Aller au contenu

Photo

PC Community Concerns


19127 réponses à ce sujet

#13551
DarkAmaranth1966

DarkAmaranth1966
  • Members
  • 3 263 messages

@FOE- remember, everyone's entitled to their own opinions (however baseless they may seem). Although it's somewhat suspicious that someone who's having a perfectly OK time with the game and enjoying it may come into the "PC Community Concerns" forum topic to post thus, they still have the right to do so much as you or I have. You'd think that someone who's fine with the game and has nothing pertinent to contribute to the discussion would be too busy playing the game, but I never assume that's the case.

Perhaps, like me they are okay with the game but, also see room for improvements and additions and, would, if possible for each of us, like to help others as well as keep abreast of what the community is saying, good or bad, about the game.

 

I enjoy the game, I play for 2-4 hours per day. I don't have a major problem with the PC controls and, yes I play on a PC. I do see room for improvement and, there are a few glitches or things that are not truly a glitch but, changing the order you do things in, causes them to fail. I don't consider that a bug, but an oversight that needs addressed (Mistress Poulan judgment/quest issue for one.)


  • Sylveria_Relden aime ceci

#13552
Jackal19851111

Jackal19851111
  • Members
  • 1 707 messages

There's a lot of facts that do tend to disagree your guess of time testing being either "a" or "the" factor:

 

Fact

The game has been out for almost 4 months now since release.

 

Fact

There have been 4 patches previously and yet one of them has to address PC controls in particular (other than adding a "walk" assignment it seems the focus was fixing Varric's leg). It also appears that Patch 5 will yet again evade addressing said controls, according to their own announcements so far.

 

Fact

They had over 4 years to test this game in development from the time it was announced. The game was even set back another year to "ensure they would bring us the best possible game".

 

With just these facts alone- do you still think "testing time" is a factor? Seriously?

 

You present very good points Sylveria, however in all three of those facts public betas can only help the process. Do you disagree?

 

As you mentioned already, the impression I'm getting is also Monolithic > Modular and yes, it is a console port, even though they will never admit it lol

3 months to add a walk toggle is shocking - and even that still breaks.

 

It's not just bug squishing, the beta program announced that it's limited to select players but will allow more transparency in terms of the development/feedback. It's still a two way street sure, but it's a potential turning point.


  • Sylveria_Relden et spacefiddle aiment ceci

#13553
FOE

FOE
  • Members
  • 442 messages

I'm not privy to what programming language was used (C++)?  I have no idea, I haven't attempted to peel back the layers of this game and Mod them.  I probably can, but I haven't.  I'm not an idiot, nor am I an expert, but I'm smart enough to realize what's happening - NOW that I have this POS game, and NOW that I'm finally hearing back from this POS company.  People can always back the company.  Apologists will always be there, but I won't play this game with a controller.


  • Sylveria_Relden aime ceci

#13554
Sartoz

Sartoz
  • Members
  • 4 533 messages

This!! 1000 times this!

Computer Programming 101!

Someone did not read Game Development for Dummies

Its not Frostbyte that's the problem, its bad design from the ground up.

If they have made the mistake I think they have, then a beta tested patch will not be enough to save them. If it is too hard to include a mouse button or an extra ability, then it is far too late. Shifting the deck chairs on the Titanic.

Speaking of Game Development for Dummies

 

Read the following case study:

Game Design Case Study: Dragon Age Inquisition

https://gorlocthemad...ge-inquisition/

 

I found it an interesting read.


  • Sylveria_Relden, TobyJake et Sup3rman aiment ceci

#13555
CatatonicMan

CatatonicMan
  • Members
  • 560 messages

I'm not privy to what programming language was used (C++)?  I have no idea, I haven't attempted to peel back the layers of this game and Mod them.  I probably can, but I haven't.  I'm not an idiot, nor am I an expert, but I'm smart enough to realize what's happening - NOW that I have this POS game, and NOW that I'm finally hearing back from this POS company.  People can always back the company.  Apologists will always be there, but I won't play this game with a controller.

 

The engine was probably C++ (as most every serious game engine is). Not sure if they used it for the game scripting as well, or if they used a different scripting language.


  • Sylveria_Relden aime ceci

#13556
FOE

FOE
  • Members
  • 442 messages

Jackal - You know.  Four months for a buggy walk toggle button isn't worth my time.  Introduce "auto-fire" and a good zoom-out camera function...I don't need "tac cam".  That's a non-map-able abomination.  Booware should REMOVE the "tac cam" for PC gamers.  They should just allow zoom out, way up to a certain viewable point.  Make it as close as possible as the OTHER Dragon Age games were.  WHY did it have to change so horribly?  WHY?  I get that they hate PC gamers, but they F'd up.


  • Sylveria_Relden et LunaFancy aiment ceci

#13557
Sylveria_Relden

Sylveria_Relden
  • Members
  • 281 messages

You present very good points Sylveria, however in all three of those facts public betas can only help the process. Do you disagree?

