The Game runs fine for me and i am using an r9 270x with an fx-8350. I have played for about 6 hours and have had 1 crash, which isn't that bad. Mostly it runs at around 60 fps on high settings and the game looks great i might add. However, i would like to see the pc controls get re-done as they are very hard to understand even though after about 2 hours of playing you can get used to them and it isn't that bad. ![]()
PC Community Concerns
#1476
Posté 25 novembre 2014 - 08:01
#1477
Posté 25 novembre 2014 - 08:06
Shouldn't this be something that should just work right from the get-go? Seems rather silly.
An EA project working right the first time? LOL
Heavens, no. They're far too proud of being the world's most hated company to ever risk losing that title.
- CarnieHeart, dataBlast, Muzical84 et 2 autres aiment ceci
#1478
Posté 25 novembre 2014 - 08:08
The dev team is hard at work on upcoming patches. We will get you information as soon as we can, but in efforts to ensure we are providing you a complete and accurate picture, we are refraining from commenting on what's being patched until that information is finalized.
I'm sorry for the delay, but trust that we are working on it and have been following your concerns closely.
Sorry to those that can't even get the game to run
. Just patch in an auto-attack and click to move and click to move to loot and a lot of us will be happy
.
#1479
Posté 25 novembre 2014 - 08:09
The dev team is hard at work on upcoming patches. We will get you information as soon as we can, but in efforts to ensure we are providing you a complete and accurate picture, we are refraining from commenting on what's being patched until that information is finalized.
I'm sorry for the delay, but trust that we are working on it and have been following your concerns closely.
None of which we're going to see until sometime in December at the earliest, given the holiday in a few days, correct?
- CarnieHeart aime ceci
#1480
Posté 25 novembre 2014 - 08:12
Sorry to those that can't even get the game to run
. Just patch in an auto-attack and click to move and click to move to loot and a lot of us will be happy
.
I'd be happy if I didn't have to disable cores to make the game run, when it 'requires' a quad core at minimum. ![]()
- dataBlast et jnd0e aiment ceci
#1481
Posté 25 novembre 2014 - 08:27
I don't even want to imagine the state it was in before they delayed it.
My own personal guess is they were busy slapping on this mediocre tactical camera. It just functions so poorly that it feels like a rush job.
The tactical camera has been in there for a while. Here is a video where they showed off the game during pax prime 2013, so over a year ago (you can see the tactical cam at about 20:30).
I guess they just never bothered to get it right. Apparently the Iron Bull romance options were much (much, much, much) more important than gameplay.
- Durin Duranbah, Pen-N-Paper, jnd0e et 1 autre aiment ceci
#1482
Posté 25 novembre 2014 - 08:32
Anyone expecting a "magical" patch that is going to address all the PC control (KB + M) concerns including (but not limited to) autoattack, click to do <whatever>, attack-canceling, tactical camera height, tac cam mouse to the edge to move, advanced AI regulation and so on and so forth, is expecting something that realistically isn't going to happen, ever. Some obvious bugs will be fixed and at best they will improve the responsiveness of some of the UI aspects. At this point I'd personally take anything, it's just not possible to make things worse (or is it ? :s) They are certainly not going to rewrite their UI code, just because of...reasons, not matter their validity. What's done is done. Hopefully, they will learn something from this and do better in the future (highly debatable and seriously doubtful).
Well, the "easy way" would be to externalize some part of the UI and let the community toy around with it. I'm not talking about menus and inventoy obviously cause It would be impossible imho but for the ability bar, portrait, quest log and ressources bar it could be great.
Also remove the stupid search tool for farming mats. It's plain stupid. It works for hidden items or chest, but farming nodes and loot ? there should be an option we can check to make them always visible or toggled off.
But the sad thing is, EA forced BW to use their crappy FPS Frostbite engine to promote the game as a next gen console game instead of a true PC game and the limitation of this engine are SO NUMEROUS that combined with EA politics about Mods, and the fact that would improve PC experience compared to consoles, we'll never see that happen.
I don't get how the game could have been released in this state. What was actually happening during that delay? It certainly wasn't fixing the peformances issues, bugs, glitches, stuttering, 30fps cutscene lock, making useable PC controls or any other kind of optimisations. I can only imagine how terrible the game was before that delay.
