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#14076
They call me a SpaceCowboy

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Because you can't select a companion with a console. So we have to endure this WoW wannabee. Thank you lead designer!

All the spark went out of immersion after Origin. I remember being shocked that you could not talk to Isabela outside of the Hanged Man. You could talk to Leliana in Origins anywhere. This game is no better. Companions don't show up on the minimap either, unless they are in combat! They are available to display, why not show them? Same with the "V" key, its all there, why not show it and free up the slot? But it is too hard to learn to play or so we have been told!!!

Give me a break! All this hoohah about a storage chest. OMG. Just increase the inventory size!! Then you don't need a chest. Add extra perks for f* sake. 

I have 1000 inventory and it is so different to play. Do the dungeon then sort it out at skyhold! You can't sort your inventory anyway.

 

I'm curious how Origins worked on a console now. So us PC users could click on them anywhere but Consoles only at camp? And why can't consoles click on followers in the field if they can do so at camp anyway? Just have the 'click a to talk' icon same as other interactable objects, heck, same as they do in Skyhold?

 

Now, things like sorting and filtering inventory. That's pure 'controllers can't do that so no go'. Not enough controls to map to to have too many functions available at once.


  • Windev, Brogan et Ncongruous aiment ceci

#14077
Brogan

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I'm curious how Origins worked on a console now. So us PC users could click on them anywhere but Consoles only at camp? And why can't consoles click on followers in the field if they can do so at camp anyway? Just have the 'click a to talk' icon same as other interactable objects, heck, same as they do in Skyhold?
 
Now, things like sorting and filtering inventory. That's pure 'controllers can't do that so no go'. Not enough controls to map to to have too many functions available at once.


It's what I've been saying from the beginning... Bioware thought they could get away with designing for the consoles first and then shoehorning a pc UI in after the base coding was complete.

Who knows why. Maybe EA told them in 2012, "Inquisition will be an XBox exclusive", then in late 2013, EA forgot about the millions of dollars they'd lose and sent out a memo saying "By the way, we're gonna need it for PC as well. You can do that, right?"
  • Sylveria_Relden, jrf773, moonblade_820 et 2 autres aiment ceci

#14078
Randomguy

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...just caught up on Game of Thrones to the end of season 4, then played the first two episodes of Telltale's Game of Thrones. That's definitely not a POS.

 

May I also recommend;

Heavy Rain, Beyond: Two Souls, Telltale's The Walking Dead (s1&2), The Witcher 1&2 or this new episodic game that's just released its first episode, Life Is Strange. All of these games give you choice-based paths to explore and create to (arguably) greater effect or consequence than that of their new-age BioWare counterpart.

 

The future looks bright for choice-based games and non-linear, compelling story-driven experiences. Sadly I don't see BioWare at the forefront of that any more.

 

Yeah, I loved the **** ouf ot Walking Dead s1 and s2. I personally think its a lot better than the actual tw show, lol. Bioware's interactive story telling went to ****. ME3 is ruined by the ending. Inquisition.. please

Spoiler

The game (in the moments you dont farm mmo style) is like a bad action movie.


  • Jadebaby et Ncongruous aiment ceci

#14079
DisturbedJim83

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I'm curious how Origins worked on a console now. So us PC users could click on them anywhere but Consoles only at camp? And why can't consoles click on followers in the field if they can do so at camp anyway? Just have the 'click a to talk' icon same as other interactable objects, heck, same as they do in Skyhold?

 

Now, things like sorting and filtering inventory. That's pure 'controllers can't do that so no go'. Not enough controls to map to to have too many functions available at once.

Actually the Skyrim Mod SkyUI made filtering/Sorting very easy with a Controller while vastly improving the Mouse/Keyboard Ui and user experience so it can be done just not by EABiWe


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#14080
Elhanan

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Actually the Skyrim Mod SkyUI made filtering/Sorting very easy with a Controller while vastly improving the Mouse/Keyboard Ui and user experience so it can be done just not by EABiWe


Or Bethesda apparently. As for DAI, different engine, and mods are coming.
  • Jadebaby, DisturbedJim83 et Ncongruous aiment ceci

#14081
Errationatus

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Here's a thing, said the Diabolus Advocati, in essay numba elebenty-ten...

