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#15001
Guest_Cyan Griffonclaw_*

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Go for the eyes, Boo!

 

GO FOR THE EYES!!! RAWRUSK!!!

 


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#15002
Errationatus

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Complaining does nothing. You vote with your wallet; it's the only thing EA understands. Look at all their titles. Look at how rushed they all are. Look how they weather the storm of complaints, and just do it all over again on the next title. This is their business model: build it, hype it up, release it in time for a nice end of year stockholder review, and ignore any complaints. 

 

The only way this will ever, ever change is not through anything "Vocal," but instead "monetary."

 

Don't pre-order anything (ignore the hype ... some gaming companies are really good at that).

 

Wait for release ... watch the reviews ... then buy if you like what you see.

Complaints - thoughtful, useful, honest ones, are just as viable as not buying anything.  Much better if combined, of course. Gaming companies don't get punished for deceptive practices and defective products.  They think they're immune.

 

Yell "Waiter, there's a crappy console port in my PC game" loudly and long enough and someone will notice eventually.   It's the mistaken idea that they don't hear you that makes people refrain - and that directly plays into their hands. One bee's sting can be shrugged off.  A hive can kill.  Arrogance and shoddy product killed the gaming industry in the Eighties. Yes, killed it dead.  It took a decade before it came back.  Too big to fail has always been a lie, as the arrogance and shoddy products now ably demonstrate.  They think they've got us by the scrotes.  They're wrong.  Eventually even the casuals will tire of being fleeced and milked.  You don't stay silent in a house ablaze and hope someone will eventually say something.

 

Look at the Xbone - look at what Microsoft wanted it to do and look at what it does now - or rather doesn't.  That's the power of outrage and complaints. 

 

Like the fella said:  "Be uncomfortable, be sand, not oil in the machinery of the world."

 

It does work.


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#15003
Sartoz

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It seems the new shader setting had to be changed down and up until it 'saved' the correct value. All is ok now. :)

Hm... poor coding practices if this is true for everyone. Hell, it's poor coding practices if you have to do it at all.

 

And, again, why has QA allowed this to go through?



#15004
Sartoz

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Tac Cam will NEVER be fixed, I can pretty much guarantee it. I never ever touch Tac Cam either. It is nothing short of an abomination.

 

 Snip

Sigh... I really don't want to agree with this.  My brain tells me you are right but my heart is in denial.



#15005
Bethgael

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Hm... poor coding practices if this is true for everyone. Hell, it's poor coding practices if you have to do it at all.

 

And, again, why has QA allowed this to go through?

 

QA reports, they don't fix.

 

Also, this didn't happen for me in beta (at least to me; I can't speak for others but I don't remember reading anything on it--although it might've happened while I was offline-for-cyclone and I missed it). You should be able to adjust the shader setting and have it apply without a restart, even. (You do need to restart for mesh/texture changes though--and it says so).

 

I did, in beta 5, and did again, for a save in my not-beta patched-to-5 game. Just yesterday. So, it may not be a game issue (or just a game issue), but a ram/compatibility/vidcard issue, too. I'm using AMD, so Nvidia may be a different kettle, or... whatever. DA:I is nothing if not frustratingly random with some of its vid and performance bugs. :-/


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#15006
Amplitudelol

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Complaints - thoughtful, useful, honest ones, are just as viable as not buying anything.  Much better if combined, of course. Gaming companies don't get punished for deceptive practices and defective products.  They think they're immune.

 

Yell "Waiter, there's a crappy console port in my PC game" loudly and long enough and someone will notice eventually.   It's the mistaken idea that they don't hear you that makes people refrain - and that directly plays into their hands. One bee's sting can be shrugged off.  A hive can kill.  Arrogance and shoddy product killed the gaming industry in the Eighties. Yes, killed it dead.  It took a decade before it came back.  Too big to fail has always been a lie, as the arrogance and shoddy products now ably demonstrate.  They think they've got us by the scrotes.  They're wrong.  Eventually even the casuals will tire of being fleeced and milked.  You don't stay silent in a house ablaze and hope someone will eventually say something.

 

Look at the Xbone - look at what Microsoft wanted it to do and look at what it does now - or rather doesn't.  That's the power of outrage and complaints. 

 

Like the fella said:  "Be uncomfortable, be sand, not oil in the machinery of the world."

 

It does work.

 

Pre-ordering eventually lead to this. Its like the bad action movie when the corrupt leader gets his butt kicked and everyone is happy. The story should end with another one replacing him as it is going to happen inevitably. Even if big publishers will be forced to relase finished and polished and quality product somehow, eventually preordering will lead back to this point. Same cycle happens with franchises. Success makes money, money attracts big publishers, publishers monetize franchise, franchise gets ruined. New good franchise pops up. Succes makes mon.... I call this the Cycle of BS. Only the Starchild can put a stop to this madness if you

Spoiler
!