The time was used on console performances and controller gameplay optimization, as well as getting money from Microsoft to promote the launch of DA:I on XBOX ONE only ![]()
whatever happened to options??
They create a game that can only be played one way?
I want auto attack on the Space bar<< can't do that!! Why not? Change the bindings! Didn't allow for that. omg
I have a Razer KB! Can bind to anything if allowed to! And a Razer mouse.
I used to play WoW. Imagine releasing DA:I to a subscription based MMO?
Very shortsighted. Game is half finished in my view. I will wait for update
console gamers can't change anything, why would we ? ![]()
Well, I finally stopped fighting reality and plugged in a controller. The act of playing the game is greatly improved, the controls feel much more intuitive and fluid and say goodbye to the search sonar! Tactical camera is functional in outdoor areas although it's still not ideal and I although haven't looked at it inside buildings or caves yet, I imagine it will still be problematic.
In short if your major issues are mouse and keyboard related, go with the controller, your life will be better for it.
![]()
This is so sad. Controller UI doesn't allow to see more than 4 skills at the same time on your screen (that is half of what you can get) and having to press whatever key to make the other skills appears and then press the button is SO not intuitive ! How could someone find this practical ?
Also, the fact the game allow ONLY 8 SKILLS on your bar TOTAL is PROOF that the game was developped with console in mind. NO consoles games EVER has more thant 8 skills slot, well you know why ! Controller limited buttons !
As a PC player I could easily use more than those 8 skills with each characters with some good use of the tac cam and more tactical combat as seen on DA:O.
SEE, NOW, all it took was the mention of stock price and management re-branding to get a soldier. No need to be shouting all crazy-like at Bioware to get a response. The Horror... The horror.
Thanks Conal.
Have you ever heard the old saying that without a deadline nothing gets done?
[Or while the cat's away the mice will play - poignant to those of us who notice Laidlaw on vacation now] These are on my mind, if not in anyone else’s thoughts, with regards to communicating updates.
[...]
Thank you again for taking the first steps, today, towards informing us. I look forward to your prompt communication and response.
The fact is they actually are working on something. What you ask ? Well they're working on finding what they can work on. See everything above to know why it could be a real mess for them. They can't give us specifics cause they don't know yet what the hell they're gonna be able to do to make this disapear with the minimum of efforts. And even if BW could do something about UI, Tac CAm etc, it would require EA approval and they will never allow this for reasons stated before (mainly cause the game HAS to be THE SAME on PC and CONSOLES).
Most of devs from DA:I are already gone working an another project (this is common in video game industry, generally dev team is reduced by 60-80% after the master gold product (often before that !) and are only left with enough to maintain some after-launch damage control and patching.
- CarnieHeart et Muzical84 aiment ceci
#1483
Posté 25 novembre 2014 - 08:36
#1484
Posté 25 novembre 2014 - 08:43
This game is unplayable if you use M&KB. Tactical camera... Point and click? Never heard of it. Apparently if you want to enjoy this game on PC you should invest in wrist bandages to support mashing action buttons, awkward key bindings... or a controler. And you do this all in motion blur which you cannot turn off if you want to have depth of field! No, you cannot fix it in any way because there is no support for modding (all modders are pirates, yarr! Unless you want to change the textures of your dolls, then you're ok)
And I'm not even talking about 5 potions limit, screwed up AI, crashes, bizzare colours, and all the things other people mentioned before. A minor annoyance.
It's hard to enjoy any story if you cannot stand playing. I always thought that is the core concept of gaming, the enjoy-playing-game-thing? I'm waiting for the patch, I really do hope it'll fix some things. If not... well... /shrug
Let's just say I'm not buying a console nor the controler.
- Vernholio, CarnieHeart, Pen-N-Paper et 1 autre aiment ceci
#1485
Posté 25 novembre 2014 - 08:47
@MorriganPet
Well she already is ugly...
http://www.sumthing.com/blog/wp-content/uploads/2014/08/morrigan-2.jpg
damn she did not age well...
she was a lot better back in DA:O : http://images4.fanpo...430-786-442.jpg
- MorriganPet aime ceci
#1486
Posté 25 novembre 2014 - 09:00
That was from a video released over a year ago. People (rightfully) complained about ugly Morrigan, so they might have changed how she looks.