 

This is what repeated gameus interruptus looks like:

 

The problem with Patch 5 or the beta or circle-jerk 2015, whatever it's called, who cares? - is the expectation and anticipation.  People are projecting so much crap onto this thing - fueled by the occasional and contradictory "Oh, it's smooth and silky on your thighs" or "it treats you like a 2 dollar trollop!" that it seems that they're losing sight of certain realities.

 

Here's a plan - cut this crap out

 

Here's the reality:  This patch is precisely nothing until it drops and actually disappoints pretty much everyone.  Personally, I'm expecting it to do nothing nor am I anticipating it until it actually lands - whenever that might be, but I can guaran-damn-tee you it won't be anytime soon, even with the eager, eager hands all gropin' and squeezin'.  Getting all jittery and angsty over this does no one any good. So many are acting like the kid three weeks from Xmas who was promised that awesome black bike with the banana seat and sissybars.  What will happen instead is y'all go screaming downstairs on the day only to find painful socks from yer Grandmam and a half-eaten ham sandwich with two cigarette burns on it in a badly-wrapped box and your mother calling you an ungrateful d!ck that ruined Xmas with yer whinin'.

 

We'll get what we get.  It won't be what we want and it will please some and enrage others and most will just go "well, yeah, okay, I guess it was too much to hope for" and wait until the next one - probably to fix this one.  The main issues people wanted - better controls, less screw-ups - have already been said to be months away in some nebulous future patch that is also nothing but barnyard air until it too is an actual thing.  That one is even more unlikely to ever exist.  I can faintly hear the ephemeral excuse six months from now of "there wasn't any real demand..."  This lust for new control schemes?  You are a minority.  They are not going to pander to you no matter how much you yell.  This is a console port and on the console the controls work just fine.  On the PC they work fine being a straightforward scheme for a shooter.  Treat it like a shooter and you 'win'.  So, no real priority.  Too bad for you.  Wait til the modders fix it, because they're the only ones who will.

 

Let's not forget that we're dealing with EA here.  They are trying to exploit your faint hope that maybe you'll get what you pay for when you already know they don't care if you do and you won't no matter how much 'work' they put into 'fixing' things. They've proven time and time again they don't give two craps in a cathouse about their customers. The only reason EA 'fixed' ME3 was because it created a stink actual news media picked up on and someone with actual money got scared they were going to lose some. Read the EULA's, their handy fineprint.  They tell you straight-out they owe us all exactly squat.  Money talks, blah, blah.  We're the blah.

 

Honestly, for the amount of people who claim they're tired of EA and no longer giving a damn, y'all seem to actually give a huge buncha damns.  I don't care if the DA:I all patched and Emporiumed gives me an ass-massage and a Bugatti stuffed with money, it doesn't erase the fact that this game was launched on a huge bullsh!t-spewing rocket ride to Crash Planet orbiting the GlitchStar and so far, four successive incompetence-fueled expeditions have not rescued anyone.  The only fix I found that did anything - including rectifying my one huge problem and ninety-eight percent of the crashes - was sh!t-canning five attempted playthroughs - one ninety hours long - and starting all over because apparently having all the saves crammed in one folder screws them up.  Shooters do this. This game was slapped onto shooter architecture and hoped no one would notice.

 

It was something that simple.  No beta tests or PR short-stroking anything.  One Inquisitor at a time and the game will play almost problem-free.  Yeah, really. At least for me.

 

For the majority of people DA:I works just fine.  This patch is a candy-coated bone.  Maybe it'll fix important things, but we all know how unlikely that is.  EA doesn't care about you.  Four months in and they've proved that more than adequately.  They're busy gearing up to disappoint everyone with ME4.

 

You don't thank a doctor for pulling the retractor from your chest six months after he forgot it there.  Whatever else they do to "fix" things we are owed.  They are not, however, owed gratitude for any of it.

 

It's time for Zen, my friends.  Time to be nothing to EA because we are nothing to EA.


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#14082
Brogan

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Errationatus, I'll ask you again...  what current (or past) shooter did not allow basic mouse button binding to not only L/R but thumb and scroll buttons?


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#14083
DisturbedJim83

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Or Bethesda apparently. As for DAI, different engine, and mods are coming.

True though in Bethesda's favor they released the Toolset long before the DLC came out which still sold tons of it because many of the best mods used assets from the DLC.So yes Bethesda has a history of releasing buggy games but since they give gamers the tools to fix them they get a pass.

