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PC Community Concerns


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#13426
Randomguy

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5 sounds good. 

 

1. auto-attack.....Awesome but does it include auto-follow target for melee characters? Now just add in click to move and I am good.

 

Adding a key for the character to start slicing the aiir automatically would be stupid, I guess it follows the target too but then there is absolutely no reason not to add click to move to the full package. Beta testers will surely point it out in their valuable feedback.



#13427
TobyJake

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How do you take a screenshot in DAI? Does not seem to work for me. Any ideas?



#13428
the Dame

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For me it's 'Print screen' key and it auto save in screenshots folder (...\Documents\BioWare\Dragon Age Inquisition\Screenshots)



#13429
GODzilla

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Yes and they carefully designed the screenshot feature so that it takes huge lossless png screenshots that are guaranteed to cause stutter when you take them. So you better decide: Fluent gameplay or screenshots. #JustBiowareThings :lol:


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#13430
Invisible Man

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I didn't take any dai screenshots, as I was worried it wouldn't respect me in the morning...
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#13431
Hunter_Rayder93

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but the patch 3 and already out on the PC? I have not noticed any difference or will be included in the patch 5?



#13432
DisturbedJim83

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Quite true. However, don't forget....

 

Both platforms are sandbox units... a fixed known quantity , if you will.  Both have 8GB of memory.. a life saver for any of today's games that use the Frostbite 3 engine. And, the APIs of both platforms are "close to the metal", meaning, Mantle is not required.

 

No question, in my mind, that AAA games will run using the PS4/XB1..... not that I am a console fan.

 

Your other point about limited storage is true..... but Microsoft, at least, is steering the user to a cloud storage format (already doing this with DAI to a limited extent)... that alone will mitigate this apparent weakness.  

 

One final point, regarding consoles as sandboxed gaming devices.  To get around more demanding future games that will exceed the local computing capacity of the box, there is something called cloud computing.... not limited to just CPU. Access to this service will bypass any present limitations. The caveat is the need for a fast internet connection and the service is probably subscription based.

 

The above is re-inforced by a Microsoft statement that they want players using both PC and consoles to be able to play with/against each other using MP supported games. Windows 10 is designed with this capability in mind.

 

Like you,  I believe that PCs will always be more powerful.

All good points thing that bothers me is that with all this "power of the cloud !,cloud !,cloud !" that Microsoft keep talking about is that any further enhancements as you say is tied to having a reliable broadband connection which is far from a given even in 1st world regions like the USA/Europe.It sounds like the "always online DRM" that they scrapped but by the backdoor.A console user could end up in a situation where a game that requires the "awesome power of The Cloud" just to run will not function or they lose access to game saves or paid music/movies if that users internet goes down for any reason.

 

I'd rather pay more up front for a really good PC so I'm not dependent on internet connectivity just to be able to play games or watch/listen to movies and music I have paid for,"the cloud" is a nice idea in theory trouble is that in reality the infrastructure does not exist in order to make it viable on a large scale much like those cars that run on hydrogen gas.


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#13433
AstroCat

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Will patch 5 address the party banter issues?



#13434
They call me a SpaceCowboy

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ME4 Concerns

 

Chris Wynn, Senior Development Director at Montreal Bio Studio is looking to hire an online producer, because "it's serious time".

 

Link to an article:

http://fudzilla.com/...nline-component

 

Link to Twitter about the job:

https://twitter.com/...601424621723648

 

Career job description for online guy link:

http://m.careers.ea....maname=montreal

 

Notice the preferred skills of the Online Producer. Do you think there is a guy at the Edmonton Studion that fits the role?

 


Key responsibilities include:

  • Create and champion the vision of the multi-player, connected experiences and online features of the game which respects the project leadership goals and be accountable for the quality targets and the results achieved.

 

Job #1. sigh.



#13435
Sartoz

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 Snip

 

I wouldn't hold your breath for any more bug fixes and any optimizations for PC now.

 

 Snip

Speaking of optimizations.

 

I was doing some reasearch on Star Swarm and found this tidbit.

