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PC Community Concerns


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#14326
Elhanan

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Have that mod!
It's very good, better than what was supplied to us!
Can BW supply anything that won't be topped by a modder?


The game itself apparently....
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#14327
digma87

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So if the warden sacrificed themselves in DAO they wouldn't have done the dlc awakening and witch Hunt.

So why doesn't the Keep have choices about the wardens death and such? (Like not meeting the architect and Nathaniel.)

#14328
luna1124

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^^You can play Awakening with your dead warden, I did (Morrigan saved them somehow, maybe found another warden to do the DR with?).



#14329
DragonsDream

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I have no idea what they might have thought and neither do you. Doesn't make it wrong for them if they thought so.

 

But you're right to your opinion, though you rather want to think that they put it up there to "lure" you into buying their game instead?

 

Well, I chose to remain on the positive side of it, I really doubt they'd do these things to make us mad (like you make it sound to be). I do want to give people who makes "mistakes" a chance to redeem, because there's a lot to learn from "mistakes" (mistakes as in my opinion and I guess yours too). And now they might see it like such or they may not, depends on each employee. But we're getting this patch and that in it's own say something, make it as you will.

 

This is getting way out of line anyhow, know that I'm waiting eagerly for this patch as well as more fixes. Just that I see it differently with all of this "betrayal" than you do. At least the attacking is cut out, which was my main point, now I was just explaining how I see it from a quote. Still not saying it as a fact, because none of us can know for certain!

 

 

 

Also, those nexus mods sure sound awesome, I'll be sure to give those a try.

you know they didn't think about the PC version at all. You know this. Do you know how you know this? Because the PC version of the game looks and plays exactly like the console version. There is not a single change made to the PC version to account for mouse & keyboard, or a smaller screen that is closer to the user. We won't even get into the design considerations that are all about the console but are completely baffling on the PC (limit of 8 hotkey slots, no talking to party members outside of main camp et al). This is a console port. and a bad one at that.

 

What makes a bad console port vs. a good one?

A good port redoes the UI to account for a mouse curser being able to immediately click or something rather than having to cycle through options. This generally means that menus don't require as many layers as they do on a console. A bad port doesn't change the UI and forces PC players to needlessly click through a multitude of small menus.

A good port changes the HUD because PC players tend to be directly in front of their screens unlike console players who are playing on larger screens and from farther away. A badport leaves the oversized HUD text & elements alone, causing PC players to loose valuable screen real estate.

A good port acknowledges that the mouse can be used for movement. In an RPG this almost exclusively means click-to-move/interact/attack. In a bad port, the console joystick controller is simply mapped to 4 buttons while also ignoring the different walk/run speeds available.

A good port allows keys and mouse buttons to be remapped in any way the player wishes. In a bad port, the console buttons are assigned to keys and the right side movement is hardcoded to the mouse.

 

So, as we can clearly see, DAI is a bad port. It doesn't get a single thing right regarding how to port a console game to PC. It isn't a PC game at all.

 

Now, this is not anyone's fault. It just is. A game can be a console game and not have a PC version and gamers will be fine that. Were this just called "Inquisition" as opposed to "Dragon Age: Inquisition" and it was released to next gen consoles only, not a single person here would be complaining. Everyone would accept that it was a console game, designed for consoles and meant to played with a controller on a 55" screen 2 meters away. But it's not. It's the sequel to a very popular PC game. And EA chose to market it to PC gamers. So really, the designers are not at fault here so much as the marketing guys are. The devs never figured out how to map the mouse buttons because no one ever told them they would need to. They were making a console game. So lets not pretend that they are happy with the PC version. No one is happy with the PC version, because, really, no PC version of this game exists yet.

 

Personally, I would have been fine if they released the console version in November, to get that Xmas market and end-of-year awards, and announced the PC version coming in 6 months-a year. This would have saved them time pre-launch when they were wasting time making a crappy PC port when they could have been polishing the console versions even more and then given them 6 months or more to do a proper PC port with a staff of people dedicated to doing so.

 

TL;DR - This is not a PC game and everyone involved in making it knows that. Marketing was deceitful.


