Aller au contenu

Photo

PC Community Concerns


19127 réponses à ce sujet

#15401
Peregrinus

Peregrinus
  • Members
  • 2 028 messages

Do you know its limitation(s)?

Well, from having played Dragon's Dogma on PS3,  it seems very well suited for an RPG. It ran smoothly and looked amazing and that's on a lowly playstation. But the best example of it being flexible is lost planet 2. It ran great and looked amazing once again on xbox360 and ps3 but PC port was jaw dropping and came out fairly bug free and controls set for keyboard/mouse.  And that game runs off the 1.0 version of the engine..  It just comes down to EA not wanting to pay the licensing on the engine. Why pay when you can use the one you own. 


  • KilrB et Lady Mutare aiment ceci

#15402
Sartoz

Sartoz
  • Members
  • 4 533 messages

Honestly I just don't understand how they made auto-attack some hotkey function when in the end they can kill several birds with one stone by simply making the auto-attack/click-to-move/interact/loot functions in tac cam available in action cam.

 

Then to accommodate different playstyles they just have to add an option in the ingame menu.

 

Hell this just makes me wanna sign up for the beta cause it's almost like they dont know what they are doing!

 

EDIT: Well, guess beta is closed, oh well, beta testers - what the heck are they doing?!

Since I am wearing jaded glasses at the moment, I will speculate as follows:

 

1. priority, resources and time is allocated for Multiplayer

2. What you are asking has no value to EA

3. Coding may require a "significant" re-write... a certain death scenario given the game's "sensitivity" to code changes.

 

I've looked at spaghetti code in my past life and I'm telling you it was NOT designed to be touched, tweaked, added nor improved. So, unless it is designed from the start to be modular/changed/improved..... the end result is DAI.


  • KilrB, Kaldecious et TobyJake aiment ceci

#15403
Sartoz

Sartoz
  • Members
  • 4 533 messages

just this conceptual prototype but it's obviously frostbite engine.  

OK.. thanks... I was specifically looking for the CES 2015 version... which I now realize it's the same as the 2014 one.



#15404
Jackal19851111

Jackal19851111
  • Members
  • 1 707 messages

Since I am wearing jaded glasses at the moment, I will speculate as follows:

 

1. priority, resources and time is allocated for Multiplayer

2. What you are asking has no value to EA

3. Coding may require a "significant" re-write... a certain death scenario given the game's "sensitivity" to code changes.

 

I've looked at spaghetti code in my past life and I'm telling you it was NOT designed to be touched, tweaked, added nor improved. So, unless it is designed from the start to be modular/changed/improved..... the end result is DAI.

 

I just don't get it, using the walk mod for example, it dived straight into the memory addresses, found the values used for controllers between walk/run/jog speeds, binded it to a script using a third party program, and based on the game's sensitivity to code changes, shouldn't it be more sensitive to third party changes especially something tweaking memory addresses? Not the mention the banter code was already re-wrote, I used patch 2 previously hence the banter trigger mod could not work until patch 3, hence I noted there had to be enough of a rewrite to make the trigger patch 3+ only.

 

However I've only scripted in mods, never in large scale programs like this, smaller programs I only assisted in coding for a property management system but that's about it. I still just don't get it.

 

The functions for auto-attack/click-to-move/loot/interact are already there, you know what would be embarrassing for BW yet again? If modders fix this again. Come on...


  • KilrB aime ceci

#15405
Kaldecious

Kaldecious
  • Members
  • 8 messages

I know this is off-topic and please forgive me, don't know where else to ask. Is Baldur's gate 1 and 2 enhanced edition worth playing ? The reason i ask is because i want to buy them :D



#15406
Peregrinus

Peregrinus
  • Members
  • 2 028 messages

I know this is off-topic and please forgive me, don't know where else to ask. Is Baldur's gate 1 and 2 enhanced edition worth playing ? The reason i ask is because i want to buy them :D

Yes, they are definitely worth playing.  Be prepared for lot of reading and no social life for a while.  :)  


  • KilrB, Windev, Kaldecious et 3 autres aiment ceci

#15407
Kaldecious

Kaldecious
  • Members
  • 8 messages

thank you :D  for quick respons.



#15408
Sparky862

Sparky862
  • Members
  • 54 messages

I lost my save data?? And you clame this to be fixed?? Idiots working at Bioware



#15409
shushNMD

shushNMD
  • Members
  • 149 messages

 beta testers - what the heck are they doing?!

 

Testing whatever Bioware let's them test. You can ask Bethgael.

If you'd see the patchlist of forthcoming patch 6, you'll weep tears of anger and bewilderment. 



