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#1501
Pen-N-Paper

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No - no no no!

 

We don't lack patience - we have been giving them MANY CHANCES over the last years (a lot of people have not only given them a second (after DA2) but a third chance (after ME3)...).

 

They are the ones who should now try to get their act together again and not lie to us - again (!)

 

Truly.

Let us all keep in mind who pays whose salary here too. This is not a high school group project here.

This is Sparta! Commerce! sorry that slipped out


Modifié par Pen-N-Paper, 25 novembre 2014 - 10:05 .

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#1502
Drom

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Just looking around and looking for alternatives to a good tactical rpg now. In some cases Divinity: Original Sin was brought up. Never played it myself but I just looked at the metacritic scores:

 

Divinity: Original Sin   Metascore 87, Userscore 8.8    nice makes sense nothing wrong

 

then for fun I looked at the scores from DA:O   Metascore 91   User Score 8.6  ... again makes sense

 

DA:I    Metascore 87, Userscore 5.5  ??? I guess they shipped different versions to the testers lol

 

Also I think it shows that PC gamers don't need fancy next gen graphics to enjoy a good game since even in the Metascore Divinity and DA:I are tied.

 

Maybe Bioware should think about that, but than again I doubt they will, since console gamers appear to care almost only about graphics.

 

Metacritic is full of hateful trolls. They target all EA games. It doesnt mean anything... 



#1503
Innsmouth Dweller

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It means some people didn't like it. They simply dare to like other things that you do. And no, they are not trolls, although their opinion may be biased because of the other EA/BW games which they didn't like.

Many people did like it, like you did, and probably gave it higher notes than it deserves, I think the MC score is as close to being objective as possible.


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#1504
Durin Duranbah

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Metacritic is full of hateful trolls. They target all EA games. It doesnt mean anything... 

 

 

Yeah didn't seem like it since as I posted earlier the scores from other games even DA:O make sense and don't seem hateful.

Also why is it then that metacritic is the only thing shown on steam when it comes to score for the shopsite of games they sell.

 

Doesn't add up like you tell it. But I don't really read much of the reviews there yet, so I don't claim to be an expert.


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#1505
hwlrmnky

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I'm tossing in an anecdotal update since this thread is still open: 25 hours in and this game is amazing. However, my left hand has sore tendons from all the "WASD Shuffle", mostly during looting. I'd be delighted and relieved to have some more conventional mouse controls in future.

#1506
Wildspirit

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Metacritic is full of hateful trolls. They target all EA games. It doesnt mean anything... 

 

some recent studies showed relation between metacritics scores and sales for games. The Higher the score, the more the game is sold. But the problem with metacritics is NO ONE knows how their algorithms works for rating games. And anyone saying otherwise is total BS ;)

 

Moreover, for DA:I, most of the reviews were out BEFORE the game launched and were made on XBOX ONE (wich is the true main platform DA:I wad developped for) ! so we can easily imagine that EA/BW released test version to some of their more sympathetics CONSOLE testers (along with some incentive to rate the game above medium) to make metacritics score goes up and increase pre orders and buying acts the day the game launched.

 

Also, most of the players rating games on metacritics are PC players, and since they are the most annoyed by this DA:I mess, it's not inconsistant to see ratings go down.

 

Lastly i'd say that generally, console players don't complain as much as PC players. Is that because they are less exigeant ? maybe more like little lemmings than us PC master race players ? Or maybe because they get what they expect for their hardware and they know nothing can be done about it after the game is released.

 

For PC it's much more complicated. Most of us have been accustomed to modding, tweaking, toying around with settings in game and out of it. The fact is we expect MUCH MORE from our games than "simpleminded" console players that don't know better.

 

Obviously I'm making a gross caricature but you get the point ;)


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#1507
Caelistas

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Please excuse my naivety, but having previously played and enjoyed the Dragonage series with no problems, i went and got Inquisition today without bothering to read the very fine print of minimum requirements on the back of the cover, after trying to get it going i was given the error message, " looks like you are using 32 bit " and game willl only run on 64 bit, my windows 7 installation disc only appears to have the 32 bit version on it, ( was a copy ) so i could not upgrade it by rebooting with disc in, is there an easy and cheap fix, or should i return it until i can afford a new pc ?