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#14330
DragonsDream

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^^You can play Awakening with your dead warden, I did (Morrigan saved them somehow, maybe found another warden to do the DR with?).

IIRC if your Warden died in Origins, you could play a different Warden Commander (from Orlais) in Awakenings.


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#14331
Dubya75

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So if the warden sacrificed themselves in DAO they wouldn't have done the dlc awakening and witch Hunt.

So why doesn't the Keep have choices about the wardens death and such? (Like not meeting the architect and Nathaniel.)

 

This is not really a "Pc Community Concerns" issue, is it?



#14332
Dubya75

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you know they didn't think about the PC version at all. You know this. Do you know how you know this? Because the PC version of the game looks and plays exactly like the console version. There is not a single change made to the PC version to account for mouse & keyboard, or a smaller screen that is closer to the user. We won't even get into the design considerations that are all about the console but are completely baffling on the PC (limit of 8 hotkey slots, no talking to party members outside of main camp et al). This is a console port. and a bad one at that.

 

What makes a bad console port vs. a good one?

A good port redoes the UI to account for a mouse curser being able to immediately click or something rather than having to cycle through options. This generally means that menus don't require as many layers as they do on a console. A bad port doesn't change the UI and forces PC players to needlessly click through a multitude of small menus.

A good port changes the HUD because PC players tend to be directly in front of their screens unlike console players who are playing on larger screens and from farther away. A badport leaves the oversized HUD text & elements alone, causing PC players to loose valuable screen real estate.

A good port acknowledges that the mouse can be used for movement. In an RPG this almost exclusively means click-to-move/interact/attack. In a bad port, the console joystick controller is simply mapped to 4 buttons while also ignoring the different walk/run speeds available.

A good port allows keys and mouse buttons to be remapped in any way the player wishes. In a bad port, the console buttons are assigned to keys and the right side movement is hardcoded to the mouse.

 

So, as we can clearly see, DAI is a bad port. It doesn't get a single thing right regarding how to port a console game to PC. It isn't a PC game at all.

 

Now, this is not anyone's fault. It just is. A game can be a console game and not have a PC version and gamers will be fine that. Were this just called "Inquisition" as opposed to "Dragon Age: Inquisition" and it was released to next gen consoles only, not a single person here would be complaining. Everyone would accept that it was a console game, designed for consoles and meant to played with a controller on a 55" screen 2 meters away. But it's not. It's the sequel to a very popular PC game. And EA chose to market it to PC gamers. So really, the designers are not at fault here so much as the marketing guys are. The devs never figured out how to map the mouse buttons because no one ever told them they would need to. They were making a console game. So lets not pretend that they are happy with the PC version. No one is happy with the PC version, because, really, no PC version of this game exists yet.

 

Personally, I would have been fine if they released the console version in November, to get that Xmas market and end-of-year awards, and announced the PC version coming in 6 months-a year. This would have saved them time pre-launch when they were wasting time making a crappy PC port when they could have been polishing the console versions even more and then given them 6 months or more to do a proper PC port with a staff of people dedicated to doing so.

 

TL;DR - This is not a PC game and everyone involved in making it knows that. Marketing was deceitful.

 

Yes, Marketing deceived us and Mr Laidlaw and Mr Lee and Mr Darrah did NOTHING about it.


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#14333
Wbino

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A discussion needs to be made why a Multi Platform release is necessary...

Would it have been a sin for Bioware to release the PC verson 6 months later...?
or in their eyes people would have bitched about something anyway........? lol
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#14334
Dubya75

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A discussion needs to be made why a Multi Platform release is necessary...

Would it have been a sin for Bioware to release the PC verson 6 months later...?
or in their eyes people would have bitched about something anyway........? lol

 

It is much better to ****** about a delayed game than a broken one.


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#14335
DragonsDream

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A discussion needs to be made why a Multi Platform release is necessary...

