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#13576
Bethgael

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Three months is a full financial quarter. A long, long time in sales.

 

Compare to Ubisoft's recent patch cycle.

 

Whatever else one likes about the game, it's difficult to defend the inefficiency of DA:I's patching thus far. However I will concede that this is not entirely Bioware's "fault", insofar as EA clearly has to run all fixes past the console mobs first.

 

ETA: Oh, look! We've cycled back to "developed for consoles first" again. :D


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#13577
FOE

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Agreed!  Months are passing, and these patches are inefficient and untimely. So we're in agreement, don't toss holy hand grenades on furry bunnies, but it is okay to toss insults on a company that lied to us.  Keep their feet to the fire.  Test it, test them.



#13578
Sylveria_Relden

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I've said it before and I'll say it again.

 

Because consoles.

 

People can continue to regurgitate the same arguments over and over and eventually your circular argument will come right back to this time and time again. 

ETA: Oh, look! We've cycled back to "developed for consoles first" again. :D

 

^^ :)


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#13579
Sylveria_Relden

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So, should we place bets on how soon we'll reach 1000 pages before we actually get improvements for the PC controls?

 

Odds, anyone? ;)



#13580
Dinkledorf

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....They should just allow zoom out, way up to a certain viewable point.  Make it as close as possible as the OTHER Dragon Age games were.  WHY did it have to change so horribly?  WHY?  ....

I have been using the Cheat Engine zoom mod and it does this, however, using it I can see how other issues that are introduced as a result may have prevented them from implementing it decidedly into the game.  

 

The camera operates as a solid object with collision and hence positions itself in front of objects that are between it and the player, albeit this does not apply to foliage.  Secondly, it does not currently appear to have the capability to see through objects and thus whatever is between it and the player (that is not a collision object) occludes the player from view.  This is likely an engine limitation and hence also likely to be a fairly significant undertaking to resolve.  Without this ability, zoom out is not as useful as it may appear.  Sure you can zoom out and see more but with the above mentioned limitations.  Tac Cam, for which the zoom is most useful, is rendered useless indoors since the camera physically cannot go through ceilings and is only slightly better outdoors where trees and other foliage is in the way preventing a clear view of the battlefield.  It simply works differently than DA:O and other similar RPGs.

 

Other possible consideration for no greater vanilla zoom implementation is feature parity between all released platforms.  The greater the zoom the greater the strain (theoretically) on the system as more objects come into view.  It simply may not have been feasible to offer this on other platforms and maintain some level of performance, pure speculation on my part.  I suppose one could argue that platform parity is not important but I certainly understand why it is.

 

The camera appears to need some sort of physical entity upon which to focus.  This makes sense, however, it seems to be further limited to that object being physically tied to the ground.  I see no other reason why in tac cam it follows the cursor along the ground which makes it clunky in varied level terrain and somewhat unusable where said terrain requires "jumps" to move around as the cursor does not jump.

 

I suppose that the way all of the above was implemented in DA:I can be considered "bad code and/or bad design" however I am of the opinion that these are more likely to be Frostbite limitations.  Having said that, one does wonder why this engine was chosen/used when these limitations surely must have been known from the get go.

 

I did not follow DA:I during its development but I have heard that the original concept for DA:I was MP only which may possibly be the very reason why Frostbite was chosen.  The limitations noted above (if they are correct) were not necessarily limitations in the initial design of this game.  Then when direction changed, it may have been too late in the development cycle to scrap it feasibly (terrains were developed, models were created, code was written, etc.).  

 

Its all speculation really but it makes sense to me given the state the game at release.

 

So now I am playing this game but only because I approached it not as a successor to DA:O (I did not play DA2 so cannot really comment there) but as an altogether new game which happens to have dragons and DA lore.  Don't get me wrong, I was, and still am, as disappointed as the rest of you as I bought this game to play DA on "PC made by PC gamers" but it is not that by a fairly decent stretch.

 

None of the above is intended in any way to excuse DA:I for what it is nor BW for its ultra hype regarding the PC player experience.  

 

Sorry for the novel. 


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#13581
Peregrinus

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So, should we place bets on how soon we'll reach 1000 pages before we actually get improvements for the PC controls?

 

Odds, anyone? ;)

I'm guessing forum will get split again before it hits 1000.  :) 


  • Sylveria_Relden aime ceci

#13582
FOE

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Well, since we're more than halfway there...wait, what do you mean by "improvements for the PC controls"?  Because they've already supposedly granted us a wlak toggle button....and that meant sooooooo much.  I'm eternally grateful.


