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#1401
vetirokay

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1. That's what a lot of people before you said when DA2 and ME3 came out. See? History repeats itself and BioWare is still there quicking *ss.

2. Sorry but no. If it really was the case then they would have paid a little more attention to the PC version. We're talking about experimented business people, not amateurs.

 

As for 2, I have no idea which is bigger, but you have to allow for the possibility that they were genuinely pleased with the PC controls. As opposed to knowing it was subpar and hoping PC gamers would silently deal with it.

 

For me, I can get by with the controls although not ideal for PC.

 

My biggest issue is the tac cam itself, regardless of how it is controlled. The only reason I bought it after skipping DA2 was because I bought the hype and thought they went back to DAO a bit. My personal suggestion would have been the following:

 

1. Indoors, allow for "breakaway" ceilings and walls.

 

2. Outdoors, trees, walls, ledges etc do not obstruct view and camera doesn't constantly jump zoom levels on objects.

 

3. A control scheme that, while in tac view, the mouse wheel zooms, and either middle click or right click tilts and rotates camera. Instead of the combo zoom/tilt we have now. Along with a further out zoom level.

 

As it is, tac view is anything but, and they can redesign the UI until the cows come home and it would still be bad because of the above. To me.

 

I can keep it at normal difficulty and play as a third person action game as seemingly intended, mostly ignoring party members to enjoy the story, but that's not how I look to play a dragon age or any other top down, party based, tactical rpg (DA, BG, IWD etc...)

 

I play different games for different reasons. I love skyrim for the solo character first person/third person adventure. When I look to DA or other similar type games, that's the last thing I want.

 

I'm not a software game developer, but I guess DAO was designed with that in mind, while the new engines have limitations on such things?

 

Anyway, all of that wasn't directed at you ha, but I got carried away.


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#1402
Pen-N-Paper

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You're not seriously expecting a fast and detailed answer are you?

I haven't asked for detail. I have rejected platitudes.

I expect Conal will reply with answers that support his claims.


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#1403
Uncle Jo

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As for 2, I have no idea which is bigger, but you have to allow for the possibility that they were genuinely pleased with the PC controls. As opposed to knowing it was subpar and hoping PC gamers would silently deal with it.

 

For me, I can get by with the controls although not ideal for PC.

 

My biggest issue is the tac cam itself, regardless of how it is controlled. The only reason I bought it after skipping DA2 was because I bought the hype and thought they went back to DAO a bit. My personal suggestion would have been the following:

 

1. Indoors, allow for "breakaway" ceilings and walls.

 

2. Outdoors, trees, walls, ledges etc do not obstruct view and camera doesn't constantly jump zoom levels on objects.

 

3. A control scheme that, while in tac view, the mouse wheel zooms, and either middle click or right click tilts and rotates camera. Instead of the combo zoom/tilt we have now. Along with a further out zoom level.

 

As it is, tac view is anything but, and they can redesign the UI until the cows come home and it would still be bad because of the above. To me.

 

I can keep it at normal difficulty and play as a third person action game as seemingly intended, mostly ignoring party members to enjoy the story, but that's not how I look to play a dragon age or any other top down, party based, tactical rpg (DA, BG, IWD etc...)

 

I play different games for different reasons. I love skyrim for the solo character first person/third person adventure. When I look to DA or other similar type games, that's the last thing I want.

 

I'm not a software game developer, but I guess DAO was designed with that in mind, while the new engines have limitations on such things?

 

Anyway, all of that wasn't directed at you ha, but I got carried away.

I personally can't allow the possibility of them being pleased by the controls. I don't believe this one bit. The outcry about clunky controls and the awful tactical camera is too broad, too unanimous. I've not seen a lot of people praising them, it was outright the biggest critic point.

 

I can't believe that any serious game tester or critic wouldn't have noticed it. They knew something was wrong and let it out anyway. This game was made with console as first priority.

 

It can't be that they got it right with DAO and not with DAI. It's not their first RPG, hell they use the tactical camera since Baldur's Gate (1998)!


