I hope there won't be any more MassEffectses
They are working on another Mass Effect, there definitely will be at least one more.
I hope there won't be any more MassEffectses
They are working on another Mass Effect, there definitely will be at least one more.
I know I'm backing up the discussion a little bit, but as far as Mike Laidlaw goes there are a couple explanations for him being on vacation right now that might be more reasonable, given the state of the game.....(1) actual family related emergency (2) company imposed "vacation" due to the issues related to the release?
Well, if you look at his twitter, he had not said anything for 2 days, but responded to somebody about their character creator work 5 hours ago.
Well, if you look at his twitter, he had not said anything for 2 days, but responded to somebody about their character creator work 5 hours ago.
You know what? It's the same PR strategy they applied with the ME3 endings sh*tstorm. Damage control. Say nothing, take the temperature and see how pissed off people are, buy some time with nice PMs like "Players are our top priority", "We're working on a fix" (And they really are. A fix for the crashes and stutters will come. For the UI and controls, well dreaming is for free) and let time play for you. People who bought the game will generally keep it, hoping for a fix, only the hot headed ones will send it back. i think they will sell enough PC copies to silence the harsh critics but their policy won't let any doubt left "PC days are over. Deal with it."
I know I'm backing up the discussion a little bit, but as far as Mike Laidlaw goes there are a couple explanations for him being on vacation right now that might be more reasonable, given the state of the game.....(1) actual family related emergency (2) company imposed "vacation" due to the issues related to the release?
Or, you know, working extensively for 3 years on this game, then touring the world promoting it... I'm sure he has a team under him that knows how to work the engine, probably not a one man job.
They are working on another Mass Effect, there definitely will be at least one more.
I only hope they will learn something from ME3 and DAI, especially from DAI cuz it's the same engine they making ME4 (Frostbite) so they should be more experienced after DAI, and I will gladly see exploration to come back, but to be little more interesting than it was in ME1 (and gameplay should be more like in ME2 and ME1, but with better story - not saving the whole galaxy by one man again please), I'm also curious how characters will look in ''nexgen'' graphics lol.
P.S. I've just seen the news from BW from today that they are working really hard at fixes, so I will wait one more day or two lol.
I can live with UI and controls. I can't live with crashes. It's a nice habit to quicksave every now and then. Oh, and i hate BW logo already.
You know what? It's the same PR strategy they applied with the ME3 endings sh*tstorm. Damage control. Say nothing, take the temperature and see how pissed off people are, buy some time with nice PMs like "Players are our top priority", "We're working on a fix" (And they really are. A fix for the crashes and stutters will come. For the UI and controls, well dreaming is for free) and let time play for you. People who bought the game will generally keep it, hoping for a fix, only the hot headed ones will send it back. i think they will sell enough PC copies to silence the harsh critics but their policy won't let any doubt left "PC days are over. Deal with it."
Dunno about that. Bioware as a whole has waaay more sells on PC than consoles combined, so it's not a good idea to ****** off your main clientbase. Unfortunately the mindset they went in with this one was: "Let's prioritise consoles, PC gamers will buy it anyway even if they ****** about it". While this is true what they failed to realise is - they lost or will loose ALL the trust of the community that makes for the bigger part of their profit.If they don't make radical fixes to this game.
And without PC community Bioware more or less is finished as the PC market makes for the bigger part of all games sales and has been for the last 3 years, and the number is growing constantly. I just hate this mindset of "let's try to get console players for little more profits, we get the PC by default cause they don't have a choice and we kinda lied by promising they are the main audience".......
I can live with UI and controls. I can't live with crashes. It's a nice habit to quicksave every now and then. Oh, and i hate BW logo already.
And I think otherwise, I don't have any crashes, but I hate UI and controls and some other bugs..
P.S. What BW logo? You mean ''combined'' EA/BW logo? At least it's short lol
Answered what I could within your quote. Haven't encountered the other things you mentioned.
I've logged over 55 hours on PC, experiencing (a lot) of DX-related crashes (much less recently with some hard work and avoiding certain areas completely) but generally not experiencing the problems you are I think. (or they just don't bug me that much, like controls/ui/camera)
The sharing potions thing is so broken. If the party shares health potions, how come they don't share specialist potions? And how come you can equip party members with +1 potion belts etc....? I had assumed it *must* be a bug whereby the party member's individual health potions were not getting reduced properly.
It doesn't make any sense. These guys can carry potions for firebombs, poisons, peat grenades etc, but they won't carry their own health potions?
There are so many broken things in this game that break the immersion and make no sense, just for convenience's sake. (e.g. that ****** stupid scan button) It's really just lazy design and programming...
1. Dunno about that. Bioware as a whole has waaay more sells on PC than consoles combined, so it's not a good idea to ****** off your main clientbase. Unfortunately the mindset they went in with this one was: "Let's prioritise consoles, PC gamers will buy it anyway even if they ****** about it". While this is true what they failed to realise is - they lost or will loose ALL the trust of the community that makes for the bigger part of their profit.If they don't make radical fixes to this game.
