Agreed, not to mention randomly kissing your LO and the comments the companions make, especially Alistair when you're romancing Morrigan.
(Warden & Morrigan kissing)
Alistair: Oh excuse me while I begin projectile vomiting.
Oh well
Agreed, not to mention randomly kissing your LO and the comments the companions make, especially Alistair when you're romancing Morrigan.
(Warden & Morrigan kissing)
Alistair: Oh excuse me while I begin projectile vomiting.
Oh well
Double post WTF
They really don't know how to make a decent game at bioware anymore that isn't hindered by some form of terrible design/gameplay. They haven't made good decisions in a long time. It's the freaking truth. I can't believe they are actually still putting time and resources into that disaster star wars mmo either. That is genuinely sad.
The last decent game they made was mass effect 2, and for me personally I didn't like how shepard became a freaking robot at the very beginning and how liara wasn't even in it unless you got the expansion, combine that with the stupid planet scanning bullcrap and I thought it was 6/10 at best.
Either way the main reason why we will never get a game like origins again and why they will never live up to any promises with both great gameplay and a great story is because many of the people who worked on origins don't even work for bioware anymore, including the lead director. The director left with others who worked on origins and have been making this instead http://www.ign.com/a...-coming-in-2015
Wahoo that looks good, really that looks like my cup of tea.
Honestly, I fail to understand the constant complains about Mouse & Keyboard controls.
They're different from DA:O. There's no auto-fire. The in-game UI looks more like Diablo 3 than DA:O. The Inventory is a bit clumsy and console-friendly.
So what?
Are you all so inflexible that your are unable to adopt to slightly different controls? Or are you just unwilling?
Sure, there are some problems like the missing walk-toggle that's still far from perfect after the last patch or the inability to remap mouse-buttons. And to some people the problems with tactical view seem to be a big issue. But in the end these are all minor issues that don't make the game unplayable.
Unless, of course, you're to stubborn to spend a little time to adjust the key-bindings to your liking and to adjust yourself to a different control style. But then you might actually enjoy the game and might even find yourself in real danger of loosing all that hatred and disappointment just because this is not the DA:O 2 you've been hoping for.
Personally. I never liked DA:O very much for several reasons. I'm glad I *DON'T NEED* tactical view, I prefer DA:I controls over DA:O and I have really enjoyed the game so far. The biggest problem *I* have with the game is the cut-scene stutter. Not that they're limited to 30fps but that there's significant stutter in some scenes while others play fine. And of course the stupid mosaic issues, most of which can be fixed now with a mod.
Other than that, there aren't many fixes I'm waiting for, the game runs pretty good and stable. So I'm mostly looking forward to the new features in Patch 5.
Btw., remapping mouse-buttons can easily be done right now with some mouse drivers, Logitech for example, or AutoHotKey. Just let the mouse-button send a key and bind that in-game to the function you want. I use AutoHotKey to have ESC on my 4th mouse-button for faster menu-navigation:
#IfWinActive, ahk_class Dragon Age: Inquisition
XButton1::SendInput {esc}
Works perfectly, without any problems.
Plots have they have laid, inductions dangerous,
By faultless playthroughs, libels, and 'pre-alpha builds',
To set my brother PC and the console
In deadly hate the one against the other;
And if Emporium be as true and just
As the toxic scum are subtle, false, and treacherous,
This day should PC-ers closely be mewed up
About a prophecy which says that EA
Of Bioware's heirs the murderer shall be.
Mildly relevant:
I beseech your graces both to pardon me;
Bioware hath straitly given in charge
That no man shall have differing controls,
Of what degree soever, from their brother.
I know it pleaseth neither of us well.
Snowed in and lots to catch up on. Thank you Conal for correcting the note about mouse binding.
At this point the patch five beta program feels like Bioware tossing us a bone after ignoring so many issues in order to calm nerves and a ploy to get people to forget the fact that bioware/ea pretty much screwed over their pc player base in many ways.