1.  "... The fact is that DirectX is conceived and implemented as a single-threaded API...."

1a. "... engine’s aggressive multithreading are badly limited by API overhead..."

 

And another one.

2. "Under the current DirectX API, this can be a very CPU-intensive process. If the CPU cannot generate commands faster than the card can process them, then your GPU will not be fully utilized."

 

Oxide’s APU 13 presentation regarding this subject:

 

For the article about 1 thru 2 read:

http://www.oxidegame...star-swarm-faq/

 

Frostbite 3 engine is already optimized for the AMD platforms (ie: PS4, XB1 and PCs with AMD hardware). A quickie Google search will reveal this to be true.  Thus I can only see minor performance gains, unless DAI is truly an unoptimized monster resource glutton.

 

As someone else mentioned in this thread,  RAM is a key component for better performance. So, if you have 4GB... move up to 8GB if you can afford it and/or tuned down your graphic settings to LOW and gradually work your way back up.



#13436
Sartoz

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Yes, but there is a problem with cloud as well. A lot of people buy offline games like DAI beacuse they have limited bandwidth (me being one of them) we can't be uploading and downloading saves daily and, we can't play MMO games much for bandwidth and/or latency reasons. We buy offline games because we can play them w/o having anything to do with our ISP connection (beyond the validation Origin requires on first run.)

 

That means consoles are out for me, I have to have local storage for my saves and, want to be able to play the full game offline at any time. I'm not the only one.

 

And before someone tells me to get a different ISP, the only other option where I live is one with even lower bandwidth limits for the same price or, 24k max speed dial up so, that is not an option unless I move, in which case who will buy this backwoods home for 50g or so sot that I can afford to move to a place with DSL that will accept all of my animals. (note home apprises at 26g)

Oh, I agree.

 

However, the "industry" appears to be going the cloud route. Future Microsoft games may be forced to work with cloud computing to give them an edge over their rivals. Already we are seeing subscription policies with Office.

 

I will continue to buy offline SP games as long as I can.... same as many others.


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#13437
darksnow

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How do you take a screenshot in DAI? Does not seem to work for me. Any ideas?

 

You could use the Printscreen key, but it seems to cause some kind of lag for me. So I added the game to Steam and use F12. No lags or stutters.



#13438
Guest_Cyan Griffonclaw_*

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Hmm patch 5 sounds promising. Hopefully, once it is out, I will finally be able to start my second playthrough of the game. Here's hoping!

I'm with you. My first playthrough was a standing-still mage using M+KB. Now, at least with auto-attack, I can use a melee weapon.



#13439
DarkAmaranth1966

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At least Viasat (one of the leading providers of limited bandwidth satellite ISP service) has already recognized this trend, and the general trend to people needing more data. They are in the process of launching yet another satellite that will allow them to give many of us (their customers) up to 150GB per month. Then I will be able to use Cloud services but, that won't be available until sometime in 2016 and, it will be pricy.

 

As with anything tech and, living in a rural, rather remote location, you can have it but, it will cost you dearly. I just hope game producers continue to recognize that there is a customer base for offline games that require minimal or no internet connection. Even with more bandwidth, I will still have, comparable to city dwellers, more ISP service outages and, more power outages and, of course the high latency inherent to satellite internet service. I and other in similar situations, will always prefer offline games to online games.

 

I also agree that RAM is a key performance component and, I would add video ram (dedicated graphics memory) as well, second is the GPU and equally the CPU speed. Then game optimization and utilization of the available resources. We've all seen games that loose it on multi core CPUs, despite plenty of RAM and a great GPU, we've also seen countless underpowered GPUs fail miserably, and, lack of RAM can cause everything form poor performance to failed or corrupt saves.



#13440
jcmuki

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i wonder if the beta test patch program is only for like patch 5 & 6 and then they shut it down cause the feedback offends them or will they keep running it for all future patchs of DAI

 

343 Industries tried to do the same thing with the Halo Master Chief collection, which also had alot of issues with, but never got the program of the ground and just ended up cancelling it

 

guess i'll believe it when i see it, if bioware really means what they say


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#13441
DisturbedJim83

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At least Viasat (one of the leading providers of limited bandwidth satellite ISP service) has already recognized this trend, and the general trend to people needing more data. They are in the process of launching yet another satellite that will allow them to give many of us (their customers) up to 150GB per month. Then I will be able to use Cloud services but, that won't be available until sometime in 2016 and, it will be pricy.