No idea how she looks in-game though (I got a refund).
- CarnieHeart, Muzical84 et MorriganPet aiment ceci
#1487
Posté 25 novembre 2014 - 09:00
Hi Jaspe84, to explain why this can be an issue, I have arthritis. I have played Dragon Age since the beginning along with all of you, and I can't play this game. I have arthritis, and it took me multiple sessions between Thursday in Aus and Sunday to get my head around the controls at all. Then I get one three hour session in where I felt like I was making progress, and I woke up on Monday morning with agonising pain going through my hands through to the cramped position I was forced to maintain due to the awquardness of the controls. I am very, very upset. I have never had an issue like this with a game before, and I have played Origins through three times, even played DA2 right the way through, I log hundreds of hours on the Sims and I have played series like Civ and HOMM through multiple times. This is the only game that has had this effect. It is even worse because I really loved the gameplay in DAI, but it is unplayable for me in its current state.
I haven't asked for a refund. I just won't preorder a game from Bioware ever again and I won't play this again unless the controls are fixed. So I can understand why some of these guys are asking for a refund.
And I will stress here that I am not angry with Bioware, I work in IT and I suspect this is just a case of them seeing things with different filters. I've seen it happen on a smaller scale. I sent them an email this morning suggesting that they are a bit more upfront next time if there are special requirements with their games, and they should really look at getting lots of types of gamers in and get feedback on stuff like this before their game is released. I don't think anyone would have had an issue with the gamepad requirement if they had just made it clearer in a good chunk of their advertising.
i must say, i am baffled by all these negative posts about bad performance or bad kb+m controls, yes tac-cam can be quite clunky but i don't see it as a reason to ask for a refund. Performance wise i can say that, yes there is sometimes notable impact on framerate especially after long sessions but after lowering shadows to high and hbao full to plain hbao, most other options are "defaults" so high/ultra but i have noticed some positive improvement. As far as im concerned DA:I has been a great game so far, definately better than anything i have played for years and i have dabbled in AC's/CoD's and other so called AAA games.
to whom it concerns i am running on phenom 2 x6 1055T, msi gtx 780 oc, 8gb ram and plain old sata3 7200rpm hdd.
P.S remember to defragment your hdd's because from experience i can say, depending on the game, that it can have significant impact on performance or even ability to start the game as do every extra program you have running on background while playing.
edit. forgot to add that i also turned off MSAA
- CarnieHeart, Moirnelithe et Jaspe84 aiment ceci
#1488
Posté 25 novembre 2014 - 09:07
@dlux
Well I stand corrected. Also didn't play the game so I have no idea how she does actually look in-game.
#1489
Posté 25 novembre 2014 - 09:14
I was a database application programmer in an earlier life!
We quickly realized that if you want to work with MS SQL or Oracle or whatever, you had to move the specifics into another layer. Keep the core functions in one space and make an MS SQL or Oracle interface. You end up with one application talking to an interface that talked to Oracle. To get the app to talk to MS SQL you just swapped the interface. Obviously Bioware have not done this. The core game can't talk to Console and M& KB both! Will stop trying to teach them to suck eggs I guess. My 2 cents for what it is worth
- Muzical84 et Saraswati aiment ceci
#1490
Posté 25 novembre 2014 - 09:22
Hello guys , despite the awfull mouse and keyboard controls I started to play the game and it looks wonderfull with a very gripping story line so please please please fix the MB controls
#1491
Posté 25 novembre 2014 - 09:26
I was a database application programmer in an earlier life!
We quickly realized that if you want to work with MS SQL or Oracle or whatever, you had to move the specifics into another layer. Keep the core functions in one space and make an MS SQL or Oracle interface. You end up with one application talking to an interface that talked to Oracle. To get the app to talk to MS SQL you just swapped the interface. Obviously Bioware have not done this. The core game can't talk to Console and M& KB both! Will stop trying to teach them to suck eggs I guess. My 2 cents for what it is worth
funny thing, I asked some professionals, from my MBA in Video Game management, about DA:I and they all laughed at me saying : "what did you expect ?"
