1. That's what a lot of people before you said when DA2 and ME3 came out. See? History repeats itself and BioWare is still there quicking *ss.
2. Sorry but no. If it really was the case then they would have paid a little more attention to the PC version. We're talking about experimented business people, not amateurs.
As for 2, I have no idea which is bigger, but you have to allow for the possibility that they were genuinely pleased with the PC controls. As opposed to knowing it was subpar and hoping PC gamers would silently deal with it.
For me, I can get by with the controls although not ideal for PC.
My biggest issue is the tac cam itself, regardless of how it is controlled. The only reason I bought it after skipping DA2 was because I bought the hype and thought they went back to DAO a bit. My personal suggestion would have been the following:
1. Indoors, allow for "breakaway" ceilings and walls.
2. Outdoors, trees, walls, ledges etc do not obstruct view and camera doesn't constantly jump zoom levels on objects.
3. A control scheme that, while in tac view, the mouse wheel zooms, and either middle click or right click tilts and rotates camera. Instead of the combo zoom/tilt we have now. Along with a further out zoom level.
As it is, tac view is anything but, and they can redesign the UI until the cows come home and it would still be bad because of the above. To me.
I can keep it at normal difficulty and play as a third person action game as seemingly intended, mostly ignoring party members to enjoy the story, but that's not how I look to play a dragon age or any other top down, party based, tactical rpg (DA, BG, IWD etc...)
I play different games for different reasons. I love skyrim for the solo character first person/third person adventure. When I look to DA or other similar type games, that's the last thing I want.
I'm not a software game developer, but I guess DAO was designed with that in mind, while the new engines have limitations on such things?
Anyway, all of that wasn't directed at you ha, but I got carried away.




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