Devs have better things to do with their time rather than to get dragged into fruitless debates. Besides, I think creativity will suffer under the ever more toxic environment that is the internet. But I definitely wouldn't mind having more community managers around keeping some semblance of communication going.
Works both ways Developers bring the "toxic" enviroment on themselves by making bad design decisions(like shoehorning MP into a SP RPG Franchise) and intentionally misleading consumers with marketing loaded with outright falsehoods like DAI's "by PC Gamers For PC Gamers" video.
When you know certain design choices are going to anger the customers who made the original game successful enough that sequels were commissioned and then follow those bad design choices through to fruition it is only asking for trouble.They made bad design choices and now these are the consequences of those bad choices, if they can't handle the heat then they should stay out of the kitchen.
Hint: Shoehorning in MP to DA had nothing at all to do with "the fans wanted it" as $BWEA$ would like everyone to believe, EA is fully committed to have all their full price $60+Games having MT's and Paid DLC in.DAMP is platform to allow EA to insert MT's (currently the "totally optional" premium currency no doubt to be followed by skin/weapon/character packs) into the franchise nothing more,because there is no such thing as too much profit when you can always make more by nickel and diming your install base into fade touched oblivion.Sounds like that Dungeon Keeper mobile game EA made where the "totally optional" premium currency turned out to not be "totally optional" at all




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