#15410
glosoli

glosoli
  • Members
  • 326 messages

I know this is off-topic and please forgive me, don't know where else to ask. Is Baldur's gate 1 and 2 enhanced edition worth playing ? The reason i ask is because i want to buy them :D

 

BG 1 EE  is in a good shape, definetely worth playing. BG 2 EE needs more work. It was a mess at launch but patches after patches, it's better now. Both worth playing.


  • Kaldecious aime ceci

#15411
Sartoz

Sartoz
  • Members
  • 4 533 messages

I just don't get it, using the walk mod for example, it dived straight into the memory addresses, found the values used for controllers between walk/run/jog speeds, binded it to a script using a third party program, and based on the game's sensitivity to code changes, shouldn't it be more sensitive to third party changes especially something tweaking memory addresses? Not the mention the banter code was already re-wrote, I used patch 2 previously hence the banter trigger mod could not work until patch 3, hence I noted there had to be enough of a rewrite to make the trigger patch 3+ only.

 

However I've only scripted in mods, never in large scale programs like this, smaller programs I only assisted in coding for a property management system but that's about it. I still just don't get it.

 

The functions for auto-attack/click-to-move/loot/interact are already there, you know what would be embarrassing for BW yet again? If modders fix this again. Come on...

The difference is that Bio must change the value of a variable and re-compile. The potential problem(s) with variables is that they may not all be set globally or locally. In other words, changing a variable may change it globally instead of locally.... which will give you head aches. Then you have to chase down that variable in all the code routines to ensure it is set properly.

 

For example:

 

Global Storage structure loot    #<-- variables in structure is known to all game routines

{

define Integer

   loot_drops_from_Dragon = 1

   loot_drops_from_Giant = 1

   Experience = 1

   char_level = 1

}

 

Subroutine Calculate_loot_drops

/include Global Storage structure loot

 

Define integer

{

loot_drops_from_Dragon =1   #<--- variable known only to this routine

}

 

 loot_drops_from_Dragon  = Func(char_level/Xperience +  loot_drops_from_Dragon)

End Calculate_loot_drops

 

Let's talk about the variable loot_drops_from_Dragon

 

It's a global variable that is set to 1. We want to change the initial value to 2 and so  it is done at the global level. However, a programmer inadvertently defines  loot_drops_from_Dragon as a local variable. So, during gameplay, when the Dragon drops the loot, the result is not what is expected because the global variable loot_drops_from_Dragon is untouched. Instead, the local variable loot_drops_from_Dragon is used and changed. Simple mistake but you can see how confusing it can be and hunt down the bug.

 

The reverse, of course, is also true.

 

PS: for the programmers I've used the above as an example aand is not proper code.


  • Jackal19851111 aime ceci

#15412
Sartoz

Sartoz
  • Members
  • 4 533 messages

Testing whatever Bioware let's them test. You can ask Bethgael.

If you'd see the patchlist of forthcoming patch 6, you'll weep tears of anger and bewilderment. 

So, Multiplayer and exploit fixes only support eh?



#15413
KilrB

KilrB
  • Members
  • 1 301 messages

Sigh... I'm so totally jaded right now....maybe Spring might cheer me up :)

 

So soon after your vacation?



#15414
shushNMD

shushNMD
  • Members
  • 149 messages

So, Multiplayer and exploit fixes only support eh?

 

NDA  -_-

 

Let me just say, there's absolutely nothing magical about that patch. 



#15415
Sartoz

Sartoz
  • Members
  • 4 533 messages

So soon after your vacation?

Yeah... From NO snow to tons of snow back home.... my wife is hinting at a two week vaction in the future...


  • KilrB et Lady Mutare aiment ceci

#15416
Sartoz

Sartoz
  • Members
  • 4 533 messages

NDA  -_-

 

Let me just say, there's absolutely nothing magical about that patch. 

You know, DAI is the very first game I have not finished..... bodes ill for ME4 since it is also designed from the start as a Multiplayer game.


  • Dresnan aime ceci

#15417
Sebastiano

Sebastiano
  • Members
  • 6 messages

NDA  -_-

 

Let me just say, there's absolutely nothing magical about that patch. 

Who would have guessed, nothing magical about patch 1 to 5 either. B.E. is going to be a part of paid DLC, pretty sure of that.



#15418
Amplitudelol

Amplitudelol
  • Members
  • 453 messages

NDA  -_-

 

Let me just say, there's absolutely nothing magical about that patch. 

 

I saw the patch notes. I say the changes and priorities are exactly what you would expect from EA/Bioware! I cant say there is no magical about it though considering there are people even in this very thread defending the tac cam (for example) the way it is right now. When i saw the patch notes i saw exactly what i expected...



#15419
KilrB

KilrB
  • Members
  • 1 301 messages

just this conceptual prototype but it's obviously frostbite engine.  

 

Quote: " ... the power of new consoles and software ..."

 

Didn't hear one word about PC or PC gaming, not one.

 

 ... and this "new IP", ... Dragon Age was a new IP too.