I think that sumarize well how people look at BW and EA nowadays =X
- CarnieHeart et SwobyJ aiment ceci
#1492
Posté 25 novembre 2014 - 09:33
#1493
Posté 25 novembre 2014 - 09:34
Guys, chill out and try to play the freaking game! I was sceptical at first with that PC controls/UI problem, but I got use to it within first 2 hours and now it's pure joy to play. I'm 40 hours in and this game is just superb!
- buddyjoe aime ceci
#1494
Posté 25 novembre 2014 - 09:34
I was a database application programmer in an earlier life!
We quickly realized that if you want to work with MS SQL or Oracle or whatever, you had to move the specifics into another layer. Keep the core functions in one space and make an MS SQL or Oracle interface. You end up with one application talking to an interface that talked to Oracle. To get the app to talk to MS SQL you just swapped the interface. Obviously Bioware have not done this. The core game can't talk to Console and M& KB both! Will stop trying to teach them to suck eggs I guess. My 2 cents for what it is worth
In the case of DAI, I suspect something like this happened:
- the developers identified exactly roughly they needed doing to the engine to make FB work for them (animals, horse riding, hair, top-down camera) along with the UI (controller, mouse+kb).
- development then started with XB1 as lead platform, everyone focused on making that game work whilst the engine dev team worked through their list.
- tasks for things other than the lead platform were punted to 'pre-release'.
- as release neared, tasks that were in the pre-release category were culled to just release-blockers.
And, hey presto, the tactical camera, mouse/kb (and hair etc) support were no longer an issue o_O.
Basically, any PC UI was simply prioritized out of the development queue, and no-one in their development team seems to have given a damn about it.
AFAICT:
- bioware could probably support modding the *UI* without a huge amount of effort. Distribute the raw (lua?) files, and allow override of those files.
- the tactical camera is an engine issue, and I'm not sure whether it can be "fixed" exactly. It could probably be improved though.
- Saraswati aime ceci
#1495
Posté 25 novembre 2014 - 09:37
Another thing I'd like to add to the list: Can we please get some tooltips for the skills on the hotbar? I can understand why you didn't include them since the game was developed for consoles, but PC users are accustomed to this feature. It's annoying to have to dig through the skill trees to remember what each of my party member's abilities do.
- Drom, CarnieHeart, dataBlast et 3 autres aiment ceci
#1496
Posté 25 novembre 2014 - 09:41
Guys, did anybody noticed that something strange is going on with sound environment in this game? I mean, for example, I never heard any track to the end, or I never heard any "battle" music to be actually in battle. Or tavern songs - sometimes I hear only instrument or sometimes only get voice. Really, it such a waste, music is so great in this game, but with these bugs you actually cannot enjoy it at all. Hope this will be fixed some day.
I'm not sure it is bugued. Numerous reviews stated that music in game was very scarced and inconspicuous. That's a shame since the OST is quite good actually...
#1497
Posté 25 novembre 2014 - 09:55
My main gripes with controls:
-The main problem with tactical camera is that you can't move the cursor with a mouse, now you have to use WASD. This is beyond stupid and very unconvinient, why would you do this for pc version?
-The second problem is that now you can't have tactical camera's overview mode unpaused.
-Third problem is that tactical camera is still too zoomed in. Huge ass dragon doesn't fit in the screen.
So, devs, if you return mouse movable cursor and unpaused zoomed out camera you'll make controls much better on pc, they'll be almost like those in previous games.
Also, if you return scripts and individaul commands (that actually work) to companions AI behavior I'll try playing this game on nightmare.
Right now combat in DA:I is a clusterfuck if you try to control companions because of the ridiculously bad AI. I still don't understand how could you dumb down this very important feature to such idiocy.
And lastly, why did you dumb down abilities bar to 8 slots? You can't fit all abilities there! Nobody in pc community asked for this, I'm sure. Please return abilities bar to the way it was in previous games, i.e. stretchable to screen size.
- CarnieHeart, Moirnelithe, Pen-N-Paper et 2 autres aiment ceci
#1498
Posté 25 novembre 2014 - 09:56
An EA project working right the first time? LOL
Heavens, no. They're far too proud of being the world's most hated company to ever risk losing that title.
