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#14351
Brogan

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you know they didn't think about the PC version at all. You know this. Do you know how you know this? Because the PC version of the game looks and plays exactly like the console version. There is not a single change made to the PC version to account for mouse & keyboard, or a smaller screen that is closer to the user. We won't even get into the design considerations that are all about the console but are completely baffling on the PC (limit of 8 hotkey slots, no talking to party members outside of main camp et al). This is a console port. and a bad one at that.

 

What makes a bad console port vs. a good one?

A good port redoes the UI to account for a mouse curser being able to immediately click or something rather than having to cycle through options. This generally means that menus don't require as many layers as they do on a console. A bad port doesn't change the UI and forces PC players to needlessly click through a multitude of small menus.

A good port changes the HUD because PC players tend to be directly in front of their screens unlike console players who are playing on larger screens and from farther away. A badport leaves the oversized HUD text & elements alone, causing PC players to loose valuable screen real estate.

A good port acknowledges that the mouse can be used for movement. In an RPG this almost exclusively means click-to-move/interact/attack. In a bad port, the console joystick controller is simply mapped to 4 buttons while also ignoring the different walk/run speeds available.

A good port allows keys and mouse buttons to be remapped in any way the player wishes. In a bad port, the console buttons are assigned to keys and the right side movement is hardcoded to the mouse.

 

So, as we can clearly see, DAI is a bad port. It doesn't get a single thing right regarding how to port a console game to PC. It isn't a PC game at all.

 

Now, this is not anyone's fault. It just is. A game can be a console game and not have a PC version and gamers will be fine that. Were this just called "Inquisition" as opposed to "Dragon Age: Inquisition" and it was released to next gen consoles only, not a single person here would be complaining. Everyone would accept that it was a console game, designed for consoles and meant to played with a controller on a 55" screen 2 meters away. But it's not. It's the sequel to a very popular PC game. And EA chose to market it to PC gamers. So really, the designers are not at fault here so much as the marketing guys are. The devs never figured out how to map the mouse buttons because no one ever told them they would need to. They were making a console game. So lets not pretend that they are happy with the PC version. No one is happy with the PC version, because, really, no PC version of this game exists yet.

 

Personally, I would have been fine if they released the console version in November, to get that Xmas market and end-of-year awards, and announced the PC version coming in 6 months-a year. This would have saved them time pre-launch when they were wasting time making a crappy PC port when they could have been polishing the console versions even more and then given them 6 months or more to do a proper PC port with a staff of people dedicated to doing so.

 

TL;DR - This is not a PC game and everyone involved in making it knows that. Marketing was deceitful.

 

Such a great post this is. 

 

Not because it says anything that hasn't been discussed before in this thread, but it groups many of the smaller individual stuff together that have been talked about.  It's become so convoluted and easy-to-digress in this thread (because there's no official presence outside of patch days), it's sometimes hard to keep an overall perspective at the core of many of the problems with this game.

 

And the following lines should have been PLASTERED ON BIOWARES STUDIO WALLS IN 12 FOOT LETTERING (good post DD):

 

What makes a bad console port vs. a good one?

A good port redoes the UI to account for a mouse curser being able to immediately click or something rather than having to cycle through options. This generally means that menus don't require as many layers as they do on a console. A bad port doesn't change the UI and forces PC players to needlessly click through a multitude of small menus.

A good port changes the HUD because PC players tend to be directly in front of their screens unlike console players who are playing on larger screens and from farther away. A badport leaves the oversized HUD text & elements alone, causing PC players to loose valuable screen real estate.

A good port acknowledges that the mouse can be used for movement. In an RPG this almost exclusively means click-to-move/interact/attack. In a bad port, the console joystick controller is simply mapped to 4 buttons while also ignoring the different walk/run speeds available.

A good port allows keys and mouse buttons to be remapped in any way the player wishes. In a bad port, the console buttons are assigned to keys and the right side movement is hardcoded to the mouse.

 

Btw, I'd have gladly waiting 6 months for a proper PC version.  And surprisingly, this statement was being made before release on these boards.


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#14352
KilrB

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Yes, Marketing deceived us and Mr Laidlaw and Mr Lee and Mr Darrah did NOTHING about it.