 

We got DA:O which was done before EA took over and then it took all of 1 game for EA to totally screw this IP up.

 

Not sure about the time-line of Mass Effect development and EA's aguisition of the company formerly know as BioWare, but there's another IP that (imo) they screwed.

 

Imagine what they can do when they start screwing one up from the very beginning ...


  • Windev et Arne Saknussemm aiment ceci

#15420
Peregrinus

Peregrinus
  • Members
  • 2 028 messages

I hate to say it but the tac cam is a lost cause at this point.  I think getting keyboard/mouse/hot keys to work properly and smoothly should be priority. 


  • Lady Mutare, Bethgael et Joe-Poe aiment ceci

#15421
KilrB

KilrB
  • Members
  • 1 301 messages

Well, from having played Dragon's Dogma on PS3,  it seems very well suited for an RPG. It ran smoothly and looked amazing and that's on a lowly playstation. But the best example of it being flexible is lost planet 2. It ran great and looked amazing once again on xbox360 and ps3 but PC port was jaw dropping and came out fairly bug free and controls set for keyboard/mouse.  And that game runs off the 1.0 version of the engine..  It just comes down to EA not wanting to pay the licensing on the engine. Why pay when you can use the one you own. 

 

How about because the one you own don't work for ... poo ...?


  • Peregrinus aime ceci

#15422
shushNMD

shushNMD
  • Members
  • 149 messages

You know, DAI is the very first game I have not finished..... bodes ill for ME4 since it is also designed from the start as a Multiplayer game.

 

Same here, I can't finish it, no matter how hard I try (The pure boredom of fetch/fedex quests is beyond my understanding. Those awful controls. This is not RPG I was looking for). Sometimes I just wish it to be a linear EA shooter: 8 hours long including cutscenes. That way I'd be done with this game almost 4 months ago. 

 

I saw the patch notes. I say the changes and priorities are exactly what you would expect from EA/Bioware! I cant say there is no magical about it though considering there are people even in this very thread defending the tac cam (for example) the way it is right now. When i saw the patch notes i saw exactly what i expected...

 

To tell you the truth, I feel the same. I knew that they wouldn't change anything at all, but I still had my hopes up high. 

Then I've looked at patch notes...I said: "where's my uninstall button?...Oh, here it is!"


  • atlantico aime ceci

#15423
Amplitudelol

Amplitudelol
  • Members
  • 453 messages

Quote: " ... the power of new consoles and software ..."

 

Didn't hear one word about PC or PC gaming, not one.

 

 ... and this "new IP", ... Dragon Age was a new IP too.

 

We got DA:O which was done before EA took over and then it took all of 1 game for EA to totally screw this IP up.

 

Not sure about the time-line of Mass Effect development and EA's aguisition of the company formerly know as BioWare, but there's another IP that (imo) they screwed.

 

Imagine what they can do when they start screwing one up from the very beginning ...

 

0:55:

"imagine what we could do now with the power of new consoles and amazing software"

 

All you need to do is remember this very line, when ME4 PC pre-order becomes avaialable Thank you for the remark.


  • KilrB et chrstnmonks aiment ceci

#15424
KilrB

KilrB
  • Members
  • 1 301 messages

0:55:

"imagine what we could do now with the power of new consoles and amazing software"

 

All you need to do is remember this very line, when ME4 PC pre-order becomes avaialable Thank you for the remark.

 

Me2 was not everything I was expecting after ME, but it was good.

 

I pre-ordered ME3

 

After DA2, I cancelled my ME3 pre-order.

 

I still haven't played ME3, and have no plans to do so.

 

They suckered me with DA:I, oh yes they did. :blush:

 

That ain't happenin' again. :pinched:

 

(edit)

 

Wat's really shameful is that both Dragon Age and Mass Effect had unlimited potential as rpg settings but EAware have turned their back on that in favor of yet more run-of-the-mill multi-player fps yawnfest.

 

Even without the crashing, fail-to-start,and other technical problems being experienced across all platforms ... there is no longer anything other than their settings that sets them apart from every other game in their genre.

 

They have deliberately made them mediocre ... at best ... when they work.

 

It is going to take a sea change, a miracle, to save either IP at this point imo.


  • Nighinn, TobyJake et Arne Saknussemm aiment ceci

#15425
Dresnan

Dresnan
  • Members
  • 4 messages

I wouldn't mind for a game like me4 to take a "multuplayer direction" ... if it kept an immersive single player experience and great story-telling ... but then you just glance at dragon age inquisition to get shivers down your spine.

 

Dragon age Inquisition felt like playing an mmo ... in a 1 man server.

 

Obviously the matter is subjective so I'm talking for myself ... but the tought of a probable ME4 with a da:I experience makes me want to cry ...


  • KilrB, Lady Mutare et Invisible Man aiment ceci