 

No easy fix, either get a copy of win7 64 bit and reinstall ( if your hardware is capable enough) or return it and upgrade first.

 

Either way this isn't the thread for technical support.



#1508
MightyNir

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is there any news about the upcoming patch?



#1509
Caelistas

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Just looking around and looking for alternatives to a good tactical rpg now. In some cases Divinity: Original Sin was brought up. Never played it myself but I just looked at the metacritic scores:

 

Divinity: Original Sin   Metascore 87, Userscore 8.8    nice makes sense nothing wrong

 

then for fun I looked at the scores from DA:O   Metascore 91   User Score 8.6  ... again makes sense

 

DA:I    Metascore 87, Userscore 5.5  ??? I guess they shipped different versions to the testers lol

 

Also I think it shows that PC gamers don't need fancy next gen graphics to enjoy a good game since even in the Metascore Divinity and DA:I are tied.

 

Maybe Bioware should think about that, but than again I doubt they will, since console gamers appear to care almost only about graphics.

 

Metacritic scores don't mean sh*t if the overwhelming number of negative user reviews have got something to with technical problems (crashes/ ui/ controls/..).

 

Console gamers only care about graphics? No, that would be the master race, peasants are already happy when the game looks "ok" and stays above 30 fps.



#1510
Caelistas

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is there any news about the upcoming patch?

 

The dev team is hard at work on upcoming patches. We will get you information as soon as we can, but in efforts to ensure we are providing you a complete and accurate picture, we are refraining from commenting on what's being patched until that information is finalized.
I'm sorry for the delay, but trust that we are working on it and have been following your concerns closely.

 



#1511
Durin Duranbah

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Metacritic scores don't mean sh*t if the overwhelming number of negative user reviews have got something to with technical problems (crashes/ ui/ controls/..).

 

So bugs and technical problems, have no impact on the quality of a game? Is that what you are saying? Then why patch at all?


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#1512
Alas Away

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Well I don't know if it's been mentioned but disabling the overlay in Origin helped me a lot in regard to the frame rate, really, go do it. Open Origin, go to Settings, "Origin in Game" and disable it.

 

Apart from that I've got to be one of the lucky ones cos' apart from the no walk option I love the game and have no problems with it. I even don't mind the controls, to be honest. I've gotten used to the RMB on hold and it works fine.

 

Just hate the constant running. The other day I stumbled upon a desert and ran into a sandstorm and was suprised to see my character walking. And I thought, oooh <3


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#1513
jnd0e

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You tearing me apart BioWare

 

Here's some fun story of mine.
First it appears that this masterpiece requiers Quad Core CPU only, fine it's 2014 after all(Battlefield4 runs nicely on DC CPU thoug). Got a used Q9300 from a friend. Then my motherboard breaks up. Oh, my dear P5Q, you worked so well this 7 years. Fine, i have a P5QL at my job. Lets play already! But then evil controller appears! No you cannot plug keyboard/mouse and gamepad at the same time, bad user! Bad! Fine. Then it starts to crash randomly for no reason. Some say it's all about video ram size (It's alway about size). I have GTX760 2Gb. Fine, let's go with low settings. Still crashes. Lets set EVERYTHING on ultra, runs fine, no freezes, low fps but fine. Still crashes. FINE! I'll quicksave every 5 minutes! But then people refer to my MALE mage as "she"... GODDAMNIT. Oh, and apperently game needs only 2Gb ram out of my 8Gb. Awesome! And all this trouble for some GAME.

tumblr_m7w5b60lL91qgn56u.png


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#1514
dumbo

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And lastly, why did you dumb down abilities bar to 8 slots? You can't fit all abilities there! Nobody in pc community asked for this, I'm sure. Please return abilities bar to the way it was in previous games, i.e. stretchable to screen size. 

 

Whilst most of the complaints have merit, I'll back the developers on this one.

- having >8 abilities does not improve any form of tactical/strategic gameplay.

- having a fixed limit on abilities improves the meta-game as players need to think about what they need before combat.

- having a fixed limit on abilities also leads to a potential concept of 'power cap'.