 

That's exactly why I remarked earlier with Brogan- this is the "public beta".

 

However, we as paid customers should not be "beta testing" anyone's game- at least not without pre-consent, which I don't remember reading in either the EULA or the summary before my purchase.


  • KilrB et Bethgael aiment ceci

#13558
Wbino

Wbino
  • Members
  • 48 messages

Frostbite was probably shoved down the throat of Bioware by EA as a cost cutting across the board engine.

  For all we know the devs might fn hate Frostbite and all it limitations(or their lack of time with it).

But you'll never hear it on the social networks cause that would be career suicide.

 

On top of making it more action specific,xbox controls and lack of general direction...


  • Sylveria_Relden aime ceci

#13559
FOE

FOE
  • Members
  • 442 messages

Agreed.  We aren't official testers....but we are.  We shouldn't be, but we are.  Now there are closed beta testings for patches.  Yet they desire people to sign up for them, pushing back approval dates for approved beta testers..  WOW!  I mean, I'm almost speechless.  That reeks of a company that's short on people/interest, but is still trying to fix problems??  I'm skeptical, but I'm still laughing.  What a product that we purchased.  It's so great...(eyes roll out of my head and out the door)....



#13560
Bethgael

Bethgael
  • Members
  • 959 messages

Speaking of Game Development for Dummies

 

Read the following case study:

Game Design Case Study: Dragon Age Inquisition

https://gorlocthemad...ge-inquisition/

 

I found it an interesting read.

This article (particularly the concept of "experience dilution") explains why so many people believe DA:I "feels like an MMO", even though, strictly speaking, it doesn't have the exact same mechanics. MMOs thrive on experience dilution tactics--getting someone hooked by having them do the same thing over and over again until the next "new experience" (i.e., patch cycle/raid) comes out, which makes it all feel fresh again. It's the very basis of game-addiction psychology... NEWSTUFF!!, same, same, same, same.... NEWSTUFF (hopefully just before the "same" gets your player so bored they quit--the timing has to be right, as Blizzard found when they left too much time between the final patch of Cata and the new EP--and then, also between Panda and WoD). This works in an MMO that constantly churns out content. It is a silly thing to do in a SP RP (which should be story- and/or character-driven not mechanics-driven) game--unless they can very quickly churn out new content, which DA:I clearly cannot.

That also explains why don't open if you don't want the game mechanics/story spoiled for you

Spoiler
.
I guess it all boils down to the game internally working against itself, not just in the gaming logic; it's inefficient. So, it wouldn't surprise me if the inefficiency of frostbite is also causing problems. There seems to be an overall problem with internal inconsistency in much logic within the game--and that can happen on the coding side, too, not just in a story sense.


  • KilrB, Sylveria_Relden, Brogan et 1 autre aiment ceci

#13561
Sylveria_Relden

Sylveria_Relden
  • Members
  • 281 messages

It's the very basis of game-addiction psychology... NEWSTUFF!!, same, same, same, same.... NEWSTUFF (hopefully just before the "same" gets your player so bored they quit--the timing has to be right, as Blizzard found when they left too much time between the final patch of Cata and the new EP--and then, also between Panda and WoD).

 

Oh look a shinee!!! NEWSTUFF.... ooooh SQUIRREL!

 

And yeah, the article eloquently points out in depth a lot of what's been previously said in this forum and others- it feels like a potential MMORPG that was turned into an SPRPG, and I can only speculate it was due to development time dragging on and someone at EA's decision to lay down a deadline for release regardless of its status. (which would also likely explain a lot of the other not-so-great things about the game, too)

 

I was following the game closely from the first announcement- and remember when they switched up the posting and there was a looooooooong silence. That's likely about the time that it happened, IMO.

 

I'd also have to agree with Wbino regarding Frostbite being forced down Bioware's throat by EA... it just seems to add up when you look at the bigger picture here. Budgetary constraints, development costs, expansion to include consoles as a release platform, etc.


  • Bethgael aime ceci

#13562
FOE

FOE
  • Members
  • 442 messages

Bottomline is that BiodegradeableWare is so devious, that they think that it's proper business to take preorders and blatantly lie to consumers for at least 6 months up until release.  THEN rush to market a game that they sat on for 4 years..."developing".  Then attempt half-hearted patches at appeasement, rather than addressing real PC-related issues.  Now, we're at volunteer testing, and this Beta testing of limited fixes is just to appease bloggers here.  To attempt to shut us up, and this isn't even addressing control fixes - maybe autofire.  An approval process of said testers will push back any envelope by at least a week.  It's a series of delays, always.  Delete and censor me like you always do, I'm always back.  If I have to buy more PC's and get more ISP's, then I will - this is beyond a company that is ruining my gaming experience.  It's more than a matter of principle.  Do the right thing, Booware/EA.