 

DA2 had the same problem DAI has( no official toolset was released) Yet look at what the community did with the limited resources available and at what has been managed so far with DAI,imagine what they could do with the toolset.


  • KilrB et wertysy aiment ceci

#14084
Errationatus

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Errationatus, I'll ask you again...  what current (or past) shooter did not allow basic mouse button binding to not only L/R but thumb and scroll buttons?

Hey, Brogan, sorry if I missed your question previously...

 

As far as I know, owning a lot of shooters, none of them bar you from reassigning keys for anything. You can swap 'em all you like.  Even the ME's let'cha do it.

 

I should be clear and clarify that the default key assignments in DA:I match the default for almost every FPS I've ever played.  I find it suspicious but I'm not an expert or nuff'in.


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#14085
Brogan

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Hey, Brogan, sorry if I missed your question previously...

 

As far as I know, owning a lot of shooters, none of them bar you from reassigning keys for anything. You can swap 'em all you like.  Even the ME's let'cha do it.

 

I should be clear and clarify that the default key assignments in DA:I match the default for almost every FPS I've ever played.  I find it suspicious but I'm not an expert or nuff'in.

 

Nor am I.  I'm just reacting to your statement of 'play it like a shooter', because for me, the mouse buttons are usually where I map the game's most important functions.

 

And I don't disagree with your overall point, Bioware clearly fired or lost any members of their design team who had actual experience playing computer games without a controller in his hands and it has absolutely effected the quality of the product.  It's a sad state of affairs.

 

That said, I don't care.  EA has always been nothing to me.  I just want this game fixed and I have no problem letting it sit until then.


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#14086
Elhanan

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True though in Bethesda's favor they released the Toolset long before the DLC came out which still sold tons of it because many of the best mods used assets from the DLC.So yes Bethesda has a history of releasing buggy games but since they give gamers the tools to fix them they get a pass.
 
DA2 had the same problem DAI has( no official toolset was released) Yet look at what the community did with the limited resources available and at what has been managed so far with DAI,imagine what they could do with the toolset.


I also miss the Toolkits seen in some previous games, though I simply benefited from the hard work of others. That said, while I modded DAO a little, never saw the need to mod DA2; head canon repaired what I needed (ie; Orsino auto-villain). While DAI does not have a Toolkit, Bioware has helped in the past, is not blocking current modding of which I am aware, and has a far better base game, IMO.

#14087
Errationatus

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 - Nor am I.  I'm just reacting to your statement of 'play it like a shooter', because for me, the mouse buttons are usually where I map the game's most important functions.

 

Let me clear here as well - I am not advocating playing like a shooter.  If you're used to shooters, it feels slightly more 'natural', but not remotely 'better'.  As I've said elsewhere, I'd have much preferred DA2's control scheme.  The control scheme seemingly defaulting to an FPS layout is just one more thing they bollixed.

 

 - And I don't disagree with your overall point, Bioware clearly fired or lost any members of their design team who had actual experience playing computer games without a controller in his hands and it has absolutely effected the quality of the product.  It's a sad state of affairs.

 

Indeed it is.

 

 - That said, I don't care.  EA has always been nothing to me.  I just want this game fixed and I have no problem letting it sit until then.

 

On this we are in complete agreement.  Still, a good rant never killed anybody.


  • KilrB et Brogan aiment ceci

#14088
Dinkledorf

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Agree on the default key bindings being almost identical to that of a typical shooter with exception of right mouse button as in typical shooters one does not need to hold the right mouse button to move the camera.  Right mouse is typically default mapped to block and or iron-sights/zoom depending on the game type.  I admit to being one that has played more shooters than RPG style games so frankly holding the right mouse button (all the time) in DAI limits my single sitting game play duration to about an hour at most as I find it quite uncomfortable for my hand.  DAO was different given I played exclusively with click to move. Personally, I would like the option to toggle "free mouse look" thus not requiring right mouse button hold during movement and only require to bring up the cursor and interact with the UI.  Frankly, I find that I almost never interact with the UI in real time opting to either use keybinds for abilities or pause game play.


  • Ncongruous aime ceci

#14089
Yosharian

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Console games generally have functions you can't rebind.  But DA:I is totally not a console game guys.  Totally made for PC guys.