 

The world is doomed! B)


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#15007
Sartoz

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I believe we have a different definition of a "working tac cam", as it's been said before it's basically worthless, because:

 

- It's blocked by trees, rocks and more importantly ceilings making it unusable in interiors

- it still has idiotic consolesque controls with the stupid cursor you have navigate around obstacles with WASD in order to move the camera

 

Just look at this, it's an interior in DAO from the "action cam" perspective, notice the ceiling:

 

eqZsjR1l.jpg

 

Now, the same interior using the tac cam, notice the absence of previously mentionned ceiling. No stupid cursor there either, the camera moves around freely:

 

JjIUT8ql.jpg

in inquisition you'd be seeing your character's feet from up close

 

That's what you call a usable and working tac cam, not the steaming pile of crap Bioware vomited in DAI.

It seems that the jump feature introduces mesh edge awareness and the ceiling is one of them. 

 

If coding exists to allow for a leaf to block your view then coding for the removal of said leaf is also doable... including ceiling meshes.



#15008
AlyssaFaden

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<snip>

 

It does work.

 

Only if someone is listening. EA is not. EA looks at fiscal bottom lines, and as long as they're good and stock prices are up, your voice - or any amount of voices - matter not one jot. I'm not saying "don't complain," I just think you are overly hopeful of its impact.

 

I - for one - will 'complain' with my $.


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#15009
Dinkledorf

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@AlyssaFaden, quite true.  I shall henceforth be known as "lead wallet" as pertains to EA.  Then again I have never pre-ordered anything, ever and certainly have no intention to start.  I did however run like a bunny to the store on release day to get my CD copy (since my internets is cr@p). 


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#15010
Amplitudelol

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Only if someone is listening. EA is not. EA looks at fiscal bottom lines, and as long as they're good and stock prices are up, your voice - or any amount of voices - matter not one jot. I'm not saying "don't complain," I just think you are overly hopeful of its impact.

 

I - for one - will 'complain' with my $.

 

You found the link, the long forgotten connection between stock prices, lazy console ports and our money! Im going to follow your lead on this and suggest others to do the same.


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#15011
Dinkledorf

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I wonder if the introduction of multi floors in DAI maps (i.e. one floor of playable space on top of another) has any impact on the engines' ability to to make objects transparent.  Previous engine did not need to worry about this, Frostbite does.  Does not necessarily apply to outdoor locations however the engine would not necessarily make that kind of a distinction.



#15012
TobyJake

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I am on record of stating this before.

It is not EA. It is the lead designer and his boss who designed and created this monstrosity.

Together they designed this, got approval from EA to instigate this release.

They designed this for consoles. But the design was flawed, then they had to add PC into the mix. They got very greedy!

But that would never work. To make PC work they would have to re-design it, then they ran out of time.

Release it anyway, put the complaints into a locked forum. We got GOTY!! Yay


  • Ashen Nedra et atlantico aiment ceci

#15013
voteDC

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I wonder if the introduction of multi floors in DAI maps (i.e. one floor of playable space on top of another) has any impact on the engines' ability to to make objects transparent.  Previous engine did not need to worry about this, Frostbite does.  Does not necessarily apply to outdoor locations however the engine would not necessarily make that kind of a distinction.

Are there not multiple levels of terrain in Dragon Age: Origins. I seem to recall several moments where I had to move up to a higher locale in order to get to the enemies while inside.

I suspect we are simply seeing a limitation of the Frostbite engine. Where it is either impossible or hard to do.

Said it before and I'll say it again. Frostbite was the wrong engine for Inquisition and I refuse to believe it was Bioware's choice to use it, given they have such trouble implementing simple features like being able to map mouse buttons.



#15014
Errationatus

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Only if someone is listening. EA is not. EA looks at fiscal bottom lines, and as long as they're good and stock prices are up, your voice - or any amount of voices - matter not one jot. I'm not saying "don't complain," I just think you are overly hopeful of its impact.

 

I - for one - will 'complain' with my $.

True, I'm trying to be optimistic. It's not usual for me, so I figured I'd give it a shot and see how it felt.

 

The problem with silences is they can be misconstrued as consent, acceptance or worse, compliance.  Like I said, combine the two but never be silent.

 

Slamming a door in someone's face is always more satisfying with a hearty "Eff you!" accompanying it.  ;)


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#15015
voteDC

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Well I hope Bioware games continue to sell but I have the feeling they are going to be heading the way of Maxis. 

Pushed to move further and further away from the games that made EA want to buy them in the first place. Until finally they just don't have the fanbase left to support them.


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#15016
Elhanan

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Only if someone is listening. EA is not. EA looks at fiscal bottom lines, and as long as they're good and stock prices are up, your voice - or any amount of voices - matter not one jot. I'm not saying "don't complain," I just think you are overly hopeful of its impact.
 