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#1404
Pen-N-Paper

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But those side quests are so shallow. What once would have been a quest about looking into the disappearance of an elf's lost wife, finding out she was turned into a Werewolf, choosing to kill her or to spare her, and then choosing whether or not to tell her husband about her fate, is now just a simple fetch quest where you find the quest item and return it. What's worse is you do this without a single choice made and where the only player dialog is some emotionless sympathy autodialog at the end.
This is essentially how 75% of DAI quests end

(no spoilers, not even game footage)

I actually asked about a brief demonstration about this sort of thing on the Suggestion And Feedback forum and was treated as a pariah by some posters for asking for spoilers. These side quests are no better than free browser MMOs. They are not worthy to be included in the term RPG, in my honest opinion. 

 

But Bioware discussed making Dragon Age into an MMO as far back as the Awakenings expansion. DA:I is the MMO launch pad.


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#1405
AnubisOnly

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@Uncle Jo, So they do this on purpose to make us buy consoles (yeah right, not gonna to happen from me lol), or simply the game was rushed..



#1406
Brogan

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SEE, NOW, all it took was the mention of stock price and management re-branding to get a soldier.  No need to be shouting all crazy-like at Bioware to get a response. The Horror... The horror.

 

ThinkingGradualAwesome.gif
 


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#1407
Maverick827

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I actually asked about a brief demonstration about this sort of thing on the Suggestion And Feedback forum and was treated as a pariah by some posters for asking for spoilers. These side quests are no better than free browser MMOs. They are not worthy to be included in the term RPG, in my honest opinion. 

 

But Bioware discussed making Dragon Age into an MMO as far back as the Awakenings expansion. DA:I is the MMO launch pad.

 

When I first saw the "zoom-in dialog" I actually thought it was pretty cool.  I said "oh, great, this should make dealing with merchants and whatnot much simpler, cool!"

 

Then I found out you can't even rotate the camera.  I wasn't sure why they would lock that, it seems harmless enough, but oh well.

 

Then I found out that they used it for some side quests, too.  I guess that's alright.  The world is ten times bigger, I guess I don't expect them to make ten times as many fully fleshed-out side quests.  Origins had it's "Gather 10 Lyrium Potions" quests.

 

Then I found out it was for all side quests.

 

I would actually play the crap out of a Dragon Age MMO.  I just didn't expect that going into this game.



#1408
Uncle Jo

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@Uncle Jo, So they do this on purpose to make us buy consoles (yeah right, not gonna to happen from me lol), or simply the game was rushed..

The game was rushed is also what we heard as ME3 came out. There is something called deadlines and you have to set priorities. Theirs were first and mostly the console players. Did you hear console gamers complain? At least as hard as the PC players? No. 

They're not doing this on purpose to p*ss off the PC players or make them buy a console. As other already mentioned it they simply don't care anymore, PC players are not the most "bankable" (quote from Pen-N-Paper if i recall it good) part of the market. No hard feelings.



#1409
SpartanMk

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Farout you guys whine to the fkhouse. Just go play another game?

 

Yes the tactical cam needs work and the AI does need to be improved. But in general the PC controls are ok. So much frikkin doom and gloom. 

 

Secondly, considering the breadth and the amount of quests. I actually really enjoy them. Yes there are a lot of run here and do that, but there are heaps of good quests with little insights into the world of Thedas.

 

Seriously, reading some of these posts its like you get on an emo train and the info about the games flaws is completely prejudiced rather than being a real look.

 

But in all honestly, yes Bioware should have known some of these were going to be an issue (AI issues, the lack of tactics and the distance of the tac cam). So they went ahead knowing it was an issue or are complete tards.



#1410
Crackseed

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The game was rushed is also what we heard as ME3 came out. There is something called deadlines and you have to set priorities. Theirs were first and mostly the console players. Did you hear console gamers complain? At least as hard as the PC players? No. 