  • Ncongruous aime ceci

#14090
Bethgael

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Here's a thing, said the Diabolus Advocati, in essay numba elebenty-ten...

 

This is what repeated gameus interruptus looks like:

 

The problem with Patch 5 or the beta or circle-jerk 2015, whatever it's called, who cares? - is the expectation and anticipation.  People are projecting so much crap onto this thing - fueled by the occasional and contradictory "Oh, it's smooth and silky on your thighs" or "it treats you like a 2 dollar trollop!" that it seems that they're losing sight of certain realities.

 

Here's a plan - cut this crap out

 

Here's the reality:  This patch is precisely nothing until it drops and actually disappoints pretty much everyone.  Personally, I'm expecting it to do nothing nor am I anticipating it until it actually lands - whenever that might be, but I can guaran-damn-tee you it won't be anytime soon, even with the eager, eager hands all gropin' and squeezin'.  Getting all jittery and angsty over this does no one any good. So many are acting like the kid three weeks from Xmas who was promised that awesome black bike with the banana seat and sissybars.  What will happen instead is y'all go screaming downstairs on the day only to find painful socks from yer Grandmam and a half-eaten ham sandwich with two cigarette burns on it in a badly-wrapped box and your mother calling you an ungrateful d!ck that ruined Xmas with yer whinin'.

 

 

This is exactly the reason why there's an NDA. We've had several testers come into this thread and make contradictory comments after they'd signed an agreement not to. End result: contradictory information and the likelihood that people will be unhappy, based on this. Closed beta means that some of the content may be changed after the feedback; some of what we test won't go live.

 

Seriously, guys, if you weren't prepared to stick to your agreement, don't test.


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#14091
Guest_Cyan Griffonclaw_*

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Patch 5 is not addressing the mouse issues (point-to-move and rebinding mouse keys) and is currently working on the zoom levels of the tactical camera.

 

Everyone:

 

this patch is just another small step to making it a PC game. This game was never ready for PC release. It was released as a semi-working port from a console-centered product. IT IS NOT READY. IT WASN'T READY FOR PC RELEASE. The amount of bugs and fixes needed to play the game on any PC (low-end, mid-range or high-end) clearly shows it wasn't ready. This isn't even up to debate.

 

To those who think Bioware is dead:

 

It's not. It's learning to live under the EA underbrella. We all know EA. We know EA through their antics and past dealings with other developers. We also know Bioware. Bioware is adapting and by that I mean, it's adapting to EA's directives to make money. Their reputation as being "PC games for PC gamers" is not representative to Bioware at all right now. They're diving into an engine that EA has mandated (Frostbite is very complex!) and they still need time to understand how all the dependencies work. The simple fact that they can't work beyond a mouse manufactured beyond 1972 (that's when I was born and three-button mice were first made. Wiki that, Jack.) clearly shows that they focused on consoles first.

 

To PC players:

 

Patch 5 is not your savior. However, Bioware is back to listening to the community (maybe not here, but they are listening to beta feedback) A few of us who have been critical (like myself) is giving Bioware another chance and I'm beta-testing this DLC and patch so we can get our beloved franchise on track. I am betting it will take another couple months to get the mouse patch worked in. Only then, I would say, is the game ready for PC release. 

 

To those apologists and fanboys that keep coming to this thread:

 

EA loves you. Or I should say, love to laugh at you. They don't need you. They justify their silence on their end thanks to you. Whatever you have to say about the game, say it in Feedback and Suggestions or anywhere else. Stop trolling here. You aggravate the situation. Most of you are dullards anyway.

 

Well... back to Skyhold. I have a storage container that I'm trying to fill.


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#14092
Elhanan

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Would like to see sub-titles return to all dialogues. Those with Orlesian accents are especially difficult to capture by ear; mine anyway. The sub-titles are very helpful in grasping the written words of the story; a delight for myself.

#14093
Guest_Cyan Griffonclaw_*

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Would like to see sub-titles return to all dialogues. Those with Orlesian accents are especially difficult to capture by ear; mine anyway. The sub-titles are very helpful in grasping the written words of the story; a delight for myself.

I will enable subtitles on the beta. I'll send a suggestion if it doesn't come up for me. 