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#13583
Guest_John Wayne_*

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So, should we place bets on how soon we'll reach 1000 pages before we actually get improvements for the PC controls?

 

Odds, anyone? ;)

I'd like to give the dev's the benefit of the doubt, but it's getting really hard to do so



#13584
Sylveria_Relden

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Well, since we're more than halfway there...wait, what do you mean by "improvements for the PC controls"?  Because they've already supposedly granted us a wlak toggle button....and that meant sooooooo much.  I'm eternally grateful.

 

I hope you're being sarcastic (my sarcasm radar is going off)- but in case you aren't, (and in case I haven't been explicit and precise enough previously) specifically I'd like the positioning/targeting/attacking/moving to be improved so I can actually use a melee class without moving in "angles" with a keyboard/mouse, and rebinding mouse buttons would be awesome, as well.

 

Now, as it's also been pointed out previously- this is unlikely because of the console controller programming and the fact the controllers have an 8-way hat as well as stick with 8-way movement as well... as opposed to W/S/A/D and mouse movement, which is currently much less fluid than using a controller. You can test this by running back and forth with a controller stick and watching what happens when you reverse direction- then try doing the same with a keyboard. I've got a gaming keyboard with anti-ghosting and know for damn sure that's not the issue.



#13585
Sylveria_Relden

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I'm also quite surprised that I haven't seen any posts pointing out that the Dragon Age Keep (www.dragonagekeep.com) still shows the Inquisition portion in "Beta" at present, even (ahem) 3 months after the game has already been "released" as a final product.

 

Not that you know, it was announced as a "game feature" or anything like that, right?



#13586
FOE

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No need to apologize for your novel - it explains things clearly, at least as you see them.  Thank you for that. I've thought about WHY Frostbyte3 can't zoom out, and you're partially right.  The camera is bound to a certain viewpoint and it's useless indoors.  It can be improved.  It is variable if you let people play with the zoom outside of buildings at least.  The Mod allows this - people figured out how to do it.  Booware could always snap back the view when going inside.  This engine is Moddable, but Booware/EA are reluctant. 



#13587
FOE

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@Sylveria_Reldan - I was being sarcastic about your request(s) for PC control improvements.  I figuratively haven't seen them.  Not more than one that pertains to my style of gameplay.  I read the patch updates and chuckle hysterically.  Each and every time.  Sarcastic am I?  Sarcastic and sadistic are the people that put out these supposed "patches"..


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#13588
CatatonicMan

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I suppose that the way all of the above was implemented in DA:I can be considered "bad code and/or bad design" however I am of the opinion that these are more likely to be Frostbite limitations.  Having said that, one does wonder why this engine was chosen/used when these limitations surely must have been known from the get go.

 

"A bad workman always blames his tools.".

 

It's obviously not Bioware who's making such a claim, but I think it is an appropriate proverb nonetheless.


  • KilrB, Sylveria_Relden et chrstnmonks aiment ceci

#13589
Brogan

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 ... specifically I'd like the positioning/targeting/attacking/moving to be improved so I can actually use a melee class without moving in "angles" with a keyboard/mouse, and rebinding mouse buttons would be awesome, as well....

 

Depending on what kind of "auto-attack key" they give us (I'm assuming it's an on/off toggle for action cam), would those "angles" still be necessary?  In other words, would that function alone bring back Origins/DA2 combat?


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#13590
Guest_Cyan Griffonclaw_*

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Depending on what kind of "auto-attack key" they give us (I'm assuming it's an on/off toggle for action cam), would those "angles" still be necessary?  In other words, would that function alone bring back Origins/DA2 combat?

I doubt it. Maybe in a patch after some DLC content has been released. They're a long way from getting it right. 



#13591
FOE

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It's going to be interesting if it's sustainable within "tac cam" and whether it breaks when you're in live action.  I really hate the idea of the tac cam.  I REALLY HATE IT!  You can queue up things and go backwards in time?  That's ridiculous.  It should always be live, but pause-able action for the gamer.



#13592
Bethgael

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It occurred to me the other night when I opened up DA2 (because I couldn't remember whether my Hawke was diplomatic or sarcastic that game for my Keep settings--and she'd romanced Anders and one of the responses in his b/r cutscene lets me know which) that I really, really miss the flying red Bioware dragon logo from the opening sequence of the first 2 installments.

