I've said it before and I'll say it again.
Because consoles.
People can continue to regurgitate the same arguments over and over and eventually your circular argument will come right back to this time and time again. Anything's possible. But not everything is probable.
Very simply put, Bioware/EA isn't planning on "fixing" PC issues because they simply don't see it to be a problem for them. Their focus will remain on making content "better" for the new UI they've developed using the Frostbite engine, and they will not spend development time re-coding the entire thing for PC because they simply don't care. I'm disappointed, because I would have expected better from a company like EA/Bioware, but as the saying goes... "Fool me once..."
They hard-coded the controls for "controllers" instead of mice and keyboards- or what would have been wiser was to add a control interface layer they could have developed separate interfaces for hardware instead of direct hardware interface. (think "translator") Does programming direct hardware commands improve response times? Probably. Does it mean you likely need to take the extra step in developing a separate control interface for each platform? Probably. Did they do that this time around? Absolutely not. It's pretty evident that they can't "fix" it because to do so means re-writing the base code which they're just not going to do. (In fact, I'd be willing to lay money if someone took time to reverse engineer the game they'd see exactly what I'm referring to.)
All this said- Is EA/Bioware going to continue to simply ignore their customers who paid for a product that was misrepresented? Probably.




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