 

And finally, human's are not good at dealing with >10? options anyway...  (I forget the exact number).  [SWTOR is an example of what happens if you just keep adding buttons]

 

Besides which, we have 8 customizeable abilities + 1 potion per character, 4 characters, ?3? global actions, right/left click and full 3d movement.

 

Personally, that's the one thing that the UI design gets right on PC.  Everything else is 'usable' at best :(.


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#1515
Pen-N-Paper

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From a legit source:
"Info about a patch should be coming very soon. Lots of fixes in it."

 

 

Are you for real?

 

 

Info be coming very soon ... is the patch another story ? :)

 

Will the patch be for lead platform customers or for PC users?   Just saying, it ain't the same.

 

Really hoping the patch addresses DRM in some way.  But I hope somebody does a more in depth analysis of what exactly it does while installed on my system.

 

I think it has been addressed, and released on Torrents & Dark Web by Bioware's subcontracted Anonymous 13-year old Russian devs a week ago. There is even a patch for English language (text/speech) in Slavic Only regions.

 

Whatever Bioware is paying those guys, it is not enough. Not sure EA BoD would agree with me though.....



#1516
Wildspirit

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Whilst most of the complaints have merit, I'll back the developers on this one.

- having >8 abilities does not improve any form of tactical/strategic gameplay.

- having a fixed limit on abilities improves the meta-game as players need to think about what they need before combat.

- having a fixed limit on abilities also leads to a potential concept of 'power cap'.

 

And finally, human's are not good at dealing with >10? options anyway...  (I forget the exact number).  [SWTOR is an example of what happens if you just keep adding buttons]

 

Besides which, we have 8 customizeable abilities + 1 potion per character, 4 characters, ?3? global actions, right/left click and full 3d movement.

 

Personally, that's the one thing that the UI design gets right on PC.  Everything else is 'usable' at best :(.

 

well I don't know about YOU, but I've been playing RPG's on PC / consoles for years, and PnP even more than that. And let me tell you : THE MORE THE MERRIER !

 

Only people who want ease of use and accessibility with focus on gross action want ability caps to not feel overwhelmed.

 

personnaly I want to have choices, I want to have all skills I've learned on my bars and choose what I will use for each situation, without having to go to the menu and remap everything each time ! It's plain stupid to do this, except that for consoles it's the only way so they make it so for PC too.

 

There's no objective reasons other than that why they dumbed down everything.


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#1517
Pen-N-Paper

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Seeing as they most probably knew about all of the problems and bugs 6 months ago when the production budget ran out, and the advertising/hype budget kicked in.  The patch should have been virtually ready from day one.

 

For them to pretend ignorance, and act shocked, over the glaringly obvious bugs and problems is pathetic.

I liked your comment but I must correct your information on the "advertising/hype" (and PR is under marketing at EA - I know it for a fact)  

DA3's marketing communications budget kicked in nearly 3 years ago. I recall reading about it in one of my trade journals, maybe AdAge or Playback or maybe even the WSJ Marketing section. I have no exact recollection. This has been a huge expense drain on this project's projected revenue. And that is why the failure to reach DA2's first week sales will be seen as a failure by the EA BoD.

 

If there is no work done on PC-ifying this game (this is well above the "optimization" euphemism), that situation will occur because EA won't approve the budget for what they consider to be a product sinkhole. I stand by my prognostication of senior level firings (even while he , or she ;), is on vacation) if the financial picture does not smarten up in a matter of weeks. I think some Bioware people are hoping the "Shut Up And Take My Money" (and the "video games are art") crowd comes through for them in the column that matters on the Balance Sheet.

 

http://www.google.co...AQ&ved=0CBQQ2AE



#1518
K3m0sabe

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Whilst most of the complaints have merit, I'll back the developers on this one.

- having >8 abilities does not improve any form of tactical/strategic gameplay.

- having a fixed limit on abilities improves the meta-game as players need to think about what they need before combat.

- having a fixed limit on abilities also leads to a potential concept of 'power cap'.

 

And finally, human's are not good at dealing with >10? options anyway...  (I forget the exact number).  [SWTOR is an example of what happens if you just keep adding buttons]

 

Besides which, we have 8 customizeable abilities + 1 potion per character, 4 characters, ?3? global actions, right/left click and full 3d movement.

