Can you please make a video of that? I am sincerely intrigued by your definitions of TacCam.
If you can capture a video of your "tactical" game, please focus on things like TacCam's ability to bump into obstacles helps you to map the terrain or pick a route! This will allow me to see and understand how that helps you to set ambushes and gives you a tactical oversight of current battlefield.
Also if you're going to do it, can you add an interior TacCam gameplay? Obviously I am doing it just like the rarity you've mentioned previously and would like to see it done properly.
Thank you in advance!
Nope; lack the ability to make vids, but do recommend Gopher whenever he should start playing DAI.
But take the screenshot at the top of the page. I use the Option in Gameplay? to float the camera, and use the routing to scout the enemy as is done here, and gather intel on strengths & weaknesses. With my current party, I choose Solas to place Barrier on the party before starting battle, place Dorian behind cover (eg; larger trees), and I can choose to emplace a Static Cage around the archer for containment, control, and possible combo. Then start time; generally shift to Action mode, but if there are large elevation differences, remain in Tac-Cam.
Next round, I Pause again, generally command Cassandra to Lunge attack at the archer to close quickly, and the other Companions are left on AI to utilize spells as they will, while I either continue to attack the archer, or look for other such foes that may have joined the fray. Etc.
Now in such dense foliage, or when one is trying to avoid entering the water, the routing helps with choosing better paths. This seems to help avoid larger groups to form, and enables better combat control over the battlefield. Generally. no problems with vision, targeting, etc as I have practiced with the re-mapped WASD, and Q&E of the Tac-Cam plus any other keys that were granted to the camera.
Not hard at all; worth the time invested before all gameplay for re-mapping, and gained practice during tutorial areas including Haven.