 

Oh yes they did.

 

They jumped on board that ride and drove it like they stole it.


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#14353
KilrB

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They know about the DX crashes, so does Answers HQ and, many, myself included, are reporting that the following settings stop the problem 100%. It is NOT working for absolutely everyone but, it is for many people.

 

In Nvidia Control Panel:

VSync Application Controlled

Single display mode

Maximum perfromance mode

 

In Windows

Power option Maximum performance

 

In Game

Post Processing Antialiasing LOW (Exit and restart game after making this change.

 

As I said, it is not working 100% but it is working for a lot of players to stop the DX crash - other crashes may still happen though since making the adjustments, I have not had a single crash in a week.

 

Which driver are you using and is this vanilla DA:I or the beta test, please?



#14354
Ainulindale

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But a WORKING PRODUCT does exist.  Just not in DAI.  We got lied to and sold crap.  I STILL cannot play this game since Patch 3.

I really never had any technical problems with DAI. But I must confess, I'm a plot-oriented gamer.



#14355
Wbino

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Ironically a company like Logitech might have more sway with our KB/M issue's as they sell the hardware and wouldn't want to see
there corner of the market be diminished.
In fact my G19 keyboard has the app that tracks player heath/mana in its tiny LCD screen...did they do this with DAI?

#14356
DarkAmaranth1966

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Which driver are you using and is this vanilla DA:I or the beta test, please?

Driver: 347.52

Have been alternating Beta and Deluxe game clients, same results in both.


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#14357
Brogan

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DA still needs from what I can tell to return to its storytelling roots.

 

Then DA needs to be produced by somebody other than Bioware, because those storytellers (and designers) are gone.

 

Guys, I really hope this moaning makes you feel better. Because it doesn't make any other sense. And you understand that too, don't you?

 

tumblr_inline_mjvvtwWE7c1qz4rgp.gif


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#14358
Randomguy

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There is a practical solution to all of this. Everytime you want to check out this forsaken forum hoping for something that will clearly never happen check for news here: https://forums.swordcoast.com/

 

It is that simple. Not even Bioware or EA needed! Not now not ever again!

 

Edit: You even spare yourself from reading the the apologies to Bioware for not communicating to the toxic fans regarding a badly functioning console port made by PC gamers for PC gamers.


Modifié par Randomguy, 25 février 2015 - 05:40 .

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#14359
Jirec

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I suppose my knowing the world is round is an opinion as well? Some thngs just are. Just because others disagree doesn't reduce those things to "opinions." This is not a PC game. There is nothing about this game that is designed for the PC. You can watch the devs working on the game using controllers. Never once is anyone shown playing it w/ kb+m. I'm not saying you can't play on PC. Obviously you can, but it is not a PC game. it is a port from a console. And a bad one.  However, I don't blame the devs. They do what they were told and contracted for: make a Dragon Age game that plays on consoles. And they did that. This by itself is not a bad thing.

 

Somewhere very late in the process was making the game work on PCs added in. Not a single aspect of the game, the UI, the HUD or the controls was changed though. It's playable, but not optimized for, PCs. This is what makes it not a PC game. EA/Bioware told us it was. Now, if "PC Game" simply means "playable on a PC" well then, they are being truthful. If however, "PC game" means a game optimized for PCs or a game designed for PCs, then this is not that game and saying EA lied isn't an opinion. I didn't say they lied BTW, I said they were deceitful. "PC game for PC gamers" may be technically true in that the game exists on PC and can be played by people on a PC, but we both know what they actually meant with that statement as opposed to what was delivered to us.

 

You and me both believe that the world is round, I can't say what others would say if they thought it flat or something, but in a way it's how they see it. I've also received many facts that Earth looks like a globe, but hell, I still haven't seen it for myself. But yeah, I believe in it... But I don't think it's really in the same scale as this. However, talking about how the Earth was made... Then there would pop up soooo many opinions, none that we should talk about here though. PM if you'd like, this is pretty much off-topic.