 

Personally, that's the one thing that the UI design gets right on PC.  Everything else is 'usable' at best :(.

 

The limitation would be fine if they provided more tactical depth to the combat itself, ability combos like dropping an oil slick and then lighting it on fire like you did in Origins? not in. Using environment damage against enemies? not in. Preparing complex tactics for your AI companions? not in. Having an easy way to change between different weapon sets and ability bars between encounters or even during encounters? Not in. 

 

They just capped the number of active abilities to 8 and called it a day, damn lazy design if you ask me. 


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#1519
Pen-N-Paper

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Please excuse my naivety, but having previously played and enjoyed the Dragonage series with no problems, i went and got Inquisition today without bothering to read the very fine print of minimum requirements on the back of the cover, after trying to get it going i was given the error message, " looks like you are using 32 bit " and game willl only run on 64 bit, my windows 7 installation disc only appears to have the 32 bit version on it, ( was a copy ) so i could not upgrade it by rebooting with disc in, is there an easy and cheap fix, or should i return it until i can afford a new pc ?

 Russians.  [insert the Muttley laugh here]



#1520
Wildspirit

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The limitation would be fine if they provided more tactical depth to the combat itself, ability combos like dropping an oil slick and then lighting it on fire like you did in Origins? not in. Using environment damage against enemies? not in. Preparing complex tactics for your AI companions? not in. Having an easy way to change between different weapon sets and ability bars between encounters or even during encounters? Not in. 

 

They just capped the number of active abilities to 8 and called it a day, damn lazy design if you ask me. 

 

this is console based game design. Some of my friends are playing on consoles (they never played on PC, don't know anything about tweaking, modding, and old school rpg with real tactics challenge) and they are all in awe before DA:I : it's pretty, it's huge, lots of action !

 

Well, that says a lot about the base console players. I'm feeling I'm getting old (30y) and grumpy when I talk to them...


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#1521
Durin Duranbah

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Whilst most of the complaints have merit, I'll back the developers on this one.

- having >8 abilities does not improve any form of tactical/strategic gameplay.

- having a fixed limit on abilities improves the meta-game as players need to think about what they need before combat.

- having a fixed limit on abilities also leads to a potential concept of 'power cap'.

 

And finally, human's are not good at dealing with >10? options anyway...  (I forget the exact number).  [SWTOR is an example of what happens if you just keep adding buttons]

 

Besides which, we have 8 customizeable abilities + 1 potion per character, 4 characters, ?3? global actions, right/left click and full 3d movement.

 

Personally, that's the one thing that the UI design gets right on PC.  Everything else is 'usable' at best :(.

 

I disagree very strongly!

 

Just look at the spell-combinations from DA:O. How much thought and love went into them, and figuring them out was fun and rewarding. Igniting a grease fire, causing Entropic death or Nightmares was fun. Not to mention the Storm of the century. It made you feel like you truly are the one in a million that can lead the grey wardens to victory over the darkspawn.

 

Even in DA2 although slimmed down radically it still gave you variability and replay value. Want to test something else? go for force mage and toss your enemies around.

 

Here it seems after playing one mage you played them all...

 

And I only used Cassandra yet, but compared to my dual wielding warrior dwarf from DA:O her skills seem... lacking.

 

Also did you checked if you can switch out the skills while in combat, because if you can you can't make the argument for having to think ahead for tactical depth.

I can't check because the game won't "connect to the dragon age server" so I cannot play atm.

 

None the less it just feels like: "Yeah the console only has 8 skills, so keep the system and adapt it for PC somehow. Who cares."

Opportunity / potential wasted.

If they really wanted that they should have gone full GW2. It plays like an MMO anyways. No real depth and the sidequest are fetchquests. Ask yourself why does your Inquisitor need to collect Iron? With the warden scraping up everything made sense. You only had yourself to rely on. Hawke made sense at first, but not after Act 2. It seems to me Bioware just doesn't know how to make the gameplay immersive and realistic for somebody with power / money in charge of many people, so they send you to collect iron and let you do stupid minigames.

 

Went a bit off topic there but thats easy with all the flaws that shattered my hopes and expectations.