They're not doing this on purpose to ****** off the PC players or make them buy a console. As other already mentioned it they simply don't care anymore, PC players are not the most "bankable" (quote from Pen-N-Paper if i recall it good) part of the market. No hard feelings.

 

Except PC gaming is on the rise and is gaining good traction per year again. While I agree that the PC master race is NOT the majority and will take a long time (if ever) to regain that, it is not this small segment of bottom feeders either and it makes a mark on gaming - especially for companies like Bioware who established their pedigree WITH PC gamers in a market that is generally cornered by the PC crowd.


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#1411
Gwalchmai

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When I first saw the "zoom-in dialog" I actually thought it was pretty cool.  I said "oh, great, this should make dealing with merchants and whatnot much simpler, cool!"

 

Then I found out you can't even rotate the camera.  I wasn't sure why they would lock that, it seems harmless enough, but oh well.

 

Then I found out that they used it for some side quests, too.  I guess that's alright.  The world is ten times bigger, I guess I don't expect them to make ten times as many fully fleshed-out side quests.  Origins had it's "Gather 10 Lyrium Potions" quests.

 

Then I found out it was for all side quests.

 

I would actually play the crap out of a Dragon Age MMO.  I just didn't expect that going into this game.

You can spin the camera around your character in the non cut scene "mini" zoom/dialog parts with the kb, A-D. If you re-mapped A-D for strafing then just move it somewhere else on the kb. Oh, also A-D in the inventory screen works too.


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#1412
Briarius

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In addition to the Direct X error that happens during cutscenes and the war table, I am also getting crashes during gameplay that are not only closing the game, but also reboot my PC. Happened to me over and over again and finally I gave up trying to play the game out of fear it was going to damage my PC or my hardware and vid card, or corrupt my windows or other programs. I havent seen any new updates for the game yet to fix any of these issues. I am wondering if I need to call Origin and get my money back for this very expensive Inquisition game that is still very broken. Any news about a patch or patches for any of the problems we been having? would love to see an updated progress report Bioware. Otherwise I think for the sake of my PC's health and my frustration over all of these problems with the game I might have to call it quits and get a refund. It's been a week since the game released to pre=order people and still not a single patch?


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#1413
Maverick827

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This will never ever happen, considering EA's stance on modding/frostbite

 

Would EA really care if BioWare did something like this?

 

skills.xml:

 

<skills>

<skill>

<name>Spirit Blade</name>

<desc>You create a blade of solid magic to make melee attacks against nearby enemies, bypassing their guard and barriers.</desc>

<damage>

<spirit>300</spirit>

<barrier>200</barrier>

<guard>400</barrier>

</damage

<cost>10</cost>

<combo>

<eldritch>true</eldritch>

</combo>

</skill>

...

</skills>

 

race.xml:

 

<races>

<race>

<name>Human</name>

<bonus>

<ability>1</ability>

</race>

<race>

<Qunari>

<bonus>

<meleeDef>10</meleeDef>

</bonus>

</race>

...

</races>

 

I don't know why more games don't do this, to be honest.  Everyone's gotta go around bundling all of their assets for no reason.  "This person wants the racial bonuses of Qunari, but wants to play as a Human?  Blasphemy!  This is serious business!"  :(



#1414
vetirokay

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I personally can't allow the possibility of them being pleased by the controls. I don't believe this one bit. The outcry about clunky controls and the awful tactical camera is too broad, too unanimous. I've not seen a lot of people praising them, it was outright the biggest critic point.

 

I can't believe that any serious game tester or critic wouldn't have noticed it. They knew something was wrong and let it out anyway. This game was made with console as first priority.

 

It can't be that they got it right with DAO and not with DAI. It's not their first RPG, hell they use the tactical camera since Baldur's Gate (1998)!

 

 

True, I guess I was giving them the benefit of the doubt coupled with witnessing, in my own job, otherwise intelligent people thinking something was good when it wasn't.



