older 64 bit one had to go to their retirement as glorified typewriters and toddler toys. I'm not saying everyone needs go spend 5 grand on a new computer, buy a grand, yeah, save for it, let devs do their thing and show us what this engine and game can be.
I'm not referring to a minimal system, and the posts in the answers.ea.com section are all over the map for systems (high end, mid, minimum). All different configurations were having high CPU usage/crashes/resource allocation issues.
Just for reference (if you can trust this source for information): http://www.ign.com/w..._Hardware_Specs
http://www.ign.com/w..._Hardware_Specs
Basically, its saying an Xbox One runs a custom, 1.75 GHz 8-core CPU, 853 MHz GPU, 8 GIG Ram system. According to this site, a PS4 runs a 8 core, 1.6-2.75 GHz CPU, 800 MHz GPU, 8 Gig Ram.
This game's minimum PC specs are here: http://answers.ea.co...983865#U3983865
Minimum: Quad-core Intel 2.0 GHz or AMD 2.5 GHz CPU; 4 Gig Ram, AMD Radeon HD 4870 or Nvidia 8800 GTX with 512 MB RAM.
In posts on that forum, I've seen systems that far exceed these minimums, and exceed recommended specs, but continue to have crashes. Systems that are still far more powerful than an Xbox One or PS4 (if you trust those listed specs), and yet cannot run smoothly, if at all.
THIS is a problem. It is not necessarily users needing to upgrade their ancient hardware. In some cases we're talking about 8-core processors exceeding 3 GHz with SLI GTX 980s. You can't tell me that kind of system would be holding this game back.
#13361
Posté 13 février 2015 - 07:33
Well, I can't say I'm not excited after reading this http://blog.bioware....black-emporium/
Looking forward to it, even if they're asking people to beta test it, whatever at this point. I'm excited. I mean we've basically beta tested the last 4 patches anyway so this doesn't actually bother me at all.
#13362
Posté 13 février 2015 - 07:38
Since DA:O is one of my favorite games, I was really excited about DA:I. But then there was all the terrible feedback on the PC version so I opted not to buy.
Now, with the upcoming patch 5 and auto-attack, along with the recent fixes to the cameras I've heard about, it sounds like it will finally make sense to buy DA:I.
Does that make sense or am still I going to be disappointed?
I think it makes sense to be skeptical. I can't tell if you'll be disappointed or not with the game though. Plenty of PC users feel differently than I do about this game. Watch some videos, watch the feedback for patch 5. If everything is telling you yes, than yes. But like Jackal said I would wait on this until the patch dropped. Make sure you meet the recommendations too.
Recent fixes to cameras?
Unrelated:

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#13364
Posté 13 février 2015 - 07:55
"In efforts to support different playstyles, we’ve also included the ability to bind additional mouse buttons, as well as an auto-attack key for single player "
http://blog.bioware....black-emporium/
Thankyou for the kitten! Mods took mine.
- Hexoduen aime ceci
#13365
Posté 13 février 2015 - 07:55
Unrelated:
lol!!!!
- Ncongruous et Peregrinus aiment ceci
#13366
Posté 13 février 2015 - 08:11
In efforts to support different playstyles, we’ve also included the ability to bind additional mouse buttons
http://blog.bioware....black-emporium/
Look! They`re making us a favor! Or at least it sounds exactly like "look, we`re so generous"...
- LunaFancy et Ncongruous aiment ceci
#13367
Posté 13 février 2015 - 08:11
Now they will have a large team of free QA testers with a wide range of hardware lol
Bugs and gamebreakers in betas are forgivable - obviously
Bugs and gamebreakers on release however - definitely not
I'm more pleased that they acknowledged this than any other issue with the game
Fresh eyes is important, writers have editors for a reason.
so when can we sign up for this closed beta test? I'm on the lowest end of the hardware spectrum. This is probably the best way to do patches with live beta testers providing focused feedback. I"m sure having the large pool of various computers will help isolate problems faster. It looks like it will be linked somehow to the Keep on signing up.
#13368
Posté 13 février 2015 - 08:22
In the keep apparently, they are setting up the functions now, it's not available yet.
They need a varied group, not just in terms of hardware but especially consisting of fans who will deliberately try to break every aspect of the game - issues will be identified much sooner.
If they do this right looks like no more "WTF you did to my scars/grass/hair/graphics?!" and "WTF what happened to my shields and armor?!" lol
Ends the cycle of patches fixing the patches that broke the game.