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#1522
Greetsme

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Just looking around and looking for alternatives to a good tactical rpg now. In some cases Divinity: Original Sin was brought up. Never played it myself but I just looked at the metacritic scores:

 

 

DA:I    Metascore 87, Userscore 5.5  ??? I guess they shipped different versions to the testers lol

 

 

Same Thing with Rome 2. Either the reviewers have a different version or money changes hands.

 

4Players.de seem to have it right though.


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#1523
Wildspirit

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Same Thing with Rome 2. Either the reviewers have a different version or money changes hands.

 

4Players.de seem to have it right though.

 

Money ? are u kidding ? it's much more vicious... there is so many reviews site / magazines etc, that editors just have to say : give us a good review or you'll never get preview version ever again and you'll lose your readers cause they'll go elsewhere to read review in advance...


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#1524
Durin Duranbah

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Money ? are u kidding ? it's much more vicious... there is so many reviews site / magazines etc, that editors just have to say : give us a good review or you'll never get preview version ever again and you'll lose your readers cause they'll go elsewhere to read review in advance...

 

wow I just googled and found that: http://www.destructo...es-213975.phtml

 

for EA that seems to be normal policy...



#1525
Gel214th

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I liked your comment but I must correct your information on the "advertising/hype" (and PR is under marketing at EA - I know it for a fact)  

DA3's marketing communications budget kicked in nearly 3 years ago. I recall reading about it in one of my trade journals, maybe AdAge or Playback or maybe even the WSJ Marketing section. I have no exact recollection. This has been a huge expense drain on this project's projected revenue. And that is why the failure to reach DA2's first week sales will be seen as a failure by the EA BoD.

 

If there is no work done on PC-ifying this game (this is well above the "optimization" euphemism), that situation will occur because EA won't approve the budget for what they consider to be a product sinkhole. I stand by my prognostication of senior level firings (even while he , or she ;), is on vacation) if the financial picture does not smarten up in a matter of weeks. I think some Bioware people are hoping the "Shut Up And Take My Money" (and the "video games are art") crowd comes through for them in the column that matters on the Balance Sheet.

 

http://www.google.co...AQ&ved=0CBQQ2AE

 

Their stock is up since the launch of DA:I

 

The thinking is that the new console players are going to make up for whatever PC gamers are lost. 

They already made a decision that is where the future of the series is. 

 

Tactical Cam and mouse and keyboard were tacked onto the game, the game was not designed to meet the needs of these features. 

 

So we know where this is going. We can hope for patches , but to think this is going to end up like a DA:O or DA2 game with the modding, and the focus on easy play with the mouse probably isn't realistic. 

 

Not when someone can just pick up a Xbox 360 controller, plug it into their PC and play the game as it was designed to be played. 

 

Here are some sales figures that I found:

Total sales of both games as of July 22nd:
DAO 3.79 million, .39 million PC
DA2 1.45 million, .29 million PC


A better comparison is the first ten weeks following launch of the games. DAO had already sold 2.5 million, and DA2 barely made half that.

Here's some charts for DA2 vs DAO.

It seems that people actually liked the slow, tactical combat and systems of DA:O. 

 

DA2DAO-2.jpg

 

But for some reason the new direction goes even further away from that. 

 

I suppose the final figures will show what the market thinks. Is this the new direction for all future Bioware games? Or will attention be paid to tactical combat, and slowing things down a bit as an RPG rather than a third person action game? 

If DA:I misses at launch, people should seriously start taking stock that the crew at Bioware responsible for the overall direction of these games is out of touch with the market. There was DA2, which did not do as well. There was SWTOR which took a very long period of fixes and pivoting on design direction to start being profitable, if DA:I is added to that list it would not be good. Maybe this is because the only thing EA executives understand is big explosions and fast movement, Michael Bay?  

The true test for DA:I is when Witcher 3 is released early next year. If Witcher 3 blows it out of the park with world graphics (they look as beautiful as DA:I) and more importantly GAMEPLAY and story....then Bioware's had it as being seen as the top of the RPG market. 

 

If we want an Action RPG we can go play the Witcher 3, WITH mod support. 

Which was a point I made earlier, Bioware controlled a niche with DA:O, and DA2. That was the high quality , AAA, team based tactical western RPG. DA:I should have focused on what was necessary to maintain that. Without that focus on tactical I might as well be playing just about any action RPG. 


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