 

As with anything tech and, living in a rural, rather remote location, you can have it but, it will cost you dearly. I just hope game producers continue to recognize that there is a customer base for offline games that require minimal or no internet connection. Even with more bandwidth, I will still have, comparable to city dwellers, more ISP service outages and, more power outages and, of course the high latency inherent to satellite internet service. I and other in similar situations, will always prefer offline games to online games.

 

I also agree that RAM is a key performance component and, I would add video ram (dedicated graphics memory) as well, second is the GPU and equally the CPU speed. Then game optimization and utilization of the available resources. We've all seen games that loose it on multi core CPUs, despite plenty of RAM and a great GPU, we've also seen countless underpowered GPUs fail miserably, and, lack of RAM can cause everything form poor performance to failed or corrupt saves.

One of the biggest performance problems right now in DAI is that the Mantle implementation is terrible(flickering textures like in the hissing wastes where the entire skybox flickers soo bad that if you have epilepsy you'd have a seizure.So right now DX11 is the only other option and as others have said its not multi-core friendly at all. Both Bioiware/AMD/Nvidia need to work on their drivers and implementation of them in the game.Maybe DX12 might help when W10 Retail is released as I'm too uncertain of the W10 technical preview to install it no doubt doing so would wipe the HD which would mean re-installing everything again sigh.



#13442
DisturbedJim83

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i wonder if the beta test patch program is only for like patch 5 & 6 and then they shut it down cause the feedback offends them or will they running it for all future patchs of DAI

 

343 Industries tried to down the same thing with the Halo Master Chief collection, which also had alot of issues with, but never got the program of the ground and just ended up cancelling it

 

guess i'll believe it when i see it, if bioware really means what they say

Pretty much this so far at least with DAI on PC "their word" is pretty much worthless whether its by intentional lies or bad communication.



#13443
DAOnut

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All good points thing that bothers me is that with all this "power of the cloud !,cloud !,cloud !" that Microsoft keep talking about is that any further enhancements as you say is tied to having a reliable broadband connection which is far from a given even in 1st world regions like the USA/Europe.It sounds like the "always online DRM" that they scrapped but by the backdoor.A console user could end up in a situation where a game that requires the "awesome power of The Cloud" just to run will not function or they lose access to game saves or paid music/movies if that users internet goes down for any reason.
 
I'd rather pay more up front for a really good PC so I'm not dependent on internet connectivity just to be able to play games or watch/listen to movies and music I have paid for,"the cloud" is a nice idea in theory trouble is that in reality the infrastructure does not exist in order to make it viable on a large scale much like those cars that run on hydrogen gas.


Even if you have a good internet connection, the next issue that will hit us is cost. Today I pay a flat fee for cable based internet. However there are already in the works designing ideas to charge based on usage. Once that happens, that could be the end of the cloud for consumers, or at least for me. For example, I buy $70 game from EA, then cable charges me $15 to download the 30gb to install it, then it could cost another $5 in data to maintain the DragonAge keep link. If I need to reinstall, another $15 to cable. This would have me rethinking how I game.

#13444
Wbino

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The reason directx exists at all was to prevent the whole glide/Open gl API from fracturing the PC market.
AMDs Mantle seems to want to bring us back to the days where which card you have in your machine (nvidia,AMD) will greatly determine what type of game experience you have.
So to have a particular engine favor one card over another(money under table) is disastrous for PC gaming.


Oh btw...DAO player ...waiting for purchase of INQUISTION when it becomes more DAO.
And I'll get it cheaper and better optimized than you suckers....lol
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#13445
DisturbedJim83

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The reason directx exists at all was to prevent the whole glide/Open gl API from fracturing the PC market.
AMDs Mantle seems to want to bring us back to the days where which card you have in your machine (nvidia,AMD) will greatly determine what type of game experience you have.
So to have a particular engine favor one card over another(money under table) is disastrous for PC gaming.