Make that any piece of complex software that's life-critical system, though. They never work right the first time.
Which isn't to say that some things aren't blatantly bad (e.g. the AI and tactical view). Just that games being buggy on release is generally a universal issue, and is so for a reason.
#1499
Posté 25 novembre 2014 - 09:58
When I first saw the "zoom-in dialog" I actually thought it was pretty cool. I said "oh, great, this should make dealing with merchants and whatnot much simpler, cool!"
Then I found out you can't even rotate the camera. I wasn't sure why they would lock that, it seems harmless enough, but oh well.
Then I found out that they used it for some side quests, too. I guess that's alright. The world is ten times bigger, I guess I don't expect them to make ten times as many fully fleshed-out side quests. Origins had it's "Gather 10 Lyrium Potions" quests.
Then I found out it was for all side quests.
I would actually play the crap out of a Dragon Age MMO. I just didn't expect that going into this game.
Juxtapose :
First they came for the Communists,
and I didn’t speak up,
because I wasn’t a Communist.
Then they came for the Jews,
and I didn’t speak up,
because I wasn’t a Jew.
Then they came for the Catholics,
and I didn’t speak up,
because I was a Protestant.
Then they came for me,
and by that time there was no one
left to speak up for me.
I am speaking in hyperbole about apathy, of course, but you’ve hit it on the head. This MMO roll out is the longest launch I have ever seen: stemming back to Awakenings expansion in 2010 when posters on the old BSN forums were saying customers should lower expectations.
Then DA 2, and the betrayal of story that – bluntly - made DA:O the success it remains to this day.

[edited to place the image URL]
I pre-ordered this crap from Amazon. I waited three weeks for delivery to Poland. In the meantime, I watched Let’s Play. I could not believe what I had thrown my money away on. I still feel a overwhelming sense of betrayal deep in the pit of my stomach. It may be the best game in the world – according to some who have the temerity to say such a thing to me – but it is not Dragon Age. Ergo sum: not the game I wanted.
I really would have bought DA:O #2. I thought I did.
Then the Dragon Age Legends…. And I have not paid much attention, getting on with my life. I wonder how long the hubris will last at Bioware Division. MMOs are on the decline, their life cycle apparently less than computer-based games and even WoW is seeing its subscriber base significantly decline. D&D (Hasbro), Warhammer (EA) are not small players and they were not in the game seriously for very long.
MMO sells the equivalent of DLC. Free to play but players can buy enhancements. It has as much RPG soul and depth as a bumper sticker. To me, this was not my Origins experience in Dragon Age. But it has been more and more my experience with this franchise, and at a further and further distance, since Awakenings.
I am not a games industry analyst or some obsessed fan/otaku. I play games and think nothing more about it than that – except when customers are lied to. That rubs me – a 30-year veteran of corporate public relations and a career I care passionately about, which I view as a sacred trust – wrong. So when I think about such shenanigans, I recall that poem.
And I get angry that such behaviour is rewarded, regardless where that hydra of self-entitlement shows its ugly heads in business management. I am willing to hold those heads accountable in real life – and have been since playing AD&D as a kid. And I welcome others who work to uphold what is fair and decent too. Never split the party.
- Dakota Strider, CarnieHeart, Moirnelithe et 6 autres aiment ceci
#1500
Posté 25 novembre 2014 - 10:02
Just looking around and looking for alternatives to a good tactical rpg now. In some cases Divinity: Original Sin was brought up. Never played it myself but I just looked at the metacritic scores:
Divinity: Original Sin Metascore 87, Userscore 8.8 nice makes sense nothing wrong
then for fun I looked at the scores from DA:O Metascore 91 User Score 8.6 ... again makes sense
DA:I Metascore 87, Userscore 5.5 ??? I guess they shipped different versions to the testers lol
Also I think it shows that PC gamers don't need fancy next gen graphics to enjoy a good game since even in the Metascore Divinity and DA:I are tied.
Maybe Bioware should think about that, but than again I doubt they will, since console gamers appear to care almost only about graphics.
- Dakota Strider, CarnieHeart, Erasculio2 et 2 autres aiment ceci




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