Whilst most of the complaints have merit, I'll back the developers on this one.
- having >8 abilities does not improve any form of tactical/strategic gameplay.
- having a fixed limit on abilities improves the meta-game as players need to think about what they need before combat.
- having a fixed limit on abilities also leads to a potential concept of 'power cap'.
And finally, human's are not good at dealing with >10? options anyway... (I forget the exact number). [SWTOR is an example of what happens if you just keep adding buttons]
Besides which, we have 8 customizeable abilities + 1 potion per character, 4 characters, ?3? global actions, right/left click and full 3d movement.
Personally, that's the one thing that the UI design gets right on PC. Everything else is 'usable' at best
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I disagree very strongly!
Just look at the spell-combinations from DA:O. How much thought and love went into them, and figuring them out was fun and rewarding. Igniting a grease fire, causing Entropic death or Nightmares was fun. Not to mention the Storm of the century. It made you feel like you truly are the one in a million that can lead the grey wardens to victory over the darkspawn.
Even in DA2 although slimmed down radically it still gave you variability and replay value. Want to test something else? go for force mage and toss your enemies around.
Here it seems after playing one mage you played them all...
And I only used Cassandra yet, but compared to my dual wielding warrior dwarf from DA:O her skills seem... lacking.
Also did you checked if you can switch out the skills while in combat, because if you can you can't make the argument for having to think ahead for tactical depth.
I can't check because the game won't "connect to the dragon age server" so I cannot play atm.
None the less it just feels like: "Yeah the console only has 8 skills, so keep the system and adapt it for PC somehow. Who cares."
Opportunity / potential wasted.
If they really wanted that they should have gone full GW2. It plays like an MMO anyways. No real depth and the sidequest are fetchquests. Ask yourself why does your Inquisitor need to collect Iron? With the warden scraping up everything made sense. You only had yourself to rely on. Hawke made sense at first, but not after Act 2. It seems to me Bioware just doesn't know how to make the gameplay immersive and realistic for somebody with power / money in charge of many people, so they send you to collect iron and let you do stupid minigames.
Went a bit off topic there but thats easy with all the flaws that shattered my hopes and expectations.