2. And without PC community Bioware more or less is finished as the PC market makes for the bigger part of all games sales and has been for the last 3 years, and the number is growing constantly. I just hate this mindset of "let's try to get console players for little more profits, we get the PC by default cause they don't have a choice and we kinda lied by promising they are the main audience".......
1. That's what a lot of people before you said when DA2 and ME3 came out. See? History repeats itself and BioWare is still there quicking *ss.
2. Sorry but no. If it really was the case then they would have paid a little more attention to the PC version. We're talking about experimented business people, not amateurs.
I'm going to post this here since it seems pretty active,
Is there a way to LOCK the ability bar on PC? Durring combat I keep clicking and moving the abilities around by accident (sucks when you want to evade and backstab instead since you moved it and didn't notice it until it was too late), and I don't see the 'lock' icon.
I'm hoping I'm just blind.
I have done the same thing. Its difficult to click spells in combat as you stop attacking so you may want to use the kb (1-4 etc). That's why auto-attack is needed. But, to answer your question I have not personally seen an option to lock the bar... sounds like a good PC option to have... too bad DAI is a console game
And I think otherwise, I don't have any crashes
That's cute.
Also, let's be realistic, UI's not gonna get any better. And first things should go first.
That's cute.
Also, let's be realistic, UI's not gonna get any better. And first things should go first.
You know what I think, I think that most of the crashes are because of people not knowing how to use Windows and how to properly install drivers or let's say MT Framework and VC libraries, and yes I think that BioWare will do something with UI on PC, even if this would mean additional options to turn something on or off.
Most of the gamers pretty well aware of what they should do if their game doesn't work and crashes, they're not idiots. It's not like it's their first game ever installed.
Most of the gamers pretty well aware of what they should do if their game doesn't work and crashes, they're not idiots. It's not like it's their first game ever installed.
I mostly agree, but I'm on Windows 7 more that year now and without any reformat, and (yet lol) all my games and programs run very well, but I admit that sometimes crashes can appear in some combinations of drivers/hardware and system, or just be a game error.
Most of the gamers pretty well aware of what they should do if their game doesn't work and crashes, they're not idiots. It's not like it's their first game ever installed.
^^ That is quite the leap of optimism you're taking. Alienware is still selling quite a few "gaming" computers last I checked.
SEE, NOW, all it took was the mention of stock price and management re-branding to get a soldier. No need to be shouting all crazy-like at Bioware to get a response. The Horror... The horror.
The dev team is hard at work on upcoming patches. We will get you information as soon as we can, but in efforts to ensure we are providing you a complete and accurate picture, we are refraining from commenting on what's being patched until that information is finalized.
I'm sorry for the delay, but trust that we are working on it and have been following your concerns closely.
Thanks Conal.
Have you ever heard the old saying that without a deadline nothing gets done?
[Or while the cat's away the mice will play - poignant to those of us who notice Laidlaw on vacation now] These are on my mind, if not in anyone else’s thoughts, with regards to communicating updates.
I hope you are not offended is I ask a few specific questions of you, like:
What is getting done, by the way? What specific fixes are the devs actually working on? I assume you would know as you communicate they are working on fixes. I presume you did not merely pass by their cubicles and notice them sat in front of their computer monitors and assume they were working on fixes, for instance. I presume you, or whoever sent you to communicate with us after 50+ pages of sustained discussion on the topic, know exactly what fixes the devs are working on. Would you share your knowledge please? What are the devs working on?
With the vacation period seemingly underway at Bioware, how many devs are left to work on fixes? What percentage of human resource is detailed to this project of fixes? 10%? 100%?
How far along are the devs in what they have accomplished in fixing? I am not asking when they will be finished just what percentage they feel they have already completed now one week past the official launch – which I believe is a fair question to all those customers without a working product.
Can you clarify what is being optimized for traditional personal computer gaming? Will the mouse functionality be fully restored to the level of Dragon Age Origins? Will the tactical camera be functioning on the PC mouse to the degree of Dragon Age Origins? I have other questions but they boil down to concerns of Dragoon Age Origins combat mechanics for the personal computer. Please feel free to reiterate what was communicated through marketing promotions regarding combat in DA:I
Will consumers who have already paid for the PC game yet do not have functional access to their game be compensated? Again, I am under the presumption that someone pre-ordering a story-based game wants to play before the story driving that game is revealed as part of the fun of playing the game. The longer this situation drags on, the more their reason to pre-order is invalidated. What will be done to compensate people who have pre-ordered?
I see many reasons and opportunities to regularly update the community. These are the first questions of the top of my head. I would appreciate an official response from Bioware, though I may be the only one from 50+ pages of comments.
Thank you again for taking the first steps, today, towards informing us. I look forward to your prompt communication and response.
