They didn't 'brag' about any such thing. They mentioned in a video that the Frostbite engine developers told them that the engine would not render quadrupeds and that they had to work closely with the Frostbite guys to get it so that it would.
BTW I suspect that there is a similar engine limitation responsible for the stupid solid camera in Tac Cam. Frostbite was made primarily for first-person games so the camera represents the player, who can't go through solid objects. They either ran out of time to fix that issue or thought they could get away without doing it.
BF4 has helicopters, helicopters fly, helicopters are not affected by rocks on the ground, noclip could've been used to avoid ceiling collisions... Really, there are lots of ways of making a flying camera, none of which were used in DAI. The cursor is there mainly because a gamepad is not a mouse, something was needed to actually interact with the world.
They haven't run out of time, they totally thought they could screw us with this piece of garbage console port.




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