  • Elhanan, cheydancer et Ncongruous aiment ceci

#14094
Archerwarden

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Patch 5 is not addressing the mouse issues (point-to-move and rebinding mouse keys) and is currently working on the zoom levels of the tactical camera.
 
Everyone:
 
this patch is just another small step to making it a PC game. This game was never ready for PC release. It was released as a semi-working port from a console-centered product. IT IS NOT READY. IT WASN'T READY FOR PC RELEASE. The amount of bugs and fixes needed to play the game on any PC (low-end, mid-range or high-end) clearly shows it wasn't ready. This isn't even up to debate.
 
To those who think Bioware is dead:
 
It's not. It's learning to live under the EA underbrella. We all know EA. We know EA through their antics and past dealings with other developers. We also know Bioware. Bioware is adapting and by that I mean, it's adapting to EA's directives to make money. Their reputation as being "PC games for PC gamers" is not representative to Bioware at all right now. They're diving into an engine that EA has mandated (Frostbite is very complex!) and they still need time to understand how all the dependencies work. The simple fact that they can't work beyond a mouse manufactured beyond 1972 (that's when I was born and three-button mice were first made. Wiki that, Jack.) clearly shows that they focused on consoles first.
 
To PC players:
 
Patch 5 is not your savior. However, Bioware is back to listening to the community (maybe not here, but they are listening to beta feedback) A few of us who have been critical (like myself) is giving Bioware another chance and I'm beta-testing this DLC and patch so we can get our beloved franchise on track. I am betting it will take another couple months to get the mouse patch worked in. Only then, I would say, is the game ready for PC release. 
 
To those apologists and fanboys that keep coming to this thread:
 
EA loves you. Or I should say, love to laugh at you. They don't need you. They justify their silence on their end thanks to you. Whatever you have to say about the game, say it in Feedback and Suggestions or anywhere else. Stop trolling here. You aggravate the situation. Most of you are dullards anyway.
 
Well... back to Skyhold. I have a storage container that I'm trying to fill.

Cyan Griffanclaw,
Thanks for the update. Wondered what was happening with the beta testing.So another few months - Jackel19851111 was correct then.

Does Bioware understand that releasing this broken game is not acceptable under any circumstance?

I could not care less about a storage chest, hairstyles, tinting/colors or mirror of transformation or DLC.

Are they going to fix the disappearing inventory? Disappearing crafted inventory? Dragon glitch? Are they looking into a better Inventory interface? Fixing the companion coding? Are they fixing hold so it holds?
  • Brogan aime ceci

#14095
Ncongruous

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I allways laugh when I see that "the walking dead" game was so much better and gives choises that Bioware does not provide.  After The lesser DA2 I bought "the walking dead" because it was hyped then on these boards aswell.  Needless to say I ran back to DA2 screeming even if it is a lesser Bioware game.  There is no choise and no gameplay to be had.  Its just story like television, nothing more, oh yeay every so often you can interact pushing a button so not completly like television!!
 
EA and Bioware are far from perfect but to date I don't find all that over hyped indie that good.  As a belgian I bought divinity original sin, good gameplay but for the rest boring as hell an therefore never finished the game.  I am glad others are happy with the multitude of games they can choose out, diversity is good but the bashing on these boards is tiresome.  Lots of people write they are going to move along but never seem to do so.

I know it's not *really* relevant to the thread but I have to argue this. The Walking Dead was all choice and no gameplay. The choices were almost always murky. The consequences range from a frowning retort to some of the most disturbing responses I've ever witnessed. I would not ever recommend the "game" for its gameplay. Suggesting it's anything other than a pathed interactive novel is a hard pitch to make. It's an emotional car wreck you must experience in slow motion.
 

It's what I've been saying from the beginning... Bioware thought they could get away with designing for the consoles first and then shoehorning a pc UI in after the base coding was complete.

Who knows why. Maybe EA told them in 2012, "Inquisition will be an XBox exclusive", then in late 2013, EA forgot about the millions of dollars they'd lose and sent out a memo saying "By the way, we're gonna need it for PC as well. You can do that, right?"