#1415
Uncle Jo

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Except PC gaming is on the rise and is gaining good traction per year again. While I agree that the PC master race is NOT the majority and will take a long time (if ever) to regain that, it is not this small segment of bottom feeders either and it makes a mark on gaming - especially for companies like Bioware who established their pedigree WITH PC gamers in a market that is generally cornered by the PC crowd.

I repeat myself, if they really valued the PC master race that much they would have polished something as basic as the UI, the camera moves and the control settings to begin with. Even with DA2 and ME3 I didn't hear such a fundamental critic. That's really telling. 

 

BioWare established themselves with PC games true that, but it's not set in stone they would stay for ever on this path. 



#1416
BammBamm

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In addition to the Direct X error that happens during cutscenes and the war table, I am also getting crashes during gameplay that are not only closing the game, but also reboot my PC. Happened to me over and over again and finally I gave up trying to play the game out of fear it was going to damage my PC or my hardware and vid card, or corrupt my windows or other programs. I havent seen any new updates for the game yet to fix any of these issues. I am wondering if I need to call Origin and get my money back for this very expensive Inquisition game that is still very broken. Any news about a patch or patches for any of the problems we been having? would love to see an updated progress report Bioware. Otherwise I think for the sake of my PC's health and my frustration over all of these problems with the game I might have to call it quits and get a refund. It's been a week since the game released to pre=order people and still not a single patch?

 

complete rebooting is mostly a sign for not enough power for your hardware. the game brings many parts to the limit, so it could be they reach a critical power stage you dont experience in many other titles



#1417
Brogan

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Anyone expecting a "magical" patch that is going to address all the PC control (KB + M) concerns including (but not limited to) autoattack, click to do <whatever>, attack-canceling, tactical camera height, tac cam mouse to the edge to move, advanced AI regulation and so on and so forth, is expecting something that realistically isn't going to happen, ever. Some obvious bugs will be fixed and at best they will improve the responsiveness of some of the UI aspects. At this point I'd personally take anything, it's just not possible to make things worse (or is it ? :s) They are certainly not going to rewrite their UI code, just because of...reasons, not matter their validity. What's done is done. Hopefully, they will learn something from this and do better in the future (highly debatable and seriously doubtful).

 

It's also possible that you seriously underestimate the degree of outrage and frustration with a specific aspect of the pc version (the controls) that has been generated on the message boards.  It's kind of unprecedented.

 

I'm sure they were prepared for a variety of things to have to address with the first patch.  But I highly doubt they expected this. (ESPECIALLY if you consider the lack of attention the pc scheme got when they were still IN production)


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#1418
QweenBeen

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I get it, I do. But being a part of EA entails alot of political pressures we as PC gamers can't understand. We want what we want, and we SHOULD want it, but PC gamers are going to the wayside when Sony and Microsoft pay the big bucks. Yes, they said this would be more PC oriented, and not like DA2, and they achieved that. The story is there, and the twirling whirling foofoo fighting has been cut back alot since DA2. As for modding, I loved mods for DAO. I forgot what the vanilla game was like, but thats a limitation of the Frostbite engine and again, if Sony and Microsoft want it to be so, so it'll be done. People are creative and it's only been a week. Give it some time. The game is playable as is and will be a whole new and better experience in future playthroughs.

#1419
AnubisOnly

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Uncle Jo, still it can be their lose, look how big Steam grow.. And now many publishers are rethinking their plans for PC (like MS, Capcom etc.).



#1420
yankblan

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Although, if my Eagles lose to the Dallas Cowboys, I won't be in any mood for Dragon Age regardless.
 

 

Don't point your anger at DA; point it at your coach for picking up Sanchez...


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#1421
Brogan

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Don't point your anger at DA; point it at your coach for picking up Sanchez...


He's just a placeholder for Marcus Mariota in next years draft.