I - for one - will 'complain' with my $.


Agreed; informed purchases are way of sending messages to businesses. Personally, have been pleased with Bioware and Skyrim, and will see how future products develop. But will likely use pre-orders as way to tell them 'Well done' again.

#15017
Riva

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has any one tried this driver for NVidia cards.?

Game ready Driver 345.20

States its best gaming experience for dragon age inquisition and has an application profile for it.



#15018
Elhanan

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has any one tried this driver for NVidia cards.?
Game ready Driver 345.20
States its best gaming experience for dragon age inquisition and has an application profile for it.


Am currently using 347.52 for a GTX 670; all good thus far, if this helps.

#15019
SSV Enterprise

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Are there not multiple levels of terrain in Dragon Age: Origins. I seem to recall several moments where I had to move up to a higher locale in order to get to the enemies while inside.

I suspect we are simply seeing a limitation of the Frostbite engine. Where it is either impossible or hard to do.

Said it before and I'll say it again. Frostbite was the wrong engine for Inquisition and I refuse to believe it was Bioware's choice to use it, given they have such trouble implementing simple features like being able to map mouse buttons.

 

You could go "higher up", but places of higher terrain that you could walk on could never be directly above other terrain you could walk on.  It was all one plain, just lowered or elevated at certain parts.  Dragon Age 2 had this limitation also. Inquisition doesn't.


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#15020
Dinkledorf

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Are there not multiple levels of terrain in Dragon Age: Origins. I seem to recall several moments where I had to move up to a higher locale in order to get to the enemies while inside.

I suspect we are simply seeing a limitation of the Frostbite engine. Where it is either impossible or hard to do.

Said it before and I'll say it again. Frostbite was the wrong engine for Inquisition and I refuse to believe it was Bioware's choice to use it, given they have such trouble implementing simple features like being able to map mouse buttons.

There were but I do not believe they were part of the same level/map, at least not to the point where one was directly on top of another, matters not either way, just seems curious to me.

 

Mouse button mapping can't be an engine issue though, BF4 has no such problems.

 

Edit: ninja'd


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#15021
They call me a SpaceCowboy

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I am on record of stating this before.

It is not EA. It is the lead designer and his boss who designed and created this monstrosity.

Together they designed this, got approval from EA to instigate this release.

They designed this for consoles. But the design was flawed, then they had to add PC into the mix. They got very greedy!

But that would never work. To make PC work they would have to re-design it, then they ran out of time.

Release it anyway, put the complaints into a locked forum. We got GOTY!! Yay

 

Yup, and this shouldn't surprise anyone who was playing attention during the lead up to DA2.

 

Laidlaw himself said (paraphrased) "most of our sales of DAO were on the console, so we will be focusing our efforts there from now on."



#15022
Glaso

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It seems that the jump feature introduces mesh edge awareness and the ceiling is one of them. 

 

If coding exists to allow for a leaf to block your view then coding for the removal of said leaf is also doable... including ceiling meshes.

 

Well, my guess is that you'd have to redo pretty much every interior (even slightly) for them to not look like a giant glitch. If the tac cam was part of the initial plan (and not just put in there in the last minute, like the action bar) this would have been done during developpement.



#15023
Lilithor

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Nirvana - Smells like certainforumusers spirits

 

A denial
A denial
A denial
A denial
A denial
A denial
A denial
A denial
A denial



#15024
Sartoz

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You can't write a script so we can bind auto attack to our mouse? ^_^

Here is mine:

I have a Naga Mouse with the Synapse utility already installed. The Scroll Wheel toggles auto-attack

on and off.

 

Instructions for new users:

1. Get and install the Razer Synapse utility from http://www.razersupp...ftware/synapse/
2. Open Razer Synapse and login (razer mouse users should already have this) or create an

    account then login.

 

Create the auto-attack  macro
3. Click MACROS menu --> click + --> Name/Rename your macro ATDAI --> then choose No delay 

4. Select RECORD --> left click your mouse button on an empty box (u will see a Left Button Up and

    a Left Button Down) --> STOP
5. Click on Mouse menu --> choose Scroll Click

6. On button assignment choose Macro --> Assign macro ATDAI    !<---  that is the macro name

7. Select Playback option and Toggle continuous --> SAVE
8. Launch your game then use the Scroll wheel to toggle auto attack

 

good luck


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#15025
CatatonicMan

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For anyone looking for a way to bind mouse buttons, use AutoHotkey. It's hardware agnostic, and allows you to do pretty much anything with most buttons, scripts included.

 

For example: want to make Mouse 4 and Mouse 5 usable? Map them to, say, brackets with the following script:

XButton1::[
XButton2::]

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