Would it have been a sin for Bioware to release the PC verson 6 months later...?
or in their eyes people would have bitched about something anyway........? lol

this was my original thinking as well. I would have (if not exactly) gladly waited 6 moths for a proper PC release while drooling over YouTube videos of Xbox gameplay, especially if EA/Bioware specifically came out and said something along the lines of "We are thrilled with the console version of the game. We feel it's the best game in the history of games, bla bla bla but now we are going to spend the time required to bring the incredible gaming experience to the PC in the way that such a great awesome amazing title deserves and in a way that respects and honors the PC fans that made this franchise what it is. bla bla bla"

 

Pitch the game, talk it up, respect the fans while buying the time they need. Covered in win.


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#14336
Harbinger1975

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Respect the fans while buying the time they need..

EA's respect to the PC people.

 

X9Z0O2bpi8GMU.gif

 

EA: SUCKERS!

 

EA does not now, nor has EVER respected their customers.  They respect the Almighty Dollar.  As I said way earlier in the thread, they are doing barely enough to quiet the PC community.  It's been four months.  Two more months and they WILL give up on supporting the PC version of the game.  Their answer: Buy a next gen console and like it, sheep.

 

My answer:  I missed the part where I'm supposed to care what you think, EA.  *takes money to CDProjekt/Red and Bethesda*


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#14337
DarkAmaranth1966

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Is there any word on the dxdiag errors?  The game constantly crashed now and I can't seem to find any constructive acknowledgement from Bioware, EA or Nvidia.

They know about the DX crashes, so does Answers HQ and, many, myself included, are reporting that the following settings stop the problem 100%. It is NOT working for absolutely everyone but, it is for many people.

 

In Nvidia Control Panel:

VSync Application Controlled

Single display mode

Maximum perfromance mode

 

In Windows

Power option Maximum performance

 

In Game

Post Processing Antialiasing LOW (Exit and restart game after making this change.

 

As I said, it is not working 100% but it is working for a lot of players to stop the DX crash - other crashes may still happen though since making the adjustments, I have not had a single crash in a week.


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#14338
Jirec

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*Snip*

 

TL;DR - This is not a PC game and everyone involved in making it knows that. Marketing was deceitful.

 

You need to see that it's your opinion and that's your speculation, I share some of it like many here, but it doesn't apply to everyone in the whole world. You can't possible know what everyone thinks about this topic, you don't know for certain what was going on during development, none of us can. This fact of yours is still from you, what you see and think. I've seen some PC players who actually think the game is playable on PC, are they really wrong to believe that? Not by their opinion.

 

Read down and you'll also see that I point out more clearly that what I'm saying is also speculations, like yours, I was only trying to help you to see that it may be a different side to all of this (ease the betrayal thing, with trying to see the whole picture). We can't say who of us is wrong and who's right about the making of the PC side of the game, because they're both speculations only, until we're told otherwise by the creators themselves.

 

It's also partly on you if you take those statements as a lie, it's on me that I take it as their opinion. It's up for each one of us how we take it, no-one is wrong there. But to accuse them fully for lying to all of us with that statement... It doesn't fit right with me at all.



#14339
Wbino

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BTW I'm one of the smart ones who LOVES and is currently replaying Origins, but after literally ten minutes of DA2 samurai combat was waiting to see if DAI was an improvement.

#14340
IGedit

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Has anyone seen a Bioware employee playing DAI with a kb/m in any video, ever?


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#14341
Dubya75

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Has anyone seen a Bioware employee playing DAI with a kb/m in any video, ever?

 

Mike Laidlaw did it ONCE in a Twitch stream. And you could see from the look on his face, it was PAINFUL!


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#14342
Wbino

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I will eventually buy ...thinking Q1 2016 it will be ready....for PC gamers...

DA still needs from what I can tell to return to its storytelling roots.

#14343
katokires

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EA and Bioware workers must have been feeling intense genital pain due to constantly sucking from certain fans... I'm sorry for them =(
Must be painful >_<


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#14344
Ainulindale

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Guys, I really hope this moaning makes you feel better. Because it doesn't make any other sense. And you understand that too, don't you?


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#14345
Dubya75

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Guys, I really hope this moaning makes you feel better. Because it doesn't make any other sense. And you understand that too, don't you?