Can they even hold closed betas on the consoles? Don't patches on consoles have to be vetted by Sony/Microsoft? I don't think they really have a choice in tasking betas to the PC. Not so much a gift as a principle of ease. And even if it's (sleight of hand/distraction/buy time panic) I agree with DarkAmaranth1966. Though I'd prefer they adopted this idea of involving the actual players sooner... much sooner in this case. So much ground to cover now.
Day 548
Sara has been sick lately. Nausea. Simon has been keeping after her though. I guess they are an item now. Which is awesome... Yup. Not jealous at all. Not lonely. Starting to think this journal is a person which is rightly scary. Carl took you out of my hands and faked throwing you. His remark afterward being that I resembled a “none too happy labrador”. I won't let anyone hurt you, don't worry.
The plants are really coming into their own. They are in fact potato plants according to Simon. Go figure. After all this time. Just now seeing it for it is.
Now the bad news. This still isn't all a dream and at night over the last few days there have been lights in the distance. And not flashlights. Fires. Large enough to glow in the distance. Please let this not be a threat moving this way.
Honestly, I fail to understand the constant complains about Mouse & Keyboard controls.
They're different from DA:O. There's no auto-fire. The in-game UI looks more like Diablo 3 than DA:O. The Inventory is a bit clumsy and console-friendly.
So what?
Are you all so inflexible that your are unable to adopt to slightly different controls? Or are you just unwilling?
Sure, there are some problems like the missing walk-toggle that's still far from perfect after the last patch or the inability to remap mouse-buttons. And to some people the problems with tactical view seem to be a big issue. But in the end these are all minor issues that don't make the game unplayable.
Unless, of course, you're to stubborn to spend a little time to adjust the key-bindings to your liking and to adjust yourself to a different control style. But then you might actually enjoy the game and might even find yourself in real danger of loosing all that hatred and disappointment just because this is not the DA:O 2 you've been hoping for.
Personally. I never liked DA:O very much for several reasons. I'm glad I *DON'T NEED* tactical view, I prefer DA:I controls over DA:O and I have really enjoyed the game so far. The biggest problem *I* have with the game is the cut-scene stutter. Not that they're limited to 30fps but that there's significant stutter in some scenes while others play fine. And of course the stupid mosaic issues, most of which can be fixed now with a mod.
Other than that, there aren't many fixes I'm waiting for, the game runs pretty good and stable. So I'm mostly looking forward to the new features in Patch 5.
Btw., remapping mouse-buttons can easily be done right now with some mouse drivers, Logitech for example, or AutoHotKey. Just let the mouse-button send a key and bind that in-game to the function you want. I use AutoHotKey to have ESC on my 4th mouse-button for faster menu-navigation:
#IfWinActive, ahk_class Dragon Age: Inquisition XButton1::SendInput {esc}Works perfectly, without any problems.
So you did not like Dragon Age very much when it was an rpg but now that it is hacknslash action game you like it. I think the developers of Inquistion think the same way. They either simply did not like the original DA or never cared to even play it. Its like Making Diablo 4 a tactical rpg when you need to stop time queuing up commands for your character. Same situation but backwards. Would diablo fans be offended? These people at Bioware still dont get how big of a F. you they sent to the fans.
Honestly, I fail to understand the constant complains about Mouse & Keyboard controls.
They're different from DA:O. There's no auto-fire. The in-game UI looks more like Diablo 3 than DA:O. The Inventory is a bit clumsy and console-friendly.
So what?
Are you all so inflexible that your are unable to adopt to slightly different controls? Or are you just unwilling?
Sorry for having standards. Next time I'll just shut up and accept whatever dross I'm given.
Oh wait, no I won't.
Honestly, I fail to understand the constant complains about Mouse & Keyboard controls.
They're different from DA:O. There's no auto-fire. The in-game UI looks more like Diablo 3 than DA:O. The Inventory is a bit clumsy and console-friendly.
So what?
Are you all so inflexible that your are unable to adopt to slightly different controls? Or are you just unwilling?