 

Else I agree with a few things that you say, you fill in things I'd say even. But you still have to see there's more than one view of things, your view and mine are not right for others. I'm sure there's at least one person out there that thinks the controls are better in DA:I, than they were in DA:O and DA II for PC. Right there makes our statement about how the PC controls are wrongly made, wrong for that person. Then it's clearly opinions we have and not a stated fact, because that person will disagree with our "fact".

 

But still, this is just something I guess we can't see eye to eye on. I believe that we're all entitled to our opinion as long as we don't harm an other. So your opinion is valid enough as long as you also see there may be different views on things than yours, even if they're all clear as a fact to you. You can't say what I or any other being believe in and that it is wrong. You can disagree, but are they really wrong in their own eyes?

 

There's no point in this anymore, there's a patch coming that's trying to fix these things we want for PC. Better to focus on that instead. ;)



#14360
KilrB

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Driver: 347.52

Have been alternating Beta and Deluxe game clients, same results in both.

 

Thank you.


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#14361
Harbinger1975

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I really never had any technical problems with DAI. But I must confess, I'm a plot-oriented gamer.

What in the devil does being a "plot oriented gamer" have to do with not being able to play a game that you spent money on and that each patch continually breaks?  Good, great...you haven't had technical issues.  Guess what, others of us have.  And we're not just upset.  We're not just mad.  Those of us that CANNOT play this game we used our HARD EARNED MONEY ON ARE PISSED OFF!  We have CONSTANTLY repeated our problems over and over and over and over and still, we are ignored. We are sent to a page that BIOWARE DOES NOT EVEN READ.  People are being squelched by BioMod02 because they are voicing their sheer and utter disappointment.  I think it was Dubya that said he would have gladly waited six months for a proper PC release.  Hell, I would have waited 2 more years just to make sure the damned thing worked on the varying PC systems!

 

But guess what, that did not happen.  And here I sit...the game sitting on my bookshelf collecting dust because it is completely and utterly unplayable.  They are not even trying to put effort into fixing the PC version.  I feel for the KB/M people.  I feel for the TacCam people.  I have never used TacCam.  But I understand their frustration.  I tried KB/M, what a fuster cluck.  But don't sit here and play apologist and tell people to stop complaining.  That. Will. Not.  Happen.  We are paying customers.  We have concerns for our PC version.  And we are voicing those concerns whether you agree with them or not.  If you don't, then as my old pappy would say:  If you ain't got somethin' nice to say, then shut it.


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#14362
Kurt M.

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Riiiiiight......

 

So they THOUGHT we'd like the fact that there is no Mouse button mappings

 

They THOUGHT we'd like the very limited and incomplete Keyboard binding options

 

They THOUGHT people playing with KB&M will like the UI

 

They THOUGHT we would praise their counter-intuitive mess of a Tac Cam

 

They THOUGHT we wouldn't notice how the entire PC aspect of the game was left until the last minute

 

They THOUGHT that it would be perfectly OK to make the PC gameplay experience far inferior to the previous titles in the series

 

If they even IMAGINED that the PC community would be anywhere near OK with what they classed as their final product, I really think those making the decisions need to leave the gaming industry...

Or at best, stick to simple things like mobile games.

 

You forgot:

 

They THOUGHT we'd like Skyhold to be half a smokin' ruin once the reparations were "completed".

 

Seriously, I should have entered the betatesting myself just to mark that as a bug.


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#14363
DarkAmaranth1966

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I still blame EA more than the Bioware Division. I have seen EA rush other games out in similar or, worse condition. I honestly believe that had Bioware still been independent, we may have waited another six months to a year for DAI but, we'd have a better, more fleshed out game all around. I also think that they will give us as much of that vision as they can via patches like the upcoming one and DLC.

 

Still, I am perhaps more forgiving than most. I do not hate EA and, I've had some good experiences and, good games from them. I do think they need to slow down on the releases of late (last 3-4 years) and let the devs build better games, even if that takes longer. Yes that means fewer new customers but, it means more long time loyal customers that praise the games and, bring new sales later. Too much of the "I want it and I want it NOW." mentality has gotten into developers and gamers alike. We all need to slow down and wait patiently for things.


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#14364
Ashen Nedra

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Have that mod!

It's very good, better than what was supplied to us!