Oh btw...DAO player ...waiting for purchase of INQUISTION when it becomes more DAO.
And I'll get it cheaper and better optimized than you suckers....lol

thing is its already been happening for awhile with Nvidia's "Gameworks" program where are whole plethora of features are exclusive to Nvidia cards and intentionally hamper anybody running a AMD GPU,WatchDogs is a prime example of this.Whereas the only AMD "exclusive" feature is TressFX otherwise Mantle is a very open API Nvidia could use it if they wish but they won't more out of pride then anything else.

 

Also with Star Citizen switching to a 64Bit double Precision system the 980 for example is going to get hammered by the 290X and even the 290 if you go by the Folding@Home double precision test shown here http://www.anandtech...x-980-review/20somehow I doubt DX12 will alleviate this. 


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#13446
wicked cool

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Can someone point out a 500-60 pre built pc that can run this game? If so i will happily join the community

#13447
Hexoduen

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So, I have a bit of bad news. The rebinding of mouse buttons is unfortunately not part of the patch 5 beta. We know this is something the community has been asking for and are looking for ways to implement it in future. Sorry for any confusion this may have caused.

 

With regards to general questions, there are additional fixes in the patch 5 beta outside of the ones listed there, and we will provide a full list of changes to the participants.

The program has not opened yet for registration, but will in the near future. We'll put out an announcement once sign ups are open. It's currently only available to PC players, and I'm afraid I don't have any information on future patches on other systems.

 

But obviously, yes, you probably just read that the mouse buttons were out before typing a response. I understand that this is something that has been highly requested, and understand that this may be frustrating for some.

 

Thanks for the heads-up, hope to see rebindable mouse buttons in the future  :wizard:  Still so glad patch 5 will give us the ability for auto-attack, excellent news :D


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#13448
Peregrinus

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AMDs Mantle seems to want to bring us back to the days where which card you have in your machine (nvidia,AMD) will greatly determine what type of game experience you have. 

 

What’s perhaps more thrilling is that AMD has stated that both Nvidia and Intel are free to use the API as they please. In fact Richard Huddy encouraged both Nvidia and Intel to do so. He stated that AMD will not ask for licensing fees or impose any such restrictions. According to the Gaming Scientist, AMD’s welcoming its competitors to adopt Mantle simply because it offers a better experience for developers and most importantly gamers.

AMD’s Public Mantle SDK is Coming Out This Year – Nvidia And Intel Are Free to Use it

According to AMD, once the public Mantle SDK is out, both Nvidia and Intel can write and release drivers that would enable the close-to-the-metal API on their hardware on all Mantle enabled games. Whether they choose to do so or not however is completely up to them. We know Intel is certainly interested in AMD’s proposition, as it had already approached the company about Mantle earlier in the year.

Read more: http://wccftech.com/.../#ixzz3Rjm2HxVO

 

Exact opposite actually. Nvidia responded back with this:  

We don’t know much about Mantle, we are not part of Mantle. And clearly if they see value there they should go for it. And if they can convince game developers to go for it, go for it. It’s not an NVIDIA thing. The key thing is to develop great technologies that deliver benefits to gamers. Now in the case of Mantle it’s not so clear to me that there is a lot of obvious benefits there.

 

Mantle difference: 

 

01-battlefield-4-siege-of-shanghai-chart

Not too shabby for something that does nothing, huh?  


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#13449
Peregrinus

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of course, the chart below shows you how broken something can be when implemently poorly. Just remember, DAI is using the same Frostbite engine 3 just like Battlefield 4.  

 

mantle%20dai.png

 

You actually lose fps using mantle in DAI.  WTF?! 


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#13450
DarkAmaranth1966

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Can someone point out a 500-60 pre built pc that can run this game? If so i will happily join the community

http://www.newegg.co...N82E16883220738

 

There you go, AA off, most medium settings should do fine and, it's AMD so less chance of the DX crash problem.