This is pretty remarkable if true especially given the made for PC video Laidlaw made. If true it is yet more evidence of incompetent project management by those at the top. Plus theres the whole issue of how it wasnt picked up in testing or if it was why it wasnt acted upon.
EA's revenue streams from console games is quite successful. All you need to do is look at their quarterly financial reports.
Overview
Co. reported 3Q15 non-GAAP net revenue of $1.43b non-GAAP diluted EPS of $1.22
Expects FY15 GAAP revenue to be $4.485b and fully-diluted EPS to be $2.57
Financial quarter report link: http://investor.ea.com/results.cfm
The Transcript portion of the report contains senior EA execs' comments and they seem enamoured with the success of DAI. A well researched investor analyst would question the meaning of DAI online player hours, but overall, EA's console policies brings in the money.
From the lofty peak of senior EA execs' viewpoint, the Bioware Studio management is performing.
I'm not totally inflexible about the user interface; really my only big complaints are:
technical issue causing crashes and slow start up issues (probably drm and poor direct3d coding as I can use mantle to get around some of the crashes)
only 8 skill slots which limits what human control characters can easily do during combat (really no reason to limit it to 8 - just lazy or lack of actual pc play time by qa)
worthless tactical view (this one is really poorly designed and thought out and instead of touting it as a great thing they should be very very embarrassed.
-
The combat portion of the game is closer to an arpg than rpg. Is this a bad thing - not necessarily but then perhaps the game should be called action dragon age instead of dragon age ?
Last year I bought a device that helped me a LOT with PC games having clunky controls. My inquisitor can even walk slowly! ![]()
So you did not like Dragon Age very much when it was an rpg but now that it is hacknslash action game you like it. I think the developers of Inquistion think the same way. They either simply did not like the original DA or never cared to even play it. Its like Making Diablo 4 a tactical rpg when you need to stop time queuing up commands for your character. Same situation but backwards. Would diablo fans be offended? These people at Bioware still dont get how big of a F. you they sent to the fans.
Actually I never really liked most of Bioware's previous games. I played Baldur's Gate when it came out. It was interesting in the beginning but I soon tired of it. Mass Effect was interesting at first, but I never finished it either and ME2 still lies on my unplayed pile. That's why I only ever tried DA:O when EA gave it away for free on Origin. I started two characters, played 20, 30 hours but never got very far. It's just not my type of game.
I always preferred a different type of RPGs, beginning with Dungeon Master and Ultima Underworld 1 and 2. I love the open world RPGs from Bethesda, the Elder Scrolls series and their take on Fallout. I like RPGs where the total freedom to build ONE character, explore the world and create your own stories are much more important than following a strong story that is well told but also limits your freedom in the game. All these titles featured direct fighting without the need for the tactical approach of controlling a group of characters rather than just one. As much as I enjoy round-based and real-time strategy games, I despise round-based and tactical combat in RPGs.
DA:I was obviously created with the impressive success of Skyrim in mind and Bioware apparently tried to combine elements from their previous games with elements from games I enjoyed more. Like more freedom and a much more open world than you had in most of their previous games. That includes a more direct game-play approach which you can already find in Mass Effect. This greatly reduces the importance of tactical fighting. I suppose they just included it as a nod to fans but failed in making it feel real and important enough. It suits me well though, that the companions in DA:I can mostly fight on their own without much need to control them.
The much criticized controls also reflect that change in style. And apart from the tactical camera issues and some minor problems Mouse and Keyboard controls are mostly just fine. Maybe different, but fine.
But of course I understand that this alienates some, maybe many fans of their previous games. You apparently expected a different game. On the other hand, as far as I know, DA 2 was very different as well and most details about this game where known before release. Not liking DA:O I would have never bought DA:I if expected it to be similar.
So what I don't understand is why there's so much surprise and disappointment? Makes me wonder if you and others just bought the game based on the title without ever checking out any previews and other available information about it? In some cases I wonder if the people criticizing the game ever played it at all but that's a different story. Either way, if you bought the game blindly, your disappointment with it is partially your own fault.