- Peregrinus aime ceci
#13369
Posté 13 février 2015 - 08:27
Okay, I know I am going to sound more "flip-floppity" than a pancake, but I have to say this:
Frostbite 3 is a really big and complicated engine. The game feels unfinished, unpolished and certainly not ready for release on PCs, but... after seeing what it takes to activate a mod from Nexus Mods using DAI_ModManager... all I can say is that this beast has a lot of unseen potential. Also, on that same topic, the modding community has a lot of untapped potential.
I've always modded my games a great deal but didn't even bother to look at what was out there for DAI, until two days ago. Now that I have about 20 mods that I added yesterday, I have great hopes for the modding community. DAI ModManager is so easy to use but even if more complex and vast mods turn out to be harder to install on my game, if the modders will make them, I'll sure try to make them work with my game. I sure hope they can figure out how to do lots of things with Frostbite and for DAI. ![]()
- KilrB aime ceci
#13370
Posté 13 février 2015 - 08:29
In efforts to support different playstyles, we’ve also included the ability to bind additional mouse buttons
http://blog.bioware....black-emporium/
Look! They`re making us a favor! Or at least it sounds exactly like "look, we`re so generous"...
It's a great thread!
I'm being completely unreasonable in it! ![]()
#13371
Posté 13 février 2015 - 08:30
Never thought I'd see the day where Bioware would actually ask us to beta test...a patch. A patch for crying out loud. Obviously it's not going to be your everyday patch (they seem to be putting actual development time on it which is good and at least an indication that they are willing to remedy mistakes, even if it's too little too late) and considering the severity of the additions, one cannot help but ask for the millionth time, "why the hell wasn't this part of the release" or more to the point "why did you release the game when you did, leaving these -for some essential- elements out of it". In a nutshell, we have been beta testing (big surprise there) and we are now being officially asked to continue doing so. Amusing, to be honest.
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#13372
Posté 13 février 2015 - 08:45
Never thought I'd see the day where Bioware would actually ask us to beta test...a patch. A patch for crying out loud. Obviously it's not going to be your everyday patch (they seem to be putting actual development time on it which is good and at least an indication that they are willing to remedy mistakes, even if it's too little too late) and considering the severity of the additions, one cannot help but ask for the millionth time, "why the hell wasn't this part of the release" or more to the point "why did you release the game when you did, leaving these -for some essential- elements out of it". In a nutshell, we have been beta testing (big surprise there) and we are now being officially asked to continue doing so. Amusing, to be honest.
If nothing else, it is a tacit agreement that this game is as broken as hell.
If it's not, why all the hoopla and rigamarole?
- KilrB et Ncongruous aiment ceci
#13373
Posté 13 février 2015 - 08:55
Never thought I'd see the day where Bioware would actually ask us to beta test...a patch. A patch for crying out loud. Obviously it's not going to be your everyday patch (they seem to be putting actual development time on it which is good and at least an indication that they are willing to remedy mistakes, even if it's too little too late) and considering the severity of the additions, one cannot help but ask for the millionth time, "why the hell wasn't this part of the release" or more to the point "why did you release the game when you did, leaving these -for some essential- elements out of it". In a nutshell, we have been beta testing (big surprise there) and we are now being officially asked to continue doing so. Amusing, to be honest.
We beta tested the last 4 patches anyway bro.
I'm with you that this kind of thing isn't excusable though. Shouldn't have been necessary in the first place.
- KilrB aime ceci
#13374
Posté 13 février 2015 - 08:59
Hah! "Q: How about rebindable mouse buttons? A: Depends on how you play the game. Q: ... What?"In efforts to support different playstyles, we’ve also included the ability to bind additional mouse buttons
http://blog.bioware....black-emporium/
Look! They`re making us a favor! Or at least it sounds exactly like "look, we`re so generous"...
Oooo I may know why! So when it's picked up on Gamespot or IGN they can write an article headline like: "If you thought DAI was great before, just you wait!" And then I'll have to see the inevitable link back on Scuttlebutt that further fuels the hiatus between those that enjoy the game and those that do not. A battle to the death. Swords high!If nothing else, it is a tacit agreement that this game is as broken as hell.
If it's not, why all the hoopla and rigamarole?
- KilrB et manreg aiment ceci
#13375
Posté 13 février 2015 - 09:01
"Broken" is probably going too far, as it implies that it's not functional, like at all. While I do not believe that is the case, I was always advocating that Inquisition could be so much more and there is simply no justification for eradicating stuff that worked or common features that existed in the previous games of the series (I mean for real, storage has existed in RPG's -yes Bioware RPG's as well- for ages now). It wouldn't surprise me if the conscious decision to cancel Shadow Realms played a small part to this sudden...kindness on their behalf. It almost certainly freed resources that they are now allocating to other projects it seems. If only they would have done these things 5 or 6 months ago...




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