Although, if my Eagles lose to the Dallas Cowboys, I won't be in any mood for Dragon Age regardless.
Heh, I'm an Eagle fan too. NY had that game last night too. Now this makes Thursday's game a more important match-up with two 8-3 teams vying for first place.
I truly hope they stabilize the game for those experiencing crashes - my FPS, etc have been great though I do suspect I see some subtle frame dips here and there but given the gorgeous scope of the game, hasn't been an issue.
What I personally find to be an utter let down from a PC centric view is the tactical combat option - not only do I not understand why we can't simply have it auto-toggle when we engage in combat but the controls are so frustratingly arranged it just kind of destroys the whole use of the tactical overlay from the get go. If we swap to tactical view, why are we not simply able to scroll around the battlefield with the mouse? I don't get why it's so difficult to simply mimic the simplistic perfection of the Baldur's Gate/DAO style of isometric tactical control.
I'm glad you're listening/looking into it but I feel like this should have been caught from the get-go - when you boast "We are tailoring the PC experience to the PC crowd" and then you launch with cumbersome controls for a view mode that MANY of us expected, it's saps the wind out of your sails.
Granted, I do love the combat aside from some irritating "targeting" problems but that's probably me just needing to adjust to the changed flow. But the moment I went into tactical view and fuddled around there I knew that wasn't acceptable.
Eagerly waiting to see what changes come down the pipe - despite my gripe, I AM enjoying the game immensely aside from the tactical view and my gripes with the character generator.
SEE, NOW, all it took was the mention of stock price and management re-branding to get a soldier. No need to be shouting all crazy-like at Bioware to get a response. The Horror... The horror.
Thanks Conal.
Have you ever heard the old saying that without a deadline nothing gets done?
[Or while the cat's away the mice will play - poignant to those of us who notice Laidlaw on vacation now] These are on my mind, if not in anyone else’s thoughts, with regards to communicating updates.
I hope you are not offended is I ask a few specific questions of you, like:
*snip*
You're not seriously expecting a fast and detailed answer are you?
Although, if my Eagles lose to the Dallas Cowboys, I won't be in any mood for Dragon Age regardless.
Hard to fly with Eagles when your turkey is stuck with console Cowboys.
When I first started, I thought the pc controls were horrendous. Fortunately, I remapped strafe left/right with A and D, and that made it feel like your standard MMO like WoW.
However the design of combat with the removal of an auto attack feels like they were trying to go for a real action combat design like Tera Rising, which is fine. I thoroughly enjoyed Tera combat. I don't mind the left click/hold to attack, as you're not always attacking. However with the current wasd design, we're forced to hold down the right mouse button for all movement/combat control, which is for everything except viewing inventory and the tact camera, which is 90% of the time. Holding down a button for 6 hours is tiring! And holding down both mouse buttons for combat is silly.
So here's an easy solution (Imo) instead of redesigning the entire UI back to click to move and putting auto attack in:
free up the right click and set the camera look to the mouse motion. Leave the mouse cursor enabled in tact camera and pause mode. That should keep the combat immersive, while releaving the finger stress.
And let us bind right click (and other mouse buttons) to something else.
Tact camera still needs to zoom out more, and Inventory needs a revamp.
PC is about options so put in what you want, put in auto-attack, options to turn off the tactical view and the auto-engage enemies when too close etc. Of course I know some of this won't be or can't be done. But, if they just put in auto-attack and nothing else I would be a lot happier.
But those side quests are so shallow. What once would have been a quest about looking into the disappearance of an elf's lost wife, finding out she was turned into a Werewolf, choosing to kill her or to spare her, and then choosing whether or not to tell her husband about her fate, is now just a simple fetch quest where you find the quest item and return it. What's worse is you do this without a single choice made and where the only player dialog is some emotionless sympathy autodialog at the end.I disagree,the next game needs to be bigger. I love the sense of exploration in this game. I love the sense of context to side quests that you are building the Inquisition from scratch. Me personally I've always wanted a single player RPG with the size and scope of an MMO. This game by far has come closest to meeting that expectation for me.
I do agree though that they need to add modding tools to the next title. Or at the very least a campaign/quest editor,
As far as current issues I have with this game; Male PC referred to as a Female. And Tac Cam needs some love as well.
Anyone expecting a "magical" patch that is going to address all the PC control (KB + M) concerns including (but not limited to) autoattack, click to do <whatever>, attack-canceling, tactical camera height, tac cam mouse to the edge to move, advanced AI regulation and so on and so forth, is expecting something that realistically isn't going to happen, ever. Some obvious bugs will be fixed and at best they will improve the responsiveness of some of the UI aspects. At this point I'd personally take anything, it's just not possible to make things worse (or is it ? :s) They are certainly not going to rewrite their UI code, just because of...reasons, not matter their validity. What's done is done. Hopefully, they will learn something from this and do better in the future (highly debatable and seriously doubtful).