Dragon Age: Inquisition is a good game. Not perfect but good. It's the first Bioware RPG I really enjoy playing.
It's also different than what some, mabe many of you expected, it's not what you wanted. You can lament that, but in the end you just have to live with it.
I guess in the long run we'll see if the success of the game proves Bioware's choices to be mostly right for the larger part of today's gamers. Fans of previous Bioware RPGs on the other hand might be better of with old-school titles like Divinity Original Sin, Wasteland or the upcoming Pillars of Eternity. Games which existence I applaud, but i will most likely never play any of them...
Last year I bought a device that helped me a LOT with PC games having clunky controls. My inquisitor can even walk slowly!
Spoiler
Well, if the game had more than 8 abilities for you to pick from you would be in trouble with this piece of ****, thats for sure.
Well, if the game had more than 8 abilities for you to pick from you would be in trouble with this piece of ****, thats for sure.
But it doesn't sooooooooo... I'm fine ![]()
Honestly, I fail to understand the constant complains about Mouse & Keyboard controls.
<SNIP - another " I can't be bothered reading more than two pages previous and what's wrong with you whiny little shites?" post>
Y'know, if that's all it was (barring any actual physical problems, some of which the blindly-misguided complainers here about actually have. Can you imagine that? People with physical disabilities allowed to interact with normals? Cripples and deafies! Next thing they'll allow homos and b!tches out of doors! Who will flounce fabulously over my freshly-made sandwich then?), this thread would doubtless be much shorter. We'd only have about twenty complaints and thirty self-righteous indignants wandering through wondering why our lips aren't firmly welded to EA's arse or why a few 'tweaks' aren't enough for us.
I read the entirety of every thread I post in. If you have the time to whine at us about we 'whining', you have the time (and hopefully the cognitive ability to retain what you read), to read it all and you would then know the breadth of the real set of problems we have with this arse-clogging 'perfection' of a 'game'. By doing that you could avoid painting yourself as ignorant and self-satisfied. It's a shite-ton more than a few tweaks and a couple of hoops ever-so-nimbly leapt through by our betters.
That being said, it is true that keys can be rebound and the tac-cam (which frankly I'm sick of hearing about, myself, regardless of any legit concerns, it's just an irritant which is easily ignored, both ingame and in the fora. I don't care enough to tut-tut anyone over it. That would be kinda pointless) can be avoided and the game played to completion - for those of whom it doesn't crash and glitch out on constantly if you breathe too hard while playing. There is that, too.
I'm also one of those people - apparently uberrare - that doesn't think DA:O was some great golden calf of gaming with huge kissable bollocks that grant me special insights into game mechanics or what constitutes a 'real' RPG. I own it and have played it any number of times. Like EA's Mass Effect series, if you're playing these things for the 'arse-kicking gameplay', you're either monstrously-easily impressed or semi-delusional. DA:O is almost entirely character-driven and fueled by the hope that the characters are good enough you don't see any of the relatively poor story-telling they swim through - it's pretty basic stuff. Not bad, but nothing exceptional or original. The combat in DA:O was total ugly slow-motion tedious shite. I dreaded every fight. DA2 had far better "actiony-combat" with hard hits and almost-visceral "yargs" and "Have at you's and I'll handle this'!" and felt like you really hit things. Again, the characters were well-drawn and likeable and it's the one thing EA does well in Dragon Age (and ME, as well). I need a disclaimer that basically reads, "When I slam this stuff I am excluding the writers, actors and designer/artists. They do a fine job. The rest of you need a boot to the head sometimes."
Another problem is I can buy a book for good characters and characterizations for far less than seventy bucks a pop, so the 'arse-kicking gameplay' needs that boot to the head.
DA:I's combat is fine if you're a ranged character and garbage if you're not. Nothing like my powerful warrior all hunched and crab-walking at half-a-mile-an-hour toward miscreants my mages have killed thoroughly long before he ever arrives. This time, however, the characters are even more two-dimensional, the story is designed to keep the franchise alive and little else, to be marketing-focus-test-friendly inclusionary, and not a single character arc or story plot surprised me in the slightest. Not one, more's the pity.