Can BW supply anything that won't be topped by a modder?

euhhhhhhhhh.....No? Did I win something?



#14365
IGedit

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--snip--

 

There's no point in this anymore, there's a patch coming that's trying to fix these things we want for PC. Better to focus on that instead. ;)

 

How do we focus on that, exactly? The majority of us didn't get a chance to join in that incredibly short window and the forum discussing these changes is hidden from us.


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#14366
Jirec

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How do we focus on that, exactly? The majority of us didn't get a chance to join in that incredibly short window and the forum discussing these changes is hidden from us.

 

Well, I usually don't post much. But talking about it seems to be the key, no?

 

I missed the beta chance as well, but maybe it was for the best. Though we can still talk about it, like what will it bring, what more it could bring, something about what's to come that's debatable good or bad... I dunno take a pick. Could also come up new info about the progress.

 

I'm sure interested to see if we'll get click to move in action camera, that'd help a lot to make fast companion placement in a fight.



#14367
DisturbedJim83

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For that matter why are we still calling it "beta" 3 months after the game's release?

 

Shouldn't we be calling it gamma, delta, or even epsilon at this point?

I find it hillarious that Star Citizen is a far better "PC Game" if its current Pre Alpha State than DAI in what is supposed to be full retail release but I guess that's EA for us.While the NDA prevents me from discussing contents of the patch there are some improvements though on my High End Behemoth Rig the improvements are minimal. 


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#14368
Kurt M.

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I find it hillarious that Star Citizen is a far better "PC Game" if its current Pre Alpha State than DAI in what is supposed to be full retail release but I guess that's EA for us.While the NDA prevents me from discussing contents of the patch there are some improvements though on my High End Behemoth Rig the improvements are minimal. 

 

Hum...does it has 1st or 3rd person action a-la-Mass Effect? Or it's purely a space combat sim?


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#14369
DisturbedJim83

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Hum...does it has 1st or 3rd person action a-la-Mass Effect? Or it's purely a space combat sim?

Has Both and coming shortly is the Alpha Release of the 1st Person Shooter Module which if I recall is being released around the time of the next PAX show(East I think)

 

Edit the 1st Person combat for Star Citizen is being done by a studio called ilfonic 



#14370
Kurt M.

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Has Both and coming shortly is the Alpha Release of the 1st Person Shooter Module which if I recall is being released around the time of the next PAX show(East I think)

 

Now, now, it sounds like something I may have to check it out :D (unless it's a MMORPG...I hate them).



#14371
DisturbedJim83

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Now, now, it sounds like something I may have to check it out :D (unless it's a MMORPG...I hate them).

There will be a online component similar to Elite Dangerous known as the Persistent Universe,the is also a 50+Mission Offline Campaign called Squadron 42 



#14372
Kurt M.

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There will be a online component similar to Elite Dangerous known as the Persistent Universe,the is also a 50+Mission Offline Campaign called Squadron 42 

 

And the universe is procedurally generated one? in that SP campaing? With tons of planets to explore?



#14373
Arne Saknussemm

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Skyhold to be half a smokin' ruin once the reparations were "completed".

 

So totally with you there....just goes to show the mindset....they were happy in Skyhold half finished....they were happy releasing the game half finished.

 

EDIT:

 

This just in...apparently BioWere have just launched their latest RPG for their PC gamer fans

 

image.gif


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#14374
DisturbedJim83

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And the universe is procedurally generated one? in that SP campaing? With tons of planets to explore?

The SP campaign takes place in the same universe as the PU and the PU uses a combination of procedural generation and  hand crafted worlds systems so in essence yes there will be loads of systems and planets to explore



#14375
Randomguy

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So totally with you there....just goes to show the mindset....they were happy in Skyhold half finished....they were happy releasing the game half finished.

 

EDIT:

 

This just in...apparently BioWere have just launched their latest RPG for their PC gamer fans

 

image.gif

 

It was a bullseye! Massive hit on the pc rpg fans! :D This was the funniest post ive read in this forum, thanks!

 

edit:

southpark-mmo-gamer-ps4-gamer-640x428.jp


Modifié par Randomguy, 25 février 2015 - 08:15 .

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