 

The fact she's gone seems to be kinda... symbolic.

 

Also, on topic, being able to NAME YOUR SAVES on PC is so, so effing useful. "PreAnders6-BRscene". Easy peasy to find what I wanted to play, even though it was saved 2 years ago. Would like that back, too. Just as a reminder. And character folders. Niiiiice, neat... character folders in my saves folder, all put there by the game itself, subfoldered by slot.... all named exactly the same as I named them, with a screenshot of what my character was doing at the moment of the save. Siiiiiiiigh. So soothing....

 

*coughs* Excuse me, I'm going to go and drown in a vat of my own ennui now.


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#13593
Sylveria_Relden

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Depending on what kind of "auto-attack key" they give us (I'm assuming it's an on/off toggle for action cam), would those "angles" still be necessary?  In other words, would that function alone bring back Origins/DA2 combat?

 

One can only hope. We certainly can't "count" on anything said until we see it at this point, IMO.

 

I think everyone understands what I'm describing by the not-so-fluid movement with keyboard/mouse compared to controllers, though. It feels awkward, clunky and it's slower than hell trying to position behind a mob for a backstab or even sneaking, etc. But hey, if you're an archer or mage you can just spam "X" key from a distance and the positioning really doesn't matter much.

 

I'd also like to clarify that an Xbox controller for example, has 2 sticks for 8 directions (one for camera, the other for movement) and then a hat switch for skills use- whereas a keyboard/mouse config typically has 4 directions of movement (W/S/A/D) and mouse camera which actually doesn't flow as smoothly as a stick on controller, even adjusting the sensitivity and/or direction reversal.


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#13594
FOE

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Great.  I don't care what the fawk any controller does.  I refuse to play on consoles or any controller out of principle.  My decision happened BECAUSE of EA/Booware's lies.  I've drawn a line in the sand(box).  Let any boring 12-year old debate me on the virtues of a console if they're allowed to be up after their bedtime.


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#13595
FOE

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A mouse has 360 degree movement and rotation, and you know it.  Click to move and there is no need for keyboard movement.  "WASD"  is unnecessary.  Did you even play DA:O?  A radial menu and all I needed the keyboard for was the space bar to pause the game. 



#13596
FOE

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Design, heck it didn't need to be redesigned, but at least make your products as well as you used to.  What if this was a car?  I'd be dead, in a ditch.



#13597
FOE

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Well, I also needed my keyboard to catch my spilled beer.  It's always caught it perfectly..I drain this mutha every night.. maybe I'm petering out here, but I think that keyboard keys should be made from sponge material.  I'm really sloppy.  By no way should this admission be an endorsement for controllers though.  I'm just a hard core workaholic....and I only drink when I'm at work.  No, wait.  That's not it.  I want these MF'ers to fix my game!  That's the deal!


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#13598
Jackal19851111

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Surprised you guys are still waiting for fixes, I don't expect the game to be PC-friendly until late 2015 or 2016. Right now looking forward to Attila Total War as long as CA doesn't botch the launch, as well as other titles such as Pillars of Eternity and TW3.

 

Going to burn down Rome listening to this at the same time:

 

DAI is just a game that is WIP for me. Beta test it, help the devs out to fix the game, but treat it as a WIP, won't be so annoyed about it.


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#13599
FOE

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Good song.  A work in progress is not what I wanted.  I thought that I had purchased a finished game that was FOUR years in the making.  I was lied to.  I won't give up, no matter how many suspensions and censored posts.  I wont.


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#13600
TobyJake

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..snip.. Sorry Anders

 

Also, on topic, being able to NAME YOUR SAVES on PC is so, so effing useful. "PreAnders6-BRscene". Easy peasy to find what I wanted to play, even though it was saved 2 years ago. Would like that back, too. Just as a reminder. And character folders. Niiiiice, neat... character folders in my saves folder, all put there by the game itself, subfoldered by slot.... all named exactly the same as I named them, with a screenshot of what my character was doing at the moment of the save. Siiiiiiiigh. So soothing....

 

*coughs* Excuse me, I'm going to go and drown in a vat of my own ennui now.

This is so important. Drop into your save folder and try and work out what happened when and to whom! If you have more than one toon it is impossible. And forget opening the save file to see the jpg. Windows will tell you the file date but DAI hides that info. I think it is a relative time. But no use to helping with when you made the save. I am speechless. How could that be released?

 

Of course it would be too hard to implement on a console!!