If you want to get right down to it and honestly look at them, none of the DA games are really all that great, and certainly not worth five million GOTY's. Compared to their rivals, they excel, but that's all relative. When your competition is a green pile of shite that eye-wateringly stinks up the entire room and your offering is a blue pile of shite that smells faintly of lavender, any fair judge will give it to you. Still shite, though and there's the rub.
To make a long ramble slightly longer, it's not so much about the game as the principles surrounding it - what principles there are for a gaming industry without any - and how we are constantly painted as walking piles of cretinous money wearing clothes that will swallow whatever crap we're told and not complain.
It's makes some of us a little less than amused.
Mildly relevant:
I beseech your graces both to pardon me;
Bioware hath straitly given in charge
That no man shall have differing controls,
Of what degree soever, from their brother.
I know it pleaseth neither of us well.
Set up high o'er the gates o' th' door to this mighty thread read gentles all:
Go, gentleman, every man unto his charge
Let not our babbling dreams of smooth gameplay affright our souls:
Conscience is but a word that we dissatisfied cowards use,
Devised at first to keep they our 'betters' in awe:
Our strong arms be our conscience, 'live up to thy high-sounding promises' our law.
March on, join bravely, let us to't pell-mell
If not to gaming heaven, then hand in hand to EA hell.
But it doesn't sooooooooo... I'm fine
Yep, it does not.
Why not?
Because we have standards that you do not that is why and FYI though I'm clearly wasting my time on you given your total lack of comprehension of the issue at hand for over 2yrs Bioware at every panel every press release and every livestream and Q&A session and even on their own bloody forums made numerous "assertions and promises" that DAI would be a hybrid of DAO and DA2 all of which just like the claims in this video turned out to be a complete and total lie https://www.youtube....h?v=O0Dp7HeW9vs.
Which begs the question, if this game is as good as you and the other apologists claim why are you in here at all instead of playing the game since you clearly don't have any concerns at all.I'd suggest you go back to playing this "Good Game" instead of coming in here annoying people who clearly know more about what makes a real PC RPG then you do.
No better then it was in November.
In theory after Patch 5 it should be fairly PC friendly.
thank you! i'll keep this in mind. I'll continue with Skyrim.
Because we have standards that you do not that is why and FYI though I'm clearly wasting my time on you given your total lack of comprehension of the issue at hand for over 2yrs Bioware at every panel every press release and every livestream and Q&A session and even on their own bloody forums made numerous "assertions and promises" that DAI would be a hybrid of DAO and DA2 all of which just like the claims in this video turned out to be a complete and total lie https://www.youtube....h?v=O0Dp7HeW9vs.
Which begs the question, if this game is as good as you and the other apologists claim why are you in here at all instead of playing the game since you clearly don't have any concerns at all.I'd suggest you go back to playing this "Good Game" instead of coming in here annoying people who clearly know more about what makes a real PC RPG then you do.
"...complete and totally lie...."
god damn i just had flashbacks of casey hudson talking about ME3 prior to its release.
*coughs up blood*
Why not?
because controllers suck.
I read the entirety of every thread I post in. If you have the time to whine at us about we 'whining', you have the time (and hopefully the cognitive ability to retain what you read), to read it all and you would then know the breadth of the real set of problems we have with this arse-clogging 'perfection' of a 'game'. By doing that you could avoid painting yourself as ignorant and self-satisfied.
If you really expect people to read through over 500 pages of previous posts before generously granting them the right to voice their opinion in such a long going discussion you are delusional.
Other than that your arrogant ramblings don't deserve any further comment. Talk about self-righteous...
you have no frame of reference here... You’re like a child who wanders into the middle of a movie and wants to know…
It wont be the case for everybody posting "hurrah for DAI" posts but people have to remember that if Bioware does spend any time here on the forum it will be in the guise of shill posters trying to get you to "understand their art"....at gunpoint.
Best to just ignore...the posts can just float by...