6f4kYAj.gif
 

We'll get what we get.  It won't be what we want and it will please some and enrage others and most will just go "well, yeah, okay, I guess it was too much to hope for" and wait until the next one - probably to fix this one.  The main issues people wanted - better controls, less screw-ups - have already been said to be months away in some nebulous future patch that is also nothing but barnyard air until it too is an actual thing.  That one is even more unlikely to ever exist.  I can faintly hear the ephemeral excuse six months from now of "there wasn't any real demand..."  This lust for new control schemes?  You are a minority.  They are not going to pander to you no matter how much you yell.  This is a console port and on the console the controls work just fine.  On the PC they work fine being a straightforward scheme for a shooter.  Treat it like a shooter and you 'win'.  So, no real priority.  Too bad for you.  Wait til the modders fix it, because they're the only ones who will.

Undeniably sad. I truly hope that modding can remedy what ails this game. This experience for me has become The Walking Dead: Season 3.
 

Console games generally have functions you can't rebind. But DA:I is totally not a console game guys. Totally made for PC guys.

I-SEE-WHAT-YOU-DID-THERE.jpg



#14096
Guest_Cyan Griffonclaw_*

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@ Elhanon

 

I'm glad you suggested it. There are times that I can see it would be hard to hear what they're saying, especially at the winter palace. The subtitles are not present except when there is a dominant voice. (I brought Sera this time. WTF.) I know the beta version has an option to change your audio settings to HEADPHONES if you use them. It stopped the whispering I was hearing when addressing NPCs to obtain quests. 



#14097
Guest_Cyan Griffonclaw_*

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I guess I might have said too much regarding the NDA, but I only said to satisfy the curiousity of many in this community that are still holding out hope for the game and the franchise itself. I am a passionate fan and I love Bioware. I love the company, but it's not the same one that I loved before EA. This is a different Bioware, but not necessarily lesser than the last. It's kind of like in puberty. That awkward stage in development. Frostbite 3 is a complex beast, but it's awesome. The engine is not nearly finished for traditional RPG PC controls, but it's going to be implemented. It's too important not to have it! The UI scheme will also be eventually worked in as well to make use of common sense controls like drop-and-drag menus. Do I know it's going to be fixed? HELL NO. Do I expect it to be fixed? HELL YES. Anyway, my experience with the beta has been trouble-free. It feels polished minus the point-to-move and steering controls on a mouse. THAT IS SO FRUSTRATING. The tactical camera zoom is being addressed, but it is still very FRUSTRATING. However, I feel privileged to help and contribute and I want to feel that Bioware teamwork feeling I used to have back in the Baldur's Gate days.


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#14098
Shelled

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Still waiting on tactical mode improvements. I want tilt control, and I want the camera to not be stuck to the effing ground and I wanted these things 2 months ago.

Also, we need better a.i combat options like the customizable options they had in dragon age origins and dragon age 2. If I want the a.i to engage within a certain range with a specific spell like spirit blade I should be able to set that up, instead we can only turn spells off completely or favorite them in the a.i options lmfao. Wtf is that dog crap? Is this a standalone franchise or a sequel to existing gameplay? Oh right its a sequel, so why is this gameplay such dog crap?

Been wanting that a.i control enhancement 2 months ago as well. 

PS: This game sucks.

I'm in the beta btw. Whatever you guys are looking forward to, tone that excitement down to minimal levels, then set it on fire.

Cyan, your baldurs gate days are only going to happen when you flip these people the bird and then go play sword coast legends https://swordcoast.com/which is being made by the director of dragon age origins and several other old-school bioware developers. Those guys made up the brains of the operation at bioware. They don't work there anymore. Let me repeat that, they don't work there anymore and they haven't worked there since origins, which explains many things regarding why bioware has been a failure since dragon age 2.

Don't expect anything like baldur's gate from bioware. They consist of console loving amateurs who probably play call of duty on their off-time.


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#14099
Chanda

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I want Patch 5 for the Black Emporium, or at least for the mirror of transformation. That's still happening, right?



#14100
Shelled

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I want Patch 5 for the Black Emporium, or at least for the mirror of transformation. That's still happening, right?

as far as I know yes, but it really doesn't change anything at all in the end. Waste of development time that should be spent on the a.i controls and the tactical mode. The features are definitely nice, but F it, it does not improve the gameplay at all. They are just nice additional features. 

Adding extra features on top of something that sucks to begin with doesn't really make much sense to me especially when the majority of people either complain about the crappy a.i controls or the crappy tactical mode. So lets give them a way to change their appearance instead!

Waste of development time and resources. Time better spent elsewhere.


  • KilrB aime ceci