 

You came all the way here to tell us this? You really shouldn't have!

 

I suggest that if you have no "PC Community Concerns", you take your patronising comments elsewhere. Thanks!


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#14346
Ainulindale

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You are wrong. I was, am and will always be a PC gamer. But I'm not a perfectionist. Because such thing as "perfection" doesn't exist.


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#14347
DragonsDream

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You need to see that it's your opinion and that's your speculation, I share some of it like many here, but it doesn't apply to everyone in the whole world. You can't possible know what everyone thinks about this topic, you don't know for certain what was going on during development, none of us can. This fact of yours is still from you, what you see and think. I've seen some PC players who actually think the game is playable on PC, are they really wrong to believe that? Not by their opinion.

 

Read down and you'll also see that I point out more clearly that what I'm saying is also speculations, like yours, I was only trying to help you to see that it may be a different side to all of this (ease the betrayal thing, with trying to see the whole picture). We can't say who of us is wrong and who's right about the making of the PC side of the game, because they're both speculations only, until we're told otherwise by the creators themselves.

 

It's also partly on you if you take those statements as a lie, it's on me that I take it as their opinion. It's up for each one of us how we take it, no-one is wrong there. But to accuse them fully for lying to all of us with that statement... It doesn't fit right with me at all.

I suppose my knowing the world is round is an opinion as well? Some thngs just are. Just because others disagree doesn't reduce those things to "opinions." This is not a PC game. There is nothing about this game that is designed for the PC. You can watch the devs working on the game using controllers. Never once is anyone shown playing it w/ kb+m. I'm not saying you can't play on PC. Obviously you can, but it is not a PC game. it is a port from a console. And a bad one.  However, I don't blame the devs. They do what they were told and contracted for: make a Dragon Age game that plays on consoles. And they did that. This by itself is not a bad thing.

 

Somewhere very late in the process was making the game work on PCs added in. Not a single aspect of the game, the UI, the HUD or the controls was changed though. It's playable, but not optimized for, PCs. This is what makes it not a PC game. EA/Bioware told us it was. Now, if "PC Game" simply means "playable on a PC" well then, they are being truthful. If however, "PC game" means a game optimized for PCs or a game designed for PCs, then this is not that game and saying EA lied isn't an opinion. I didn't say they lied BTW, I said they were deceitful. "PC game for PC gamers" may be technically true in that the game exists on PC and can be played by people on a PC, but we both know what they actually meant with that statement as opposed to what was delivered to us.


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#14348
Brogan

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My main issue with mods is when they finally do patch they can bust my game badly or the mods stop working, either way it annoys me. so i tend to hold off on mods until the games far more stable.

 

This is another reason I'm fine with shelving DAI until it's worth my time.

 

I know with Skyrim, my playthrough was about 6 months after release, so not only had it been patched a bit, but the mods had gotten really, really good by then (and continued to improve in quality).

 

No reason to believe the same can't happen here.


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#14349
Harbinger1975

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You are wrong. I was, am and will always be a PC gamer. But I'm not a perfectionist. Because such thing as "perfection" doesn't exist.

Oh and you are right.  Perfection doesn't exist.  But a WORKING PRODUCT does exist.  Just not in DAI.  We got lied to and sold crap.  I STILL cannot play this game since Patch 3.


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#14350
Hexoduen

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They know about the DX crashes, so does Answers HQ and, many, myself included, are reporting that the following settings stop the problem 100%. It is NOT working for absolutely everyone but, it is for many people.

 

In Nvidia Control Panel:

VSync Application Controlled

Single display mode

Maximum perfromance mode

 

In Windows

Power option Maximum performance

 

In Game

Post Processing Antialiasing LOW (Exit and restart game after making this change.

 

As I said, it is not working 100% but it is working for a lot of players to stop the DX crash - other crashes may still happen though since making the adjustments, I have not had a single crash in a week.

 

Yes, I'd also add Running Inquisition in a borderless window to this list. The DirectX crash also happens in Battlefield 4 (Frostbite just as DAI), and for quite a number of users the borderless window makes Frostbite more stable.


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