#1422
Uncle Jo

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I get it, I do. But being a part of EA entails alot of political pressures we as PC gamers can't understand. We want what we want, and we SHOULD want it, but PC gamers are going to the wayside when Sony and Microsoft pay the big bucks. Yes, they said this would be more PC oriented, and not like DA2, and they achieved that. The story is there, and the twirling whirling foofoo fighting has been cut back alot since DA2. As for modding, I loved mods for DAO. I forgot what the vanilla game was like, but thats a limitation of the Frostbite engine and again, if Sony and Microsoft want it to be so, so it'll be done. People are creative and it's only been a week. Give it some time. The game is playable as is and will be a whole new and better experience in future playthroughs.

I think it's even less PC oriented than DA2. As for the modding tools, I highly doubt they will release them this time. It would ruin the day of the console gamers. Nobody wants that.


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#1423
Uncle Jo

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Uncle Jo, still it can be their lose, look how big Steam grow.. And now many publishers are rethinking their plans for PC (like MS, Capcom etc.).

Maybe but their strategy is in motion for years. They have to go until the very end.



#1424
Shelled

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1. U.I and the menu's themselves for weapons and whatnot could easily be 50% smaller, show 50% more info, and would be way more efficient.

2. Tactical cam is a nightmare (see my page 6 post). It doesn't zoom out far enough, the camera snapping to a selected character needs to get fixed, and we need the camera to tilt upwards when we zoom out with it. It is extremely frustrating that when the tactical cam zooms out, you can't tilt it up at all.

3. Rogue flank attack doesn't work properly. The enemy always faces the rogue when you use this, and the skill says the exact opposite, that you're supposed to get behind him while the enemy loses track of you but the skill doesn't actually do what it says at all as the enemy always turns and faces you unless they are taunted. Broken skill is broken.

4. Stats seem bugged on items, like strength on a staff or willpower on medium armor. Since items are class-restricted it seems idiotic to put useless stats on them. Either its bugged or its a poor design decision.

5. HOLD POSITION doesn't work. As soon as you walk only about 30 feet away your entire party teleports to you. Hold position doesn't even work at its basic function either, as if you give a command to attack while they are in hold position, instead of holding position and waiting to attack an enemy that gets in range they will actually run to them and start attacking. Hold position seems entirely broken and useless as a command as it doesn't even function properly. You tell a character to hold, they should HOLD. I don't care how far I run away, hold the damn position.

6. Enemies move around too much when being flanked, even when they are taunted, which makes it very lame to play a dagger rogue on nightmare or hard. You are not moving with the enemy when in tactical mode because you don't have any real-time control, thus the enemy shouldn't be moving but its like they know they are taking flank damage and try to get away. This is an idiotic design decision when the A.I is so bad for your character that the character doesn't even make an attempt to stay behind the enemy. The enemy shouldn't be aware that its taking flank damage but it seems like they are. It seems like the A.I was designed in this respect to cater towards playing in action mode but it just DOESN'T WORK in tactical mode with a rogue. It just does not meld properly because you're not in real-time movement control of the rogue in tactical mode. I'm sorry but this design is a total failure in that regard.

7. Why are research items placed inside the valuable slot? They should either have their own menu or should be hidden so you don't accidentally sell them.

8. Shadow strike is broken/bugged with rogue as well. If I use flank attack to go in stealth when combat starts or if I use the normal stealth skill during combat (while having taken 0 damage) and then try to use shadow strike it doesn't work, the skill doesn't activate at all and the character just auto-attacks instead. The only time it ever works is if combat hasn't actually started yet but that isn't a requirement for shadow strike so it seems to be totally bugged.



#1425
Aurok

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Eh? Which version do you play? I play on PC and I can tilt the tactical view by holding the right mouse button and moving the mouse - like I look around/walk/etc. 

 

Might not be so on every version of the game, I can only attest to the PC version, but still. 

 

Independent tilt. As in tilt without the camera throwing itself into the ground.

 

Even if they had to put the camera on fixed arc for controller limitations, I can't imagine why the fully zoomed out view needed to be pointing straight down. A fully zoomed out 30 degree angle would be useful far more often than a fully zoomed out straight down angle.


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