#13563
FOE

FOE
  • Members
  • 442 messages

@Bethgael  -  Frostbyte3 can't be the cause of bad writing, and poor programming.  A graphics engine just is.  It's a tool, a matrix, with what to work with...a graphical palette for models....bad writing is just BAD, and bad programming is just lazy.  We have it all here.



#13564
Elhanan

Elhanan
  • Members
  • 18 583 messages

There's a lot of facts that do tend to disagree your guess of time testing being either "a" or "the" factor:
 
Fact
The game has been out for almost 4 months now since release.
 
Fact
There have been 4 patches previously and yet one of them has to address PC controls in particular (other than adding a "walk" assignment it seems the focus was fixing Varric's leg). It also appears that Patch 5 will yet again evade addressing said controls, according to their own announcements so far.
 
Fact
They had over 4 years to test this game in development from the time it was announced. The game was even set back another year to "ensure they would bring us the best possible game".
 
With just these facts alone- do you still think "testing time" is a factor? Seriously?


Sleight correction: 3 months since release, I believe (ie; 11.18.14).

#13565
Elhanan

Elhanan
  • Members
  • 18 583 messages

If the code is so interdependent that a simple button reassignment can cause side effects....yeah, that's not really any better.
 
Still, I find it improbable that they'd make such mistakes. I just can't think of any other reason for the delay.
 
Maybe it's been sidelined to prioritize other fixes? Maybe it's just pure spite? I don't know.


Doubt if it is simple, and hardware still must cooperate with updated drivers and the like.

#13566
Bethgael

Bethgael
  • Members
  • 959 messages

@Bethgael  -  Frostbyte3 can't be the cause of bad writing, and poor programming.  A graphics engine just is.  It's a tool, a matrix, with what to work with...a graphical palette for models....bad writing is just BAD, and bad programming is just lazy.  We have it all here.

 

That's not what I said, but perhaps I was being unclear.

What I meant is that when I talk about there being a problem with internal inconsistency at Bioware, I was not just referring to "story" logic. There is also coding logic--which would mean the code is affected by how the engine handles the code, and would also explain why they're having so much trouble wrestling with the code that a "walk" toggle caused problems before it was sorted out.

 

I'm not sure that's any clearer. :-/


  • Sylveria_Relden et FOE aiment ceci

#13567
Sylveria_Relden

Sylveria_Relden
  • Members
  • 281 messages

Sleight correction: 3 months since release, I believe (ie; 11.18.14).

 

November 18th, 2014

December, 2014

January, 2015

February 15th (now), 2015

 

As I said - almost 4 months since release.

 

Oh and I've yet to hear a dispute regarding the 4 years of development... for which beta testing could have been easily implemented.

 

Of course, if time was a "factor", I think we all know *why* that didn't happen at this point.

 

It's like saying Blizzard didn't have time to test Diablo III before it was released hence the reason it was so horrid as well. Because it got such great reviews on release, right?



#13568
Elhanan

Elhanan
  • Members
  • 18 583 messages

November 18th, 2014
December, 2014
January, 2015
February 15th (now), 2015
 
As I said - almost 4 months since release.


11.18.14 > 12.18.14 = 1 month
12.18.14 > 01.18.15 = 1 month
01.18.15 > 02.18.15 = 1 month

Total 3 months.

#13569
Sylveria_Relden

Sylveria_Relden
  • Members
  • 281 messages

11.18.14 > 12.18.14 = 1 month
12.18.14 > 01.18.15 = 1 month
01.18.15 > 02.18.15 = 1 month

Total 3 months.

 

OK, I'll concede to THREE months, then. (correcting myself on this point so it's perfectly clear)

 

And your point is?



#13570
FOE

FOE
  • Members
  • 442 messages

It's three months, but it feels like four or five.  Sometimes I say five, because I preordered.  I feel like the fool.  Maybe it's only three months since Booooware figured out that their game was broken?  Is that possible?



#13571
Elhanan

Elhanan
  • Members
  • 18 583 messages

OK, I'll concede to THREE months, then. (correcting myself on this point so it's perfectly clear)
 
And your point is?


Never try and use a Holy Hand Grenade....

#13572
FOE

FOE
  • Members
  • 442 messages

Elhanan is content with the game, remember?



#13573
FOE

FOE
  • Members
  • 442 messages

Those rabbits had it coming.



#13574
Sylveria_Relden

Sylveria_Relden
  • Members
  • 281 messages

Those rabbits had it coming.

 

Hey they were just mostly harmless little white bunnies.


  • FOE aime ceci

#13575
Sylveria_Relden

Sylveria_Relden
  • Members
  • 281 messages

Never try and use a Holy Hand Grenade....

 

So even at 3 months since release- considering we're not "beta testers" (i.e., we didn't agree to this previously or even on purchase) they had 4 years of prior development time to include "testing" in their schedules. I'm still trying to determine how time was a factor, here.


  • Bethgael aime ceci